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Forums > General Gaming Forum
Elder Scrolls V gameplay video (85 comments)
( Forum: Gaming)
Posted by smreism @ 11:24 CST, 24 February 2011 - iMsg
link
Edited by zuer at 18:21 CST, 24 February 2011 - 19202 Hits

<< prev GG thread || next GG thread >>


<< Comment #1 @ 21:17 CST, 24 February 2011 >>
(Link, Reply)
By Australia maltyplaya 
I'm not going to be fooled into thinking the game will look anywhere near as good as the trailers, like people seemed to with Oblivion. The walking animations do look a bit better though.
Edited by maltyplaya at 21:18 CST, 24 February 2011
1%
<< Comment #5 @ 03:52 CST, 25 February 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #1
oblivion looked really great back then?
did not see the trailer but when i saw the actual game, i was impressed
<< Comment #16 @ 07:23 CST, 25 February 2011 >>
(Link, Reply)
By Australia maltyplaya  - Reply to #5
A lot of people complained about the blurry looking lod textures for the terrain when the game first came out. I was impressed too but the trailer did give the impression the outside scenes were a lot better handled. Anyway I loved Fallout 3 and still hold high hopes for this new game both graphically and gameplay-wise.
<< Comment #40 @ 15:44 CST, 25 February 2011 >>
(Link, Reply)
By freckelsSMILEY:f dddddddddddddddddddddd  - Reply to #5
Yeah it was one of the best looking games back then when it came out imo. Looking at this trailer, it does look very nice, and I think that it will be close to the graphics we get on PC.
<< Comment #2 @ 21:59 CST, 24 February 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen 
Tempting.
1%
<< Comment #3 @ 22:36 CST, 24 February 2011 >>
(Link, Reply)
By zerg vedic 
Throat slitting is pretty sweet. I hope they improve on sneaking/marksman in general.
1%
<< Comment #7 @ 04:20 CST, 25 February 2011 >>
(Link, Reply)
By Netherlands Terifire  - Reply to #3
On the subject of sneaking.. I'm curious to how poisons will work in the new game...
Would be awesome if you could not only use poisons by putting it on your equipment but also if you could poison people by slipping something in their drinks... Much like poisoning people with the poison apple by reverse pick-pocketing.
<< Comment #4 @ 03:34 CST, 25 February 2011 >>
(Link, Reply)
By steg_shell smreism 
end-game of oblivion and shivering island, which i never played, where a bit to psychadelic, if you know what i mean.
I´d like to see them stick more to castles, dragons and that kind of setting. So yea, looks promising.
<< Comment #6 @ 04:15 CST, 25 February 2011 >>
(Link, Reply)
By t2 tourist 
I won't even get hyped up for this. I WONT OK?! fuckers...
<< Comment #8 @ 04:48 CST, 25 February 2011 >>
(Link, Reply)
By Swedish Shaft Torzelan 
1:08 is instant audio to boner
9%
<< Comment #11 @ 05:26 CST, 25 February 2011 >>
(Link, Reply)
By t2 tourist  - Reply to #8
morrowind theme in epic choir fashion YEEEEEEEEAAAAAAAAAAAAAAA (puts on horn helmet and draws axe)
<< Comment #9 @ 05:12 CST, 25 February 2011 >>
(Link, Reply)
By nihil madbringer 
GOTY every year, gonna be best rpg since ultima 7 i can tell fro
the bloom.
<< Comment #10 @ 05:24 CST, 25 February 2011 >>
(Link, Reply)
By 2k2_2 Nukm 
only played oblivion so i gotta ask, do all elder scroll rpgs have this stupid system of monsters always being on you level?

anyway, trailer looks bad ass
Edited by Nukm at 05:24 CST, 25 February 2011
<< Comment #12 @ 05:34 CST, 25 February 2011 >>
(Link, Reply)
By t2 tourist  - Reply to #10
play morrowind, get slaughtered by a rat when you step out of your village.
<< Comment #13 @ 05:43 CST, 25 February 2011 >>
(Link, Reply)
By Austria noctis  - Reply to #10
no, morrowind didn't have that crap
<< Comment #14 @ 07:11 CST, 25 February 2011 >>
(Link, Reply)
By nihil madbringer  - Reply to #13
Neither did daggerfall. Level scaling is shit. :/
<< Comment #23 @ 10:59 CST, 25 February 2011 >>
(Link, Reply)
By Supermanlogo Superman  - Reply to #10
Apparently Skyrim is supposed to be like "fallout 3" in this regard.
I only played fallout 3 rather briefly, so perhaps someone could shed some light on how the scaling is in that game?
<< Comment #25 @ 11:13 CST, 25 February 2011 >>
(Link, Reply)
By France Izi  - Reply to #23
Dont remember for fallout 3 , but no level scalling in New vegas ( wich is by far 10000 times better than f3)
<< Comment #35 @ 13:26 CST, 25 February 2011 >>
(Link, Reply)
By nihil madbringer  - Reply to #23
Very similarly to Oblivion. The higher your level, the higher level mobs will be spawned (including bosses). There are caps for specific mobs and level increase goes hand in hand with mobs getting better equipment. Once a mob reaches said cap, it's spawn is replaced with that of a higher level creature (super mutant -> super mutant brute -> super mutant master, for example). This has a global effect, although some locations might have their own spawn tables and unique/quest related/area specific creatures don't get replaced (just buffed up).

In theory, it's to make the game consistently challenging - in practice, it makes the game very easy, in addition to taking away the feeling of character progression (you have better items and stats, but so what if so does every actor in the game?) and sense of accomplishment (you will never get to kill something which should be realistically almost impossible for you to kill).

Sorry if you already knew how this shit works. If you played vanilla Oblivion, you'll have a good idea of how it is in F3.
1%
<< Comment #37 @ 14:36 CST, 25 February 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #23
I think they mean like New Vegas, which was pretty well done.
<< Comment #15 @ 07:15 CST, 25 February 2011 >>
(Link, Reply)
By Swedish Shaft Torzelan 
As much as I obviously want it to be as good and polished as possible, it just wouldn't be an Elder Scrolls game without some crazy bugs. Some of those are seriously my fondest(!?) memories :D

One of the first things to happen in the first areas of Daggerfall was... falling through the floor forever, very exciting start to the adventure! The game also saw fit to randomly rename the C: drive on my parents' expensive 166MHz beast to DAGGERF~ or something scaring the shit out of the little computer newbie I was.

My patient - but not patient enough to go find a key or pick the lock or whatever - friend got through a door (in one of the later games, guessing Morrowind) by uh, slowly squeezing himself in through it / the roof. Why not. $$
14%
<< Comment #18 @ 07:46 CST, 25 February 2011 >>
(Link, Reply)
By Seychelles zealot  - Reply to #15
tbh oblivion was kind of a letdown in that regard. first thing that comes to my mind is lol bloom lol.. :>
<< Comment #19 @ 08:15 CST, 25 February 2011 >>
(Link, Reply)
By nihil madbringer  - Reply to #18
Not really.

I'm playing Oblivion atm (heavily modded, patches, OOO and all that good stuff) and it still can shit in your face.

Went to a smithy in Chorrol to sell some loot, the vendor drops dead as soon as i enter the shop. I go out, confuzzled as fuck, then a beggar emerges from beneath the ground and asks me if i can spare a coin.

These games just wouldn't be the same without all those quirks. Sometimes i think they are programmed in on purpose.
11%
<< Comment #20 @ 08:45 CST, 25 February 2011 >>
(Link, Reply)
By Swedish Shaft Torzelan  - Reply to #19
Went to a smithy in Chorrol to sell some loot, the vendor drops dead as soon as i enter the shop. I go out, confuzzled as fuck, then a beggar emerges from beneath the ground and asks me if i can spare a coin.
loling so hard :DDDD true elder scrolls events
<< Comment #38 @ 14:39 CST, 25 February 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #19
rofl

are you using the latest SI patch? I haven't had any issues that weren't mod-related.
<< Comment #53 @ 06:47 CST, 26 February 2011 >>
(Link, Reply)
By nihil madbringer  - Reply to #38
Yeah, i installed all the official and the latest unofficial patches for Oblivion and SI. To be fair, the game works reasonably well and these glitches are pretty rare. Didn't have any other NPC randomly die on me, clipping errors happened a few times, most notably in Imperial City sewers, where i jumped down into water and somehow managed to swim through a wall outside the map, and got stuck in the landscape a couple of times, when using fast travel or hiking in the mountains.

Other than that, most other bugs are AI related, but Radiant being what it is, that's hardly any surprise.
<< Comment #42 @ 19:08 CST, 25 February 2011 >>
(Link, Reply)
By United Kingdom Disrepute  - Reply to #15
Ultima 9, best bugs EVER
<< Comment #17 @ 07:38 CST, 25 February 2011 >>
(Link, Reply)
By Austria - Wien ffx 
Ok finally I got a reason to buy a new computer. This trailer so fucking epic.

Btw. morrowind > oblivion by far.
<< Comment #21 @ 10:29 CST, 25 February 2011 >>
(Link, Reply)
By France Izi 
I really dont understand why Bethesda doesnt use the new idtech.The oblivion/fallout3 engine is fuckin horrible ....
1%
<< Comment #44 @ 02:15 CST, 26 February 2011 >>
(Link, Reply)
By Unset obi  - Reply to #21
They are not using the Oblivion engine, apparently. Supposedly its a new engine they developed themselves.
<< Comment #55 @ 07:17 CST, 26 February 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #21
While the Oblivion engine wasn't so hot, the Fallout engine was MUCH better once it was polished. Fallout 3 looks better than Oblivion, and it runs better on equal hardware.
<< Comment #56 @ 08:01 CST, 26 February 2011 >>
(Link, Reply)
By France Izi  - Reply to #55
come on , the animation are terrible on it ....
<< Comment #58 @ 09:09 CST, 26 February 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #56
It's an artist issue, not an engine issue.
<< Comment #60 @ 09:16 CST, 26 February 2011 >>
(Link, Reply)
By France Izi  - Reply to #58
are u sure? Both obli/fallout3/new vegas make you suffer just by watching NPC run
Edited by Izi at 05:44 CST, 27 February 2011
<< Comment #77 @ 21:08 CST, 28 February 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #60
Same shitty artists. Have you never used mods? Modders have vastly improved faces, hair, animations, and textures.




There are hundreds of other examples, all here, here, and here. The modding scene for fallout 3 wasn't quite as big as Oblivion, but there are still plenty of quality character/animation mods. New Vegas is still new, but it looks like it will have a modding base as big as Oblivion.
<< Comment #81 @ 11:11 CST, 4 March 2011 >>
(Link, Reply)
By Unset obi  - Reply to #77
Goddamn, the Oblivion mod scene is so full of anime faggots.
<< Comment #84 @ 19:51 CST, 4 March 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #81
every mod scene, really
<< Comment #22 @ 10:54 CST, 25 February 2011 >>
(Link, Reply)
By Pink Smiley Melachi dansen 
looks like a world of warcraft rippoff.. 5 year too late
4%
<< Comment #24 @ 11:00 CST, 25 February 2011 >>
(Link, Reply)
By Austria - Wien ffx  - Reply to #22
lol yeah ...
1%
<< Comment #26 @ 11:19 CST, 25 February 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #22
diffrent graphical style and sp instead of mmo, dont see it
<< Comment #28 @ 11:52 CST, 25 February 2011 >>
(Link, Reply)
By Pink Smiley Melachi dansen  - Reply to #26
dragongs, forrests, snowy mountaings, lotr theme... gimme a break, obvious wow rippoff
<< Comment #29 @ 12:02 CST, 25 February 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #28
"dragongs, forrests, snowy mountaings, lotr theme"
are you kidding me?
thats the setting of almost ever generic rpg fantasy setting and wow actually differes quite a bit from that
<< Comment #30 @ 12:13 CST, 25 February 2011 >>
(Link, Reply)
By Pink Smiley Melachi dansen  - Reply to #29
yeah, there's been lots of wannabes since wow first came out
<< Comment #33 @ 12:52 CST, 25 February 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #30
why are you trolling :(
<< Comment #34 @ 13:16 CST, 25 February 2011 >>
(Link, Reply)
By Pink Smiley Melachi dansen  - Reply to #33
everyone does, once in a while, don't they?
<< Comment #39 @ 14:54 CST, 25 February 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #34
yeah, but you caught me off guard ;)
<< Comment #36 @ 14:11 CST, 25 February 2011 >>
(Link, Reply)
By steg_shell smreism  - Reply to #26
you fell for the troll (not the epic kind of) (wow, double pun)(oh triple!).
<< Comment #27 @ 11:42 CST, 25 February 2011 >>
(Link, Reply)
By potat p4r4 
Graphics looks cool, but gameplay-wise it will be dumbed down boring crap for casual morons, it just can't be anything else if it's not a PC-only game.
Edited by p4r4 at 11:42 CST, 25 February 2011
<< Comment #41 @ 18:46 CST, 25 February 2011 >>
(Link, Reply)
By steg_shell smreism  - Reply to #27
quake 3 came to dreamcast. you don´t like quake 3?
<< Comment #43 @ 19:33 CST, 25 February 2011 >>
(Link, Reply)
By potat p4r4  - Reply to #41
It was not designed for Dreamcast
<< Comment #46 @ 03:26 CST, 26 February 2011 >>
(Link, Reply)
By steg_shell smreism  - Reply to #43
morrowind came out on xbox just like oblivion. so do you think as bad about morrowind? i hear that was awesome but never played it myself.
<< Comment #48 @ 03:45 CST, 26 February 2011 >>
(Link, Reply)
By potat p4r4  - Reply to #46
It's nothink compared to Daggerfall
<< Comment #54 @ 06:48 CST, 26 February 2011 >>
(Link, Reply)
By nihil madbringer  - Reply to #48
lol
<< Comment #50 @ 05:08 CST, 26 February 2011 >>
(Link, Reply)
By Fox flag 0x5f3759df  - Reply to #46
it's epic... if you have patience :P
<< Comment #31 @ 12:32 CST, 25 February 2011 >>
(Link, Reply)
By grey kg 
I hope they make all career paths playable (be it thief, warrior or mage).

Also, being spoiled by warhammer, I don't like the idea of one guy killing a dragon by himself, but whatever, this looks liks it could be fun. \;d/
<< Comment #32 @ 12:40 CST, 25 February 2011 >>
(Link, Reply)
By exclamation point CLains 
if the weight of the composition stands to the idea of it like the graphic to the content of the game :c
<< Comment #45 @ 02:19 CST, 26 February 2011 >>
(Link, Reply)
By Unset obi 
I'm so sick of these generic "YOU ARE THE CHOSEN ONE" fantasy story lines. I'll probably ignore all this 'Dragonbourne' bullshit unless the main quest is really well recieved.
Also the dragon shout thing looked really awkward and I laughed.
8%
<< Comment #47 @ 03:27 CST, 26 February 2011 >>
(Link, Reply)
By steg_shell smreism  - Reply to #45
but You ARE the chosen one! commit to your fate m8 :PP
<< Comment #49 @ 03:47 CST, 26 February 2011 >>
(Link, Reply)
By ET:QW Shrike  - Reply to #47
Pikachu !! I choose YOU !!!!
<< Comment #67 @ 04:51 CST, 27 February 2011 >>
(Link, Reply)
By Germany - Berlin somebodyshootme  - Reply to #45
play "the longest journey", it has an interesting twist on the chosen one scenario
<< Comment #70 @ 08:45 CST, 27 February 2011 >>
(Link, Reply)
By Hasu No Ue Keroppi wata  - Reply to #45
you can bet the story will be as generic as possible, as I bet someone will come and say "but you don't play an elder scroll for its main quest"
<< Comment #51 @ 05:30 CST, 26 February 2011 >>
(Link, Reply)
By Quake kluczmen 
I hope that combat system will be more juicy than it was in oblivion, tbh oblivion was like "old generation crpg with next gen graphics" and I got bored with it pretty fast - all dungeons and ruins looked exactly the same, and after 10 hours of playing when u stop noticing all those "super duper high poly" stuff u realize that general design was kinda weak (especially comparing to morrowind oblivion was disappointing as fuck), there was nothing to put my on pc at this game for another 10 hours or so.
Also I hope that this "badass nordic viking" design will play its role better than in tes4, and Skyrim will be a better game in general
<< Comment #52 @ 05:39 CST, 26 February 2011 >>
(Link, Reply)
By steg_shell smreism  - Reply to #51
i hear u.
if for example in TES5 i will still be able to outrun every animal (except deers and horses) or discourage a guard by climbing on a rock.....i won´t care much about this game.
<< Comment #63 @ 14:06 CST, 26 February 2011 >>
(Link, Reply)
By Netherlands Terifire  - Reply to #51
Yes, Oblivion severely lacked variety in that aspect...
<< Comment #78 @ 05:28 CST, 1 March 2011 >>
(Link, Reply)
By nihil madbringer  - Reply to #63
Unnecessary Violence, Deadly Reflex.
<< Comment #57 @ 08:28 CST, 26 February 2011 >>
(Link, Reply)
By Denmark Vium 
I hope they implement a LG and strafe jumping or this game will suck like all the other "going into a dungeon and be bored to death games"
<< Comment #59 @ 09:15 CST, 26 February 2011 >>
(Link, Reply)
By France Izi  - Reply to #57
whats the difference between a lighting spell and a LG?
<< Comment #61 @ 11:00 CST, 26 February 2011 >>
(Link, Reply)
By Denmark Vium  - Reply to #59
i dont have to roll a 346 sided dice when using my lg.
<< Comment #71 @ 14:06 CST, 27 February 2011 >>
(Link, Reply)
By USSR s3cco  - Reply to #61
Spells in oblivion behave just like projectile weapons in an fps and have fixed damage, there are no dice involved. Not that I'm suggesting it's anywhere near as satisfying as shooting people in quake.
Btw oblivion at least has air-control, though unfortunately no air acceleration. A painkiller-style movement mod for it would be the shit.
<< Comment #72 @ 15:26 CST, 27 February 2011 >>
(Link, Reply)
By Booger Ignignokt  - Reply to #71
They should just bring back levitation from Morrowind. That was the shit.
<< Comment #73 @ 16:10 CST, 27 February 2011 >>
(Link, Reply)
By Quake kluczmen  - Reply to #71
I see Q43A refference here
<< Comment #74 @ 16:46 CST, 27 February 2011 >>
(Link, Reply)
By USSR s3cco  - Reply to #73
It wasn't intentional. Now that you've made me re-read my post I'm spooked
<< Comment #76 @ 16:57 CST, 27 February 2011 >>
(Link, Reply)
By Quake kluczmen  - Reply to #74
It might take even few years till we will fully realise what p0rt did with our minds, and this is not a joke.
:D
<< Comment #75 @ 16:50 CST, 27 February 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #71
You could have just pointed to the bow. =P
<< Comment #62 @ 11:04 CST, 26 February 2011 >>
(Link, Reply)
By Seychelles zealot 
on a related note... tes fans rejoice: https://morrowind2009.wordpress.com/ you guys seen that?
6%
<< Comment #64 @ 18:56 CST, 26 February 2011 >>
(Link, Reply)
By t2 tourist  - Reply to #62
would be sweet if someone could be fucked to install and configure all that and put it on torrent.
<< Comment #80 @ 10:49 CST, 4 March 2011 >>
(Link, Reply)
By Fox flag 0x5f3759df  - Reply to #64
I did it all but I'm getting some random errors and bugs... Not really motivated to try to fix then bother making it uploadable.
<< Comment #65 @ 03:30 CST, 27 February 2011 >>
(Link, Reply)
By Australia maltyplaya  - Reply to #62
A Daggerfall Graphics Extender would be pretty awesome.
<< Comment #66 @ 04:46 CST, 27 February 2011 >>
(Link, Reply)
By Quake kluczmen  - Reply to #62
Im gonna try out some of this stuff in next week, those gfx mod vids on utube look seriously amazing
<< Comment #69 @ 06:41 CST, 27 February 2011 >>
(Link, Reply)
By Turkey Raist  - Reply to #62
wow nice. I couldn't play the original morrowind properly because my comp sucked back then but with this I'll definitely start again :)
<< Comment #79 @ 10:31 CST, 4 March 2011 >>
(Link, Reply)
By USSR s3cco  - Reply to #62
Even better: http://morrowindoverhaul.net/blog/. A big ass (1.1 gigs) graphics mods installer.
Can't get lolbloom to work tho. Bummer :(
11%
<< Comment #82 @ 11:16 CST, 4 March 2011 >>
(Link, Reply)
By Seychelles zealot  - Reply to #79
ahh, thanks. now that seems like a much easier route to go. fuck bloom tbh, can't believe i was once looking forward to games implementing it.
<< Comment #83 @ 19:41 CST, 4 March 2011 >>
(Link, Reply)
By t2 tourist  - Reply to #79
I take that plus back, this shit just killed my morrowind....
fucking poles and their readmes
<< Comment #85 @ 19:07 CST, 5 March 2011 >>
(Link, Reply)
By USSR s3cco  - Reply to #83
Well, for me it all went surprisingly smooth (no prior experience with morrowind at all). The installation worked at the first try with hardly any fiddling around.
After that I tried some simple gameplay mods (stuff like changing the cost of spells) and it all went to shit /o\
<< Comment #68 @ 05:02 CST, 27 February 2011 >>
(Link, Reply)
By Finland Vajra 
One of the very few new games that I'm actually looking forward to.

Atm re-playing daggerfall :D

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