Hello people ,its my first post on ESReality and i had an idea about asking you guys what is your favorite character in Quake live and generaly in quake , there is any special reason for using it ?
Bitterman is allegedly Quake 2 guy, because 'Bitterman' is written on zour crashed pod in the 1st Q2 level.
Plus his jumpsounds and painsounds aren't annoying at all so he's a great choice for player character
Was but, when you look at you pod it says 'Bitterman' written on it and they adress you as Bitterman in the messages inbetween missions as well iirc
trying to install q2 right now to make a screenie and maybe blast through the fucker once more but my drive has some effed up problems reading cds so maybe thats that
also it says in the q3 manual
"Bitterman(Human): this hero of the Strogg War may also be its most tragic victim. While a captive on Stroggos, vie experiments transformed his flesh into something both far more anf far less human."
Q2 manual has 3 pages of story (:D) but nothing to say abou the matter.
Anarki, cause hes just a freak like me and gameplay-wise his sounds of running/jumping are the ones with the lower frequency, so they dont mix with medium/high frequency noise from the enemy.
It seems you are new to quake so first a clarification before the esr homeboys confuse the shit out of you, as such quake does not have any difference in game play based on character (unlike RPG, MMORPG, RTS games). All models have exactly the same running speed, jump height etc etc. Also the way you are shown in the game to the other player can be independent of what model you choose, like you might think the slash female model looks thinner hence harder to hit or something, no its not like that, irrespective of how the model looks the hitbox size is the same. Also you can force enemy look like a certain model (eg keel or tankjr for good visibility) no matter what model they are actually using, by using cg_enemyModel "keel/pm" and cg_forceEnemyModel 1 etc etc.
From practical point of view (competitive gaming) the only reason to prefer one model from another is pain sounds, as you play quake it happens that you get used to a model and can feel your / enemy's health based on their pain scrim without reading the number (in own case) and not knowing the exact value (in case of enemy). Some models make rather annoying sounds hence dont use them (like klesk). For your own model popular choices include
doom: my personal favorite, very nice pain sounds
xaero: very elegant pain sounds
bitterman: low pitch pain sounds.
ranger: classic quake guy
I have seen people using other less obscure models like grunt, slash, bones etc.
for enemymodel keel is most advised as it fits the hitbox the best, I use tankjr cause its the most easiest to spot. Limiting your choices to keel / tankjr for enemymodel is a good idea, unless you just want to have fun and gib 100 orbs or look at hunter's b**bies.
Actually bitterman is faster then xaero (xaero being the second fastest. All others being slower)
Also orb has a larger hitbox
Crash has the smallest hitbox
mrlamboukos isn't new to quake, he's just new to esr :)
But yeah, once I talked with some newbie quake players irl that thought that for example anarki is faster and orbb jumps further :) Funny stuff.
As for myself, I tend to change my player model, ages ago when I started playing q3 offline I used sarge/blue (fatal1ty times) later on I started using klesk, hah then when I finally started playing online I got back to sarge and stayed with it for a long time, recently I was running around the arenas with female models because of a movie project I thought about (which is in idle state atm) and right now I'm using doom
well
if you chose tankjr you can miss because he's bigger than the hitbox, so it has some limited importance after all -my lg is much much better with that thin model mynx (up from 21 to 28-30), because the smaller you see the model the closer you aim to the center, if you actually hit it
I played Sarge during the first days. I switched to Uriel some time ago. The reason why I currently like Uriel the most are the sounds of this model, first of all the jump sound. These sounds give me the necessary aggression to keep playing motivated. Some of the sounds of already mentioned models are plain annoying to me, for example Visor or Razor when he's getting hit.
Ranger cause i'm so used to it that i dont pretty much hear it or pay attention to it ingame, if i try something else it feels like someone is shouting in my ear :D