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Posts: 70
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Level:  Regular
Registered:  25 May 2006
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Age:  38
Location:  Warsaw
iM Replies:  Y
Timezone:  Europe/Warsaw
Country:  Poland
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Judgements:  8 made, 26 received
Bets Placed:  8 (Rank: 149)
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Last Login:  22 Apr 2019
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Recent Posts

Topics Replies Type
Re: DirtyCups $1,500 Closed Series Final
Posted @ 22:04 GMT 13 Jun 2015
No wonder, the game's awesome! It's the only new dynamic FPS I genuinely like
(0)
News
Re: the_movie of Ze dem0n
Posted @ 14:15 GMT 3 May 2015
One of the best I've seen. 10/10, 'nuff said :D
(0)
Movie
Re: Reflex NA Sanetopia 1v1 Tournament
Posted @ 14:15 GMT 2 May 2015
If you're not a CPMA player, I've got bad news for you...
(10)
News
Re: ENDEMOL SHINE and BLAMMO joining for
Posted @ 07:33 GMT 30 Apr 2015
Exactly. Let the LoL / CS:GO / SC2 fans rejoice. Quake will stay in the niche it
(0)
News
Re: SyncError teases upcoming features
Posted @ 10:59 GMT 28 Apr 2015
But they didn't have to switch at all. They could have stayed with Q3A. Some peo
(0)
Forum
Re: tfc 2015 - a fortress movie by lat
Posted @ 12:48 GMT 25 Apr 2015
Why is the entry classified as "Major movie: TF2", when it's TFC? It bothers me
(0)
Movie
Re: QUAKE LIVE Update #23 - April 21, 20
Posted @ 13:07 GMT 24 Apr 2015
I very much agree. I would definitely like to see this map in tournament pools.
(0)
News
Re: QUAKE LIVE Update #23 - April 21, 20
Posted @ 09:05 GMT 24 Apr 2015
Our disagreement could obviously be resolved in practice to see who's "right", b
(2)
News
Re: SyncError teases upcoming features
Posted @ 08:56 GMT 24 Apr 2015
So you're saying that people made a conscious decision along the lines of: "this
(2)
Forum
Re: QUAKE LIVE Update #23 - April 21, 20
Posted @ 17:29 GMT 23 Apr 2015
Obviously. Still, there is no situation where doing tentacle jumps would be bett
(4)
News
Re: QUAKE LIVE Update #23 - April 21, 20
Posted @ 09:16 GMT 23 Apr 2015
In addition to what Yakumo wrote: bypassing the door by tentacle jumps leaves yo
(6)
News
Re: SyncError teases upcoming features
Posted @ 09:13 GMT 23 Apr 2015
If such a game actually EXISTED I probably wouldn't play it. However, such a gam
(0)
Forum
Re: SyncError teases upcoming features
Posted @ 08:42 GMT 23 Apr 2015
Then I would much appreciate it if he said outright what he means instead of try
(2)
Forum
Re: SyncError teases upcoming features
Posted @ 08:40 GMT 23 Apr 2015
Of course I am, because I'm sick and tired of those exaggerations which sound as
(0)
Forum
Re: SyncError teases upcoming features
Posted @ 23:48 GMT 22 Apr 2015
Still the same dude, no matter how many times you write it, the post is still th
(6)
Forum
Re: SyncError teases upcoming features
Posted @ 10:58 GMT 22 Apr 2015
I played all Quake games so I'm familiar with their merits. That being said, did
(4)
Forum
Re: SyncError teases upcoming features
Posted @ 08:14 GMT 22 Apr 2015
I did. It says "basically W+jump for full speed" when "w+jump" gives nowhere NEA
(8)
Forum
Re: SyncError teases upcoming features
Posted @ 08:13 GMT 22 Apr 2015
How many times do I have to say "to each their own"? I mentioned "patience thres
(6)
Forum
Re: QUAKE LIVE Update #23 - April 21, 20
Posted @ 08:07 GMT 22 Apr 2015
My thoughts exactly. Elder is a fantastic map, both in its innovative design fea
(0)
News
Re: SyncError teases upcoming features
Posted @ 23:03 GMT 13 Apr 2015
If you think W+jump gives you full speed I have bad news for you...
(10)
Forum
                                                                                                                                                                                                                                                                                                                                                                                                               
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