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AlexMax
AlexMax
Posts: 105
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Level:  Regular
Registered:  21 May 2006
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Timezone:  America/Chicago
Country:  United States of America
Avatar:  QuakeLive.cz
Homepage:  alexmax•unidoom•org
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Last Login:  29 Apr 2012
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  • Recent Posts

    Topics Replies Type
    Re: ZDaemon Duel League Takes Off!
    Posted @ 03:50 GMT 8 Oct 2009
    You're welcome to try. I run a Chocolate Doom dedicated server (relay actually,
    (0)
    News
    Re: ZDaemon Duel League Takes Off!
    Posted @ 03:47 GMT 8 Oct 2009
    Never say never, but I really highly doubt it.
    (0)
    News
    Re: ZDaemon Duel League Takes Off!
    Posted @ 03:44 GMT 8 Oct 2009
    Here you go http://www.doomworld.com/idgames/?id=11595 You seem to have good
    (1)
    News
    Re: ZDaemon Duel League Takes Off!
    Posted @ 20:31 GMT 7 Oct 2009
    Might wanna turn off bullet decals, it's kinda distracting.
    (2)
    News
    Re: ZDaemon Duel League Takes Off!
    Posted @ 20:19 GMT 7 Oct 2009
    Actually it depends on if you're playing "Oldschool" maps or "Newschool" maps.
    (3)
    News
    Re: ZDaemon Duel League Takes Off!
    Posted @ 20:15 GMT 7 Oct 2009
    Skulltag has an OpenGL renderer with correct perspective when looking up and dow
    (3)
    News
    Re: ZDaemon Duel League Takes Off!
    Posted @ 20:12 GMT 7 Oct 2009
    Doom has historically always had a 35fps cap (one frame per tic), and ZDaemon is
    (0)
    News
    Re: QUAKE Live support will go on
    Posted @ 04:17 GMT 27 Jun 2009
    exactly, if id software is going to scuttle quake live or quake 5 they're going
    (0)
    News
    Re: id Software Acquired by ZeniMax Medi
    Posted @ 23:51 GMT 25 Jun 2009
    The sooner id gets away from Activision, the better
    (0)
    News
    Re: id Software Acquired by ZeniMax Medi
    Posted @ 23:48 GMT 25 Jun 2009
    Doom 3 completely forgot what made classic Doom a good game in the first place
    (2)
    News
    Re: 6 Maps in 6 Weeks #5:Courtyard Conun
    Posted @ 16:09 GMT 14 Jun 2009
    Given Quake Live's past track record of new maps and the size of the team involv
    (0)
    News
    Re: 6 Maps in 6 Weeks #5:Courtyard Conun
    Posted @ 14:58 GMT 13 Jun 2009
    this is esreality, you expect anything other than reactionary "destined to fail"
    (0)
    News
    Re: spontangames.de present QLive 1v1 Cu
    Posted @ 04:13 GMT 9 Jun 2009
    You might get lucky and the matches might get some Quakelive.tv lovin: http:/
    (0)
    News
    Re: New Map will be Hidden Fortress
    Posted @ 23:32 GMT 18 May 2009
    tourney7, ctf7, ca1, ca2, all good maps edit: also made edits to many of the
    (0)
    News
    Re: Quake-Live.tv - Beta Launches
    Posted @ 01:02 GMT 17 May 2009
    "the obvious stuff like "heyyyyy and a nice air rocket from player A" etc is som
    (1)
    News
    Re: Quake Live is dying fast
    Posted @ 18:44 GMT 10 May 2009
    People were proclaiming that it would be DOA for months because of one or two wh
    (10)
    Forum
    Re: Mozilla Prism for ql
    Posted @ 18:31 GMT 10 May 2009
    I already do this because I don't want to feel like I'm running two web browsers
    (0)
    Forum
    Re: Quake Forever Signups
    Posted @ 03:00 GMT 7 May 2009
    Even a broken clock is right twice a day.
    (1)
    News
    Re: Quake Forever Signups
    Posted @ 06:19 GMT 6 May 2009
    +++++++++++++++++++++++++++++++++++++++++++
    (3)
    News
    Re: Further Quakelive update plans annou
    Posted @ 02:02 GMT 3 May 2009
    what good does awesome netcode do if nobody is going to be playing in a year or
    (1)
    News
                                                                                                                                                                                                                                                                                                                                                                                                                   
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