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Quakelive Ultimate Guide, potentially (86 comments)
Posted by 2GD @ 10:34 CDT, 14 March 2011 - iMsg

I've been doing some test content on quakelive guides to see how easy and quickly I can make a guide. it turns out its easy todo and I could probably do alot more in a small amount of time. I've done a 13 minute guide on strafe jumping basics you can find here:
(also i need subscribers to unlock the channel if you can help me)

there deffiently some mis-information & the information might not be as clear as it should be. though I think im overall quite happy with how quickly it was to produce the content. 1 take, 1 render, 1 upload, 1 description. but to make the guides worth peoples time, I need to put some time into preperation and thought into what im teaching. lets think of it as a lesson plan.

So for this task I ask the help of the quake community esr. lets say if we collaberated, could we come up with a lesson plan that could teach you every step you ever needed to know to be able to play quakelive, bridge the gap between newcomers. and if we can I will sysimatically produce the content with help from professionals (to add flavour)

So lets look at an example format

Chapter 1: The Basics!
Lesson 1: An introduction to Quake (beginner)
Content: Overview of Quake, gamplay, game modes and mechanics. Links and information on where and why to get started. (lesson pre roll footage = high paced exciting action that impresses the viewer)

Lesson 2: Movement (beginner)
Content: Explain the Movements available and how they work together, demonstrate the movement being used on maps (lesson pre-roll, someone moveing very fast and awesome!)

Lesson 3: Weapons (beginner)
Show the weapons available, with demonstration, explaining damage and how they work

Lesson 4: Items (beginner)

Chapter 2: Strafe Jumping
Lesson 1: Strafe Jumping, The basics (beginner)

Lesson 2: Strafe Jumping, mouse control (intermediate)
Content: While airbourne, Torso twisting on Jump.

Lesson 3: Starting Jumps (intermediate)
Content: Flick jump, Circle Jump,
Pre-roll =
Pro gamer guest = ?

You get the idea right? so just add chapters and lessons and I'll try organize them into a giant guide, and start making them from the very start. I dont think im the most knowledgeable person across the board for this, I know theres gaps in my knowledge on movement especially!, whcih is why i'd like some help, but i do think I'm mainstream enough and have enough hosting experience to get news players interested in quake & maybe help out some exsisting players.

Also I think Quake is at an age where we've learnt everything and it can now be quite easily catergorized into a lesson plan! oh I will probably delete the orig content I uploaded on youtube once I replace it with a better version.

P.S Xou please clean up my html :)
Edited by xou at 11:42 CDT, 14 March 2011 - 19142 Hits
vG -vs- Various (31 comments)
Posted by 2GD @ 05:53 CDT, 6 October 2009 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 7 (9 votes)
Gametype: N/A
Map: qzdm6 - Campgrounds Redux
Mod: Team Death Match
Viewpoint: 2GD
How to play back QL demos

OK, Some people wanted to see me playing tdm. So I'll show you how I play.

I've decided to upload DM6, its by far my strongest map, My style is somewhat Solo on dm6. looking after myself which in return does help my team mates out a lot. I dont play a Specific location like rail or RA. I normally do as much damage I can do with any gun, and on death I always have a plan and an idea of which location I can get to to cause trouble. Its important to have a idea of weapon spawns and enemy locations on dm6.

Though If I get a railgun at RA I like to stay there, as its very strong posistion. Players like fox in this posistion can ruin your whole dm6 game.

Also you wont see me take many quads. I take a clear up role at quad, Mainly attacking mid level. Its not good to have everyone in quad pit. And I dont run quads very well compared to others.

Its important to have a good mix of players style on dm6 in vG we played like...

Reynir (holder + RA + stack for quad)
Linkoo (Aggressive + Quads)
Hazrd (railgun)
2GD (railgun/YA Area)

Having linkoo's constant pressure, and hazrd harassing railgun, It makes it very easy for me to pick apart the other team and get guns. along with reyn1r keeping tracks on RA and building good stacks for quad its a good mix of styles that fit dm6 well. You cant have 4 linkoos chasing every kill, you need stationary members also.

Other maps I played weren't overly impressive. DM7 and DM20 i played for first time ever this tournament. dm7 with the small changes, did change the pace and decisions making on the map alot.

and dm20 I was just happy to find a gun :)

Also to note about my aiming style, in Quake4 you would of seen me on a sense around 3.75 with 500hz ms1.1a with windows 6/11 sense. Now I upped this one day before playing, because I felt like a change. So my higher sense is now 4.5. But it infact proves to be more fun to play on, You will see I have a very flicky style compared to before, but also LG aim is still rather accurate.

Before I was obsessed with lower sense for shaft, but after seeing Stermy on 5.2 and cypher on 5sense. I thought I'd try upping my sense abit. It allowed me to add abit of flare to my style. But at times it did feel inconsistent. Mastering a high sense takes abit more time. but probably worth the effort

Hope you enjoy the dm6 games.
Edited by 2GD at 06:59 CDT, 6 October 2009 - 4772 Hits
QuakeLive 1v1 with Razer & ESL TV (261 comments)
Posted by 2GD @ 10:22 CDT, 8 July 2009 - iMsg
Razer and ESL TV are proud to join forces and announce their first ever QuakeLive invitational tournament. Both parties are passionate and fully committed to putting Quake back on the eSports map, starting with our first Live broadcast on the 14th July 2009. Our invitational is destined be the most intense and competitive online tournament since the birth of QuakeLive.

Sixteen of the finest European players will battle it out over three weeks to determine who has the discipline, ambition and reactions to be crowned the champion of the ESL TV QuakeLive Invitational. The stakes will be high with 1000 Euro of prize money on the line.

Furthermore, to signify appreciation to the eSports community Razer will be unleashing 500 Euros of top-notch gaming equipment for the spectators watching live on ESL TV. Want to improve your game with the latest mouse or headset? Each week simply tune in to the stream over at ESL TV and leave your comments! We'll be asking you to guess the winner or predict who might land the first frag... or whatever other crazy ideas we come up with.

13 of the 16 confirmed players are:
Poland srs/rzr/av3k -
Poland SK|bodzo -
Belarus srs/rzr/cypher -
Germany broken`calipt - broken-gaming
Germany k1llsen -
Germany mTw|smoke - - annulation source
Sweden spart1e
Sweden LLL*
United Kingdom dignitas/
United Kingdom dignitas/
Austria noctis
Netherlands [R]draven -

note: final invite list still subject to change.

Keep on Fragging!
ESL TV & Razer – The Pro Gamers’ Choice.
mIRC #esl-tv.ql
Edited by xou at 12:46 CDT, 15 July 2009 - 100309 Hits
TooGoood -vs- jamerio (16 comments)
Posted by 2GD @ 11:21 CST, 14 January 2006 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 6.3 (14 votes)
Gametype: Duel
Map: Various Maps
Mod: N/A
Viewpoint: Both
Version info: q4max 0.71
How to play back Q4 demos

VIA ESi Group Matches
Edited by therogue at 12:37 GMT, 15th Jan 2006 - 7619 Hits
TooGoood -vs- vorv (No comments)
Posted by 2GD @ 11:20 CST, 14 January 2006 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
Gametype: Duel
Map: Various Maps
Mod: N/A
Viewpoint: TooGoood
Version info: q4max 0.71
How to play back Q4 demos

>> <<
(3537KB, 156 DLs)

VIA ESi Group Matches
1298 Hits
TooGoood -vs- r2k (No comments)
Posted by 2GD @ 11:18 CST, 14 January 2006 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
Gametype: Duel
Map: Various Maps
Mod: N/A
Viewpoint: Both
Version info: q4max 0.71
How to play back Q4 demos

>> <<
(3468KB, 111 DLs)

VIA ESi Group Matches
Edited by Sujoy at 18:40 GMT, 14th Jan 2006 - 1279 Hits
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