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TF2 shortens Holyhell rounds and buffs Zombie Pyro (No comments)
Posted by Demiurge @ 13:44 UTC, 17 October 2026 - iMsg

Valve's 16 October Team Fortress 2 update changes Holyhell and six Zombie Infection maps. The patch installs automatically when the game is restarted.

Holyhell's round timer is reduced to five minutes, with shorter respawn waves. The team that loses the middle point gains respawning spells on its side, while gargoyles now spawn near middle. The map also receives visual fixes and optimisation work.

Zombie Pyro's melee damage rises from 45 to 65. Sticky Spew applies a 20% movement slow, with another 20% while standing in its enlarged puddles. Pyro's death explosion now deals 50 damage and causes afterburn.

Zombie Sniper's Spit cooldown falls from nine seconds to six. Other fixes address invisible player models in DirectX 8, Zombie Engineer beacon placement, excessive Zombie Spy damage and slow movement after using abilities.

Source: Valve patch notes.

103 Hits
ESIC replaces 2xplayN suspension with lifetime ban (No comments)
Posted by Demiurge @ 13:44 UTC, 17 October 2026 - iMsg

ESIC announced on 16 October that Palkovics "2xplayN" Tamas is banned for life from covered ESIC and member competitions in any capacity, replacing the three-year suspension imposed in the NOMERCY match-manipulation case.

The revised sanction follows public posts showing apparent cash alongside comments about the findings, betting payouts and a return to competition. ESIC found that his conduct during suspension constituted further integrity breaches. The lifetime ban removes his previously scheduled April 2029 return, with no cooperation-based reduction applied to the new sanction.

ESIC explicitly stated that the photographs alone do not establish that the money shown came from match-fixing. The commission also said it would refer the sanctioned conduct to Valve, government agencies and law enforcement.

Source: ESIC.

99 Hits
Steam beta separates DLC and seasonal achievements (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg

Valve has introduced achievement sets in the Steam client beta, allowing developers to group achievements for a game's base campaign, DLC, seasons or other content separately.

Each set tracks its own completion progress. In games that adopt the feature, additional DLC or seasonal achievements can sit outside the base-game set, so players can retain that set's 100% completion without earning every later addition.

The redesigned achievements page brings progress information together and allows direct comparisons with up to three friends at once. Support depends on developers organising their games' achievements into sets; the change does not automatically separate every game's existing list.

The feature is currently available through the Steam client beta.

Sources: Valve announcements, PC Gamer.

97 Hits
Bloodrun adds Slash with Crouch Slide and Plasma Trail (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg

Bloodrun's 16 October build adds Slash as a playable gladiator, bringing Crouch Slide and Plasma Trail from her Quake Champions counterpart.

Holding crouch on landing starts a slide that preserves movement speed. Her active ability lays a damaging plasma trail, with three seconds to place it and another three seconds to trigger its explosion. Bots can also use both abilities.

The update refreshes four arenas and adds a HUD arc near the crosshair to show ability information, including Slash's slide charge and Angel's countdown to invisibility. A new Setup > Gladiators section provides ability effect settings.

Existing players can install the build through the Bloodrun launcher.

Sources: Bloodrun changelog, Plus Forward.

86 Hits
Strongsage wins Estoty #222 for his 14th title (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg
United States of AmericaStrongsage won Estoty Duel Tournament #222 in Quake Champions on 16 October, beating Germanyk1llsen 3-1 in the grand final. It is his 14th title in the series and his first since #219.

Strongsage beat RussiabaSe 2-0 in the upper semifinals, then defeated k1llsen 2-0 in the winners final. k1llsen returned to the final with a 2-0 win over baSe, who finished third, but lost the rematch against Strongsage.

Strongsage remains fourth on the series' all-time winners list, behind baSe with 70 titles, RAISY with 47 and Keltz with 33.

Source: plusforwardPlus Forward.
93 Hits
QuakeWorld one-day 2v2 cup set for October 24 (1 comment)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

The US Doom and Quake Community will host a one-day QuakeWorld 2v2 tournament on Saturday, 24 October.

The format is double elimination, with best-of-one matches and a best-of-three grand final to keep the cup within one evening. Maps are assigned by round. The pool is Ultrav, ZTNDM3, Aerowalk, Bravado and DM2.

Signups are through the community's Discord; see the organiser's announcement for the signup link.

Source: US Doom and Quake Community announcement.

192 Hits
Church of Quake hosts Sacrifice cup on October 24 (No comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

Church of Quake will run an online Quake Champions 4v4 Sacrifice Tournament Edition cup on Saturday, 24 October. Players sign up individually, then captains select teams through a snake draft. The advertised prize pool is $150.

The first 32 signups are guaranteed places, making eight teams. Further signups go on reserve unless the field reaches 64, allowing sixteen teams.

The bracket is double elimination. Upper-bracket matches and the lower final are best of three, other lower-bracket matches best of one, and the grand final best of five.

Players must join the Church of Quake Discord. Coverage is planned on the community's Twitch channel, and other casters are welcome to contact the organisers.

Links: Sign up, Twitch.

Source: Church of Quake, including Discord and current signup links.

166 Hits
k1llsen wins fifth EGB QC duel title at Cup #11 (2 comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg
Germanyk1llsen won EGB QC Cup #11 on 11 October, beating United States of AmericadramiS 3-2 in the grand final. Sixteen players took part in the online Quake Champions tournament. The $75 pool paid $60 to k1llsen and $15 to dramiS.

k1llsen did not lose a series. He beat creeep_06487 2-0, NRAV 2-0 and RussiaSt0n3 2-1 before taking the winners final against dramiS 2-0. dramiS returned through the lower final with a 2-1 win over BelaruscYpheR, then lost the rematch. cYpheR finished third and ArgentinaYup fourth.

It is k1llsen's fifth title in the EGB Quake Champions duel series. SwedenKeltz and United States of AmericaStrongsage have three each.

Source: plusforward Plus Forward results, report.
180 Hits
Frontier opens Quake Live one-map cup for October 24 (No comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

Frontier One Map Cup #1 will take place in Quake Live on 24 October. The tournament uses one new map throughout, with its name and practice servers due to be released on 19 October so everyone has the same preparation time.

Registration is open on the Frontier website. The prize pool has not yet been announced. Cyber, Input and Steemorol are organising the event, with coverage planned on cyb3rway's Twitch channel.

Links: Registration, Twitch, Frontier Telegram.

Source: 250FPS.

161 Hits
Steam improves startup and adds Big Picture options (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

Valve released a Steam client update on 13 October with improved startup performance and new options for Big Picture mode. The update downloads automatically.

Big Art Mode adds a larger artwork presentation to the home screen and can be enabled under Settings > Home. The Recommended tab also gains the Personal Calendar.

Big Picture now supports screensavers under Settings > Customization. The default slideshow can display artwork from recently played games and recent screenshots. A bouncing Steam logo is the other built-in option, and custom screensavers are supported too.

The update also changes startup behaviour so the Steam main window avoids taking focus if another window was activated during startup or login, and fixes the onscreen keyboard failing to work on its first desktop invocation.

Sources: Valve - Steam Client Update, October 13, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 194 Hits
Thunderpick opens in Malta; Falcons reach playoffs (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

The Thunderpick World Championship 2026 began in Malta on 14 October, with eight CS2 teams competing for a $1 million combined player and club prize pool. The event runs through 18 October.

All four opening series ended 2-0: 9z beat Aurora, Falcons beat Ninjas in Pyjamas, Legacy beat PARIVISION and FURIA beat BETBOOM.

On 15 October, Falcons beat 9z 2-1 to secure a playoff place. Aurora stayed alive by beating NIP 2-0, eliminating the Swedish organisation's team from the event.

The group stage uses two four-team double-elimination groups, with two teams from each advancing. Group matches and playoff semifinals are best of three; the grand final is best of five. The winners receive $500,000, split equally between player prize money and the club share.

Sources: HLTV event guide, opening-day results, Falcons qualify, NIP eliminated, Liquipedia, PR Newswire.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 168 Hits
Modern Warfare 4 skips Game Pass at launch (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

Call of Duty: Modern Warfare 4 launches on 23 October as a separate purchase and will not be included with Game Pass at launch. Activision confirmed on 15 October that Game Pass availability is planned for Holiday 2027.

Digital pre-orders include campaign early access from 16 October and DMZ early access from 20 October. Existing Call of Duty titles, including Black Ops 7, Black Ops 6 and Modern Warfare III, remain available to Game Pass Ultimate subscribers.

Sources: Activision, GamesRadar.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 146 Hits
Epic launches Linux preview, plans Fortnite support (No comments)
Posted by Demiurge @ 21:42 UTC, 15 October 2026 - iMsg

Epic released a preview of its rebuilt Epic Games Launcher on 14 October for Windows, macOS and, for the first time, Linux. It includes a redesigned library, connections to other PC game libraries and more detailed download management.

Epic describes the client as "vibe coded" and claims a cold start to the store is 46% faster than Steam. That is Epic's comparison, not an independent benchmark here. The client is still a preview with a limited feature set.

Fortnite is not available on Linux yet. Epic is rebuilding its anti-cheat implementation as EAC Linux v2 and working with distribution maintainers before bringing the game over. Fortnite will be the first pilot, with support for other developers to follow after validation.

The requirements include TPM 2.0, Secure Boot and signed kernels and modules. EAC Linux v2 uses existing kernel security features, eBPF and a service active during protected games, rather than installing its own kernel module. Steam Deck does not currently meet the requirements; Epic says it is talking with Valve about future support.

Sources: Epic Games Store, Epic Online Services, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 159 Hits
Richard "Levelord" Gray has died (No comments)
Posted by Demiurge @ 21:42 UTC, 15 October 2026 - iMsg

Richard "Levelord" Gray, the level designer known for Duke Nukem 3D, Quake: Scourge of Armagon and SiN, has died. Apogee Entertainment announced his death on 13 October.

Gray joined the Duke Nukem 3D team after making Doom maps. After Duke shipped in 1996, he co-founded Hipnotic Interactive, later renamed Ritual Entertainment. His subsequent credits included Star Trek: Elite Force II and Counter-Strike: Condition Zero.

Apogee founder Scott Miller recalled hiring Gray after seeing his Doom levels, and paid tribute to his talent, dedication and willingness to help other designers. John Romero was among the developers who also paid tribute.

Sources: Apogee Entertainment, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 147 Hits
LG Train - lightning gun tracking trainer for ioquake3 (No comments)
Posted by grinya @ 10:43 UTC, 14 October 2026 - iMsg
Rules
- Lightning gun only, infinite ammo, no pickups.
- Hits heat the target instead of damaging it. At full heat the target gibs. Default: 20 consecutive hits (~1 s).
- Heat drains quickly once the beam is off.
- Heat is shown as a shell on the target and a bar under the crosshair.
- Tuning: g_heatPerHit, g_heatCoolDelay, g_heatCoolRate.

Play
ioquake3 +set fs_game lgtrain +map q3dm6 +addbot sarge 2

Requires ioquake3 and retail Quake 3 data.
Download: github.com/amaslakov/lgtrain/releases
Source: github.com/amaslakov/lgtrain

Online play works, but there is no lag compensation.
Based on rx-mikkel's instagib fork. Feedback welcome.
212 Hits
Quake3e #3 (No comments)
Posted by Cyrax @ 08:13 UTC, 14 October 2026 - iMsg
Download Link

This is a modern Quake 3 engine to play and host Quake III Arena mods, delivering fixes and updates over years.

Key features:
* Countless usability, netcode, security, performance, memory usage improvements
* Optimized OpenGL renderer
* Optimized Vulkan renderer
* Unified physics between 32 and 64-bit systems, minimized mispredictions with original VQ3
* SOTA-level fast and secure QVM implementation for x86/x86_64, armv7l/aarch64, powerpc64 platforms
* Best-performer from legacy hardware to modern systems with Vulkan support
* No fake frames, No RT, no DLSS and similar disrupting and performance tanking stuff
* Can still run on Win98, widest possible OS compatibility is an explicit intent

I wouldn't bother to do even brief listing of hundreds of changes being made since last announcement, just visit download link and leave your questions/suggestions/code, as usual.

Support Ukraine
150 Hits
Ai Bot (3 comments)
Posted by cloned @ 21:44 UTC, 13 October 2026 - iMsg
Not sure where else to go with that stupid idea but,

@elonmusk DeepMind beat StarCraft and Quake 3 CTF, but nobody has ever dared to build an AI for the ultimate 1v1 psychological chess match: Quake Duel. Limit Grok's aim and reaction time to human pro levels and let it face @liquidrapha on Blood Run / Campgrounds. As an OG Quake player yourself – can xAI solve 1v1 Arena FPS?“

Like I would definitely watch that match. Also feel free to adjust the message.
190 Hits
Site summary for week ending 09 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 11 October 2026 - iMsg
226 Hits
AMD says FSR 4 reaches laptops and handhelds in 2026 (No comments)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

AMD says FSR 4 will reach APUs, gaming laptops, and handhelds by the end of 2026. Jack Huynh, who runs the company's computing and graphics group, told Korean press, including The Elec, that the machine-learning upscaler is moving off discrete cards and onto the rest of the lineup.

The plan is two tracks. Existing APUs get a lighter model built for integrated graphics. New APUs, still not named, are meant to run FSR 4 natively. Huynh said the light model is aimed at image quality and low latency on chips that cannot carry the desktop version.

FSR 4 launched on RDNA 4 desktop cards. RDNA 3 desktop cards picked it up later. Official support for RDNA 2 desktop cards, the same generation as the Steam Deck, was already set for 2027, and this briefing did not say that date moved. Valve has talked about FSR 4 on the Steam Machine. It has not committed the Steam Deck.

Source: The Verge

Edited by Demiurge at 19:36 UTC, 11 October 2026 - 449 Hits
Squadron 42 opens Steam wishlists for Q2 2027 (1 comment)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

Cloud Imperium Games put Squadron 42 on Steam on 10 October. Wishlists are open. The page lists a planned release of Q2 2027, and no price. Chris Roberts moved the target out of late 2026 so the single-player game would not land in the same window as Grand Theft Auto VI.

It is a standalone story in the Star Citizen setting, year 2945, on StarEngine. You enlist as a rookie in the UEE Navy, live on a capital ship, and the brief is space combat, fighting on foot, stealth, and time with the crew. The cast, on performance capture, includes Mark Hamill, Gary Oldman, Gillian Anderson, Henry Cavill, Ben Mendelsohn, and Andy Serkis. The game has been in development for more than a decade.

The Steam minimum is Windows 11, a quad-core back to an Intel Sandy Bridge i7 or an AMD Bulldozer, 16 GB of RAM, a DirectX 11.1 card with 8 GB of VRAM, and 150 GB of disk. The recommended column only says a 64-bit processor and operating system.

Source: Steam and Eurogamer

Edited by Demiurge at 19:36 UTC, 11 October 2026 - 545 Hits
Garriott takes the Ultima copyrights back in 2027 (No comments)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

Richard Garriott says the Ultima copyrights return to him in 2027. He sold Origin Systems, and the series with it, to Electronic Arts in 1992. The last mainline game was Ultima IX in 1999.

US copyright law lets an author terminate a transfer 35 years later. No money changes hands. The author has to give a year's notice. Garriott says he wrote to EA in April and told them he was taking the copyrights back. They wrote back that they know the law and will act accordingly. He says the two sides are now in active talks about whether there is anything to do together before the date.

What he says he could do, once the copyrights are his, is re-release the earlier Ultimas or make a sequel. Neither is a project yet. He has most of a year to decide what the return actually means.

Source: VGC

Photo: Richard Garriott at the 2018 Game Developers Conference, by Game Developers Conference, CC BY 2.5, resized. Wikimedia Commons.

Edited by Demiurge at 19:35 UTC, 11 October 2026 - 392 Hits
GTA 6 leaker threatens a full playable build (No comments)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

A full playable build of Grand Theft Auto VI is not public. The person or group posting as Cyberleek says that can change.

On 10 October they posted an offer. If a memecoin tied to the name hits a $30 million market cap, "the build goes out - full story mode, played to the end, credits and all." Take-Two can stop it, the post says, with physical discs and a public apology. No outlet has the file, and Rockstar and Take-Two have not answered this one.

Footage under the same name has been out since 18 August. Rockstar called those clips heartbreaking on 26 August and kept the 19 November release. This week the account was credited with about 25 minutes more, including first-person driving and mission scenes. Rockstar has not said that newer cut is theirs.

The disc demand is aimed at a decision Rockstar already made. Boxed copies ship with a download code, not a disc. Strauss Zelnick has compared discs for a game this size to vinyl. Standard is $80, Ultimate is $100, on PlayStation 5 and Xbox Series X|S. Preload starts 12 November.

Take-Two subpoenaed Microsoft, Discord, Google, and X in August while it looked for who had the footage.

Source: Forbes and GamesIndustry.biz

Edited by Demiurge at 19:35 UTC, 11 October 2026 - 447 Hits
k1llsen wins Estoty #221 from the lower bracket (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Germany k1llsen won Estoty Duel Tournament #221 on 9 October, beating Russia baSe 3-2 in the grand final. 18 players, online. The $100 pool paid $40 to k1llsen, $25 to baSe, $15 to Sweden Keltz, $10 to Argentina maxter, and $5 each to Russia St0n3 and Czech Republic Thri11er.

Double elimination: best of three up top, best of one in the lower bracket, best of five in the final. The map pool was Awoken, Blood Covenant, Blood Run, Corrupted Keep, Ruins of Sarnath, The Molten Falls and Vale of Pnath.

k1llsen beat Kazakhstan 1eroy 2-0. His winners-bracket match against baSe is scored -1:0. From the lower bracket he beat Russia PepCo 1-0, Russia Artemka 1-0, St0n3 1-0 and maxter 1-0, then beat Keltz 2-1 in the lower final.

baSe reached the final without a series loss, including a 2-1 over maxter and a 2-0 over Keltz, and started the grand final a map ahead. k1llsen won three of the four maps played and took the series 3-2. It is his fifth Estoty title. baSe still leads that list with 70. Keltz finished third, maxter fourth.

United States of America Strongsage came in as the top seed, rated 2441, and finished 13th. His matches against Russia Coffee by Tomo and PepCo are both scored -1.

Source: Toornament
344 Hits
Keltz wins NAQCL #76 for a 14th title (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Sweden Keltz won NAQCL Duel Tournament #76 on 10 October, beating Argentina maxter 3-0 in the grand final. 12 players, online, ping uncapped. The $100 pool paid $50 to Keltz, $30 to maxter and $20 to United States of America dramiS.

Double elimination: best of three, best of one in the lower bracket, best of five in the final.

klyb's winners-bracket opener is scored 0:-1. Keltz then beat Argentina Yup 2-1 and dramiS 2-0, and closed the final in three maps.

maxter beat Germany Rohm 2-0 and lost the winners semi 0-2 to dramiS. His lower-bracket matches against Czech Republic Thri11er and Yup are both scored -1. He beat dramiS 2-1 in the lower final and lost the rematch 0-3. dramiS finished third. Yup was fourth. Russia St0n3 and Thri11er were joint fifth.

The title is Keltz's 14th, and his fourth win in the last five. He won #72, #73 and #74. United States of America Strongsage ended that run at #75 on 3 October, 3-0 in the final. dramiS still leads the series with 32 titles. Strongsage has 11, and was absent from the #76 field.

Source: Church of Quake
152 Hits
AGENT beats ash, wins EGB Cup #71 (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Russia AGENT won EGB Cup #71 on 10 October, beating Russia ash 3-1 in the grand final. 12 players, online. The pool paid $55: $44 to AGENT, $11 to ash.

Double elimination. Upper-bracket matches were best of three, lower-bracket matches best of one. The final went to four maps.

AGENT did not drop a series. He beat Russia rell 2-0, Germany k1llsen 2-0 and Belarus cYpheR 2-0, then took the final 3-1.

ash beat Russia pavel 2-0 and lost the winners semi 0-2 to cYpheR. From the lower bracket he beat Russia cherepoff 1-0 and k1llsen 1-0, then beat cYpheR 2-0 in the lower final. cYpheR finished third, k1llsen fourth. cherepoff and Russia dazator were joint fifth. pavel and rell were joint seventh.

The map pool was Aerowalk, Battleforged, Bloodrun, Delirium, Furious Heights, House of Decay, Silence, Sinister and Toxicity.

This is AGENT's second cup in a row, and his fifth win in the last six regular Quake Live duel cups. He won #65, #66, #67 and #70. cYpheR won #68. Cup #69 was TDM 2v2, won by pavel and Nitrino.

Source: EGB
176 Hits
Fog takes third 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Belarus Fog won 250 FPS Season 6 Qualifier 3 on 11 October, beating Russia dazator 3-0 in the grand final. The prize is a Division 1 slot, the third of four.

17 players, online. Double elimination: best of one in the lower bracket, best of three in the upper bracket, best of five in the final. The map pool was Aerowalk, Battleforged, Bloodrun, Cure, Delirium, Furious Heights, Hektik, Lost World, Silence, Sinister and Toxicity.

Fog did not drop a map. He beat Belarus BLR_BY 2-0, Ukraine Radist_dk 2-0, Lithuania fire_bot 2-0 and dazator 2-0, then closed the final 3-0.

dazator beat Poland STING 2-0, Russia St0n3 2-0 and Russia rell 2-1, lost the winners final, and beat fire_bot 2-1 in the lower final. The rematch was over in three maps. fire_bot finished third. rell was fourth: 2-1 down to dazator in the winners semi, then 0-1 to fire_bot on the way back.

Fog missed the Season 5 top eight. He went out 9th-12th in qualifier 1 on 27 September and finished third in qualifier 2 on 4 October, where Russia ARSENY beat him 2-1 in the winners final.

Eleven of the twelve Division 1 places are filled. Fog joins Russia H3LLDOWN, ARSENY and the eight invites: Russia AGENT, Belarus cYpheR, Germany k1llsen, Russia cherepoff, Russia pavel, Russia ash, baksteen and Sweden Spart1e. Qualifier 4 is on 18 October.

Source: EGB
188 Hits
Dark Ages adds free Slaughter Mode in November (1 comment)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg

id Software will add a free Slaughter Mode to DOOM: The Dark Ages - Revelations in November. Game director Hugo Martin announced it on the 1 October Slayers Club Live. There is still no day inside the month. It is free for Revelations owners, and it is not in the base game.

A run is endless and single-player. Rounds escalate, and the demons, bosses, and arenas are randomized. The mode keeps a personal best by score and by round reached. id said it has no backend, so there is no global leaderboard.

Every ten rounds is a checkpoint, where you cash in skulls earned on the way there. Cosmetics unlock as you go, and weekly challenges add another score to chase. The stream pitched it as a place to keep using the Revelations combat, Chain Spear included, past a campaign replay or an Ultra Nightmare and Pandemonium run.

The base game already has the Ripatorium, the arena where you pick the demons yourself. Slaughter Mode deals the fight, and the run has no set end.

Source: Slayers Club Live (IGN)

Edited by Demiurge at 19:15 UTC, 11 October 2026 - 863 Hits
ARSENY takes second 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Russia ARSENY won 250 FPS Season 6 Qualifier 2 on 4 October, beating fire_bot 3-0 in the grand final.
15 players. The prize is a Division 1 slot.
He did not drop a series: 2-0 WPHK1991, 2-0 rell, 2-0 Radist_dk, then 2-1 Fog in the winners final.
fire_bot lost 0-2 to Fog and came back through the lower bracket.

Ten of the twelve Division 1 places are filled.
He joins Russia H3LLDOWN and the eight invites: Russia AGENT, Belarus cYpheR, Germany k1llsen, cherepoff, Russia pavel, Russia ash, baksteen and Sweden Spart1e.
The last two qualifiers are 11 October and 18 October.

250 FPS put him 5th in the EGB ranking, with 3 wins in Season 5.

Source: 250 FPS
439 Hits
Germany wins the QL European Nations Cup (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Germany won the QL European Nations Cup after the TDM leg on 4 October.
Three online Sundays: CTF on 20 September, duel on 27 September, TDM on 4 October.

Russia Russia won TDM and beat Germany Germany 2-0 in the grand final.
Germany were second, the United Kingdom UK third, Sweden Sweden #1 fourth.
Russia went 12-0 on maps.

Germany finish on 24 (CTF 7, duel 10, TDM 7).
Russia are second on 16 (1, 5, 10). The UK are third, also on 16 (10, 1, 5).
Sweden #1 are on 10.
Benelux Benelux 6, Slovenia Slovenia 4, Denmark Denmark 3.
Poland Poland, France France, the Czech Republic Czech Republic and Sweden #2 are on 1.
Spain Spain finished on 0.

A different nation won each leg: the UK in CTF, Germany in duel, Russia in TDM.

The community pool is 500 euro.
Germany take 250 (200 for the title, 50 for the duel).
Russia take 150 (100 for second, 50 for TDM).
The UK take 100 (50 for third, 50 for CTF).

Source: House of Quake
454 Hits
Astralis win Stake Ranked, first LAN since 2019 (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Astralis beat Nemiga 3-1 in the grand final of Stake Ranked Episode 4 on 4 October in Barcelona.
The pool is $100,000. First is $25,000. Nemiga take $17,500.
Mirage 13-6, Ancient 10-13, Nuke 13-5, Cache 13-7.

They lost the opener 1-2 to Alliance, then won five straight: FaZe 2-1, BIG 2-1, fnatic 2-0, Luminosity 2-1, Nemiga 3-1.

It is the first LAN title since the BLAST Pro Series Global Final in 2019 in Bahrain.
A different roster won Copenhagen Gaming Week in January 2024, a showmatch.

Denmark Staehr was 66-49 in the final (1.41), the series high, and 1.27 for the event.
Denmark jabbi posted 2.30 on Mirage.
Staehr was 2.02 on Nuke and took an ace clutch on Cache.
It feels nice to finally lift a trophy.
Poland NEO, to HLTV. He took the coach job in the summer.

HLTV has Astralis back in the top 10 for the first time since June.

Source: HLTV
861 Hits
Site summary for week ending 02 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 4 October 2026 - iMsg
456 Hits
250 FPS adds a QL Season 6 Division 2 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg

250 FPS will run a 10-player Division 2 next to Season 6 Division 1. The field is the best qualifier finishers who miss a Division 1 slot and can play. Round robin, five matches played each week, then the top six in a double-elimination playoff.

The playoff pays $300: $120 / $80 / $60 / $40. First and second also get a Division 1 invite for next season. Division 1 stays at 12: eight invited from Season 5, four from the qualifiers. H3LLDOWN took the first. The other qualifiers are 4, 11 and 18 October. No group-stage start date.

Source: 250 FPS

549 Hits
phaze and rapha win EGB Cup 2v2 #4 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
phaze and United States of America rapha won EGB Cup 2v2 #4 on 27 September, beating DesiRo and Thri11er 3-1 in the grand final. They did not lose a series. $100: $70 / $30. dramiS and Strongsage finished third.

Upper bracket: 2-0 bukster and GaRpY, 2-0 anger and labur, 2-0 dramiS and Strongsage. DesiRo and Thri11er lost 1-2 to dramiS and Strongsage, beat them 2-0 in the losers final, and lost the rematch 1-3.

rapha's third straight EGB 2v2 title, each with a different teammate: Germany k1llsen in #2, Argentina maxter in #3, phaze in #4.

Source: EGB
493 Hits
maxter wins Estoty #220 for a tenth title (1 comment)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
Argentina maxter won Estoty Duel Tournament #220 on 2 October without losing a series, beating Sweden Keltz 3-1 in the grand final. Tenth title, one behind ZenAkU. Keltz, third all-time with 33, finished second. $100: $40 / $25 / $15 / $10 / $5. Strongsage finished third, St0n3 fourth. 1eroy and Thri11er tied fifth.

Upper bracket: 2-1 Coffee by Tomo, 2-0 St0n3, 2-1 Strongsage, 2-1 Keltz. Keltz beat Strongsage 2-0 in the losers final and lost the rematch 1-3.

Source: Estoty
927 Hits
AGENT beats k1llsen twice, wins EGB Cup #70 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
Russia AGENT won EGB Cup #70 on 3 October without losing a series. He beat Germany k1llsen 2-1 in the winners final and 3-0 in the grand final. $50: $40 / $10. Russia ash finished third.

Upper bracket: 2-1 Russia rell, 2-0 ARSENY, 2-1 k1llsen. k1llsen beat Sweden Spart1e 2-0 and ash 2-0, lost the winners final, then beat ash 2-1 in the losers final and lost the rematch 0-3.

Source: EGB
668 Hits
[Looking beta testers] Dinoblast — defrag in your browser (4 comments)
Posted by Poliakov @ 14:32 UTC, 2 October 2026 - iMsg
Hi everyone,

I'm building Dinoblast, a movement game in the spirit of Quake and defrag: strafe jumping, bunny hopping, double jumps, rocket jumps... except you play as a dinosaur. It runs straight in the browser, nothing to install:
https://dinoblast.net

A short early gameplay clip: gameplay.mp4

What the game is about today: racing (runs)
- Timed maps: straight line, slalom, ramps, circle, gaps, mazes...
- Ghosts of the best times, so you can see the lines other players take.
- A world leaderboard per map, with an auto-generated nickname (you can change it).
- Configurable keys, sensitivity and FOV, AZERTY friendly.

Work in progress
- FFA against bots: weapons to pick up (rocket launcher, railgun, lightning gun, poison grenades...), health and armor.
- Online duel.
- And, if there are enough players, TDM and CTF.

What I'm looking for
- Feedback on how the movement feels: speed, jumps, air control, rocket jumps.
- Bugs and performance issues (please mention your GPU / CPU and browser).
- Anything confusing or frustrating in your first minute of play.
- Ideas for race maps.

Under the hood
The engine is written in Rust compiled to WebAssembly, with a home-made WebGL2 renderer and a deterministic simulation at 125 Hz (replays and ghosts play back the exact same run). Optimization is a design goal, not an
afterthought
: a stable 60 fps on an Intel iGPU at 1080p, 144 fps on a mid-range GPU at 1440p, and the whole game stays under 20 MB downloaded. Every texture and model has a budget, and anything over it is refused. A good share of the
assets (textures, dinosaur models, sounds) comes out of a local generation pipeline: image, image-to-3D and audio models running on my own machine, then touched up by hand.

Feedback on Discord: https://discord.gg/dr5cJX36B

Thanks in advance, and happy running! 🦖
Edited by Poliakov at 14:36 UTC, 2 October 2026 - 1673 Hits
The Trickster Cult Presents: Sessions - Episode X (No comments)
Posted by TheTricksterCult @ 01:43 UTC, 2 October 2026 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
A diligent exhibit. Quake III Arena: DeFRaG freestyle compilation. Episode 10 is out now!

477 Hits
1.6 Competitive 5V5 Matchmaking + FFA (No comments)
Posted by keenplify @ 22:16 UTC, 30 September 2026 - iMsg
If you miss and want to play Counter Strike 1.6 5V5, I have built a matchmaking/launcher! I am aiming to compete with Fastcup at this point.

We have a pretty new set of servers with pretty new faces who do it for the love of oldschool CS. This is compatible with whatever and wherever you get your CS 1.6.

Please try 1.6 Competitive
https://www.papamo.dev/16competitive

We have servers North America, SEA, India, and Europe East!

See you in game!
488 Hits
Dinoblast, a free fast FPS that runs in the browser (2 comments)
Posted by Poliakov @ 08:33 UTC, 30 September 2026 - iMsg

Dinoblast

I've been working on Dinoblast, a fast FPS that runs in the browser: no install, no account. dinoblast.net

Movement

  • Movement inspired by QuakeWorld-style strafe jumping and bunny hopping
  • Physics at a fixed 125 Hz, independent of your framerate
  • An in-game bunny hop tutorial takes new players from 300 to 1500 u/s

Race mode (the current focus)

  • Trackmania-style: you race against your own ghost and the ghosts of the top 5 players on each map
  • World leaderboard per map, and every run is replayed on the server from its inputs before it's accepted, so there are no spoofed times
  • 8 race maps so far, including a maze

Coming next

  • More maze maps, each adding one twist: multiple floors, traps, water, teleporters
  • New race map mechanics: moving platforms, swimming, laser gates, and a track along the back of a giant diplodocus
  • Bots and FFA
  • Online duel, if enough people are interested

It's a solo project, still rough around the edges. I'm looking for feedback from people who know how movement should feel: acceleration, air control, anything that feels off.

Discord link is on the site.

Edited by Demiurge at 15:08 UTC, 3 October 2026 - 1032 Hits
Walmart sends four RTX 5070 Ti cards for one (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Reddit user deadmanwonderland_23 says a $1,099 Walmart order for one MSI GeForce RTX 5070 Ti 16GB arrived as four. They are the Frieren edition, listed at $1,259 on MSI's own store, so the four boxes are a bit over $5,000. The post shows four identical cartons. Walmart has not confirmed the shipment, and the buyer has not said whether the extra three were reported.

Source: Reddit

832 Hits
GTA 2 gets path tracing, 27 years late (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Modder gebdag has put path tracing on Grand Theft Auto 2, the 1999 top-down game. GTA2 RTX Remix, on Nvidia's RTX Remix, lets fires, explosions and gunfire cast light, adds a day-night cycle and 16:9, and aims frame generation at 60 fps. GTA 2 does not speak DirectX 9, so two DLLs translate. A copy of the game is still required. Rockstar gave version 9.6 away in 2004. Any GeForce RTX card can run it. A 4070 or faster is the suggestion.

Source: Tom's Hardware

466 Hits
Nvidia trailer thieves get 40,000 pounds of sand (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Thieves in Fremont, California took two PlusAI trailers because they had Nvidia logos on them. They got about half a mile, then opened the doors. Each trailer held 20,000 pounds of sand, 40,000 pounds in all. PlusAI packs the trailers that way so its Nvidia-backed autonomous trucks can practice hauling freight. The computers were in the cabs, which stayed in the warehouse. Police recovered both trailers with the sand still in them. No arrests.

Source: Wired

568 Hits
pavel and Nitrino win EGB Cup #69 (No comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Russia pavel and Nitrino won EGB Cup #69 on 26 September, the first QL TDM 2v2 under the pairing ban. They did not lose a series and beat Germany k1llsen and Sweden Spart1e 3-1 in the grand final. $100: $70 / $30. Belarus cYpheR and Russia rell finished third.

Upper bracket: 2-1 k1llsen and Spart1e in the winners semi, 2-1 cYpheR and rell in the winners final. k1llsen and Spart1e came back through the losers over ash and koMnoT, Russia AGENT and KAK_AGENT, then cYpheR and rell, and lost the rematch 1-3.

Source: EGB
401 Hits
H3LLDOWN takes first 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Russia H3LLDOWN won 250 FPS Season 6 Qualifier 1 on 27 September, beating sCoopY_ 3-1 in the grand final. He did not lose a series: 2-1 sCoopY_ in the opener, then 2-0 Troolz, ARSENY and Radist_dk. sCoopY_ came back through the lower bracket and lost the rematch 1-3.

The win is the first Division 1 spot. Nine of the twelve places are filled. He joins Russia AGENT, Belarus cYpheR, Germany k1llsen, Russia cherepoff, Russia pavel, Russia ash, Netherlands baksteen and Sweden Spart1e. The other qualifiers are 4, 11 and 18 October. The group stage has no start date.

Source: EGB
611 Hits
Germany wins QL Nations Cup duel, leads by 6 (2 comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Germany Germany won the QL Duel Nations Cup on 27 September. Germany k1llsen did not lose a series. He 2-0'd Slovenia, Sweden Sweden and Russia Russia in the upper bracket, then beat Sweden Spart1e 2-1 in the grand final. Silence was the only map he dropped: Bloodrun 3-2, Silence 3-11, Sinister 5-4.

Russia Russia, Russia ash and Russia pavel, finished third. They lost the winners final 0-2 to Germany, then the lower final 0-1 to Sweden.

Germany has 17 points after two legs (7 from second in CTF, 10 from this duel). The United Kingdom UK is second on 11. Sweden has 7. Benelux Benelux and Russia have 6. 4v4 TDM is 4 October. Germany takes the overall title with third or better there, whatever the UK does. The UK is the only team that can still pass them.

Source: House of Quake
599 Hits
Site summary for week ending 25 Sep (No comments)
Posted by ESReality @ 23:00 UTC, 27 September 2026 - iMsg
319 Hits
Visit to Tokyo japan (11 comments)
Posted by Eric @ 12:47 UTC, 26 September 2026 - iMsg
would i have anything that happened in my trip to be any interest to the community of ESR.

I have twice to land upon Narita airport. Once was NEX and another Keisei. you must know Tokyo metropolitan choices of train could be JR, Toei and metro.

i have felt an end to my gaming interest. And again would it have anything to do with ESR to a good question and argument.
2073 Hits
Facebook Quake group with 16k users (No comments)
Posted by gSTRUCTOR @ 23:47 UTC, 24 September 2026 - iMsg
Sup guys, just wanted to share that theres a "Quake Community" facebook group with 16k users. But they dont share anything about the big cups, streams, etc.

I made some posts about them but they never got approved,yet the admins post and approve shit like "Oh look i found a broken Quake 1 disc in the atic".

Supposing 50% of those 16k check the group here and there, its a lot of eyes. We need majored posts about the important competitive stuff still happening there.

Ive tried and failed, so if you got ideas or a facebook account and want to try something, DO IT!

https://www.facebook.com/groups/quakecommunity
770 Hits
id layoff call lasted about 50 seconds (8 comments)
Posted by Demiurge @ 18:55 UTC, 23 September 2026 - iMsg

Andrew Willis, a producer on Doom: The Dark Ages and its Revelations expansion, described the July id Software layoff call in an interview with Kiwi Talkz.

Staff were told not to come into the office. About 95 people then got a Teams invite. Cameras off, chat disabled, everyone muted except Marty Stratton.

I received a Microsoft Teams invite, there were about 95 of us, no cameras on with chat disabled, everyone muted except Marty Stratton. He took about 50 seconds to say that if you were on this call, your positions were eliminated. He said it wasn't a reflection on our performance.

He said that was the last direct word from id or Microsoft for many of them, and that people were not allowed back in to collect their things.

Source: Kiwi Talkz

1384 Hits
EGB Cup #69 splits the top 2v2 pairs (2 comments)
Posted by Demiurge @ 18:55 UTC, 23 September 2026 - iMsg
EGB Cup #69, the sixth QL TDM 2v2 in the series, is Saturday 26 September at 11:00 UTC. $100. Double elimination. Winners semis, winners final, lower final, and the grand final are bo3. The other rounds are bo1.

Russia AGENT, Russia ash, Belarus cYpheR, Russia pavel, and Latrommi can play, but none of them can team with each other. Each has to pick a partner from outside that five. AGENT and ash won TDM 2v2 #4 and #5, so they cannot defend the title together.

Maps: Almost Lost, Bloodrun, Campgrounds, Devilish, Hidden Fortress.

Source: EGB
754 Hits
250 FPS sets four QL Season 6 qualifiers (No comments)
Posted by Demiurge @ 18:55 UTC, 23 September 2026 - iMsg
250 FPS has set four Quake Live qualifiers for Season 6. The winner of each one takes a group-stage spot. The group stage start is not set, and the season dates are marked approximate.

Qualifier 1 is Sunday 27 September at 11:00 UTC. Then 4 October, 11 October, and 18 October, all at 11:00 UTC. Double elimination: lower bracket bo1, upper bracket bo3, grand final bo5.

Already in from the Season 5 group-stage top eight: Belarus cYpheR, Russia AGENT, Russia ash, Russia pavel, Germany k1llsen, Russia cherepoff, baksteen, and Sweden Spart1e.

Source: EGB
624 Hits
Quake Champions switches from F2P to paid app on steam (No comments)
Posted by Teen Queen @ 18:34 UTC, 23 September 2026 - iMsg
1.31 Point release introduces new way to play the game, plenty of major changes or plain removals of "DLC" content.

Today’s update marks a new chapter for Quake Champions as we transition the game from a free-to-play service to a paid application on Steam. Along with 30 Seasons worth of content to enjoy, all Champions are now unlocked for everyone, and most vanity content is available to equip. Battle Passes and microtransactions have been removed. Quake Champions is now available for one low price on Steam. No additional content updates are planned at this time. If you previously played Quake Champions on Steam, the new version will appear in your Steam Library at no additional cost.

Full changelog can be found here:
Changelog

Edited by Teen Queen at 18:36 UTC, 23 September 2026 - 833 Hits
UK wins QL CTF European Nations Cup (No comments)
Posted by Demiurge @ 17:48 UTC, 21 September 2026 - iMsg
United Kingdom United Kingdom won the QL CTF 4v4 European Nations Cup on 20 September, the first leg of the Fall Nations Cup. They went 5-0 in the Swiss, 10-3 on maps, and beat Germany Germany 2-0 in the grand final: Japanese Castles 3-2, Infinity 2-1. Benelux Benelux finished third, Denmark Denmark fourth.

11 teams. Five Swiss rounds from 13:00 UTC Sunday, playoffs the same night. Semis: UK 2-1 Denmark, Germany 2-0 Benelux.

CTF points toward the overall cup: UK 10, Germany 7, Benelux 5, Denmark 3. Poland, Russia, France, and the Czech Republic each took 1.

Duel is Sunday 27 September. 4v4 TDM is 4 October. The three events combine for the Nations Cup title.

Source: Plus Forward
581 Hits
cYpheR 4-3s k1llsen, wins EGB Cup Final #3 (No comments)
Posted by Demiurge @ 17:48 UTC, 21 September 2026 - iMsg
Belarus cYpheR won EGB Cup Final #3 on 20 September, beating Germany k1llsen 4-3 in the grand final. $500: $300 / $100. ash third.

The field was the top eight from the weekly cups: Russia AGENT, k1llsen, cYpheR, ash, Spart1e, pavel, ARSENY, H3LLDOWN. Two groups of four. In Group A, ash, AGENT, and pavel each beat one of the other two 2-0, so one-map tiebreakers decided it. ash and AGENT advanced. In Group B, k1llsen went 3-0 and cYpheR finished second at 2-1.

k1llsen beat AGENT 2-1 in the winners semi and ash 2-1 in the winners final. cYpheR lost 0-2 to ash, then beat AGENT 2-1 and ash 2-0 from the lower bracket.

The final moved to Sunday. k1llsen could not play late Saturday. He started the best-of-seven a map up. cYpheR won four of the six maps played: Silence 10-7, Aerowalk 13-7, Toxicity 12-4, Furious Heights 12-1. k1llsen took Sinister 5-2 and Battleforged 8-5.

Source: Plus Forward
697 Hits
SyncError stops work on Quake Champions (No comments)
Posted by Demiurge @ 17:48 UTC, 21 September 2026 - iMsg

Adam "SyncError" Pyle told the official Quake Discord on 20 September that he is no longer working on Quake Champions updates. The four-week return that started 31 August, to finish 1.31, is over.

On 18 September he had stopped new code and was only answering QA tickets for features already in testing. This goes past that. A player suggested more changes for 1.31. He replied:

I'm no longer working on QC updates.

Asked whether to retire the Discord channel, he posted a farewell GIF and added:

Everyone's dad dies eventually. It's time for me to leave you.

He said the dad is dying. Turns out he was just dying to leave.

No replacement developer is named. He has not said whether 1.31 ships, or whether it is the last QC update. That build still drops the Store, Battle Pass, and paid currencies, and unlocks most vanity.

Source: Plus Forward

618 Hits
Site summary for week ending 18 Sep (No comments)
Posted by ESReality @ 23:00 UTC, 20 September 2026 - iMsg
508 Hits

<< Comment #1 @ 06:43 UTC, 23 September 2010 >>
By \0/ fragerr 
ofc free nobody pays for smthng on internet.. OH WAIT HAHA
<< Comment #2 @ 06:50 UTC, 23 September 2010 >>
By Australia Python 
the one that doesn't work properly
<< Comment #3 @ 11:35 UTC, 23 September 2010 >>
By Denmark amOKchen 
Pro all the way, played this game for 11 years it's only natural to support them.
<< Comment #58 @ 14:39 UTC, 27 September 2010 >>
By Norway monoid  - Reply to #3
I found your Q3A cdkey on dc++ in 2006. You shared your baseq3. :)))
<< Comment #59 @ 15:11 UTC, 27 September 2010 >>
By Denmark amOKchen  - Reply to #58
lol must have been some blunder, and might actually be true! :d last time I used dc++ was around 2006 anyway.
scary shit that you can remember it.
<< Comment #60 @ 15:27 UTC, 27 September 2010 >>
By Norway monoid  - Reply to #59
I remember all kinds of useless, trivial things in life, but never the important stuff :(
<< Comment #93 @ 13:02 UTC, 1 October 2010 >>
By Germany - Freistaat Sachsen sic4rius  - Reply to #3
Are you telling me that you're playing Quake "Live" for 11 years now? xD
Mistaking one game for the other won't justify that your supporting bad development, greed and most importantly the destruction of one of the greatest games out there.
<< Comment #94 @ 13:04 UTC, 1 October 2010 >>
By Denmark amOKchen  - Reply to #93
Yes im telling you i've played the game for 11 years. I've watched it grow and right now it's transforming into it's teenage years.
<< Comment #100 @ 14:08 UTC, 1 October 2010 >>
By Germany - Freistaat Sachsen sic4rius  - Reply to #94
Quake 3 has already been adult and now Quake Live is back in it's teenage years. Wow, welcome the new evolution in pc gaming -> degeneration!
Have fun paying for this obvious fail. xD
<< Comment #102 @ 18:34 UTC, 1 October 2010 >>
By Denmark amOKchen  - Reply to #100
ok
<< Comment #125 @ 17:29 UTC, 28 May 2011 >>
By Argentina raythenoob  - Reply to #94
you're in denial. this game is going nowhere as it stands now. wake up please.
<< Comment #126 @ 21:09 UTC, 28 May 2011 >>
By Denmark amOKchen  - Reply to #125
your in denial, its the same place it has always been. we love it.
<< Comment #4 @ 12:23 UTC, 23 September 2010 >>
By QW tbone 
It's not really worth my while considering the amount of players in South Africa. If there were maybe 3 times more people, I would definitely go pro.
<< Comment #5 @ 14:26 UTC, 24 September 2010 >>
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 19:54 UTC, 26 June 2024
<< Comment #6 @ 20:34 UTC, 24 September 2010 >>
By ql SyncError 
For those who plan to upgrade, I'd love to hear why or what you are waiting for, such as:

* Waiting for PayPal / More payment options
* Waiting for 3 or 6 month subscription options
* Waiting for more or specific content
* Waiting for more features / service benefits
* Waiting for more players/server/region support
* Waiting for additional Community features (ladders/leagues)
* Waiting for bug fixes
* Just haven't gotten around to it / don't have spare money atm
Edited by SyncError at 20:41 UTC, 24 September 2010
<< Comment #7 @ 20:42 UTC, 24 September 2010 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #6
+content, content and more content (specifically I'd love ospdm1, and not any other the edge remake)

+more players. This issue revolves mainly in the limit of 5 not pro or premium players invited to a server, which btw was not said specified anywhere when subscriptions were released.
<< Comment #129 @ 11:44 UTC, 3 April 2014 >>
By Germany Rothaarig3  - Reply to #7
I'am waiting for that map for ages now, it is much bigger and nicer colors than the old one and fits for TDM too :)

Ever seen Quake4 TDM on it ?
<< Comment #134 @ 14:33 UTC, 3 April 2014 >>
By Germany - Berlin ihve  - Reply to #129
4 y/o thread?
<< Comment #135 @ 08:23 UTC, 4 April 2014 >>
By Germany Rothaarig3  - Reply to #134
i guess they cannot use these osp maps :)
<< Comment #8 @ 23:10 UTC, 24 September 2010 >>
By Central African Republic stingerrayer  - Reply to #6
nomip
<< Comment #10 @ 07:54 UTC, 25 September 2010 >>
By \0/ fragerr  - Reply to #6
G T V gief it already.. ah well i didnt buy ur account,not planning to do it and i even dont play ur shit game and all this because of bad community manager ! :P
<< Comment #11 @ 08:36 UTC, 25 September 2010 >>
By Portugal u3a6  - Reply to #6
* Waiting for additional Community features (ladders/leagues)
<< Comment #13 @ 08:49 UTC, 25 September 2010 >>
By Argentina V1R7U4L  - Reply to #6
+contet especially new ctf maps, gtv and mvd
<< Comment #14 @ 08:52 UTC, 25 September 2010 >>
By Slovenia Slajer  - Reply to #6
Well got premium yesterday because i was tired of waiting for paypal support, but i'm hoping you're going to read this anyway:
Are chat tokens ever going to be included ?.. i mean thats like few lines of code honestly :/
<< Comment #16 @ 12:12 UTC, 25 September 2010 >>
By Denmark amOKchen  - Reply to #6
I already bought pro, but if anything id like to have my nomip rockets from q3 back :(
Strangely annoying that you can't see trough rocket explosions when you could in q3!

http://www.esreality.com/?a=post&id=1964427
<< Comment #17 @ 12:24 UTC, 25 September 2010 >>
By X-Men Sub_  - Reply to #16
I realize people are used to it from q3 but I'd say you shouldn't be able to easily see through explosions or plasma tbh. Would make the weapons less useful in a lot of situations and pretty much force everybody to play with it on.
<< Comment #22 @ 13:26 UTC, 25 September 2010 >>
By Austria noctis  - Reply to #17
with plasma i can understand it, but with rockets its just stupid :/
<< Comment #23 @ 13:28 UTC, 25 September 2010 >>
By X-Men Sub_  - Reply to #22
yeah, I mainly got plasma in mind obviously, however having nomip on one and not the other would be pretty weird.
<< Comment #27 @ 14:19 UTC, 25 September 2010 >>
By Beer! becks  - Reply to #23
hmmm, maybe they could change the plasma to be smaller or transparent. No nomip and no change for rockets. Make it a cvar so "purists" can keep the old style. Or make it a scalable varialbe, even.

Would that solve the issue for you?
<< Comment #29 @ 15:02 UTC, 25 September 2010 >>
By X-Men Sub_  - Reply to #27
nah, basically I'm saying that making it easier to see through plasma cells would not be a good idea gameplay wise. With rockets I don't care so much, don't really see a reason to change it either though.
<< Comment #28 @ 14:37 UTC, 25 September 2010 >>
By Austria noctis  - Reply to #23
you mean weird like being able to use a picmiped lg and not a picmiped rl?

:p
<< Comment #71 @ 14:09 UTC, 28 September 2010 >>
By USSR Demiurge  - Reply to #22
you can understand?... than you can understand why we also need blinding grenades and turrets.
<< Comment #70 @ 14:06 UTC, 28 September 2010 >>
By USSR Demiurge  - Reply to #17
why don't we add some crates while you're at it
<< Comment #18 @ 12:26 UTC, 25 September 2010 >>
By Earth Heartlesss  - Reply to #6
* Waiting for more or specific content
* Waiting for more features / service benefits

:D

I'm mainly waiting for... thunderstruck and like 2-3 more 1on1/2on2 CA maps =).
And also, a "fixed" netcode, i mean, the netcode atm is still pretty nice, but if you compare to cpma or warsow netcode, well, it's definitely not as good :P (especially for projectiles).
And ofc more competition features can't hurt :P.

Otherwise i still have fun playing the game, even tho i whine a lot =).
<< Comment #19 @ 12:27 UTC, 25 September 2010 >>
By United Kingdom ZeritoN  - Reply to #6
Other ways of paying such as paypal, debit or even phone would defiantly make me consider it and if it was available in monthly / 3monthly / half a year subscriptions then I would have already got it. I will add that a subscription is a bit annoying and I'd rather have a one-time payment rather then money automatically coming out of my bank account when I'm having a 'down' moment in playing

Also, GTV is needed for sure. Maybe some more duel/CTF/TDM/CA maps. League ladders and a rethink of the way stats are worked (loss/quits/switches etc need to be sorted out for pub games since many games can be stacked teams with 5v2 because others ragequit/spectate). Also votekick/ban and shuffles DURING games whereby the shuffle is done by scores not just random. If you votekick someone in warmup, they should be banned from that matches duration
Edited by ZeritoN at 12:45 UTC, 25 September 2010
<< Comment #37 @ 23:17 UTC, 25 September 2010 >>
By Sweden daver  - Reply to #19
Other ways of paying such as paypal, debit or even phone would defiantly make me consider it and if it was available in monthly / 3monthly / half a year subscriptions then I would have already got it. I will add that a subscription is a bit annoying and I'd rather have a one-time payment rather then money automatically coming out of my bank account when I'm having a 'down' moment in playing

This. And Swedish servers that doesn't suck balls.
<< Comment #39 @ 08:17 UTC, 26 September 2010 >>
By \0/ fragerr  - Reply to #37
say thx to pax and bluder who dont do a shit about it
<< Comment #87 @ 17:52 UTC, 30 September 2010 >>
By Sweden Bluder  - Reply to #39
wat?
<< Comment #21 @ 13:04 UTC, 25 September 2010 >>
By Croatia chubz  - Reply to #6
* Waiting for PayPal / More payment options
sure
* Waiting for 3 or 6 month subscription options
hell yea
* Waiting for more or specific content
Yes
* Waiting for more features / service benefits
Like the GTV
* Waiting for more players/server/region support
damn right, Croatia, Brasil etc.
* Waiting for additional Community features (ladders/leagues)

not sure that it is needed, although it would be nice to keep track of players you played more than once. For example:
I play idkfa 30 times, and in my competitors page I have his entry that is topmost and will stay there that tells me that it's 16/14 in win/loss ratio between us. Could be even applied to public matches because same tier guys often play on same server mixed teams. Let's say you add a variable like team wins which would contain wins you obtained with that player you play often with. You could the see whether there are some public players you often win with and that not just by play feel suit you but also by stats :)

* Waiting for bug fixes
that's confirmed

Waiting for.
It would be nice to have somthing like that statistics thing implemented in stats page.
If you record stats, and just display the end result, people can't measure their stats climbing or falling during time.
It's somthing that could persuade people to play more :)
<< Comment #25 @ 13:48 UTC, 25 September 2010 >>
By Portugal Balto  - Reply to #6
manly this one
* Waiting for PayPal / More payment options // then i'd buy pre
but if this happens
* Waiting for 3 or 6 month subscription options // i'd probably buy pro to try it at least
<< Comment #32 @ 18:26 UTC, 25 September 2010 >>
By Batman c1  - Reply to #6
* Waiting for more or specific content

give us more content than q3 + mods already got then q3 owners will recognize to pay for sth actually new content.

Unfortunaley this is almost impossible. ID just cant put more effort in quake than the community already did to q3. Especially regarding the developing pace of ql
Edited by c1 at 18:26 UTC, 25 September 2010
<< Comment #38 @ 00:10 UTC, 26 September 2010 >>
By Turkey Raist  - Reply to #6
"Waiting for more players/server/region support"
<< Comment #43 @ 15:06 UTC, 26 September 2010 >>
By Seychelles zealot  - Reply to #6
* Waiting for more or specific content

ctf maps (w3/p15/p9)
ca duel maps
ladders
gtv
irc support
<< Comment #47 @ 01:30 UTC, 27 September 2010 >>
By \0/ Fopeye the Sailor  - Reply to #43
irc support

That's it!
<< Comment #50 @ 07:01 UTC, 27 September 2010 >>
By cooller p4r4  - Reply to #47
stfu, you voted that you don't want to upgrade
<< Comment #51 @ 09:09 UTC, 27 September 2010 >>
By 2k2_2 Nukm  - Reply to #47
lulz, free ac and no intention of upgrading?
<< Comment #44 @ 15:42 UTC, 26 September 2010 >>
By Lithuania son1dow  - Reply to #6
* Waiting for 3 or 6 month subscription options
* Waiting for more content
* Waiting for additional Community features (ladders/leagues)
* Waiting for more servers, in Lithuania!
<< Comment #52 @ 12:33 UTC, 27 September 2010 >>
By Sweden Fejl(Folklore)  - Reply to #6
* Waiting for additional Community features (ladders/leagues)
<< Comment #53 @ 12:51 UTC, 27 September 2010 >>
By Hungary kapa  - Reply to #6
I have pro, but something like cg_smoothclients (I mean functional of course) would make me play again.
I had to stop because I warp on opponenents' screen (ISP related, I can't fix it) and I'm pretty sure the warping problem is really annoying in ql for everyone.
<< Comment #55 @ 13:17 UTC, 27 September 2010 >>
By SC_Zerg [mash]  - Reply to #6
* Just haven't gotten around to it /

and also I want to wait for the first major content update, to see if it'll actually be worth it.
<< Comment #56 @ 14:15 UTC, 27 September 2010 >>
By Sierra Leone MarzenGold  - Reply to #6
Main reasons:
* Waiting for more features / service benefits (Streaming is no good for 3rd world infrastructure, need GTV)
* Waiting for MONTHLY subscription options (Don't know why it is not like anything else based on monthly subscription? Don't want to pay during periods I don't play)

Lesser
* Waiting for additional Community features (ladders/leagues) - Would be nice but not okish without it
* Waiting for PayPal / More payment options - Would be nice but not important for me
<< Comment #57 @ 14:27 UTC, 27 September 2010 >>
By ezQuake f0cus  - Reply to #6
Waiting for 6mo plans to be available.
<< Comment #74 @ 19:41 UTC, 28 September 2010 >>
By Uruguay gSTRUCTOR  - Reply to #6
When the Argentinan location isnt down 1-5 days every time QL updates, for at least 3 months , then im going Pro. I have a conflict on this issue, i really want to help QL, but being threated like 2nd tier clients pisses my off.
Edited by gSTRUCTOR at 19:41 UTC, 28 September 2010
<< Comment #78 @ 05:29 UTC, 29 September 2010 >>
By Belgium Warlock  - Reply to #6
* Waiting for PayPal / More payment options

Has to be this one for me, as for the time beeing my card doesn't get accepted

Payment by phone is definatly interesting though, easy and no card or anything specific beside a phone needed
<< Comment #86 @ 13:02 UTC, 30 September 2010 >>
By Finland Vajra  - Reply to #6
PayPal plz.
<< Comment #88 @ 18:31 UTC, 30 September 2010 >>
By t2 tourist  - Reply to #6
*Waiting for the game to stop being shit

fyp
<< Comment #103 @ 15:41 UTC, 3 October 2010 >>
By Poland aiken  - Reply to #6
* Waiting for Catch the Chicken mod :)

I already have PRO, but the only things I am missing the most is chat tokens, customizable team chat lines (multiple visible at screen) and in-game stats including damage given/received, items picked up etc.
<< Comment #105 @ 10:24 UTC, 5 October 2010 >>
By Quake 2 PURRI  - Reply to #6
I'm currently paying as thanks for the +12 years of quake I have enjoyed thanks to you guys :)

I will pay this 1st year as support to id software in hope that you will get enough support from the scene to make something awesome out of this game, even though I barely need the features I'm currently paying for, in particular the pro features, due to me not playing that much at this point. This is not based on me not liking the game, it's just that I currently don't have much time to spend into the game.

For me to pay the 2nd year I will 'demand' some things by the end of this 1st year. I just want to feel that the support is there, and the community is actually big enough to find games all the time with pro/premium content. I'm also expecting to see ladders/content for all game modes, and full GTV support amongst other things.

Except the most obvious fail (not supporting more payment methods) the updates have been quite good after the premium/pro support got here.
<< Comment #109 @ 21:49 UTC, 7 October 2010 >>
By Germany fragmaster_  - Reply to #6
cpma
<< Comment #110 @ 11:53 UTC, 11 October 2010 >>
By Netherlands Lukas  - Reply to #6
* Waiting for 3 or 6 month subscription options
<< Comment #112 @ 16:00 UTC, 14 October 2010 >>
By 006 svr  - Reply to #6
SC2 style ladders and matchmaking (1v1 and teammodes)
<< Comment #115 @ 13:44 UTC, 22 October 2010 >>
By QW horf  - Reply to #6
servers in the arab gulf or any where i can get less than 70ms and ill buy pro
<< Comment #121 @ 04:42 UTC, 5 November 2010 >>
By Unset G.I. Jonesy  - Reply to #6
Id has shown nothing but contempt for this community. The only thing you come here for is to ask us how you can get our money. What's worse, id doesn't even make sense. Not only do they then not do those things which would get our money, you seem to genuinely not care about anything but money, and you'd make more money by listening to the community. All the stuff we've modded in, or have done through third-party programs, have been done because they are useful and are what people actually want. If the community is willing to do these things for free, common-sense would dictate, doing them professionally is worthwhile.
<< Comment #123 @ 10:42 UTC, 20 November 2010 >>
By Quake 4 Yavich  - Reply to #6
* Waiting for PayPal / More payment options
Yes, Webmoney

* Waiting for 3 or 6 month subscription options
hmmm, maybe

* Waiting for more players/server/region support
Yes, server in Kazakhstan!
<< Comment #128 @ 00:11 UTC, 5 September 2011 >>
By lightninggun chachacha  - Reply to #6
bump

we're still waiting for over half of those! :(

edit: actually all of those
Edited by chachacha at 00:12 UTC, 5 September 2011
<< Comment #9 @ 07:54 UTC, 25 September 2010 >>
By \0/ fragerr 
also nice to see that so much guys didnt go into this shit with rename a game and cell 10yo stuff, esr users r not so brainless like i was thinking at start :O)
<< Comment #12 @ 08:41 UTC, 25 September 2010 >>
By Slovenia Slajer  - Reply to #9
As opposed to other games that only update graphics and resale the same idea over and over again right?

The way i see it, i'm paying for continuous development of the game i played for the past 11 years.
<< Comment #15 @ 12:12 UTC, 25 September 2010 >>
By grey kg  - Reply to #12
continuous development

:)
<< Comment #20 @ 12:41 UTC, 25 September 2010 >>
lol at nomip whine. not really a good reason. the gameplay is already great and i'm sure id will make more content and stuff. .
play that new halo game if graphics are so important for you, enough 14 year olds to play with online!
<< Comment #24 @ 13:48 UTC, 25 September 2010 >>
By Netherlands kevz 
free, i refuse to pay for free content. i _might_ get premium if id can actually add what they keep promising. (ie, not old maps but purely new stuff only for starters)

nope, just free for me and im guessing itl stay that way, and is it just me or did like 80% of the casual players leave the game since they introduced paid accounts? its challenging to find a CA game :/
<< Comment #26 @ 13:53 UTC, 25 September 2010 >>
By Croatia chubz  - Reply to #24
Just a slow period, F.I. term's are at ending period or they've ended but left some other obligations unattended.
<< Comment #33 @ 19:10 UTC, 25 September 2010 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #24
you can't find CA games because matchmaking is kinda fucked up. At some point it truly forces you to only play duels.
<< Comment #34 @ 19:28 UTC, 25 September 2010 >>
By Netherlands kevz  - Reply to #33
well, that bug really makes the game apear dead, i hope ppl arent quitting cause of this illusion :E
<< Comment #30 @ 15:32 UTC, 25 September 2010 >>
By SQUAD cityy 
I'm waiting for GTV - can barely watch any stream due to my bad connection.
<< Comment #35 @ 19:43 UTC, 25 September 2010 >>
By \0/ fragerr  - Reply to #30
u r from germany and have bad con? get a job
<< Comment #36 @ 20:03 UTC, 25 September 2010 >>
By SQUAD cityy  - Reply to #35
I'm from EASTgermany.

We:
#1 don't have jobs here.
#2 don't have propper cables either.
<< Comment #40 @ 10:00 UTC, 26 September 2010 >>
By cooller p4r4  - Reply to #36
You are from Berlin, dude. It's fuckin' capital of Germany.
<< Comment #41 @ 10:15 UTC, 26 September 2010 >>
By SQUAD cityy  - Reply to #40
I used to live there - now I live in some village near berlin :<
<< Comment #65 @ 12:11 UTC, 28 September 2010 >>
By Beer! becks  - Reply to #41
you should rename to "dorf" then.
<< Comment #67 @ 13:13 UTC, 28 September 2010 >>
By SQUAD cityy  - Reply to #65
u mad?
<< Comment #95 @ 13:11 UTC, 1 October 2010 >>
By SC_Zerg [mash]  - Reply to #67
... or Brandenburg.
<< Comment #96 @ 13:13 UTC, 1 October 2010 >>
By SQUAD cityy  - Reply to #95
:(((((((((((((((((((((((
<< Comment #97 @ 13:15 UTC, 1 October 2010 >>
<< Comment #98 @ 13:23 UTC, 1 October 2010 >>
By SQUAD cityy  - Reply to #97
Old.
<< Comment #130 @ 11:51 UTC, 3 April 2014 >>
By Germany Rothaarig3  - Reply to #36
WATT KabelDeutschlad ?

KabelBW 50Mbit stable cable connection, i'll get on OpenArena the lowest pings on the server ~ 17ms
Edited by Rothaarig3 at 11:51 UTC, 3 April 2014
<< Comment #31 @ 16:32 UTC, 25 September 2010 >>
By Portugal Allancer  - Reply to #30
yeah me too :\
<< Comment #42 @ 13:24 UTC, 26 September 2010 >>
By MLP_FlutterShy Teen Queen 
The way i see it, i'm paying for continuous development of the game i played for the past 11 years.
Nice to see someone with a similar mindset.
Pro and enjoying every bit of it.
<< Comment #45 @ 22:24 UTC, 26 September 2010 >>
By hemostick's grenade j0sh_ 
I would love to see 3 or 6 month option, however for the most part I'm just waiting because I don't have the money right now.

Oh, and content. That question will probably always be "yes".
<< Comment #46 @ 00:37 UTC, 27 September 2010 >>
By Portugal stuntz 
waiting for OSP 1.32 port :D
<< Comment #48 @ 01:31 UTC, 27 September 2010 >>
Waiting for xerp and -100 rail. It will makes me nuts.
<< Comment #49 @ 06:59 UTC, 27 September 2010 >>
By cooller p4r4  - Reply to #48
xerp is there from the beginning, always enabled
<< Comment #54 @ 12:51 UTC, 27 September 2010 >>
By United Kingdom trippy 
I bought pro although pro seems pretty pointless considering there is enough servers to play on and the fact you can now lock team sizes.. you can pretty much set up tdm/ctf/ca team games ona public server without anyone intruding. Only down side can be people joining duels, but then most leave otherwise you just jump onto another server.
<< Comment #61 @ 20:47 UTC, 27 September 2010 >>
By 2k2_2 Nukm  - Reply to #54
since i have bought pro i have played about 20 public matches and about 400 on private servers, pro ftw
prem seems kinda pointless though...

but are public servers really that empty that you cant play at any time during the day?
<< Comment #75 @ 20:52 UTC, 28 September 2010 >>
By United Kingdom trippy  - Reply to #61
i only duel, so playing on private servers is hard unless you have a continuos ammount of buddies who want to play none stop :P Guess it just depends on what gametype you play or if you know enough peopel to play vs
<< Comment #62 @ 22:45 UTC, 27 September 2010 >>
By Batman c1 
For those who plan to upgrade, I'd love to hear why or what you are waiting for, such as:

* Waiting for PayPal / More payment options
* Waiting for 3 or 6 month subscription options
* Waiting for more or specific content
* Waiting for more features / service benefits
* Waiting for more players/server/region support
* Waiting for additional Community features (ladders/leagues)
* Waiting for bug fixes
* Just haven't gotten around to it / don't have spare money atm

I guess ID wants to hear our opinions to make their priorities to the points which were written down above.
So basicly this means ALL THOSE POINTS are far far away from being finished???

Otherwise ID would not ask us but add those things in 1 release to lure more people to pay.
bad perspectives for the community
Edited by c1 at 22:48 UTC, 27 September 2010
<< Comment #68 @ 13:51 UTC, 28 September 2010 >>
By Beer! becks  - Reply to #62
*More payment options
* Waiting for more or specific content
* Waiting for more features / service benefits
* Waiting for more players/server support
* Waiting for additional Community features (ladders/leagues)
* Just haven't gotten around to it / don't have spare money at


please explain to me how any of those points can ever be "finished"?
People can always demand more.


So yeah, priorities are exactly what they need...
<< Comment #89 @ 18:34 UTC, 30 September 2010 >>
By t2 tourist  - Reply to #68
note to self: never hire becks as a project leader.
<< Comment #90 @ 18:53 UTC, 30 September 2010 >>
By Beer! becks  - Reply to #89
Great, I really hope you keep that promise.
Working with customers who just go around assuming stuff is a nightmare.
<< Comment #91 @ 20:03 UTC, 30 September 2010 >>
By t2 tourist  - Reply to #90
note to self(edit): never hire becks for anything.
<< Comment #92 @ 20:23 UTC, 30 September 2010 >>
By Beer! becks  - Reply to #91
how cute.
You are trying to make himself look superior, aren't you?

What a cutie <3
<< Comment #106 @ 10:27 UTC, 5 October 2010 >>
By Quake 2 PURRI  - Reply to #62
With that kind of analysis skills you should be looking for these kind of jobs as your main career choice, and you would make a lot of money to other companies with your flawless knowledge from a major company based on some smaller questions.
<< Comment #63 @ 11:49 UTC, 28 September 2010 >>
By Unset random99 
I had free account but deleted it.
<< Comment #64 @ 11:57 UTC, 28 September 2010 >>
By 2k2_2 Nukm 
wish the (pro+prem)/free ratio would be like this for the whole ql community ;)
<< Comment #66 @ 12:14 UTC, 28 September 2010 >>
By X-Men Sub_ 
so from the people who voted thus far id makes about 6€/day
<< Comment #69 @ 13:52 UTC, 28 September 2010 >>
By Slovenia Slajer  - Reply to #66
Doubt it, they had over 1000 pro/premium subscribers within a day (according to awards page). And that was despite all the problems at the beginning.
<< Comment #72 @ 14:32 UTC, 28 September 2010 >>
By X-Men Sub_  - Reply to #69
Yup, just thought the amount of subscriptions from esr alone would be a bit higher - I'm guessing most of those who didn't care to vote don't subscribe. Would be very interesting to get an exact number though, hard to guess by now.
Edited by Sub_ at 14:52 UTC, 28 September 2010
<< Comment #73 @ 15:36 UTC, 28 September 2010 >>
By Dird's Xmas tree ;o Bob  - Reply to #72
.
Edited by Bob at 19:54 UTC, 26 June 2024
<< Comment #76 @ 21:48 UTC, 28 September 2010 >>
By grey kg  - Reply to #73
O RLY
<< Comment #77 @ 02:18 UTC, 29 September 2010 >>
By Uruguay gSTRUCTOR  - Reply to #76
Theyre doing so much money thanks to QL that they dont want to show the stats. Ez one, RLY.
<< Comment #79 @ 07:57 UTC, 29 September 2010 >>
By grey kg  - Reply to #77
Yeah, their income must be through the roof. They just don't like showing off.
<< Comment #85 @ 13:00 UTC, 29 September 2010 >>
By cooller p4r4  - Reply to #66
They get some money for ads too
<< Comment #116 @ 14:48 UTC, 22 October 2010 >>
By Turkey Raist  - Reply to #85
all their ads are from bethesda, which is owned by the company that also owns id software. So no, they dont :D
<< Comment #117 @ 14:55 UTC, 22 October 2010 >>
By cooller p4r4  - Reply to #116
Not all, I see a lot of random ads too.
<< Comment #119 @ 16:18 UTC, 22 October 2010 >>
By Turkey Raist  - Reply to #117
guess those dont show up in my region then :D
<< Comment #118 @ 15:51 UTC, 22 October 2010 >>
By Germany - Freistaat Sachsen sic4rius  - Reply to #116
Yeah and gay men dating ads aswell, huh? Bethesda is widening their audience. xD
<< Comment #80 @ 08:03 UTC, 29 September 2010 >>
After all the rage during quake con, I have bought pro anyway :c
<< Comment #81 @ 08:53 UTC, 29 September 2010 >>
By grey kg  - Reply to #80
consumerist whore
<< Comment #82 @ 08:54 UTC, 29 September 2010 >>
By Rage Face High-Five ShadyVoltaire  - Reply to #81
Kurwa whos supposed to invite u to PCWs and trains then? IF NOT FOR ME YOURE DOOMED FOR LIFE OF SPAMMING GRANATY W CORRIDORY NA DM6 :@
<< Comment #83 @ 09:02 UTC, 29 September 2010 >>
By grey kg  - Reply to #82
We don't play PCWs or train anyways. :@
<< Comment #84 @ 09:04 UTC, 29 September 2010 >>
By Rage Face High-Five ShadyVoltaire  - Reply to #83
klan inaktiw cos polish conspiracy (((
<< Comment #99 @ 14:08 UTC, 1 October 2010 >>
By Germany - Freistaat Sachsen sic4rius 
Though I don't like the crippled twin brother of Quake 3 at all, I still want to upgrade one day. There is little hope left, that this miscarriage will grow up quite well. It just needs too much time with the current pace of development.
<< Comment #101 @ 14:33 UTC, 1 October 2010 >>
By grey kg 
irc-based pickups integrated with ql plox
<< Comment #114 @ 12:19 UTC, 20 October 2010 >>
By Russia Glot  - Reply to #101
this
<< Comment #104 @ 00:36 UTC, 5 October 2010 >>
Well i'm not going to pay for any accounts, until id demonstrates support for the esports/pro-gaming community. If they won't support us, we shouldn't support them.
<< Comment #107 @ 20:06 UTC, 5 October 2010 >>
Maybe id doesn't understand... this is not a Quake community. This is an esports/pro-gaming community. Things like GTV, leagues/ladders and easy-to-load demo's are just the most basic of things needed to make it work. The reason this seems like a Quake community, is because we still consider Q3 the best suited game for esports and pro-gaming (despite its lack of key features). As soon as a better game comes along, we will switch... especially if that game supports pro-gaming, and id games do not.
<< Comment #108 @ 20:49 UTC, 5 October 2010 >>
By QW_ cx 
lol, no paypal support, every newb with no html knowledge can integrate pay with paypal methods on his website nowadays, but id software can't do it. If id doesn't want any money, it's there problem ... visa cards or credit cards are not everywhere as common in the us ...
<< Comment #131 @ 11:56 UTC, 3 April 2014 >>
<< Comment #137 @ 19:28 UTC, 6 April 2014 >>
By QW_ cx  - Reply to #131
just make the buyer pay the additional fees, depends on them if they want to pay the additional fees or not ... credit cards have fees also, and I dont think they are less than paypal
<< Comment #138 @ 15:58 UTC, 7 April 2014 >>
By Germany Rothaarig3  - Reply to #137
it is the same problem with id and steam, each company wich like to get a little taste for the action :)
<< Comment #111 @ 06:21 UTC, 14 October 2010 >>
By Germany TimJones 
Hey Sync,

here are my answers to your questions:

* Waiting for PayPal / More payment options
-> waiting for PayPal

* Waiting for 3 or 6 month subscription options
-> yes

* Waiting for more or specific content
-> if you could implement Ra3 and Threewave as a mod (with all the maps) - that would be great. Most of the people I know only play this two mods for ages!
Also we need more maps. I play Q3 since the days of Q3test and I`m really bored of playing the old standard maps over and over. BUT I really like to see the classic Q2DM1 map "the Edge"! That would be awsome for duel, ca or ra3!

* Waiting for more features / service benefits
-> I really wait for a good mac version. The fpscap to 80 is horrible and the mouse on mac doesnt feels like the mouse on pc - but with the same config. Please do something. There are a lot of mac users out there who really like to play QL on their native system. I only have a bootcamp windows on it because I like to play QL how it should be!

* Waiting for more players/server/region support
-> thinks thats okay here in germany!

* Waiting for additional Community features (ladders/leagues)
> GTV

* Waiting for bug fixes
-> sure! An improvement is great!

I think most of the people are waiting to upgrade because they dont want to pay and then only see empty servers. A lot of people who got premium or pro told me that the only week they had fun was the premium week where all pleople played and the servers where full! When the week was over there were only a few people to play with. And thats NO FUN!

If you want the community to pay for something, then you have to give them things they want. The introduction of thunderstruck, ra3map1 and ra3map1 was a good start! ;)
<< Comment #127 @ 20:12 UTC, 4 July 2011 >>
By Argentina raythenoob  - Reply to #111
keep waiting
<< Comment #113 @ 11:56 UTC, 16 October 2010 >>
Premium is enough for me ;D
<< Comment #120 @ 17:05 UTC, 30 October 2010 >>
By South Africa sTPHN 
I want Paypal.
I want to be able to buy a 3 / 6 / 9 / 12 / 1337 month sub.
I want.
I want.
I want.
I want.
<< Comment #122 @ 09:43 UTC, 8 November 2010 >>
You can now pay if you have a standard bank card too with Maestro etc ;)
<< Comment #124 @ 17:25 UTC, 3 January 2011 >>
By Q2 q_Crane 
Waiting for servers where I could finally have <120 ping.
<< Comment #132 @ 12:11 UTC, 3 April 2014 >>
I wich the had made a more advanced QL game out of ioQuake3 with even more features than some private programmers did :)

incl nVidia's TXAA
incl AMD's True Audio
Edited by Rothaarig3 at 12:12 UTC, 3 April 2014
<< Comment #133 @ 14:27 UTC, 3 April 2014 >>
By Uruguay gSTRUCTOR  - Reply to #132
So you revive a 4 years old thread about account type to post about features u want in the game? hmmm
<< Comment #136 @ 08:26 UTC, 4 April 2014 >>
By Germany Rothaarig3  - Reply to #133
are u asking or telling me something ?

I'am not even sure if it will be better than now, i think YES :)

Or if you already have an account:
 
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