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Team fortress mod in quakelive (No comments)
Posted by nined @ 03:08 CDT, 11 June 2024 - iMsg
How about organic integration into quakelive, team fortress mode, like it was before - q3tf. More fun and aternative to other ql team modes like ctf, tdm, ft etc.

And plz remasting and huge refreshing update.
Edited by nined at 03:09 CDT, 11 June 2024 - 153 Hits
TEnEP ETO PYCCKu CAuT (2 comments)
Posted by stpbozin @ 08:07 CDT, 7 June 2024 - iMsg
Chto by u velikih moralistov ne potekli slezki ot brannyh slov i oskorblenij, jetot tekst budet koncentratom faktov. Hot' v pervuju ochered' on i adresovan kom'juniti, razrabotchikam i razlichnym provodnikam, tak zhe stoit oznakomit'sja.



Da, Dzhon Karmak pishet otlichnye dvizhki. Uchityvaja vremja, te obstojatel'stva i metody, kotorye ispol'zoval Dzhon Karmak, ego po pravu mozhno nazvat' geniem. No, chto delaet ego legendarnym, tak jeto to, chto Dzhon Karmak otkryval ishodnyj kod svoih dvizhkov. Blagodarja jetomu, pojavilos' ogromnoe kolichestvo zamechatel'nyh igr. Vsja sut' progressa sostoit imenno v tom, chtoby narabotki odnih talantlivyh ljudej, ispol'zovalis' drugimi talantlivymi ljud'mi, dlja sozdanija chego-to novogo i luchshego, dlja budushhih pokolenij.

Po vsej vidimosti, na Frose zagorelas' shapka, kogda on uvidel moj predydushhij post. Po jetomu on ne smog prochest' i osmyslit' ego, i reshil sam dodumat' o chem shla rech'. Svoimi dogadkami on s udovol'stviem podelilsja na strime, rasskazav chto ih obvinjajut v vorovstve vdizhka ku3. Konechno, bylo by glupo, s moej storony, obvinjat' kogo ugodno, v vorovstve ishodnikov idtech3. No, raz Frosja ne ponjal o chem rech', pridetsja razzhevyvat'.

Kvejk kom'juniti perezhilo mnogoe. Samye jarkie, svetlye, jepichnye momenty, konechno zhe byli v kvejk lajv. Nu, a samye sil'nye potrjasenija, konechno zhe, prines kvejk chempions. Igra, so starta, ne zadalas'. Uzhasnaja optimizacija, kucha bagov, disbalans, lozh ot razrabotchikov. Kom'juniti, izo vseh sil pytalas' chto-to ispravit'. No, kamennye lica, zaranee proplachennyh pro-igrokov, ubezhdali nas chto vse normal'no. Chto vse budet horosho, nuzhno tol'ko PODOZhDAT'' i POMOLChAT''. My zhdali, my molchali, mnogimi mesjacami, godami igraja so slomannymi hitboksami, s raketami bez urona, bez splesha, s dyrjavymi kartami i tak dalee. I terpeli my vse jeto radi togo chtoby igra prosto izdohla, tak i ne stav igrabel'noj?

Jeto ponjatno, chto vremja razrabotchikov stoit deneg. No, po vsej vidimosti, tol'ko razrabotchikov. Po vsej vidimosti nashe vremja, vremja bydla, holopov i ne obrazovannyh skvernoslovov - ne stoit ni chego. Dlja nih my prosto stado, massovka. Oni - svetlye umy, a my nikto. No, im nuzhno nabrat' opredelennoe kolichestvo, bezlikoj, molchalivoj tolpy. Chtoby ta sozdavala vidimost' aktivnosti, vidimost' zainteresovannosti publiki i ne vystupala. No, esli vy budite vystupat', jeto budet meshat' PROEKTU razvivat'sja i vy budite likvidirovany.

Da, mozhno vozrazit'. Pogodite, no JeTO ZhE DRUGOE! Jetot kvejk delajut NAShI dlja SEBJa. Mozhet byt', mozhet byt'. No poka chto, byl oskorblen i unizhen predstavitel' malorossii - pepko, byl podvergnut atake bejz, byl zabanen agent i byli zatknuty za pojas vse ostal'nye. Nu i chto tut drugoe? Esli otnoshenie k kom'juniti takoe zhe kak bylo v kvejk chempions? Nas opjat' uverjajut chto vse horosho, chto nuzhno tol'ko podozhdat' i pomolchat'. Hotja svoimi glazami mozhno uvidet' chto vse ochen' i ochen' ploho. Nam opjat' rasskazyvajut pro malen'kuju indi kompaniju, kotoraja staraetsja tol'ko dlja vas. Opjat' kormjat nas obeshhanijami, rasskazyvajut chto vse tol'ko nachinaetsja. Opjat' provodjat chempionat na slomannoj, syroj igre i zatykajut vsem rty. Zachem vy jeto delaete, zachem vy nastupaete na te zhe grabli? V peredi 6 let beta testa, bez edinogo luchika sveta. I esli vy dumaete chto bladran uzhe luchshe, potomu-chto fps bol'she, to jeto zabluzhdenie, oshibka. Kogda oni nachnut dobavljat' vysokopoligonal'nye modeli i slozhnuju animaciju, vashi fpsy uletjat v trubu.

Vam ne nravitsja kak kritikujut vashi igru? A kto zhe vas zastavljal sobirat' vseh v igre, kotoraja ne sdelana dazhe na polovinu? Vas oskorbljajut, da? A vy dumaete nas ne oskorbljajut beskonechnye chudo razrabotchiki, kotorye obeshhajut nam zolotye gory? Vy schitaete u vas est' pravo izdevat'sja nad ljud'mi, raz vy celuju tyshhu zaplatili? Ja govorju o tom kak vy prinuzhdaete vseh hodit' po stojke smirno. Zastavljaete ljudej ulybat'sja, hvalit' igru i osuzhdat' agenta, ugrozhaja raspravoj(a, kuller ugrozhaet dazhe fizicheskoj raspravoj). Esli dlja vas takoe povedenie priemlemo, to ja ne vizhu ni kakih prichin, po kotorym ljuboe drugoe povedenie mozhet byt' nepriemlemym. Vy hudshie predstaviteli chelovechestva. Kak tol'ko u vas pojavilas' minimal'naja vlast', vy tut zhe nachinaete eju zloupotrebljat'. Ne znaju s kogo vy kopiruete model' povedenija, no jeto hudshee chto mozhno bylo vybrat' iz vsego spektra. Zanimat' poziciju "ne nravitsja - ne igraj", jeto ochen' nizkij uroven'. S takimi sposobnostjami luchshe molchat' i ne kommunicirovat' s soobshhestvom.

Chto kasaetsja kradennogo koda. V predydushhem poste ja opisal unikal'nye bagi, daleko ne vse, kotorye jekskljuzivny dlja kvejk chempions i bladran. I uchityvaja chto kvejk chempions napisan na idtech5, a bladran na idtech3(v kotorom podobnyh bagov ne sushhestvovalo), to takie identichnye bagi ne mogli pojavit'sja sluchajno. Bol'she tut obsuzhdat' nechego, za iskljucheniem togo, chto ispol'zuja kradennyj kod vy rasskazyvaete o morali. Jeto uzhasnoe licemerie i ego, kak i kullera, hotelos' by slyshat' pomen'she. Poskol'ku kuller jeto ne tol'ko chsv, a tak zhe zhivoe voploshhenie licemerija.


Voobshhem, jeto ne ja nachal zatirat' pro moral', a vy. Po jetomu ja predlagaju vam izvinit'sja pered kom'juniti za deviantnoe povedenie, za vashe licemerie i za kullera. Zamet'te, ja ne stavlju pered vami nevypolnimyh zadach, ja ponimaju chto kuller s ego neobosnovannym chsv izvinjat'sja ne stanet. No, ty Frosja, buduchi mjagkim i gibkim, mozhesh' i dolzhen publichno izvinit'sja. Za sebja, za kuller, za vse.
Edited by stpbozin at 14:33 CDT, 7 June 2024 - 147 Hits
DIABOTICAL ROGUE TRAILER (14 comments)
Posted by wwwAnyBoy @ 21:58 CDT, 4 June 2024 - iMsg
Now available in Steam and Epic Games store

Balls with bodies.

Edited by wwwAnyBoy at 21:58 CDT, 4 June 2024 - 860 Hits
Road of Glory (No comments)
Posted by n00k1e @ 14:35 CDT, 4 June 2024 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 6 (1 vote)
Quake II fragmovie by David
Edited by n00k1e at 21:17 CDT, 7 June 2024 - 239 Hits
MADIR 2 - QUAKE LIVE FRAGMOVIE (2024) (No comments)
Posted by isevendeuce @ 08:08 CDT, 2 June 2024 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 6 (1 vote)
MADIR 2, the next installment in the MADIR series, is finally complete! Featuring satisfying mid-air shots, double rails, and more, this release was originally planned for Q2 of 2024. However, life got busy, and I had to postpone it. Thank you for your patience.

In this video, I aimed to create a hybrid vibe. The first part showcases a new editing technique I'm experimenting with, while the last part shifts towards an ambient and epic setting with cinematic grading and a fitting music score.

I hope you all enjoy it!

Edit: Germany isevendeuce
Frags: Germany LRD_ & Germany isevendeuce

PS: Please forgive me if I missed someone to mention in the outro.

YouTube: https://youtu.be/SSIK6PXy_cA?si=l5rUpoT-0R-GGvtR
4K Download: https://drive.google.com/file/d/14maO-IJIGdDp...view?pli=1
157 Hits

<< Comment #1 @ 13:18 CDT, 9 March 2008 >>
By Nicky ESR Nicky 
supposed to read
- xerp -1/0 allowed, 1 banned
- xerp -1/0 allowed, 1 banned with tweaked weapons
- xerp -1/0/1 allowed
- xerp -1/0/1 allowed with tweaked weapons
- Lets all switch to CQ3!

wasnt enough room
<< Comment #8 @ 16:27 CDT, 9 March 2008 >>
By 006 extone  - Reply to #1
stupid options because 4=5 and both include 3. actually we must sum 3, 4 and 5 votes
<< Comment #15 @ 17:27 CDT, 9 March 2008 >>
By Belgium impulseBE  - Reply to #8
indeed, YET ANOTHER FUCKED POLL

jeez
just make it

xerp 1 allowed
xerp 1 banned
xerp 1 banned and tweaks
<< Comment #16 @ 17:29 CDT, 9 March 2008 >>
By Belgium impulseBE  - Reply to #15
or even better have 2 polls:

xerp 1 allowed or banned and
tweak hitscan or not
<< Comment #17 @ 17:47 CDT, 9 March 2008 >>
By Nicky ESR Nicky  - Reply to #8
i didnt chose the options they were requested
<< Comment #26 @ 19:53 CDT, 9 March 2008 >>
By clawo ini  - Reply to #8
4 and 5 aren't the same. CQ3 changes more than just tweaking the weapons slightly.

As for both including three, I'm sure it's not a difficult task to learn how to add up three numbers.
Edited by ikipedia at 20:40 CDT, 9 March 2008
<< Comment #2 @ 13:48 CDT, 9 March 2008 >>
By boatclub tom 
<< Comment #18 @ 18:14 CDT, 9 March 2008 >>
By Smiley :) stripy  - Reply to #2
:D
?
<< Comment #133 @ 08:36 CDT, 11 March 2008 >>
By Earth Lethe  - Reply to #2
omgwtf? xD
<< Comment #3 @ 14:45 CDT, 9 March 2008 >>
By Lithuania GUArd 
xerp -1/0 allowed, 1 banned with tweaked weapons
<< Comment #5 @ 15:06 CDT, 9 March 2008 >>
By ^__^ nYMM_ 
i think xerp 1 should be allowed.The problem is when you mix xerp 1 with negative nudge. Make xerp 1 only work with cg_nudge 0 imo ;)
<< Comment #4 @ 15:01 CDT, 9 March 2008 >>
utterly fucking hilarious
<< Comment #6 @ 15:17 CDT, 9 March 2008 >>
By quake3-keel xgo 
i dont get it :D
<< Comment #7 @ 16:12 CDT, 9 March 2008 >>
By zerg vedic 
Hopefully, I can count on the stubborn nature of the promode team to keep it in, despite the overwhelming idiocy to ban it.
<< Comment #9 @ 16:39 CDT, 9 March 2008 >>
By Portugal juno 
This will develop into yet another 4chan thread.
<< Comment #10 @ 16:43 CDT, 9 March 2008 >>
By \0/ V-DecK  - Reply to #9
Not many 12 year olds on ESR
<< Comment #11 @ 16:52 CDT, 9 March 2008 >>
By 006 snapcase 
I need mah xerps becuz dem digitaltvz over copparlines leaves me with fewkin interleavin' connections lol haehahe 8----DDD
<< Comment #12 @ 16:59 CDT, 9 March 2008 >>
wow. VQ3 players/fanbois crying again. wtg ppl.
<< Comment #201 @ 16:25 CDT, 13 March 2008 >>
By Quake 4 oneroomdisco  - Reply to #12
cpm'er?
<< Comment #203 @ 16:53 CDT, 13 March 2008 >>
By Finland randomness666  - Reply to #201
not rly.
<< Comment #13 @ 17:22 CDT, 9 March 2008 >>
epic whine.
<< Comment #14 @ 17:26 CDT, 9 March 2008 >>
By Way2Tartan fjorgyn 
"to see where the majority of VQ3ers want to go."

too bad we cant keep the cpm'ers from voting.
<< Comment #19 @ 18:19 CDT, 9 March 2008 >>
By Sweden fojji 
CQ3 frankly
<< Comment #41 @ 05:12 CDT, 10 March 2008 >>
By Belgium impulseBE  - Reply to #19
after 9 years, hitscan needs a nerf!
<< Comment #219 @ 07:42 CDT, 25 March 2008 >>
By Netherlands Terifire  - Reply to #41
Glad you agree!
<< Comment #140 @ 16:59 CDT, 11 March 2008 >>
By Half-Life anyk3y  - Reply to #19
you cunning fox you
<< Comment #20 @ 18:22 CDT, 9 March 2008 >>
By ic-REPTILE owns ic-FOX rep 
CQ3, obviously.. 80 rail damage, no lockdown when hit with hitscan, sg pattern, a bit nerfed shaft? ..i'd like to see a complete list, but it has so much of what vq3 needs but will never get :b


edit: 10 dmg per lightning cell is a bit much tho, 6 would probably be ideal.. up for discussion tho, and the good thing is: cq3 can be perfected with continuous balancing along the way, unlike vq3 which is too 'sacred' to touch :p
Edited by rep at 19:28 CDT, 9 March 2008
<< Comment #23 @ 18:49 CDT, 9 March 2008 >>
By Poland mefajpE^  - Reply to #20
Am I wrong, or CQ3 works only with servers without pb? That being said how can we switch to it if almost 85-90% servers are pb secured? Admins won't disable them, that's for sure.
<< Comment #24 @ 18:53 CDT, 9 March 2008 >>
By zerg vedic  - Reply to #23
You're thinking CNQ3. CQ3 was a modified gametype that has been in CPMA for a long time.
Edited by Vedic at 18:40 CDT, 11 March 2008
<< Comment #30 @ 20:42 CDT, 9 March 2008 >>
By Poland mefajpE^  - Reply to #24
Ah so ;-)
<< Comment #134 @ 08:37 CDT, 11 March 2008 >>
By Earth Lethe  - Reply to #24
omfg cq3 cnq3 cnx3gq3 what the fuck happened, i wasnt home for 2 weeks?
<< Comment #146 @ 18:37 CDT, 11 March 2008 >>
By Bulgaria Nzr0  - Reply to #24
CPMA - a mod for q3.
CPM/VQ3/CQ3 - gameplays included in the modification(CPMA).
CNQ3 - a q3 client developped by the CPMA team.
Edited by Nzr0 at 18:37 CDT, 11 March 2008
<< Comment #147 @ 18:39 CDT, 11 March 2008 >>
By zerg vedic  - Reply to #146
swear to god I typed CPMA. =(
<< Comment #157 @ 03:39 CDT, 12 March 2008 >>
By Morocco Pushpabon  - Reply to #146
BLUS
<< Comment #46 @ 06:36 CDT, 10 March 2008 >>
By clawo ini  - Reply to #20
By the way according to the change logs the rail is 100 damage up close to 80 damage at LG length and onward.

Notes for version 1.44 (19 Dec 07)
chg: CQ3 2K8 :P settings - a "better VQ3" without culture shock

VQ3 physics, plus rampjumps.
PM2 spawnsystem; lava/slime damage; item height; water speed; and LG and BFG settings.
RG damage scaling from 100 at point-blank down to 75 (linearly) at 768 units distance (LG range) and beyond.
Ammo limits: MG/LG 150, SG/GL/RL/RG/BFG 25, PG 200.
Smaller ammoboxes: MG 25, SG 5, LG 50.
No "cripple" effect for MG/PG/LG.

Notes for version 1.45 (18 Feb 08)
chg: CQ3 pg/sg ammobox
chg: CQ3 RG scaling from 100 to 80
chg: CQ3 hitsound from CPM
Edited by ikipedia at 06:41 CDT, 10 March 2008
<< Comment #48 @ 07:02 CDT, 10 March 2008 >>
By Lucky Guns ESR Twist`  - Reply to #46
Thx for the info
<< Comment #50 @ 07:25 CDT, 10 March 2008 >>
By clawo ini  - Reply to #48
I'm sure there are some other changes too.
<< Comment #55 @ 11:04 CDT, 10 March 2008 >>
By USSR Demiurge  - Reply to #50
Definitely, and I'm pretty confused because I certainly noticed a difference in the physics. Hm, could be in my head?
Edited by Demiurge at 11:04 CDT, 10 March 2008
<< Comment #56 @ 11:14 CDT, 10 March 2008 >>
By clawo ini  - Reply to #55
Acceleration has been upped if I recall correctly. Qrealka had a forum post on here asking people to check it out before 1.45 was released.
<< Comment #101 @ 16:20 CDT, 10 March 2008 >>
By United States of America erok  - Reply to #46
ew at hitsounds, is there an option to keep vq3 hitsounds?
<< Comment #111 @ 18:21 CDT, 10 March 2008 >>
By India ashr  - Reply to #101
wouldn't work when you have railgun damage scaling based on distance. with CPM hitsounds you'll know if you did 80 dmg or 100.
<< Comment #120 @ 20:14 CDT, 10 March 2008 >>
By clawo ini  - Reply to #111
I don't like CPM hitsounds but I wouldn't have rail scaling damage either.

What I don't like about CPM hitsounds is how it tells us how much damage we do even if we can't see it being done and when you can you should be able to make a decent guess anyway. Personally I feel this is giving too much information (as if knowing the opponents location wasn't enough!).
<< Comment #121 @ 23:57 CDT, 10 March 2008 >>
By India ashr  - Reply to #120
i don't like the idea of rail damage scaling either. i'd prefer a constant 80 at all ranges. however, i think CPM hitsounds are necessary in CPM where the RL is ideally the top choice of weapon for damage (although this might not be the case with many players) as opposed to VQ3 which is more hitscan oriented.

it helps with weapon combos. when you hear a really low pitched sound indicating maximum damage from a rocket, you can confidently pull out other weapons for the finish.
<< Comment #166 @ 08:16 CDT, 12 March 2008 >>
By amerikkka voodoochopstiks  - Reply to #121
it is constant at 80, it was changed since that changelog entry afaik.
<< Comment #174 @ 19:50 CDT, 12 March 2008 >>
By clawo ini  - Reply to #166
Is there a more up-to-date list somewhere?
<< Comment #223 @ 13:05 CDT, 10 April 2008 >>
By ^__^ thelawenforcer  - Reply to #20
from 10 to 6 damage is a masssssssssiiiiiiivvvvveeee nerf.....
<< Comment #224 @ 11:56 CDT, 11 April 2008 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #223
yeah, you're right..
<< Comment #21 @ 18:42 CDT, 9 March 2008 >>
By Unset Aaron 
how about fix vq3?

not CQ3 though, the armour system and stair / ramp jumping is annoying
<< Comment #25 @ 19:32 CDT, 9 March 2008 >>
By Sweden fojji  - Reply to #21
Armor system is the same. Frankly, CQ3 feels freaking awesome, much thanks to not sliding around like you're on ice when being shafted. LG still does shitloads of damage but it sooo much more difficult to use it.
I don't know what spawn system it uses though.. could it be q4max style? If yes, then holy crap, we need to play CQ3.
Edited by fojji at 19:34 CDT, 9 March 2008
<< Comment #45 @ 06:28 CDT, 10 March 2008 >>
By United States of America [allmEntal]  - Reply to #25
how about some osp jump height in cq3? :>
<< Comment #220 @ 07:49 CDT, 25 March 2008 >>
By Netherlands Terifire  - Reply to #45
it's.. a 1 unit difference:p
<< Comment #172 @ 14:26 CDT, 12 March 2008 >>
By Denmark light  - Reply to #25
its q4max style i think.. furthest 50% from killer.
<< Comment #189 @ 10:18 CDT, 13 March 2008 >>
By t2 tourist  - Reply to #172
50% of the distance from the furthest spawn? or spawn furthest 50% of the time?
<< Comment #193 @ 10:45 CDT, 13 March 2008 >>
By Denmark light  - Reply to #189
if theres 8 spawns on a given map
you will spawn on the 50% furthest from you

so you cant spawn at any of the 4 closest spawns from the killer, you will spawn randomly on one of the remaining 4 spawns.
<< Comment #195 @ 10:51 CDT, 13 March 2008 >>
By t2 tourist  - Reply to #193
no more spawnrape on hub? :_(
<< Comment #197 @ 11:07 CDT, 13 March 2008 >>
By Denmark light  - Reply to #195
guess not =)
<< Comment #27 @ 19:54 CDT, 9 March 2008 >>
By clawo ini  - Reply to #21
Nah, qrealka took over CQ3 and made it more like a fixed version of VQ3 than a nerfed version of CPM.
<< Comment #29 @ 20:15 CDT, 9 March 2008 >>
By USSR Demiurge  - Reply to #21
er, lets try it?
<< Comment #60 @ 13:01 CDT, 10 March 2008 >>
By Denmark rahzei  - Reply to #21
indeed ramp jump sucks :/
<< Comment #66 @ 13:32 CDT, 10 March 2008 >>
By Sweden fojji  - Reply to #60
Those could hopefully be removed. I agree ramp jumps may be too controversial for the vq3 crowd.
<< Comment #69 @ 13:48 CDT, 10 March 2008 >>
By Denmark rahzei  - Reply to #66
hope so
<< Comment #71 @ 14:14 CDT, 10 March 2008 >>
By United Kingdom ix  - Reply to #60
Why?
<< Comment #76 @ 14:31 CDT, 10 March 2008 >>
By Denmark rahzei  - Reply to #71
doesnt fit vq3 gameplay/maps imo
<< Comment #88 @ 15:14 CDT, 10 March 2008 >>
By United Kingdom ix  - Reply to #76
Why? As Aaron said there's 1 map where it's even marginally relevant. It adds a few options without speeding things up or creating excess.
<< Comment #225 @ 18:25 CDT, 11 April 2008 >>
By CPM Biohaz (Blue) rDmr  - Reply to #88
but its new.. they cant handle progression..
<< Comment #83 @ 15:03 CDT, 10 March 2008 >>
By Unset Aaron  - Reply to #71
because the gameplay doesn't have to be fast or sped up in anyway just, just because it's slow compared to CPM/QW. This doesn't make it a bad thing, it's just different. It doesn't have to theoretically close to or technically perfect. It doesn't make too much a difference in VQ3 anyway, the only map with a ramp I can think of is ztn.

I can't see people changing anyway, I personally like it a lot (Yeltsin hates it) but I feel such small changes kill a lot of the VQ3 mechanics. It makes pro-q3dm6 even worse, choke points you had to rely on to break someones control are now non exsistant.

The whole play a perfect game in relation to your enemy is lessened since you can afford to run carelessly into the enemy as you can escape and not be pinned down. This is subjective as to whether it's a good thing or not but regardless of objectivity it makes up a large part of VQ3.

The added ground acceleration (for lack of a better term) is far better, it makes shafting a hell of a lot harder, rail seems just as easy though. Shotgun is brilliant anything is better than random spread.

The spawns are better by a long shot but again such a small change drastically changes what makes VQ3, VQ3.

I'll try it a lot more if I can find the people to play it with.
<< Comment #112 @ 18:24 CDT, 10 March 2008 >>
By India ashr  - Reply to #83
tbh, i think CQ3 is as different from VQ3 as say Q4 is so we'll ideally need new maps before a decision about ramp jumps and other tricks can be made.
<< Comment #118 @ 19:48 CDT, 10 March 2008 >>
By clawo ini  - Reply to #83
I'll play with you :D
Will have nice stable ping Friday for two weeks too!
<< Comment #119 @ 19:59 CDT, 10 March 2008 >>
By clawo ini  - Reply to #60
:(

I like ramp jumps, I'd like to see double jumps too!
<< Comment #187 @ 08:09 CDT, 13 March 2008 >>
By SC_Zerg [mash]  - Reply to #119
play cpm :D
<< Comment #164 @ 07:43 CDT, 12 March 2008 >>
By Hasu No Ue Keroppi wata  - Reply to #60
ramp jumps works perfectly when mixed with crouchslide though
(cause you can slide to where you wanna jump on the ramp, never missing it)
<< Comment #165 @ 07:47 CDT, 12 March 2008 >>
By Denmark rahzei  - Reply to #164
i hate crouch sliding as well
<< Comment #167 @ 08:22 CDT, 12 March 2008 >>
By Hasu No Ue Keroppi wata  - Reply to #165
you're gonna so like vq3 quake live, so
I wonder why you hate crouchsliding btw, beside irrelevant answers like "q4 1.0 gameplay balance sucked, q4 engine/netcode sux"
Edited by wata at 08:24 CDT, 12 March 2008
<< Comment #22 @ 18:42 CDT, 9 March 2008 >>
By Quake 3 (black) ddk 
cq3
<< Comment #28 @ 19:58 CDT, 9 March 2008 >>
By clawo ini 
CQ3 is the way to go!
<< Comment #31 @ 21:16 CDT, 9 March 2008 >>
By USSR Demiurge 
CQ3 is utter shit
<< Comment #32 @ 22:24 CDT, 9 March 2008 >>
By Booger Ignignokt 
that ikipedia guy is a dumbass
<< Comment #33 @ 22:24 CDT, 9 March 2008 >>
By Booger Ignignokt 
also aaron has cancer
<< Comment #34 @ 22:25 CDT, 9 March 2008 >>
By zerg vedic  - Reply to #33
spoilers
<< Comment #35 @ 02:06 CDT, 10 March 2008 >>
By Lucky Guns ESR Twist` 
Let's try CQ3
<< Comment #36 @ 03:37 CDT, 10 March 2008 >>
played a bit of cq3 and it's pretty nice i must say
<< Comment #37 @ 04:34 CDT, 10 March 2008 >>
By Lucky Guns ESR Twist` 
Where can I find an overview of the changes between CQ3 and VQ3?
<< Comment #70 @ 13:57 CDT, 10 March 2008 >>
By Latvia Lisk  - Reply to #37
VQ3 physics, plus rampjumps, increased accelleration(faster strafes)
CPM spawnsystem; lava/slime damage; item height; water speed; and LG and BFG settings.
RG damage scaling from 100 at point-blank down to 80 (linearly) at 768 units distance (LG range) and beyond.

Ammo limits: MG/LG 150, SG/GL/RL/RG/BFG 25, PG 200.
some ammobox changes
No "cripple" effect for MG/PG/LG.
CQ3 hitsound from CPM

i would remove rampjumps, make rail 80 and perhaps change hitsounds myself :C
<< Comment #123 @ 01:18 CDT, 11 March 2008 >>
By Lucky Guns ESR Twist`  - Reply to #70
Thanks. Ramp jumps can be nice, don't know how they affect current maps though.
<< Comment #38 @ 04:40 CDT, 10 March 2008 >>
By Italy exp! 
men, with quakelive coming in a few months is it really needed to distort q3 equilibrium?
if it's only to lock a variable (cg_xerpclients) it's still ok, but we're talking to completely change gameplay with cq3.
i don't think it's a good choice. i see only a new way to split again the community.
maybe cq3 is really better, but ffs, this is not time to change.
<< Comment #47 @ 06:46 CDT, 10 March 2008 >>
By United States of America [allmEntal]  - Reply to #38
We all know that quakelive is not going to be even as good as cpma vq3 on its release date...perhaps after some community backlash and a couple updates it will be able to compete.

A move to cq3 would be very easy considering it is a supported mode on an already solid/great platform (cpma) - that already has established servers.
<< Comment #49 @ 07:24 CDT, 10 March 2008 >>
By clawo ini  - Reply to #38
I think with QuakeLive on the horizon it's even more important that a message is sent to id that just copying VQ3 gameplay isn't enough this time (they did it once with Quake 4).

If QuakeLive comes out and is just a carbon copy gameplay wise of VQ3 then I doubt it will be a success, lots of people are already tired of VQ3 duel/tdm/ctf and many more quit years ago already.

Personally I can't see myself sticking around to play QL for too long if it's just VQ3 with a lick of paint, I'd probably end up playing CPM.
Edited by ikipedia at 20:10 CDT, 10 March 2008
<< Comment #52 @ 07:57 CDT, 10 March 2008 >>
By Italy exp!  - Reply to #49
yep, i already said that probably cq3 is better than vq3, but the question is: how much time does it need to become a standard for competitions?
just looking back to cpma vq3 it became a standard only after almost a year for q3 tdm, and some people still whine because they prefer osp.
so, with eswc already started and cb opencup starting there's no way they'll change gameplay rule, that means there are still 3-4 months with vq3 played.
and when it will become a standard, how many people will whine and will want to come back to vq3?
i don't know the answers, but i think that this change is a huge step that NOW q3 community is not able to face out.
Edited by exp! at 08:14 CDT, 10 March 2008
<< Comment #126 @ 03:18 CDT, 11 March 2008 >>
By Colour: white link  - Reply to #49
youre more than welcome.

edit: lololol 7000th post
Edited by link at 03:18 CDT, 11 March 2008
<< Comment #130 @ 06:45 CDT, 11 March 2008 >>
By clawo Liam  - Reply to #49
CPM isn't so bad when you push past how much you want everybody you play with to die. Just try to unite as a community against VQ3 players and xG members and you'll feel alot better.
<< Comment #136 @ 10:14 CDT, 11 March 2008 >>
By clawo ini  - Reply to #130
I just mostly prefer vq3 gameplay.
<< Comment #216 @ 11:17 CDT, 18 March 2008 >>
By Sweden blaze  - Reply to #38
quake4 didn't stop q3 so why should Quake Live? :)
<< Comment #39 @ 05:01 CDT, 10 March 2008 >>
By lvlup2 lolvc 
nVc voted: Lets all switch to CQ3!


since i have no clue how to read that poll, i just voted for that
<< Comment #40 @ 05:02 CDT, 10 March 2008 >>
By Nicky ESR Nicky  - Reply to #39
you're not alone, i have nfi what its all about
<< Comment #44 @ 06:22 CDT, 10 March 2008 >>
By clawo ini  - Reply to #39
xerp has three settings
-1
0
1

The only one that anyone is whining about is "1".

Ban
Ban and tweak weapons
Allow
Allow and tweak weapons
Or play CQ3 (A mode which already changes certain aspects of the game)

You can add all the Bans and Allows together from the split vote. It would help if you could make a poll where you have to choose 1 of 2 and then also 1 of another set. e.g.:

Allow
Ban

VQ3
VQ3 - Slight tweaks
CQ3

But as far as I know you can't and having two polls would simply mean one gets ignored.
<< Comment #42 @ 05:36 CDT, 10 March 2008 >>
It's funny how the people who are whinning about change rely on it so much on it. Just either set default to 0, or update players to show xerp and nudge.
<< Comment #226 @ 18:33 CDT, 11 April 2008 >>
By CPM Biohaz (Blue) rDmr  - Reply to #42
to whine about the enemy LG after the lost match..
gg "ALLL XERP YES YES!! I WAS SAWING!!"
<< Comment #43 @ 05:51 CDT, 10 March 2008 >>
Someone needs to host a mini cq3 tournament, i'm pretty curious as to how to games would turn out now.
<< Comment #53 @ 08:07 CDT, 10 March 2008 >>
By Turkey Raist  - Reply to #43
A rare anon that makes sense :)

agreed.
<< Comment #173 @ 14:57 CDT, 12 March 2008 >>
By Earth Heartlesss  - Reply to #43
[+]
<< Comment #51 @ 07:55 CDT, 10 March 2008 >>
By Latvia fuzz 
wat
<< Comment #54 @ 10:46 CDT, 10 March 2008 >>
By Lithuania GUArd 
ah, something new will be great, lets vote for cq3! :)
<< Comment #57 @ 12:15 CDT, 10 March 2008 >>
By Italy Cicc1o 
what about pummel? 50dmg is too much, nerf it!
<< Comment #113 @ 18:26 CDT, 10 March 2008 >>
By India ashr  - Reply to #57
make it 100.
<< Comment #58 @ 12:28 CDT, 10 March 2008 >>
By zerg vedic 
So I'm assuming everyone is fine with xerp so long as CQ3 is used?
<< Comment #61 @ 13:15 CDT, 10 March 2008 >>
By Belgium impulseBE  - Reply to #58
no, the main problem i have with it is that putting it on 1 makes enemymodels jerky

so in order to compete on the highest level you are basically forced to have a shitty visual experience
<< Comment #62 @ 13:16 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #61
You realise that this is how the internet works, yes?
<< Comment #63 @ 13:22 CDT, 10 March 2008 >>
By Sweden fojji  - Reply to #62
What?
<< Comment #64 @ 13:26 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #63
You can't have perfect accuracy/smoothness and lag. You get one or the other.

I recall you saying that it would be better to modify the LG if xerp was used, but haven't you been playing on LAN for a while? I mean, all these complaints seem like people have never played on a LAN before. If it's such a big deal, why are you so against it now? Where were these complaints before?
<< Comment #65 @ 13:29 CDT, 10 March 2008 >>
By Belgium impulseBE  - Reply to #64
i dont want perfect accuracy, i want an even playing field that's not forcing people to play with jerky enemy models
<< Comment #73 @ 14:29 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #65
So why not play CS?
<< Comment #79 @ 14:56 CDT, 10 March 2008 >>
By Belgium impulseBE  - Reply to #73
what are you on about?
<< Comment #80 @ 14:59 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #79
You want a level playing field where everyone has to deal with poor shot registry, in exchange for smooth models.

Go play CS. Been around for ages. More players, too.
<< Comment #82 @ 15:01 CDT, 10 March 2008 >>
By Belgium impulseBE  - Reply to #80
don't tell me i should become a CSer when you're acting like one
<< Comment #84 @ 15:06 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #82
You want a less accurate, but level system, and I'm acting like a CSer?

Are you off your meds?
<< Comment #86 @ 15:13 CDT, 10 March 2008 >>
By Belgium impulseBE  - Reply to #84
when and if you develop enough braincells to comprehend what i'm talking about, have another go at me
<< Comment #90 @ 15:21 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #86
Go ahead and try to support your position, fucktard.

On an even playing field, we'd be using the same mouse, the same monitor, the same graphics card, the same ping, and the same settings.

All you want is worse hit registry for EVERYONE - which you somehow think makes the game balanced. Explain? Go ahead, I'd love to hear it. You're just another one of the fags who never plays on LAN and is now surprised when HPBs show what they can do.
<< Comment #93 @ 15:25 CDT, 10 March 2008 >>
By Belgium impulseBE  - Reply to #90
i have explained it in post 61 but you are just too narrow minded and obnoxious to get it
<< Comment #94 @ 15:28 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #93
no, the main problem i have with it is that putting it on 1 makes enemymodels jerky

so in order to compete on the highest level you are basically forced to have a shitty visual experience

This is your argument? I don't like to use picmip because it's so ugly (not just for the sake of argument, but really), but it does make it much easier to see. Since I don't use it, you shouldn't be able to use it, either. Fair?
<< Comment #95 @ 15:34 CDT, 10 March 2008 >>
By Belgium impulseBE  - Reply to #94
when using brightskins, having picmip enabled or disabled doesnt make a difference
<< Comment #96 @ 15:42 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #95
The hell it doesn't.

I also prefer drawgun. I'd like that to be forced on as well.
<< Comment #97 @ 15:47 CDT, 10 March 2008 >>
By Belgium impulseBE  - Reply to #96
we're talking personal preference here

if you use brightskins u can see the enemymodels just as well with or without picmip on
<< Comment #98 @ 15:55 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #97
no, the main problem i have with it is that putting it on 1 makes enemymodels jerky

PERSONAL PREFERENCE
<< Comment #99 @ 16:03 CDT, 10 March 2008 >>
By Belgium impulseBE  - Reply to #98
it's not i am forced to use it if i want to play in competition

and just stfu already thanks
<< Comment #104 @ 16:30 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #99
Best way to save face is to run away.
<< Comment #105 @ 16:43 CDT, 10 March 2008 >>
By Sweden fojji  - Reply to #104
He raped your ass.
<< Comment #106 @ 16:53 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #105
You watched.
<< Comment #107 @ 16:54 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #105
Still didn't reply - been playing in all these LAN tourneys with regular high accuracies and you're just now complaining about LG?

Honestly, you have no right.
<< Comment #109 @ 17:14 CDT, 10 March 2008 >>
By Sweden fojji  - Reply to #107
I played one tourney then went back to q4. I said straight away "wtf lg does so much damage in cpma" to which everyone replied "ROFL NO, ITS JUST LIKE OSP"
<< Comment #110 @ 17:23 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #109
And left it at that. The only thing changing is the netcode to bring it up to speed with LAN. If you didn't like LAN LG, you should have been bringing it up at each development stage of CPMA. Why does fixed netcode change anything if LAN tournaments will still be the same as they always have? Why the need for CQ3 just suddenly?

Are you still opposed to the xerp setting if CQ3 was used with a weaker shaft? You haven't made that quite clear yet.
<< Comment #168 @ 08:57 CDT, 12 March 2008 >>
By amerikkka voodoochopstiks  - Reply to #110
50ms hack affects lan as well afaik
<< Comment #170 @ 12:17 CDT, 12 March 2008 >>
By zerg vedic  - Reply to #168
No change here.
<< Comment #132 @ 07:00 CDT, 11 March 2008 >>
By Turkey Raist  - Reply to #99
Impulse don't bother with this idiot. He keeps talking like he knows something and will just keep trolling on and on when you try to bring some sense to him. I figured I would take a step back and leave him to proll in his natural habitat by himself when I "tried" to talk with him
<< Comment #160 @ 05:12 CDT, 12 March 2008 >>
By Quake Anima  - Reply to #96
stfu, drawgun sucks.
<< Comment #171 @ 12:18 CDT, 12 March 2008 >>
By zerg vedic  - Reply to #160
Compelling argument. Go back to CS?
<< Comment #176 @ 00:03 CDT, 13 March 2008 >>
By Quake Anima  - Reply to #171
Why would you want to force that kind of commands...
<< Comment #161 @ 05:13 CDT, 12 March 2008 >>
By Quake Anima  - Reply to #96
also:










































U RE AN IDIOT LOL ! :D
<< Comment #87 @ 15:14 CDT, 10 March 2008 >>
By Belgium impulseBE  - Reply to #84
btw can we please ban fuckwits like this from ESR?
<< Comment #92 @ 15:24 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #87
raged so hard
<< Comment #229 @ 16:33 CDT, 4 June 2008 >>
By l0wfly funnyb  - Reply to #92
good job.
<< Comment #124 @ 01:20 CDT, 11 March 2008 >>
By Lucky Guns ESR Twist`  - Reply to #87
Just put him on ignore, saves reading 10 BS posts a day :)
<< Comment #114 @ 18:29 CDT, 10 March 2008 >>
By India ashr  - Reply to #80
actually CS at a competitive level is played with ex_intep 0.01 which makes registry more accurate at the cost of smooth models.
<< Comment #67 @ 13:34 CDT, 10 March 2008 >>
By aggnog zengfu  - Reply to #64
uhm we had perfect smoothness before and the cpma netcode was perfectly sufficient. and players have complained in the past
<< Comment #72 @ 14:28 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #67
Leading is stupid.
<< Comment #74 @ 14:30 CDT, 10 March 2008 >>
By aggnog zengfu  - Reply to #72
You realise that this is how the internet works, yes?
<< Comment #75 @ 14:31 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #74
No, that's not something working.

Really, if you kids want smooth models but inaccurate shot registry, why don't you go play CS?
<< Comment #77 @ 14:44 CDT, 10 March 2008 >>
By aggnog zengfu  - Reply to #75
why dont you go play instagib unlagged? maybe you should let us have the smooth quake that we've had for, oh, 9 fucking years?
<< Comment #78 @ 14:49 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #77
Why don't you go play OSP? Who's stopping you?
<< Comment #81 @ 15:00 CDT, 10 March 2008 >>
Why don't you learn to play altogether?
<< Comment #85 @ 15:12 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #81
Instead of embracing change and evolution, these idiots can't deal with the simplest of things. When there's even a MINOR change to the game, it's not a matter of them willing to adapt, it's "A CRIME AGAINST OUR GAME WITH UNFATHOMABLE CONSEQUENCES" that has no middle-ground.

Quake will die because the community is stupid as hell. Everyone wants their own game and nobody is willing to give a fucking inch. It's fine. Let them play with themselves - they've got plenty of practice.
<< Comment #89 @ 15:20 CDT, 10 March 2008 >>
By Belgium impulseBE  - Reply to #85
why are you even commenting in a thread about a game you don't even like?
<< Comment #91 @ 15:21 CDT, 10 March 2008 >>
By zerg vedic  - Reply to #89
I like Q3 - I hate the players.
<< Comment #131 @ 06:47 CDT, 11 March 2008 >>
By clawo Liam  - Reply to #91
Don't hate the playa hate the... fair point...
<< Comment #177 @ 00:25 CDT, 13 March 2008 >>
By Sweden oreozz  - Reply to #75
ex_interp .01 ?

You're retarded
<< Comment #178 @ 01:15 CDT, 13 March 2008 >>
By zerg vedic  - Reply to #177
Still shitty registry? You're retarded.
<< Comment #179 @ 01:46 CDT, 13 March 2008 >>
By Sweden oreozz  - Reply to #178
please stop trying to act like you know what you're talking about when you're terrible

fucking lowlife nerdkids
<< Comment #198 @ 11:32 CDT, 13 March 2008 >>
By zerg vedic  - Reply to #179
nerdraged Cser clearly
<< Comment #204 @ 17:03 CDT, 13 March 2008 >>
By Sweden oreozz  - Reply to #198
Try not posting on esr all day and then call someone a nerd

fucking gross
<< Comment #218 @ 07:38 CDT, 25 March 2008 >>
By Iceland Reyn1r  - Reply to #61
Xerp 1 does not make models jerky for me, -1 does though.

On the poll: cq3 sounds interesting.
Edited by Reyn1r at 07:39 CDT, 25 March 2008
<< Comment #59 @ 12:48 CDT, 10 March 2008 >>
By Germany arachno1d 
switch back to OSP until QL is done
<< Comment #68 @ 13:35 CDT, 10 March 2008 >>
By USSR Demiurge 
Have any of you people voting for CQ3 actually try it?
<< Comment #100 @ 16:20 CDT, 10 March 2008 >>
By Poland aiken  - Reply to #68
sure
<< Comment #103 @ 16:24 CDT, 10 March 2008 >>
By USSR Demiurge  - Reply to #100
at least one guy has!
<< Comment #115 @ 18:36 CDT, 10 March 2008 >>
By India ashr  - Reply to #68
i haven't had the chance to play more than 1 and a half games of CQ3 but i really like the concept and reasoning behind it. i would also like to see VQ3 evolve over time like CPM and CS. looks like CQ3 is a step in the right direction even though it has a few things i disagree with.
<< Comment #116 @ 19:30 CDT, 10 March 2008 >>
By USSR Demiurge  - Reply to #115
I find that a problem, that there is only a few changes I agree with, because some of the others I can understand frankly are not worth bearing them.
<< Comment #122 @ 00:00 CDT, 11 March 2008 >>
By India ashr  - Reply to #116
well as i posted above in my reply to Aaron, i think we should test CQ3 in maps DESIGNED FOR CQ3 before making up our minds about it. i wish there was a CQ3 map pack.
<< Comment #125 @ 01:27 CDT, 11 March 2008 >>
By Unset Aaron  - Reply to #122
word, i can't speak for CTF/TDM though :)
<< Comment #129 @ 05:16 CDT, 11 March 2008 >>
By clawo ini  - Reply to #125
No changes to mg yet so it's probably lololol still.
<< Comment #142 @ 17:24 CDT, 11 March 2008 >>
By Unset Aaron  - Reply to #129
you sure? felt tons weaker :|
<< Comment #150 @ 20:57 CDT, 11 March 2008 >>
By clawo ini  - Reply to #142
Maybe it has been made 5 in all modes.
<< Comment #151 @ 21:29 CDT, 11 March 2008 >>
By Sweden fojji  - Reply to #142
he reason lg and mg feel weaker is because they guy you are shooting can strafe unhindered in CQ3 despite being hit.
<< Comment #156 @ 03:37 CDT, 12 March 2008 >>
By Morocco Pushpabon  - Reply to #151
That's the cripple effect that's removed.
<< Comment #190 @ 10:29 CDT, 13 March 2008 >>
By t2 tourist  - Reply to #151
Doesn't that take away the effect of rushing your opponent with the lg, liike when you catch him dropping off the platform and push him away (from ra on dm6 for example)?
Edited by tourist at 10:32 CDT, 13 March 2008
<< Comment #191 @ 10:37 CDT, 13 March 2008 >>
By Sweden fojji  - Reply to #190
No, its not knockback that is removed. It's losing friction with the ground when being hit that has been removed. You still get pushed back but you're not sliding around on ice.
<< Comment #194 @ 10:48 CDT, 13 March 2008 >>
By t2 tourist  - Reply to #191
Guess I'll have to try it. From what you're saying tho I figure you still get pushed back when moving fw, but your movement is not impaired when moving left/right, correct?
<< Comment #196 @ 10:58 CDT, 13 March 2008 >>
By Sweden fojji  - Reply to #194
Exactly :)
<< Comment #117 @ 19:37 CDT, 10 March 2008 >>
By clawo ini  - Reply to #68
I have too (and the old cpm without air control and instaswitch cq3!)
<< Comment #188 @ 08:11 CDT, 13 March 2008 >>
By SC_Zerg [mash]  - Reply to #68
nope. it's because my pc is kaputt, tho.
<< Comment #102 @ 16:22 CDT, 10 March 2008 >>
By United States of America erok 
Just what q3 needs, even more split in the community!
<< Comment #108 @ 17:14 CDT, 10 March 2008 >>
remove it from CPM too !
<< Comment #127 @ 03:24 CDT, 11 March 2008 >>
By Colour: white link  - Reply to #108
no way!
<< Comment #128 @ 04:53 CDT, 11 March 2008 >>
I think polls like these are fairly stupid when the majority are so religiously set in one choice only and can't see the bigger picture. There's a reason why democracy doesn't work, you know. Uneducated majority who are clueless or otherwise conditioned to believe something. People are easily lead astray and manipulated. Or perhaps they're just otherwise stuck up MORANS without BRAIN.

Benevolent dictatorship (or oligarchy / cabal) >> majority rule.
<< Comment #135 @ 08:39 CDT, 11 March 2008 >>
By Earth Lethe 
really, wait for quake live, put some huge effort into it, why rape this q3modding anymore?
<< Comment #137 @ 10:59 CDT, 11 March 2008 >>
By CPMA_text nekon 
i don't see the problem with xerp :O
<< Comment #139 @ 16:19 CDT, 11 March 2008 >>
By Sweden fojji  - Reply to #137
Mainly that it's warpy and everyone doesn't want to have to use it. Also that it makes the game even more biased towards LG but that's really isn't xerps fault :)
<< Comment #141 @ 17:01 CDT, 11 March 2008 >>
By United States of America guts  - Reply to #139
Then dont use it...
<< Comment #143 @ 17:29 CDT, 11 March 2008 >>
By Sweden fojji  - Reply to #141
Why do I bother..
<< Comment #145 @ 17:43 CDT, 11 March 2008 >>
By United States of America guts  - Reply to #143
also, you say that lg is being used more. I thought one of the big diferences between lan play and online play is the use of lg.

Coming from a player that has competed in alot of lans in q3/q4 you should be used to it.

The command should not be locked. if it helps provide that lan hit registration then i am all for it.
<< Comment #149 @ 19:12 CDT, 11 March 2008 >>
By Sweden fojji  - Reply to #145
Just because I may or may not be used to it doesn't meant its good.
<< Comment #153 @ 23:56 CDT, 11 March 2008 >>
How thick are you?
<< Comment #148 @ 18:57 CDT, 11 March 2008 >>
By Bulgaria Nzr0  - Reply to #139
It isnt warpy at all for me. Are you using nudge/timenudge?
Edited by Nzr0 at 18:57 CDT, 11 March 2008
<< Comment #215 @ 02:48 CDT, 17 March 2008 >>
By CPMA_text nekon  - Reply to #139
well i used smoothclients since i started and i use xerp aswell. and tbh i suck at LG the most, so it can't be xerp that does the trick imho :>
<< Comment #138 @ 11:18 CDT, 11 March 2008 >>
By Suriname draven- 
just vq3 plz
<< Comment #144 @ 17:36 CDT, 11 March 2008 >>
By eoe eoe.d1ablo  - Reply to #138
just quake live plz :-/
<< Comment #154 @ 01:51 CDT, 12 March 2008 >>
By Suriname draven-  - Reply to #144
what ive heard is vq3 is quakeliveish?
<< Comment #155 @ 01:57 CDT, 12 March 2008 >>
By Way2Tartan fjorgyn  - Reply to #154
movement is fixed, yes.
<< Comment #152 @ 23:56 CDT, 11 March 2008 >>
CQ3 is actually awesome. I wonder if its too much to hope for to get ESWC to use it
<< Comment #158 @ 04:02 CDT, 12 March 2008 >>
everyday i try to get more ppl to at the very least try cq3, majority of them have never heard of it, but they also love it now.
<< Comment #159 @ 04:36 CDT, 12 March 2008 >>
By Quake 3 (black) marcus 
i don't know what cq3 has to do with xerpclients but... i say switch to cq3 everyone, quake live is more like cq3 anyway. this is what we should all be using now so we can start getting used to it before it comes out.
<< Comment #169 @ 10:43 CDT, 12 March 2008 >>
By India ashr  - Reply to #159
who told you that? have you had a chance to beta test?
<< Comment #181 @ 03:08 CDT, 13 March 2008 >>
By Way2Tartan fjorgyn  - Reply to #169
considering his statement, no he had not.
<< Comment #182 @ 03:43 CDT, 13 March 2008 >>
By India ashr  - Reply to #181
"quake live is more like cq3 anyway"
<< Comment #183 @ 04:06 CDT, 13 March 2008 >>
By Way2Tartan fjorgyn  - Reply to #182
yes, thats why i said he didn't play the quake live beta yet :p
<< Comment #184 @ 05:40 CDT, 13 March 2008 >>
By India ashr  - Reply to #183
then how did he know? or are you saying that his statement was wrong? :P
<< Comment #185 @ 06:24 CDT, 13 March 2008 >>
By Way2Tartan fjorgyn  - Reply to #184
at least atm, it is painfully wrong, yes.
<< Comment #162 @ 06:14 CDT, 12 March 2008 >>
<< Comment #163 @ 06:48 CDT, 12 March 2008 >>
By clawo Liam 
Has it occured to any of you to maybe ask arqon to make a fucking improved version of xerp? Maybe he can remove some of the jerkiness and make even better netcode for us all.
<< Comment #175 @ 20:59 CDT, 12 March 2008 >>
By Syria jone  - Reply to #163
people fear King Arrogant ArQon
<< Comment #180 @ 02:45 CDT, 13 March 2008 >>
By Finland LuGia 
make CQ3 CUP FOR FUCK SAKE PEOPLE!
and xerp 1 should be allowed for its more like cpm than vq3.

CQ3 cup with mix of cpmmaps and vq3maps mappool and let vq3 vs cpm players orgy begin !?
Edited by LuGia at 02:53 CDT, 13 March 2008
<< Comment #186 @ 07:35 CDT, 13 March 2008 >>
By Yesh its sean connary rmplr  - Reply to #180
Yes.
<< Comment #231 @ 17:25 CDT, 8 July 2008 >>
By Earth Antigen07  - Reply to #186
Yes^2
<< Comment #192 @ 10:45 CDT, 13 March 2008 >>
By claw0 Aabech 
tl;dr
<< Comment #199 @ 15:38 CDT, 13 March 2008 >>
By Austria noctis 
im convinced, lets play cq3.


(needs old hit sound and normal plasma balls tho)
<< Comment #200 @ 16:20 CDT, 13 March 2008 >>
By Sweden fojji  - Reply to #199
wat, those two features are great :)
<< Comment #202 @ 16:30 CDT, 13 March 2008 >>
By Austria noctis  - Reply to #200
well then not =/
<< Comment #214 @ 20:26 CDT, 15 March 2008 >>
By clawo Liam  - Reply to #202
It's good that you stuck to your convictions.
<< Comment #205 @ 17:33 CDT, 13 March 2008 >>
By Germany cYmoZz 
is there any complete + detailed list, what exactly is different to vq3?
<< Comment #206 @ 17:47 CDT, 13 March 2008 >>
<< Comment #207 @ 03:08 CDT, 14 March 2008 >>
By Russia Quetz_ru 
Dont like changed physics, hitsounds and small plazma in CQ3. So.. first choice, just ban xerp 1.
<< Comment #222 @ 09:25 CDT, 8 April 2008 >>
By Nuke Explosion raithza  - Reply to #207
just say "I dont like change"
<< Comment #208 @ 18:08 CDT, 14 March 2008 >>
By Denmark MassMan 
VQ3 is all hitscan. Solution: Make netcode worse?

Interesting stuff...
<< Comment #209 @ 18:24 CDT, 14 March 2008 >>
By aggnog zengfu  - Reply to #208
yet another one that completely missed the point that not everyone wants to play with jittering and warping opponents but will be forced to if they want to stand a chance.
<< Comment #210 @ 18:44 CDT, 14 March 2008 >>
By Denmark MassMan  - Reply to #209
Tbh it wasn't any different in osp. Using negative timenudge also increased lg acc and gave warpy opponents.

Welcome to the shortcomings of the interweb.
<< Comment #212 @ 07:16 CDT, 15 March 2008 >>
By aggnog zengfu  - Reply to #210
timenudge didnt give the extreme benefit that xerp does and it wasnt as laggy.. you cant have xerp 0.5 etc
<< Comment #227 @ 15:30 CDT, 22 April 2008 >>
By United States of America KitesAreFun  - Reply to #209
That's not a point. But let's take it at face value.

You go ahead and keep playing Vanilla. Have fun with that. I wish you the best.
<< Comment #211 @ 19:59 CDT, 14 March 2008 >>
By United States of America erok 
After playing a good amount of games on cq3 I must say it is the SHIT! Only thing I don't like about it is the initial spawns...on dm6 its like it always spawns the two players at lg, and one of them is closer to it than the other so its insta give control to player who had better spawn...its like sg spawn in vq3 but 10x worse
<< Comment #213 @ 09:33 CDT, 15 March 2008 >>
By clawo ini  - Reply to #211
Perhaps it's time to drop pdm6 -,-
<< Comment #217 @ 17:54 CDT, 21 March 2008 >>
By ezQuake f0cus  - Reply to #213
blasphemy.
<< Comment #221 @ 18:08 CDT, 4 April 2008 >>
<< Comment #228 @ 10:58 CDT, 29 May 2008 >>
By Uruguay gSTRUCTOR 
And... cq3... died... silently :o
<< Comment #230 @ 02:55 CDT, 13 June 2008 >>
By Aussie tNaCarN 
maybe you all need to preshoot a lil more for xerp to work better.
<< Comment #232 @ 17:05 CDT, 24 April 2011 >>
wat happen
<< Comment #233 @ 01:18 CDT, 25 April 2011 >>
By Scotland Something  - Reply to #232
Absolutely nothing, as usual.

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