I have a 4K OLED for living room, so I know the joy of 4k. But that TV is 65"
We are talking 27" max for pc. Of course you also want 360hz. yet you most likely don't even have enough power to even run 120hz @ 1440p in titles which are not 1 or 2 decates old.
Edited by acid_reptile at 13:49 CST, 18 January 2021
For very complex scenes, with a lot of detailed geometry eg. leaves 1080p + traditional antialiasing is simply not enough, especially for far-away objects. This can be countermeasured with lod to some extent, similar how mipmaps work for textures.
For optimal quality you need to render it at higher resolution and downsample, ie msaa.
As you do this you may as well display it at higher resolution for no performance loss and 4k panels are not much more expensive to manufacture.
I play at 1080p atm and use msaa or downsampling when I can and it makes some games look a lot better. Also games with 2d graphics or cell shading and sharp edges benefit greatly.
2d titles however still look a lot sharper and better on my 2k laptop.
Real problem is the 1080p on anything larger than 24" . I use an acer nitro 240hz 24,5" and its even slightly less sharp than my 22" 1050p samsung. Using reshade with CAS or other sharpening filters kinda fixes it tho. I'm really just waiting for a worthy 1440p, 240hz screen to release, then i'll switch. (really love the acer nitro, but that small size screens are getting old. switching from 16:10 22" to 16:9 24,5" is nothing really. Its even exactly the same height)
Edited by acid_reptile at 13:48 CST, 18 January 2021
Nvidia execs laughing all the way to the bank and 40 years old nerds that still think having higher resolution and more expensive rig will make them the cool kids