BY JOSHUA BOYLE
https://quake.bethesda.net/en/news/5xI7XSP9XqqIe48CEoYcI4
(more in the article)


GREETINGS CHAMPIONS,
We’ll be deploying an update on 17.11.2018 that includes a new Champion: Eisen, a fresh rotation of weekly Arcade Modes, a ton of Champion + Weapon Balance Changes and Map Performance Optimization. We estimate the update process will take from 8AM EST – 2PM EST (11AM GMT to 6PM GMT).
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BUILD HIGHLIGHTS

NEW CHAMPION: EISEN
https://www.youtube.com/watch?v=lcXpT6ASVF0

Starting Statistics:
Health 125/100
Armor 50/100
Speed 310

Active Ability: SENTRY TURRET
Places an automated turret that tracks enemies and fires hyperblaster laser bolts

Passives: SALVAGE
SALVAGE - Reduce ability time cooldown by by 10% when collecting Light Armors & 20% when collecting Heavy Armor

ESPORTS INVITATIONAL BUNDLE

Starting next week - get ready to start support Quake Esports with the Invitational Bundle! Available for a limited time, and comes with Quake 3 Plasmagun, 200 Platinum, 2 Reliquaries, and 7 Day XP boost. Allows unlimited purchases!

NOVEMBER PLAYLIST UPDATE

https://images.ctfassets.net/rporu91m20dc/3sf...x540px.png
You guys loved UNHOLY TRINITY & HOT ROCKETS so much, we’re leaving them in the Arcade Playlist all month with the final slot being the weekly rotation of new arcade modes (listed below). Also, for all Sacrifice lovers, we’re adding Sac back to the November Quick Play! #SacIsBack

NEW ARCADE MODES:

A brand new way to queue up and play! The Arcade is a weekly rotation of rule modifiers that shake up how you play Quake Champions in fun, different ways. This month we’re introducing three new modes (in order of appearance):

Instagib Classic:
Visor-only, no abilities

Insta Mystery:
Random Champions, Active & Passive abilities deal insta-damage

Mystery Sacrifice:
Utilize the random champions you receive to capture and defend the obelisks

Map Performance Optimization

Improved game performance on the following maps:
Corrupted Keep
Lockbox
Longest Yard

New Feature: Post-match Victory Animations

On post-match podiums you’ll notice that Champions now have new individual victory animations. More to come on this in upcoming updates…

QUALITY OF LIFE UPDATES:

Added Weapon Position game option, allowing players to force all weapons to the center or right of the screen, or choose to keep them at their vanity weapon defaults
Bot combat logic improved
Added two additional tiers of bot difficulty
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BALANCE CHANGES

Champions

Reduced damage of all damage dealing abilities
Cooldowns unified at 45 sec
All active abilities disable shooting for 500 ms
Walk speeds unified at 160 ups
All ability explosion radiuses unified to 3 m
All explosion min splash damage unified to 10

All Light Champions

Max AP 50 to 75
Overmax AP 125 to 150

All Heavy Champions

Max AP 150 to 125
Overmax AP 225 to 200

Anarki

Max AP 50 to 75
Overmax AP 125 to 150
View Height 0.66 to 0.9
Crouch Height 0.38 to 0.5
Disable shooting after injection 750 to 500 ms
Disable zooming after injection 1350 to 500 ms

Athena

Collision damage while grappling 50 to 25
Max AP 50 to 75
Overmax AP 125 to 150
Disable shooting after grapple throw 480 to 500 ms
Disable zooming after grapple throw 480 to 500 ms

B.J. Blazkowicz

Walk speed 155 to 160 ups
Disable shooting after initiating dual-wield 0 to 500 ms
Disable zooming after initiating dual-wield 0 to 500 ms
VO updated, now using the voice of Brian Bloom, BJ from MachineGame’s Wolfenstein series

Dual-Wield Rate of Fires

Gauntlet 1.6x to 1.25x
Machinegun 1.5x to 1.25x
Shotgun 2x to 1.25x
Tri-bolt 2x to 1.25x
Rocket Launcher 2x to 1.25x
Lightning Gun 1.45x to 1.25x
Railgun 2x to 1.25x

Clutch

Max AP 150 to 125
Overmax AP 225 to 200
Mining Drill rate of fire 52 to 125 ms
Mining Drill damage 7 to 10
Shield hide time 0.9 to 1 sec
Disable shooting after active ability expires 0 to 500 ms
Walk speed 150 to 160 ups

Death Knight

Flame trail duration after impact 6 to 2 sec
Flame trail direct contact damage 5 to 0
Flame strike direct damage 40 to 25
Flame strike max splash damage 40 to 25
Flame strike min splash damage 20 to 10
Flame strike radius 2 to 3 m
Fire Dot 5 to 10 damage per tick
Fire Dot 5 to 10 second duration
Walk speed 155 to 160 ups

DOOM Slayer

Cooldown 50 to 45
Hands raise time 0.4 to 0.8 sec
Walk speed 155 to 160 ups

Eisen

Health 125/100
Armor 50/100
Speed 310
Cooldown 45
Sentry turret fov 140
Sentry turret damage 15
Sentry turret rate of fire 250 ms (60 dps)
Sentry turret projectile speed 40 m/s
Sentry turret projectile accel 20 m/s
Sentry turret health 120
Sentry Turret hit-sphere integrated (Easier to hit Sentry Turrets)

Galena

Cooldown 35 to 45 sec
Disable shooting after totem toss 430 to 500 ms
Disable zooming after totem toss 430 to 500 ms
Normal Totem damage 75 to 50
Upgraded Totem damage 50 to 75
Totem radius 2.5 to 3
Totems now remove all debuff effects, like fire and acid dots
Walk speed 155 to 160 ups

Keel

Max AP 150 to 125
Overmax AP 225 to 200
Cooldown 50 to 45
Disable shooting after grenade 0 to 500 ms
Disable zooming after grenade 0 to 500 ms
Grenade swarm delay between shots 400 to 500 ms
Grenade swarm min splash damage 15 to 10
Grenade damage 75 to 50
Walk speed 150 to 160 ups

Nyx

Max AP 50 to 75
Overmax AP 125 to 150
Cooldown 40 to 45
Disable shooting after leaving ghostwalk 0 to 500 ms
Ghostwalk leaving ghostwalk fade out time 400 to 500 ms
Ghostwalk telefrag damage 75 to 100

Ranger

Cooldown 25 to 45 sec
Disable shooting after throw 250 to 500 ms
Disable zooming after dire orb throw 250 to 500 ms
Dire Orb Fly Through Damage 100 to 25
Dire Orb max splash damage 100 to 75
Dire Orb min splash damage 0 to 10
Dire Orb telefrag damage 8000 to 100
Walk speed 155 to 160 ups

Scalebearer

Max AP 150 to 125
Overmax AP 225 to 200
Cooldown 30 to 45
Disable shooting after Bull Rush 300 to 500 ms
Ability Knockback 125 to 100
Bull Rush Knockback Vertical Offset 0 to 8u
Heavy Weight Multiplier 1.25 to 1.0

Bull Rush damage:

Old
75 > 300 ups
100 > 400 ups
125 > 500 ups
150 > 600 ups
200 > 700 ups

New
100 > 320 ups
Knockback increased

Heavy Weight damage:

Old
50 > 400 ups
75 > 320 ups
100 > 500 ups
150 > 600 ups

New
100 > 320 ups
Knockback increased
Walk speed 150 to 160 ups

Slash

Max AP 50 to 75
Overmax AP 125 to 150
Crouch speed 160 to 272 ups
Crouch slide friction 1.0 to 1.3
Cooldown 30 to 45
Plasma trail max explosion damage 50 to 25
Plasma trail min splash damage 12 to 10

Sorlag

Max AP 150 to 125
Overmax AP 225 to 200
Cooldown 35 to 45
Disable shooting after first acid spit 750 to 1300 ms (500 ms after last spit)
Disable zooming after first acid spit 600 to 1300 ms (500 ms after last spit)
Spit direct damage 40 to 15
Spit direct knockback 5 to 10
Spit player collision projectile size 0.2 to 0.5 m
Acid Dot 5 to 10 second duration
Acid Pool lifetime 9 to 10 sec
Walk speed 150 to 160 ups

Strogg & Peeker

Cooldown 35 to 45
Peeker hyperblaster damage 20 to 10
Peeker hyperblaster rate of fire 110 to 125 ms
Peeker hyperblaster shot accel 13 to 20 m/s
Peeker delay before charge 750 to 500 ms
Walk speed 155 to 160 ups

Visor

Cooldown 50 to 45
Walk Speed 155 to 160 ups
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WEAPONS

Rocket Launcher

Projectile speed 27.5 to 25 m/s (1100 to 1000 ups)
Min splash damage 15 to 10

Lightning Gun

Damage 7 to 6
Rate of fire 52 to 48 ms (134 to 125 dps)
In-Air Knockback Multiplier 1.65 to 1.8
Ground Knockback Multiplier 1.25 to 1.4

Tri-bolt

Direct damage 45 to 40
Max splash damage 45 to 40
Min splash damage 4 to 10
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GAMEPLAY

Ammo

Unified weapon ammo pick-up behaviors between modes, so the behavior you experience in FFA is also now present in Duel

Now all weapons will fill you to their starting pickup value if you are low on ammo. If you have the starting ammo value or greater for a weapon and you pick-up the gun again, it will only grant you +1 for low rate of fire weapons or +10 for high rate of fire weapons.

Power-ups

All power-ups, in all modes, now initially spawn at 90 sec and then respawn every 2 minutes afterwards. (Doing away with inconsistent rules between game modes. - - Previously power-ups spawned at 45 sec in Sacrifice, 80 sec in Slipgate, and 120 sec in DM/TDM.)

Health Pickups

All health pickups now remove all debuff effects, like fire and acid dots
Small Health can now be consumed when over max health, if the player has a debuff effect

Blood Pools

Blood Pools now remove all debuff effects, like fire and acid dots

Teleporters

Exit speeds are now based only off of your horizontal velocity (ups), no longer taking your vertical (falling) velocity into account
Exit speeds are now capped at 1000 ups

Armor Protection / Protection / Spawn Protection

Rate changed from 0.66 to 0.67 to address inaccurate health/armor split values
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GAME MODES

Instagib

Abilities are still present but only deal normal damage
Only Railgun and Gauntlet deal insta-damage

Slipgate

Players can no longer join mid-round. Players & bots that join during the round will remain spectators until the next round begins
Fixed inaccurate Quad VO that could occur between rounds
Decreased round transition times in Slipgate

Sacrifice

Increased Sacrifice capture time from 60 to 90 seconds
Increased Sacrifice Tourney capture time from 60 to 150 seconds
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NEXT ESPORTS EVENT: DREAMHACK WINTER INVITATIONAL

https://quake.bethesda.net/en/news/1bVoGJGC6Q0uGoomOEYGAU