A lot of information about doom 4 got leaked from the code including new demons and bosses. MP map names and SP Mission names. ALSO SERVER CVAR FOR Q3 MOVEMENT AS SEEN IN THE FIRST PICTURE
-The project is internally named Zion.
-The engine has a similar architecture to Doom 3's.
-There's a new system named AAS2, which seems to be for collision and area data.
-The CVar and Console Command systems seem to have been merged.
-There is a new weapon named the Mancubus Gland (lol gland getit)
-You can play as a Mancubus in MP (not available at the moment).
-The Mancubus has a heat ventilation system in both SP and MP. It can kill you.
-There are bounce pads.
-There is a new enemy named the Hell Soldier, but is only referenced in two places. Perhaps removed.
-There is a Codex, I assume this is like Doom 3's.
-There are 6 keys. Maybe more.
-The Cyberdemon can be resurrected, dash, strafe, charge attacks, use seeker missiles, evade your fire, use a gigantic scythe, do a ground pound, use missile barrages, and choose between several ammunition types.
-He also has several stages of damage, where his behaviour changes.
-Enemies have pain chances, and multiple states of pain. These are (ordered): twitch, heavy twitch, interrupt, stun, falter, push back, stagger, and knockdown.
-You can modify your BFG. It has: Rapid Fire, Charge Attack, Beam Fire, Spherical Fire, Arc Fire, and Burn Fire. Burn Fire is a flame BFG.
-It also has mods for double damage and increased capacity.
-There is also a new weapon named the Arc Cannon. I do not know anything other than it does splash damage and charges cumulatively.
-Another confirmed weapon is the Lightning Gun, and Damage Shield.
-The Revenant can punch you.
anonymousse said:
-Glory Kills can be disabled in PvP.
-The PvP is UAC versus Marines.
-There are unlockable player armor skins in MP.
-SnapMap has a currency named snapCoins. These are not microtransaction bound, and are entirely just to keep you mapping.
-There are a fucktonne of variables you can edit on everything ever in SnapMap.
-There are modding tools named idStudio. These may not be available to the public immediately.
-idStudio is very powerful, with its own scripting, action chaining, map tools, and much more.
idstudio isnt a modding tool by default its id's internal sdk, rage toolkit is a derivation of that for idtech5. hopefully we get something like that for this game too
too much hype, game was designed for casual gamers with consoles - u sit on ur coach in front of 50" tv with gamepad, eating pizza and itching ur balls while killing demons with aim-assist, fov70, quad damages every 10 meters, tutorials, loadouts, healthregen maybe and stuff.
id will normally say modding is getting too hard if they get asked about a SDK is why, when all that is different is external c scripts files, so you don`t have to code everything in the dll like in quakewars
there is no charector specific code, you code it once then script it