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All Posts will shut down on May 24th (93 comments)
Posted by PredatH0r @ 16:15 CDT, 24 April 2018 - iMsg
As the EU's General Data Protection Regulation (GDPR) becomes enforceable, will shut down.

Details on
31113 Hits
cake day (27 comments)
Posted by PredatH0r @ 19:08 CST, 6 November 2016 - iMsg
qlstats is now 1 year old and player profiles will show a cake symbol on the anniversary of their first recorded match.

A few stats about the stats:
156 thousand players (unique steam-ids)
1.46 million matches
10.46 million players in matches
146.43 million player-match-weapon stats
26 GB postgresql database
11641 Hits
TOXIKK 1.0 released on Steam (32 comments)
Posted by PredatH0r @ 14:42 CDT, 12 September 2016 - iMsg
Probably off the radar for most players, TOXIKK 1.0 finally hit the Steam Store.

It's a classic Arena-FPS with UT 2004 based movement: dodges, double-jumps, wall-dodges, strafe-dodges, ...
Weapons have alternate fire, but are in general more like Quake weapons and less fancy than UT's.

I had lots of fun playing and modding it during the 18 months of Early Access and made a couple frag movies. I'm a noob player, so don't expect any skill-shots.

Longest Yard in the first movie is a community made remake of our beloved dm17, the damage plumes and maido-style "direct-rockts-only" are mods I made.

The game is not free-to-play, but has a free demo version with limited content and featurs, which is good enough to try out the game before spending money.
Edited by PredatH0r at 17:27 CDT, 12 September 2016 - 10893 Hits
Server owners, please update QLDS (2 comments)
Posted by PredatH0r @ 19:19 CST, 5 February 2016 - iMsg
It's already old news, but the most recent server version is from Jan 15th and more than half of the servers out there still use the old version from Dec 17th.

It includes a couple bug fixes, including one for the ghost players.
1642 Hits changes (190 comments)
Posted by PredatH0r @ 20:45 CST, 1 January 2016 - iMsg
A few changes that happened in the last couple days to
- ranking by region
- more chart types on player profiles
- data for up to 100 matches in the charts
- weapons can be toggled on/off in the charts
- minqlx receives Glicko ratings instead of Elo for balancing
- integration with Steam Server Browser

Game servers are assigned a region based on Geo-IP information.
Players are assigned to the region of the game servers they play on.
Players are ranked within their region.

Charts can now show 20, 50 or 100 matches.
Damage is now also tracked (for new matches) and has its own chart.
By clicking on the weapon name the graph/bar for that weapon can be turned on/off.
42476 Hits
Steam Server Browser ... 2.25.1 (27 comments)
Posted by PredatH0r @ 11:45 CST, 28 December 2015 - iMsg
2 improvements:
- remove "ghost players" from player counts
- "Skill" column

Players with score 0 and >= 4h connection time are no longer counted (but still visible in the list). Most empty servers will now show up as empty with this hack.

Servers which are tracked by now show a max/avg/min rating. Numbers are round(Glicko/100), e.g.1478 => 15. Players need at least 5 rated matches before they are included in the server's rating.
(This only works for servers where stats port = game port)


The browser is available in the Steam Workshop and on Github

Edited by PredatH0r at 12:01 CST, 12 January 2016 - 9066 Hits
extraQL 2.0 (15 comments)
Posted by PredatH0r @ 15:07 CDT, 27 October 2015 - iMsg
With the new steam exclusive version of Quake Live pretty much everything that extraQL 1.x did is now obsolete.

The best way to get extraQL 2.0 is through the Steam Workshop.
After installing it, you can find extraQL.exe under
c:\program files (x86)\Steam\SteamApps\workshop\content\282440\539252269

At this point only a few scripts are included:
/steamnick <name>: changes your steam nickname (allows unicode characters)
/r_autoFullscreen <n>: 1=fullscreen when joining, 2=windowed when leaving, 3=both
gamestart.cfg: will be executed when you join a game
gameend.cfg: will be executed when you leave a game

(you can create these files in your baseq3 folder where you have your config and autoexec.cfg)
Edited by PredatH0r at 18:05 CDT, 27 October 2015 - 10601 Hits
Server Browser Tool (44 comments)
Posted by PredatH0r @ 11:23 CDT, 22 October 2015 - iMsg
My Steam Server Browser for QuakeLive, Toxikk, Reflex, TF2, CS:GO, ...

EDIT: Also available as Steam Workshop Item, which will be automatically updated.

Supports server side filters (used on the steam master server) and all sorts of client side filters. Even alerts you when you're looking for something special that's not played all the time.

Edited by PredatH0r at 10:03 CST, 1 November 2015 - 18671 Hits
extraQL 1.18 with Demo Browser (2 comments)
Posted by PredatH0r @ 12:32 CST, 15 February 2015 - iMsg
The new version includes a simple Demo Browser.

To use it, you need to
- run extraQL.exe locally on your machine (not just hook.js)
- go to "Userscripts / Userscript Management" and enable the "Demo Browser" script

From the "Play" menu you can now choose "Browse Demos".
(You might have to /web_reload if you just enabled the script)

The Demo Browser itself looks like this:

EDIT: if you don't have auto-update enabled, you can download the new version from
Edited by PredatH0r at 20:33 CST, 15 February 2015 - 2874 Hits
QLranks userscript update (v2.6) (8 comments)
Posted by PredatH0r @ 19:10 CST, 9 January 2015 - iMsg
I added a few commands like:
/elo say - show elo to all players using a simple format
/elo table - show elo in your console using a (new) table format
/elo list - show the elo in your consule using a new list format
/elo simple - show the simple format in your console
/elo update - clear the Elo cache to force reloading the scores
/elo help - now explains the "badge" letters following the score

The "table" format now groups teams into 3 columns for red/blue/spec. In FFA 2 colums are used for active players.
Edited by PredatH0r at 19:15 CST, 9 January 2015 - 11229 Hits
can't connect to (9 comments)
Posted by PredatH0r @ 10:30 CST, 6 January 2015 - iMsg
The nameservers for changed and depending on your ISP it will take some time (a day) before all caches are updated.

To work around it, edit your %windir%\system32\drivers\etc\hosts file as Administrator and add this line:

Now you can open website again and also connect to the game.
Edited by PredatH0r at 10:49 CST, 6 January 2015 - 6526 Hits
extraQL 1.17 with improved /elo shuffle (42 comments)
Posted by PredatH0r @ 10:21 CST, 29 December 2014 - iMsg
extraQL.exe 1.15 allows the new version of the userscript to correctly detect the players and teams on the server.
In-game commands like "/elo shuffle" and "/elo shuffle!" now finally work as expected.

If you only use hook.js without extraQL.exe, the script will fall back to the old implementation, which loads stale server information from

Thanks Mino for your help on this matter!
Edited by PredatH0r at 09:21 CST, 4 January 2015 - 12992 Hits userscript update 1.103 (5 comments)
Posted by PredatH0r @ 12:20 CDT, 26 August 2014 - iMsg
- added /elo profile=x,y,... to open QLRanks profile of players x,y,... in your web browser
mix in "duel", "ca", "tdm" or "ffa" as player name to set the game type for the next real player names
default game type is the current server's or duel, if not connected to a server.

- added a "badge letter" to /elo score indicating the number of games completed (according to the official QL user profile stats):
A-J are in steps of 100, so A=0-99, B=100-199, ... J=900-999
K-Y are in steps of 1000 so K=1000-1999, L=2000-2999
Z is 16000 and anything above

e.g. 1660F means 1660 Elo, with 500-599 games completed

- fixed formatting for red team average
Edited by PredatH0r at 12:22 CDT, 26 August 2014 - 2541 Hits
extraQL update 1.7 (27 comments)
Posted by PredatH0r @ 11:23 CDT, 24 August 2014 - iMsg
extraQL.exe 1.7
- added option "Autoquit when QL quits"
- some internal code cleanup

QLRanks userscript v0.100
- /elo shuffle ignores specs now by default
- /elo shuffle,+player1,-player2 can be used to add/remove players from the shuffle (e.g. if team data is stale)
- improved output format for /elo shuffle
- internal code cleanup

Links userscript v6
Updated the Duel Spawn Logic link. Thx CMSS for providing it.
Edited by PredatH0r at 11:28 CDT, 24 August 2014 - 10947 Hits userscript updated (6 comments)
Posted by PredatH0r @ 15:22 CDT, 21 August 2014 - iMsg
Now shows the average Elo of team red, blue and overall (excluding specs). If the average Elo on the server is within +/- 150 of your own, the Join button turns green.

The sorting can be changed with "/elo sort=x", where x can be:
ql: standard QL sorting (by teams, then by score)
team: by team, then by Elo
elo: by Elo (red/blue mixed up)

[Edit]Yakumo made me do it, it was all his idea![/Edit]

Edited by PredatH0r at 15:39 CDT, 21 August 2014 - 1693 Hits
extraQL 1.6 released (15 comments)
Posted by PredatH0r @ 11:37 CDT, 20 August 2014 - iMsg

Version 1.6
- to prevent startup crashes, the Windows Crypto API is no longer used, when not running in HTTPS mode
- fixed web requests timing out on Vista/Win7 64bit (workaround for a .NET bug on that OS)
- fixed UI scaling when using large system fonts or DPI settings
- fixed "jumping" window when moving it under Linux/Wine (thx [id]Sponge for the solution!)

Version 1.5
- fixed Windows Crypto API crash on startup for Win XP/2003 (and maybe other Versions too)
- added extraQL.exe self-updater, so after 1.5 you don't need to download new versions manually anymore
- fixed slow update/download of userscripts
- included Alt Browser script

Edited by PredatH0r at 16:34 CDT, 20 August 2014 - 6377 Hits
extraQL 1.3 released (27 comments)
Posted by PredatH0r @ 15:27 CDT, 16 August 2014 - iMsg Display with Team Extensions
"ecsplos1v" aka "ecs" improved the "" script with his Team Extensions:
/qlrdDisplayGamesCompleted: shows the number of matches of the current game type that each player on the server has completed (=noob-check)
/qlrdShuffle: suggests the best possible teams based on their score (only works with an even number of players on the server)
/qlrdShufflePerform: if you have op, it moves the players into teams as suggested by /qlrdShuffle
/elo: an easy to remember command as an alternative to the above aliases. Type "/elo help" to see a list of sub-commands

This new script adds a "Links" menu in QL with links to various QL related community sites.

Start Page
After loading QL this script sends you directly to your preferred start page. You can set the start page through "Userscripts / Set as Start Page" or by setting the cvar "web_home" directly

Auto-Open Chat
After loading QL this script expands your chat bar.

Internal changes
The biggest changes in 1.2 are "under-the-hood" and improve the auto-updating of userscripts.
I tried not to break anything for older installations, but in case you run into problems, please download the latest version from

"wn" is currently working on a new version of his famous "New Alt Browser" script, so stay tuned for further updates.

If you have problems, question or suggestions around userscripts, vist us on quakenet IRC channel #qlhm.

Version 1.3 of hook.js contains a bug fix for opening the "Account Settings" page.
Version 1.3 of extraQL.exe fixes issues with the script auto-update system.
Going forward I expect fewer changes to these "system" files, which require manual updates.
Edited by PredatH0r at 14:28 CDT, 17 August 2014 - 8593 Hits
extraQL - replacement for QLHM/hook.js (100 comments)
Posted by PredatH0r @ 19:12 CDT, 6 August 2014 - iMsg
I updated most of the userscripts to work with the new design and added a couple new ones.

check out the details at

Download the .zip and then either just start the .exe or copy hook.js manually. The .exe will keep your hook.js up-to-date, otherwise you'll have to do it manually.

The "resizeLayout" script is currently only parially functional and will be updated shortly.

If you find bugs, please report them in the sourceforge forum page.
32913 Hits
Alternative Race Leader Boards (22 comments)
Posted by PredatH0r @ 16:29 CDT, 7 April 2014 - iMsg
There's now an "unofficial" race leader board for
- PQL with weapons
- PQL without weapons
- VQL with weapons
- VQL without weapons
available at

It's based on Rulex' QL-Stats database, which is updated automatically, but with some delay.

The no-weapon scoreboadrs are based on matches where the player did not fire a RL, GL or PG during the actual match. The warmup period does not matter.
The server has to be ranked in order for the matches to count.

For some reason, when you customize your sever to VQL before spawning, QL lists it as unranked. Therefore the server must be spawned with PQL ruleset and then callvoted to ruleset VQL.

The current UI is just a frontend on top of a public API, so when time allows it, there will be improved user interfaces, in-game scripts, ...
Edited by PredatH0r at 19:31 CDT, 7 April 2014 - 6223 Hits
Userscript for top 10 race scores (25 comments)
Posted by PredatH0r @ 18:37 CDT, 23 March 2014 - iMsg
This user script adds a "/top10" command to QL, which displays the top 10 race scores + your own.

Use "/top10 ." (with a dot as parameter) to get the scores for the current map.
Use "/top10 mapname" to get the scores for the specified map.
To bind the command to a key, use: /bind P "top10 ."

The script uses the same setting for the output method as Display script, which lets you choose between echo, print, say_team and say.

To install the script, you'll need QLHM.
Enter the script number 424643 in the text field and press Enter.
Edited by PredatH0r at 18:41 CDT, 23 March 2014 - 8810 Hits
New Userscript: Quake Live ToolTip Fix (8 comments)
Posted by PredatH0r @ 09:48 CST, 22 February 2014 - iMsg
QL's built in ToolTips seem to get broken once you enter game mode.
This script activates an alternative ToolTip, so you can see the information when you hover your mouse over QLranks numbers, live stream info, weapon stats, ...

The script will be listed in QLHM soon. Until then, you can enter the script number manually: 395655
Edited by PredatH0r at 09:49 CST, 22 February 2014 - 2862 Hits
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