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How is this (2 comments)
Posted by madbringer @ 23:10 CDT, 15 July 2019 - iMsg
shithole still up, just get gentrified into Fortnite already. Those are my thoughts for today, thank you for reading. Have a great day everyone, Moloch bless.

1830 Hits
Happy new year! (8 comments)
Posted by madbringer @ 18:29 CST, 31 December 2016 - iMsg
You barrel of faggots.

3502 Hits
Fuck QuakeCon (10 comments)
Posted by madbringer @ 22:47 CDT, 25 July 2015 - iMsg
And fuck any idiot that still gives it relevance. Fuck this joke of a tournament, fuck id for selling out and fuck Zenimax for turning Quake into this... shit. Quake is dead. Have a nice day.
3587 Hits
Contest (15 comments)
Posted by madbringer @ 22:22 CDT, 3 April 2014 - iMsg
Hello men.

I Have speldning contest announc.

If guess what reply were being to posting of last, you will win fabulos price.

Let guessink begun,

3115 Hits
Difficult SP games (45 comments)
Posted by madbringer @ 21:43 CDT, 31 October 2013 - iMsg
Let's talk about some frustratingly difficult games, chaps. I've played a bunch of those in my life, growing up with old NES and DOS games. Back in the day, beating a game being difficult was a given, almost all of them were designed to be a challenge. However, a select few of them were less of a game and more of an elaborate torture device - one crafted specifically with one single goal in mind, that is, to turn the player into a broken, neurotic wreck.

One such game I want to present to you good people is Demise - Rise of the Ku'tan. A game I have had a love/hate relationship with for almost half of my life.

This being a very niche and not really popular game, I doubt many of you are familiar with this title. So, what is it, exactly?

Demise is an old-school dungeon crawler, one coming from a proud lineage starting way back in 1977 with Oubliette, continuing through Avatar, Mordor and ending with Demises very own fan-made expansion/revamp called Demise: Ascension (13 years after the initial release!), one of two that were in development (the one that didn't quite make it to release status is called Demise: The Revelation and can still be found around here and there - in fact, it is the version I am currently playing myself).

The basic premise is very simple - you create a character, picking from one of nine races (human, elf, giant, gnome, dwarf, ogre, yeti, saris, troll) and three alignments (good, neutral, evil), choose which guild will the character initially join thus determining its starting class (artisan, warrior, paladin, ninja, villain, explorer, thief, barbarian, magi, warlock, sorcerer, cleric, membership limited by alignment, race and attribute scores) and distributing a few spare points among your six character attributes - strength, dexterity, constitution, wisdom, intelligence and charisma.

After generating a character you enter the town, where you can obtain plot quests, check the billboard for bounties, visit the guild house to increase your class level, sell and buy items at the shop, resurrect a character at the morgue, store your shit at the bank, go to the town seer to get some spells cast on you or divine the location of a monster or item, check the confinement to buy and sell companion monsters and, finally, enter The Dungeon, where the rape magic happens.

Gameplay is very simple as well. The game runs on a horribly dated 3D engine, the entire dungeon is a predetermined 30-level (more in the expansions) grid-based 45x45 squares-per-level monstrosity. There's a map which you fill yourself as you explore each level, square by square. Combat is turn-based with initiative resolved in real time, although you can pause it at any time to pick a spell to cast or use an item on your turn.

But what makes it so difficult exactly, you may ask? It seems so simple, straightforward... rudimentary, even. Well, let me fucking tell you.

For starters, the very first character you create will always end up being a useless gimp later on. Always. It's probably what turned most first-timers away from this game - when you suddenly realize that after hours and hours of playing, your character is simply too much of a chickenshit to make the cut in the deeper levels of the dungeon. That Roger the Ogre Barbarian who you cared for, nurtured, saw through many hardships and seen grow from a tiny ogre baby to a manly ogre killing machine is a fucking pussy that gets absolutely wrecked no matter what you do. All because you didn't know what the hell you were doing at the very beginning. Oh well.

One cause of this is the HP limitation. You will get a bigger HP increase per-level when you level up the first 20-30-40 levels, up to a certain point - the amount depends on the character class and, more importantly, on your constitution score. Since you can only increase your ability scores via certain potions and books you find in the dungeon, you will inevitably end up with a crippled HP pool. Now, it's not THAT big of a deal, in fact, you can make up for it with a good character build. Which takes me to the second cause - the guild/race system.

Hoo-boy. Okay, so you pick one guild at the very start - but you can actually join more than one. The amount of guilds you can join is only limited by your race, natural ability scores and alignment - in fact, if you want your character to actually be good, you need to be in several guilds (with some exceptions, Villains and Ninjas for example make for decent solo guild characters, more on that later).

The reason for that is simple survivability. A good example of this is starting off with a caster character. Who doesn't like to blast away nasty monsters with fireballs and thunderbolts. Might seem like a good idea, right? Hell yeah, let's throw some spells in this bitch. Wrong. Dead wrong. In this game, if your character doesn't know how to fight with weapons, he or she is completely fucked. Combat magic only takes you so far - between mana not naturally regenerating, even the weakest spells being prohibitively expensive to cast at the beginning (and later on as you have to cast stronger spells to keep up with the stronger monsters deeper in the dungeon), having to memorize which monsters are resistant and immune to which effects and how will your specific spell damage fare off against their HP, playing a caster without any fighting ability in this game is simply impossible in the long run.

In short, versatility is the name of the game. You don't want a caster that doesn't know how to fight, but you also don't want a fighter that doesn't know any spells. Magic is still crucial, even if useful purely on a situational basis. And you probably want to throw some thieving ability into the mix as well. Starting out, you don't know any of that - a good strategy is making a simple fighter, say, a giant warrior, to scrounge the first few levels of the dungeon for loot to pass on to any actual characters that you want to make.

One other thing that makes most first characters complete garbage are the experience penalties. Different races come with different experience penalty rates, same as guilds, which, in certain race/guild combos can yield a character that requires an absolutely insane amount of experience to level up. You gain your Attack and Defence scores (how likely your character is to hit a monster and avoid a hit from a monster respectively, also increased by bonuses bestowed from equipped items and ability scores) from your leading guild (the guild in which your character has the most levels), but the more levels the character has in its leading guild, the bigger the penalties are for levelling up in the other guilds its in.. which is further increased by the inherent racial experience gain penalty. So while you level, say, your warrior class your villain class penalty can easily run into hundreds of thousands or even millions of experience points required just to gain one single level. And yes, that is a lot.

Might seem like it's easier to just go with a solo guild character. However, you need the class abilities. Fighter-type guilds give you increased ability to do critical hits (absolutely crucial in the deepest reaches of the dungeon) and attack multiple times in a single round. Magic-type guilds give you not only combat spells but also spells which ease movement throughout the dungeon, allow you to resist certain damage types (very important), heal themselves and other party members, and even dominate and use monsters as companions which aid you in combat. Thieving-type guilds make it less likely monsters will steal your shit (yes, some monsters can pilfer your gold or even your items), perform backstab attacks (not as good as critical hits, but still, bonus damage is bonus damage) and give you the ability to identify and disarm traps on treasure chests. Some guilds, like barbarians, ninjas or villains, combine multiple ability types to make for more versatile characters but that comes at the expense of increased experience penalties (villains in particular are ill-advised to be in more guilds than one) and the jack-of-all-trades master of none effect.

So all that to say, making an actual playable character requires knowledge and prior game experience. You need to know which races combo with which guilds well, and which guilds combo with each other well.

Next point, already touched on that - experience. This game is the very definition of a grindfest. This is the motherlode of every man that likes to fap to the idea of working at a sweatshop. This game makes any MMO you can think of seem like a walk in the faggot park, people just sucking dicks and having a good time. In fact just thinking about people whining about grinding in MMO games makes me laugh, after partaking in the excruciating yet strangely satisfying process that is gaining experience points in Demise. If you think you know what grinding is, you know fuck all until you play this game. Theoretically, you can go up to level 999 in every guild your character is in - practically, good fucking luck getting there, since reaching around level 400 takes years (yes, years) of playing. On character builds easy on penalties, that is. And you actually need to be around that level to comfortably defeat every monster in the game (well, in the expansions, at least). Oh yeah.

Speaking of monsters. Well, mobs. Enemies. The Ones That Have The Cool Shit You Want And Make You Stronger When You Kill Them. The pieces of shit in this game do not take any god-damn fucking prisoners. They are finely tuned instruments of destruction, hell-bent on turning your precious character into a jumbled mass of twitching bloody meat. You'll get punched, slashed, crushed, stabbed, burned, frozen, electrocuted, dissolved, drained, paralysed, poisoned, diseased, scared to death, turned into stone, exploded, drowned, decapitated. You will die of old age (yes, your character can die of old age in this game) and have your soul sucked out through your nose. You will die. You will die a lot. Your items will get stolen and destroyed. Your ability scores will get drained. Your HP pool will get permanently reduced. You will be left with no mana, with barely any HP, with no idea where you are and no means to get back into town alive, praying to whatever god you believe in that the next room you go into will finally deliver you from this madness. You will get absolutely fucked. And that's just the beginning.

So yes, this game is frustrating. There's a ton of bugs (most of which are apparently getting fixed in Ascension). The interface is terrible. The mechanics are confusing, esoteric and counter-intuitive. Graphics are ugly. The learning curve so steep you could drop a deuce from it on the moon. But it's still a gaming experience which, for whatever reason, I treasure enough to keep coming back to, for more than a decade, at least several hours per week.


tl;dr - Demise is a rather hard game but I like it.

Any games you guys play/played that you have a sadomasochistic relationship with? Wanna hear what other people torture themselves with.

PS. I omitted some stuff which actually makes the game easier. You can play with a party of up to four characters, for example. But that's for pussies. Also, levelling several characters concurrently in this game is just... painful. You only get experience if you actually deal damage to a monster, so only one or two characters end up gaining any significant experience from fights. Also, there are companions (actual game monsters which were either bought in town, joined the character willingly due to his/her high charisma score, obtained from completing bounties or were dominated with spells), which any character can have four of at a time, and there are some that make it considerably easier to play. But again, proud warriors rely on no-one but themselves... let alone a puddle of purple slime or a stinky cave bear. Fuck bears.
Edited by john "Zerofor" rembo at 22:43 CDT, 31 October 2013 - 6341 Hits
I require assistance (4 comments)
Posted by madbringer @ 12:44 CDT, 7 May 2013 - iMsg
Someone send me 4-5 euro via jewpal I'll suck your cock or give you a foot massage w/e thx.

1363 Hits
hey (31 comments)
Posted by madbringer @ 06:56 CST, 5 March 2013 - iMsg
what's up
6849 Hits
Why are arcade shooters not doing well? (35 comments)
Posted by madbringer @ 15:42 CDT, 15 August 2012 - iMsg
Because they don't have enough personality, apparently.

Motherfucker. I am so raged by this i can't even explain it properly in words. C/P of my comment on this from another forum:

What a crock of shit. FPS games were, for the most part, never plot or character driven, you measured their quality by how fun the wanton carnage is and how appealing the aesthetics (and gameplay mechanics, if we're talking competetive multiplayer) are. And that was perfectly fine. That was the god-damned point. Everything else is extra flavour which can, but doesn't necessarily have to, make the experience any more enjoyable. What the hell do i care if the electronic proxy i use to blow shit up is in emotional turmoil? Or has some complex motivations behind killing bad guy #million which affects Joe the NPC's moodometer, and that will decide whether or not he'll give him a blowjob in an alleyway. Fucksakes.

Obviously you can switch that brainwave off for games like Deus Ex and whatnot, but the entire genre was built upon arcade shooters, and now it seems the cinematic bullshit is slowly but inevitably making them extinct. Ooh, terrorists killing people at a terminal, that's not a juvenile grab at shock value, it's the genre growing up. Ooh, the protagonist is a basket case, i really need to know that to enjoy shooting some faggot in the head. Yeah right. Fuck that.
7518 Hits
British gangster films (53 comments)
Posted by madbringer @ 07:10 CDT, 27 May 2012 - iMsg
So what's good in that genre? Saw Lock Stock, Snatch and most recently, Sexy Beast, and i'm looking for more. Or for just gangster flicks in general with quirky humour, off-beat pacing (Sexy Beast sometimes felt like an arthouse movie, also FUCKING BEN KINGSLEY, what a god-damn performance!), preferrably the kind of movies that don't take themselves too seriously. I'm specifically looking for layers of sarcasm, heavily ironic plot devices and people calling each other ponces, fairies and cunts.
11801 Hits
Image Approval (32 comments)
Posted by madbringer @ 04:37 CDT, 29 April 2012 - iMsg
Am i the only one that thinks the current system is ridiculous? Sometimes it takes up to 12 or more hours for an admin to notice an uploaded image and approve it, by which point it's usually lost in a sea of other comments.

I never quite understood why regular users (the biggest ESR demographic) are not allowed to post their own images (actual image, not just the link to it) without admin approval. They can on other forums, some (most?) of which are much more meticulously moderated than ESR.

Edited by madbringer at 04:44 CDT, 29 April 2012 - 3410 Hits
Search function IS BACK!!!!!!!!!!!!! (14 comments)
Posted by madbringer @ 07:20 CDT, 28 April 2012 - iMsg
Fuck that google shit, this is the real deal. Finally my ESR experience is complete.

3412 Hits
re: couple of ideas for ESR (90 comments)
Posted by madbringer @ 07:40 CDT, 6 April 2012 - iMsg
This is how ESR should look like.
Edited by madbringer at 09:28 CDT, 6 April 2012 - 10827 Hits
fu melechesh (61 comments)
Posted by madbringer @ 08:19 CST, 2 March 2012 - iMsg
You plussed me and my popularity dropped to the not-so-solid 10%.

19508 Hits
LMAO @ Manchester United/City (34 comments)
Posted by madbringer @ 15:24 CST, 8 December 2011 - iMsg
Way2crash out of the CL, two of the most overrated teams on the planet currently.

So, the current CL. Funny how at one hand it's been one of the most diverse seasons ever (so many lower pot teams getting through to the cup stage) and at the same time it's a two horse race between Real and Barca, who are demolishing everything and everyone in their way. Spanish final? Would be awesome.
7473 Hits
Idea for posts by ignored users (57 comments)
Posted by madbringer @ 11:39 CST, 2 December 2011 - iMsg
Just wondering if this would be possible to implement here:

On some other sites and forums, if you ignore a user, their posts don't disappear completely, instead their contents get hidden. If one so desires, it is possible to click on the specific post to reveal it.

I think it would be an excellent idea to try and implement something to that effect on this site, especially because the current system makes it so entire post trees get the axe if you put someone on ignore.

It would also mean less hassle if you want to read something by a user you ignored.

What say you?
10191 Hits
New and classic adventure games (48 comments)
Posted by madbringer @ 08:48 CDT, 31 October 2011 - iMsg
I've been pretty bored lately, and found myself going back to the classics of the golden era of adventure games, titles like Beneath a Steel Sky, Monkey Island series, Full Throttle, Sam & Max, The Longest Journey, Zork Nemesis and Zork Grand Inquisitor, Phantasmagoria, I Have No Mouth and I Must Scream, Under a Killing Moon, Toonstruck, Broken Sword series and the like, mostly titles that are the heroin and cocaine of any adventure game nostalgia junkie.

Replaying these games is great and all, but i'd love to try something new, even though i've played most of the noteworthy adventure games of the 90's and early 00's, i'd love to hear your favourites, perhaps discover some hidden gems, and maybe a bit about what's new in the genre, i haven't really kept tabs these last few years.

One "new" game i've found was Broken Sword 2.5, which is apparently a fan-made sequel. It looks good on screenshots and i've heard favourable reviews. I'm usually a bit wary of projects like that but this one seems pretty tight (and was in development for around 7 years!) so i'll give it a shot.
Edited by madbringer at 08:57 CDT, 31 October 2011 - 4809 Hits
I've made an excellent journal entry (31 comments)
Posted by madbringer @ 11:45 CDT, 21 October 2011 - iMsg
But xou didn't approve.

3534 Hits
Dear fucktards and homos (75 comments)
Posted by madbringer @ 16:21 CDT, 1 June 2011 - iMsg









30521 Hits
A month with Gran Derbi (1 comment)
Posted by madbringer @ 04:12 CDT, 16 April 2011 - iMsg
Well guys, this is it. Probably the most hyped up pairing in all of football, Real Madrid vs Barcelona goes into overdrive this month, starting today with the first in a series of four matches between the two.

I have to say, i am more than a bit hyped myself. Both Real and Barca were near unstoppable all season long and i'm really excited to see those two duke it out, in four fucking games, no less.

Mourinho and his lads will be out for blood after that 5-0 thrashing at Camp Nou last year. Barca is probably at her weakest moment in months (and that's saying something, when they still bash the shit out of Shakhtar) with Puyol and Abidal sidelined, and Villa and Pedro in poor scoring form.

Here are my predictions for the games

League: Real Madrid 3 - 2 FC Barcelona
Copa del Rey: FC Barcelona 2 - 1 Real Madrid
Champions League Game 1: Real Madrid 4 - 2 FC Barcelona
Champions League Game 2: FC Barcelona 3 - 1 Real Madrid

Why so many goals? Because Barca is weak in defence lately, though nobody could take full advantage of it yet. And i think Real can, and they will have to play open football like with every other team they played this season, or else Mourinho will hang.
1313 Hits
E-Life update (143 comments)
Posted by madbringer @ 11:32 CDT, 11 April 2011 - iMsg
Hey everyone, both of my recent journal entries have been deleted by vigilant admins, and i've been put on probation. Q_Q

This makes me think i've crossed a line, which in hindsight, should have been clear to me, considering the politically correct content, mild and moderated discussions and calm, collected communal demeanor ESR is known for.

As a form of apology to the community at large for my outrageous behaviour, here are some pictures of ponies.

Edited by madbringer at 06:22 CDT, 17 April 2011 - 23035 Hits
penis (25 comments)
Posted by madbringer @ 21:18 CDT, 29 March 2011 - iMsg
8626 Hits
R.I.P Firefox (107 comments)
Posted by madbringer @ 07:31 CST, 27 December 2010 - iMsg
It is done. After years of loyal service to yours truly, i had to put my trusty companion to sleep. He became increasingly slow in his old age - unresponsive, humorous, quirky and even downright disobedient. I loved him dearly, so i was biting the bullet and going along with it.

But enough is enough. The last straw was when he hang up for 10 minutes while opening a text page and then crashed my system.

Now i switched to Opera, and let me tell you fellas, it feels like i'm able to breathe for the first time in fucking ages. Everything is silky smooth, opens up *snap*, just like that, no hassles, no hiccups, flash vids load up super fast and play super smooth.

Maybe my pc is just too old to run FF properly, but it wasn't long ago, that i had none of the speed problems. Something got seriously fucked up with it after one or the other update - i think when Mozilla decided, for some reason, to start running plugins as a separate windows service. That put a huge strain on my system resources, which are rather limited.

Anyway, it's been 2 days now since i've started using Opera, and don't think i'm going back. It has all the plugins i need, it's super stable and in terms of speed, is a motorbike versus the Firefox tricycle.

But since i'm in the testing phase, i might as well try other browsers out. What do you guys use? Only other ones i ever tried were Safari, which was a slow, clunky piece of shit, and IE, which seems to download a new ad tab every fucking time i surf with it. Oh, and Netscape Navigator, way back when, which i remember was pretty decent (better than IE, anyway).
Edited by madbringer at 07:32 CST, 27 December 2010 - 22082 Hits
lmao@benitez (3 comments)
Posted by madbringer @ 06:49 CST, 22 December 2010 - iMsg
1) Take over a polished, complete squad.
2) Trigger injuries in half of your starting eleven by changing the training regime.
3) Don't adapt your tactics to what resources you have left.
4) Blame everyone except yourself for failing hard.
5) Get sacked via email.
6) ?????
7) Great success.

Don't know if the email bit is true (no official statement as of yet), but if it is, it's pure poetic justice. What that man has done to Inter is a fucking crime.
1979 Hits
PING PING PING (14 comments)
Posted by madbringer @ 18:56 CST, 29 November 2010 - iMsg
Yeah so since the recent XMPPPASDAjroeahrrher whatever fuckups started, my ping went down the shitter.

- I score 200 to the server that's located 10km from my pc. I have better ping in Canada.

- In Germany i have packet loss and ping hiccups.

- 90-120 to Spain, Russia, and Romania (used to be a lot better).

France, Holland and UK seem ok-ish, but still, i want my fucking 10-15 ping back on PL servers. :@ Fucking hell.

I hate to be a whiny bitch, but that somehow ticked me off. I just wanted to share my anguish with you fine gentlemen. I will end this journal entry by leaving you to contemplate my words while listening to this song:
4367 Hits
The Room (movie) (23 comments)
Posted by madbringer @ 10:59 CDT, 2 August 2010 - iMsg


review (major spoilers):

7518 Hits
OSEF depreciation station (39 comments)
Posted by madbringer @ 09:24 CDT, 16 July 2010 - iMsg
You're more annoying than Fraggerr ever was, jesus christ.





Fuck off
8712 Hits
I'm sorry Germany (51 comments)
Posted by madbringer @ 12:39 CDT, 6 July 2010 - iMsg
10738 Hits
Lech's dead, baby. Lech's dead. (113 comments)
Posted by madbringer @ 05:25 CDT, 10 April 2010 - iMsg


On a slightly more serious note, this is quite a shock. I won't miss most of these people, as they were a bunch of assholes, especially the President, but no one deserves to go like that.

Except Gosiewski, whom i hated with a passion, and i hope he burns in hell. The major blow will be the loss of military leaders.
Edited by madbringer at 05:32 CDT, 10 April 2010 - 26789 Hits
Curious sensitivity problem (108 comments)
Posted by madbringer @ 17:03 CDT, 5 April 2010 - iMsg
Yeah so it's like this: once every 10 times or so, when i run QL, my sens goes apeshit. It goes down by about 80%, and it has this weird feel to it, sort of laggy, like negative accel, but consistent. Only thing that helps bring it back to normal is shutting down the browser completely, simply logging in and out doesn't fix it.

Neither does in_restart, changing in_mouse value, increasing sensitivity (that weird lag persists), toggling m_filter, switching in and out of fullscreen, reloading my cfg or reconnecting.

Odd thing i noticed as well - whenever this lag kicks in, it seems like the point of control is slightly ahead of my pov, a bit like if i was in third person view. It's barely noticeable, but i think that is what causes the lag.

It always happens upon connecting, never during the game.

I have a Mx510, no accel, filter 1, win xp sp3, run QL from Firefox, always shut down my av and messengers and the like before i play.

Any ideas? I'll get my man Shady to suck the cock of whoever helps me out, yo.
18245 Hits
LMAO@Madrid (162 comments)
Posted by madbringer @ 05:31 CST, 11 March 2010 - iMsg
17294 Hits
Posted by madbringer @ 10:57 CST, 3 March 2010 - iMsg
1287 Hits
Snailking (1 comment)
Posted by madbringer @ 14:19 CST, 5 February 2010 - iMsg
Best non-black metal album ever, man. Well, maybe except Esoteric's "Epistemological Despondency" and Portal's 'Outre'. It fucking raped my face, worth every single pound, of the 90 i had to pay for the LP. OH YEEEEEEEEEEEEEEAAAAAAAAAAAAAH

I'm your God, you're my foam
I'm your God, you're my shell
I'm your God, you're my eyes
I'm your God, you're my slave
I'm your God
1302 Hits
Crrrrazy idea! (24 comments)
Posted by madbringer @ 07:18 CST, 19 January 2010 - iMsg
Hey guys! Guys! I had the craziest idea ever!

I'm just sitting here, watching Starcraft vods, and thinking to myself, OMG QL could use new maps!

And then i'm like 'dude, that's crazy talk in crazy town by crazy mayor in crazy hall!', and i'm like 'i know, right?', and now i'm like 'It's so crazy it might just work', and then i'm like 'nigga you crazy!'.

Holy shit! Wowzers! Radical. Why did no one thought of this earlier?

6726 Hits
Mah popularity %... (33 comments)
Posted by madbringer @ 13:42 CST, 8 January 2010 - iMsg
... just went to 0%.

7742 Hits
I just pee'd (68 comments)
Posted by madbringer @ 20:21 CST, 7 November 2009 - iMsg
In a beer can at work. My hands are warm. It is glorious.
13810 Hits
lmao@calipt and madix (3 comments)
Posted by madbringer @ 13:14 CDT, 20 September 2009 - iMsg

Edited by madbringer at 13:19 CDT, 20 September 2009 - 2620 Hits
Spart1e -vs- HELL (17 comments)
Posted by madbringer @ 05:26 CDT, 11 May 2009 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 7.8 (3 votes)
Gametype: Duel
Map: Various Maps
Mod: CPMA vq3
Viewpoint: Spart1e
How to play back Q3 demos

EMS IV round 2 match.

Sweden Spart1e vs HELL United Kingdom

Map 1: ztn
Map 2: hub

Edited by Aaron at 04:22 CDT, 13 May 2009 - 6118 Hits
ZeRo4 -vs- carnage (8 comments)
Posted by madbringer @ 11:05 CDT, 20 May 2008 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
Gametype: Duel
Map: pro-q3tourney4 - Vertical Vengeance
Mod: N/A
Viewpoint: ZeRo4
How to play back Q3 demos

Match from Qcon '03, dug out and thoroughly enjoyed by yours truly. Some great frags, some hilarious situations (<3 'pg tag' :D). Worth a watch.

4008 Hits
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