Phrantic was really well received in both CPM and in Quake 4, but as everyone knows, it hasn't been too popular in Quake Live, even in PQL.

Personally, I'm pretty happy that the map author swelt wanted to stick with a Q4 geometry style, but the current map doesn't appeal to players for various reasons (not interesting enough geometry, fighting space is cramped compared to the CPM versions, the Q4 geometry was designed for crouchsliding, not a lot of head room for air control, etc).

Would anyone care to see any changes to QL's Phrantic?