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Quake Live Forum
ARMORS SHOULD ABSORB 75 % DAMAGE
(
8 comments
)
( Forum: QL)
Posted by
Vhite
@ 12:49 UTC, 3 April 2011 -
iMsg
A little change from 66 % to 75 % damage absorbtion would make all the armors a little bit more important than they are now.
Discuss.
6022 Hits
<< prev QL thread
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next QL thread >>
<<
Comment #1 @ 12:55 UTC, 3 April 2011
>>
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By
Dynamix
NOPE.
<<
Comment #2 @ 13:18 UTC, 3 April 2011
>>
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By
annihiluzz
oki
<<
Comment #3 @ 14:06 UTC, 3 April 2011
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By
crea*
'
I'm ok with this!
<<
Comment #4 @ 14:23 UTC, 3 April 2011
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By
palatka
bad idea for numberous reasons
<<
Comment #5 @ 15:18 UTC, 3 April 2011
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By
kevz
cypher just beat rapha, offensive play is rewarding.
dont try to fix what isnt broken (anymore) D:
<<
Comment #6 @ 15:58 UTC, 3 April 2011
>>
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By
rmplr
great idea
also, bring back the old cylinderscale.
and make players spawn with gl instead of mg, with 25 health, then make all guns except rl and gl do a tenth of the damage they do now, and play nothing but blood run and lost world, so ql duel becomes almost as dull and random as sc2 1v1
:----------------------------------------------------------------------------------------)))
<<
Comment #7 @ 16:00 UTC, 3 April 2011
>>
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By
rmplr
because rapha just doesn't win enough!
<<
Comment #8 @ 16:55 UTC, 3 April 2011
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By
deadlift
75 % armour = Bring back dm6 and t9. remove: ztn, t7, dm13, dont even think about battleforged.
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