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DvO
Posts: 956
Popularity: Nobody (0%)
Level:  Regular
Registered:  5 Aug 2003
Email:  Undisclosed
Full Name:  Sebastian Nordgren
Age:  37
Location:  Helsinki, Finland
iM Replies:  Y
Timezone:  Europe/Helsinki
Country:  Finland
Avatar:  006
Homepage:  
Config:  None uploaded
Drafts:  0
Judgements:  143 made, 556 received
Bets Placed:  65 (Rank: 266)
E$ Money:  500 (500 available)
E$ Savings:  5433
Buddied by:  15 users
Last Login:  21 Sep 2017
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Recent Posts

Topics Replies Type
Re: Deathmatch Reisin big time in 2009
Posted @ 21:31 GMT 25 May 2008
And everyone gets their shit stolen. GG.
(3)
News
Re: E-Sports Professional Gaming
Posted @ 02:47 GMT 10 May 2008
It's called satire, thank you very much.
(1)
Column
Re: Quake Live
Posted @ 03:35 GMT 30 Mar 2008
That's what Quake Live is trying to address? Adding actual persistent stats and
(0)
Poll
Re: asymmetrical 1v1 gameplay
Posted @ 03:30 GMT 30 Mar 2008
The problem is that there's already stiff competition for team-based games, but
(1)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 03:25 GMT 30 Mar 2008
I wasn't saying make all of them strong, I was saying that you differentiate the
(0)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 03:09 GMT 30 Mar 2008
Also, he was talking about [i]simple[/i] games. American football has the most e
(0)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 03:01 GMT 30 Mar 2008
For nublets, it is. Just look at CS - lots of players, and most never do anythin
(0)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 03:00 GMT 30 Mar 2008
This is one of the few rules of software design that I still remember from that
(0)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 02:57 GMT 30 Mar 2008
I agree, but I meant that if you played 100 games and had to play at a really lo
(0)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 02:19 GMT 22 Mar 2008
I think everyone here agrees with that - Quake's design is elegant and unsurpass
(4)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 02:12 GMT 22 Mar 2008
Implementation would be easy, I just think you're missing the point. In just abo
(7)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 02:02 GMT 22 Mar 2008
Is it just me or does that sound like a really painful game to play? I mean, I c
(4)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 01:55 GMT 22 Mar 2008
Seems sort of counter-intuitive, that. It was a public [b]beta[/b] after all.
(5)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 01:53 GMT 22 Mar 2008
Pump all points into size of hitbox. 1 pixel hitbox, end of game.
(6)
Column
Re: On obsession
Posted @ 00:39 GMT 23 Jan 2008
Climbing is awesome, though it's absolutely terrifying. When you're climbing at
(0)
Journal
Re: On obsession
Posted @ 00:37 GMT 23 Jan 2008
Not worried about it per se, just found it a bit quirky.
(1)
Journal
Re: On obsession
Posted @ 19:28 GMT 22 Jan 2008
Hopefully not, rather skew it in favour of the current hobby by a lot if possibl
(0)
Journal
Re: On obsession
Posted @ 11:17 GMT 22 Jan 2008
Meh, not like I'm trying to use ESR as LiveJournal and crying my heart out becau
(0)
Journal
On obsession
Posted @ 00:20 GMT 22 Jan 2008
I don't think it's a far stretch to say that I'm a bit of an obsessive person. M
(21)
Journal
Re: bioshock completed (no spoilers)
Posted @ 20:11 GMT 30 Aug 2007
You need the whole story. Don't judge it based on the demo or whatever, it reall
(1)
Journal
                                                                                                                                                                                                                                                                                                                                                                                                               
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