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SPAWN CHOOSING discussion thread (91 comments)
Posted by Asp @ 18:23 CDT, 28 September 2014 - iMsg
Random spawns fuck up games all the time when a player gets a free kill. I believe this is self-explanatory. What if players chose their spawn point after dying?

CONS:
-noobs dont know em.
-Players will spawn at the objective best spawn on the map (ex: on top of red on aero if red is up and they know timing), altering gameplay.
-No hal9000 spawnkill streaks
-Tactic of relocating position to eliminate certain spawns on maps is gone (although spawn selection could still be limited with choosing)

PROS:
-Being able to delay items when needed now has a greater reward. Previously it was perhaps unlikely that player would (example) spawn on red. Now it is almost guaranteed, so frag timing and item management are (on average) tested more strongly.
-Fragging player now thinks "where would I want to spawn?" and can attempt to predict choice. Fragged player may need to be unpredictable. Adds a new thing to mindgame
-Game knowledge/observation is rewarded. Ex: Fragged player observed/deduced fragging player is low on LG ammo. Fragged player may have opportunity to select LG spawn and start a mid-range fight.
-Greater importance placed on fragged player to know item times out of control
-If multiple spawns are about even in desirability, players can choose one closer to their favorite weapon or one that suits their style.
-NO FREE KILLS LIKE THAT SPAWN ON CURE OR THOSE LOST WORLD TIMES
-CUTS DOWN ON RANDOMIZATION

Now there is still the matter of game start. Not sure how to deal with this, it could still be random or there could be some sort of pick system. Let me know what you guys think. Do not tell me this topic has been done before I will not like it
Edited by Asp at 19:09 CDT, 7 October 2014 - 25927 Hits
quake/esr running jokes and cooller (9 comments)
Posted by Asp @ 23:15 CST, 3 November 2013 - iMsg
is there a running joke that cooller didnt start?

as for those ones strenx started, i believe cooller created strenx similar to how people write under pen names
3750 Hits
Plasma course of b0_beta6 (1 comment)
Posted by Asp @ 22:27 CDT, 31 October 2013 - iMsg
Has it ever been done without mistakes? I can find no vid of this part online and in http://www.esreality.com/post/1289667/mastering-b0-beta6/ it seems mew did not finish it because of low margin of error.
1704 Hits
:) compilation (pub games) (26 comments)
Posted by Asp @ 00:44 CDT, 15 October 2013 - iMsg
Hi. I like smilies and one of the reasons I play QL is to send smilies easily with the touch of a button. More games should have this amazing feature. To celebrate this I made a collage of chat excerpts from my games, all relating to :) or any of the other unique and personalized smilies one can find in the QL community.

http://puu.sh/4P7jp.png
4187 Hits
TDM Vods with Team Chatter (8 comments)
Posted by Asp @ 22:21 CDT, 24 September 2013 - iMsg
Are there any recordings of TDM games with a team's voicecom feed? I think it's interesting to hear them respond to situations. Noticed this after syncing up http://www.youtube.com/watch?v=EEgr9o2G2H4 with zoot's vod
3281 Hits
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