ESReality - Where Gaming Meets Reality
Not Logged In | Login | Register
01:53 CDT - 624 users online
All Posts
Edited by exp! at 08:01 CST, 14 December 2013 - 13488 Hits
QLRanks: Compare players feature (33 comments)
Posted by exp! @ 16:12 CDT, 30 April 2013 - iMsg
Quakelive is down and I finally got some time to implement a script for QLRanks.com website. At the moment being, it works only with Firefox and Chrome. The compare feature is simple: go to a player profile, add it to the compare list and hit the "compare" button.
The initial release works only with duel stats and maximum with 2 players compared. Possibly I'll extend it also for other game modes. Any bug report/feedback is much appreciated.


PS. I'm not affiliated with the original QLRanks.com team, the compare feature is a proof of concept built with QLRanks exposed public data. Have fun comparing :)
Edited by Badb0y at 10:37 CDT, 5 May 2013 - 13569 Hits
LMAO@GERMANY (35 comments)
Posted by exp! @ 03:31 CDT, 29 June 2012 - iMsg
.
12212 Hits
What went wrong (96 comments)
Posted by exp! @ 06:19 CDT, 7 June 2012 - iMsg
As much as I would like to keep playing quake for the next years, we have to admit that our beloved game is unique for its genre (so we most likely won't find any other FPS game that will satisfy our expectations) and that we are on a sinking ship lead by id software.


Q3 vs QL

The main difference between q3 and ql is that the first was lead by the community, the latter by a business company.
While the first quickly adapted over the years to match the players needs (with mods, maps, enhancements), id has a business model to follow and can't keep pace with the demands.


The Goal

The goal of ql was quite ambitious: reunite a fragmented playerbase into a single, straightforward community playing with the same rules all over the world.
But its implementation was hampered by a serious amount of pitfalls in the architecture design.
id's lack of experience on a web project was almost crystal clear since the beginning of the project.
Besides the performance scaling issues, which is also a pain in the ass for much bigger web focused companies, the biggest mistake was to develop a closed system which doesn't allow the community to help develop the growth of the game.


Servers

Buying a server and then giving the remote access to id for free it's just terribly wrong.
Just imagine a quakelive website page where the server admins can fill a form with server informations (ip, location, servername, tcp ports range, etc.), then an AUTH key is generated by the system and the server admin just have to copy it in the server, download the paks (as the clients do) and the servers just spawn automatically in the website with the new location. id has still the power to disable servers just by removing the key and rolling out the updates could be much easier. If the server is not updated yet (version mismatch), the servers are just not visible on the website until the new paks are downloaded through an "update server" page (or can be done automatically).
This could have allowed a much more granular distribution of servers over the world allowing tons of players to play with a decent ping.


LAN Servers

What made q3 a successful e-sport game was the ability to create lan parties anywhere, anytime, anyskill. The first time i read about a ql lan needing a dedicated id server + an id employee onsite I was quite shocked tbh.
How is this even possible? How can the ql project manager even consider a solution like this?
It pretty much ruined any lan party organization allowing only 2-3 lans per year.


Custom maps

id has always said that it's hard to publish community created content mostly due to copyright issues since they're distributing them. Even if it's probably true, new maps are the fuel for a competitive game, so it was just foolish by id to underestimate the problem and not finding a solution in the first stages of the project.


Community Ideas

Over the years i've read many brilliant and inspiring ideas from the community. Almost none of them was taken into consideration by id. The interaction with the community was/is really poor and the lack of id human resources on this project have drammatically affected the game development. It's quite funny to read what I wrote 3 years ago here and see that almost nothing has changed.


Play it in the browser

Wait, what? Quake in the browser? Sounds cool! That's probably the first thought of most of the players. What they didn't see it coming was the amount of problems it will lead to. Tons of people with PB issues, fps drops and stuttering. id could also developed a client executable (still authenticating through the website) and allow the player to decide if playing in the browser or from the application.


Play it for FREE!

It all started good, all maps and mode available for everybody. Then id realized its business model based on ads didn't work at all. So they introduced premium/pro accounts to gain some money. And that was the beginning of the end. After so much effort on building a single community they pretty much ruined it all. The community started splitting again, with casual gamers playing only on publics and hardcore players playing (pickups, duels, etc) on premium / private servers. The consequence was the shrinking of an already tiny community.


The quakelive.com website

The only brand new feature of the game. A place where players can browse in depth statistics, trends and ladders, comment matches, upload demos, download their favourite player config and create tournaments on the fly. OH WAIT, none of that is possible. As result the website is totally useless.


Matchmaking

Another good idea/feature which was shattered by its worthless implementation. (props to the QLRanks team who teached how to do it right for duel. TDM and CA rankings are still rusty though.)


What's the future is holding for us?

Quake 5 won't probably see the light anytime soon (or ever) and Shootmania is bringing some fresh air in a running-down gaming branch. It probably won't ever replace quake as we know it, but it'll be worth a try.
Edited by Memento_Mori at 08:29 CDT, 7 June 2012 - 23905 Hits
is quake live over 9000? (12 comments)
Posted by exp! @ 07:49 CDT, 15 October 2009 - iMsg
Looking on awards page:

- 917133 players (91% of total) have earned this award

does this mean we've passed 1 million signups?
4907 Hits
YoYoTech -vs- Drugs&Porn (10 comments)
Posted by exp! @ 05:27 CDT, 27 August 2009 - iMsg


0 1 2 3 4 5 6 7 8 9 10
Rating: 8.3 (2 votes)
Gametype: Capture The Flag
Map: Various Maps
Mod: Capture The Flag
Viewpoint: Chase
How to play back QL demos




Clanbase QL CTF SummerCup semifinal, chase demos.

Lineups:

-yyt: Germany calipt, Netherlands blad3, Netherlands sol4r, Germany xtro, Italy exp

-dp: Sweden spart1e, Belgium genz, Netherlands visser, Germany naity, Turkey ynm

Map Order: ctf2, ctf7, ctf10
Edited by exp! at 05:29 CDT, 27 August 2009 - 4031 Hits
Extrapolation Fix ON ITS WAY (71 comments)
Posted by exp! @ 12:58 CDT, 16 June 2009 - iMsg
Edited by exp! at 15:09 CDT, 16 June 2009 - 15830 Hits
Clanbase QL TDM settings (23 comments)
Posted by exp! @ 10:28 CDT, 30 May 2009 - iMsg
I'm really disappointed about this id choice, tbh.
With over 100 clans signed, this cup has so much potential to be a really epic fun cup and it's really a pity to waste it with such FFAish tdm settings.

What are id motivations to keep public settings also in this competition? I mean, clanbase got private servers, only official matches are supposed to be played there, no casual gamers are going to play there. So what's the point?
It's quite obvious that when private servers will be available for final users, tdm standards will become the same as q3 ones: timelimit 20, weapon respawn 30, mg starting ammo 50.
In addition ql has weapondrop that can eventually offer new dynamics to team gameplay.

So, if you agree with me, and since we're still in time to change things, join this request to id software in order to change settings for Clanbase Quake Live Featured cup TDM 4v4 to:

- Timelimit: 20 minutes
- Weapon Respawn: 30 seconds
- Machinegun starting ammo: 50 bullets
6400 Hits
Clanbase featured Quake Live cups (36 comments)
Posted by exp! @ 08:49 CDT, 17 May 2009 - iMsg
ClanBase ClanBase has just launched 2 new QuakeLive.cz Quake Live featured cups:
- QuakeLive.cz Quake Live TDM 4on4 Cup
- QuakeLive.cz Quake Live Duel Cup


By request of id id Software, ClanBase is keeping all server settings at default, therefore all matches are to be played using default Quake Live settings. ClanBase is also getting new private servers all over the Europe for these competitions.

Links: ClanBase - Sign Up 1v1 - Sign Up TDM - mIRC #clanbase.ql
Edited by Badb0y at 14:33 CDT, 17 May 2009 - 6408 Hits
Quake Live: Missing competitive cvarlist (30 comments)
Posted by exp! @ 17:09 CDT, 2 May 2009 - iMsg
With the upcoming private servers it seems we'll finally have some competition features powered by arQon.
So far, which are the commands and cvars you missed most / you'd like to see in quake live?

I'll start with my list:

- timeout / timein
- coach / coachinvite / coachdecline
- lock
- speclock
- speconly
- ref
- players
- cv (callvote alias)
- cg_nomip
- cg_muzzleflash
- cg_lightningimpact
- ch_recordmessage (very annoying)


What else? Discuss.
Edited by exp! at 04:17 CDT, 3 May 2009 - 9718 Hits
QL Hud: CPMA double health/armor bars (20 comments)
Posted by exp! @ 12:22 CDT, 11 April 2009 - iMsg
Missing double health/armor bars in quake live?
Here you go.
Edited by exp! at 12:22 CDT, 11 April 2009 - 8649 Hits
HELP VIRTUOSITY SONG (6 comments)
Posted by exp! @ 11:04 CST, 30 November 2008 - iMsg
Hi dear esr community,
I need first song title in virtuosity movie (http://www.esreality.com/?a=post&id=763705)
precog: not the requiem for a drem mixed, the first one!

plskthxbye
2422 Hits
STOP COPYING Q3 LOGO FFS (44 comments)
Posted by exp! @ 13:16 CDT, 28 June 2008 - iMsg
After unreal tournament 3, now also diablo 3.
Discuss.
Edited by exp! at 13:41 CDT, 28 June 2008 - 15194 Hits
fooki -vs- spartie (7 comments)
Posted by exp! @ 12:40 CDT, 15 June 2008 - iMsg
fooki vs spartie, playing ztn and nodm9
Edited by tom at 19:17 CDT, 15 June 2008 - 1549 Hits
Another addition to 4Kings Roster (87 comments)
Posted by exp! @ 07:54 CDT, 13 June 2008 - iMsg
4Kings are proud to announce another new addition to the Quake 3 roster in the form Austrian star:

Austria Richard "noctis" Gansterer

Currently working as an IT Technician in Vienna, Richard has had experience of Quake at the highest level from the past right up to the present. He comes to us after playing 1v1 for a-Losers for some time, and has been a part of one the best European TDM team for 2 years also. Boasting an undefeated record in both Quake 3 and Quake 4 for three years in Austria, it is obvious he comes to 4Kings looking strong.

Having attended CPL Italy in 06 (5th-8th place) and the ESWC Finals 06/07, he is no rookie of top events either and is looking to build on his performances this Summer in this year's ESWC.


Links: source
Edited by Nicky at 09:27 CDT, 13 June 2008 - 25337 Hits
team1 <Cooller> -vs- yahoo!_by (keep3r) (15 comments)
Posted by exp! @ 04:10 CDT, 31 May 2008 - iMsg


0 1 2 3 4 5 6 7 8 9 10
Rating: 9.3 (6 votes)
Gametype: Duel
Map: ztn3tourney1 - Blood Run
Mod: N/A
Viewpoint: cooller
Version info: 1.32
How to play back Q3 demos


Very exciting match at Asus Summer 2003 (Russian qualifiers for WCG 2003).

POV: Russia Cooller
Edited by exp! at 05:49 CDT, 31 May 2008 - 3530 Hits
aAa -vs- S? (5 comments)
Posted by exp! @ 03:51 CDT, 31 May 2008 - iMsg


0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
Gametype: Team Game
Map: Q3WCP15
Mod: Capture The Flag
Viewpoint: thefou
Version info: 1.32
How to play back Q3 demos


France Gamers Assembly 2004 match between France Against All Authorities and France S?

Lineups:

- aAa: France thefou, France St_Germain, France penks, France raOul, France R_prz

- S?: France Kirua, France stv, France Sativa, France zebulon, France Taz

Actually i don't know who was R_prz, maybe Kirua o someone else can help me finding out.

POV: thefou
3017 Hits
rushX6cooller -vs- fnatic/tox (11 comments)
Posted by exp! @ 13:55 CDT, 29 May 2008 - iMsg


0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
Gametype: Duel
Map: ztn3tourney1 - Blood Run
Mod: N/A
Viewpoint: rushX6cooller
Version info: 1.32
How to play back Q3 demos


Second map at ESWC 2005 between cooller and toxic.
An impressive map control by cooller.
Edited by exp! at 14:05 CDT, 29 May 2008 - 3102 Hits
territory.ru|Cooller -vs- ic-Toxic (5 comments)
Posted by exp! @ 13:43 CDT, 29 May 2008 - iMsg


0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
Gametype: Duel
Map: pro-q3dm6 - Campgrounds
Mod: N/A
Viewpoint: cooller
Version info: 1.32
How to play back Q3 demos


The epic match at QuakeCon 2004 between cooller and toxic on dm6 with cooller's best ending quote ever: "your lg is nothink on the lan" :D
A must see (again).
Edited by exp! at 13:43 CDT, 29 May 2008 - 5190 Hits
Weakest Link - Wags and glamour models! (2 comments)
Posted by exp! @ 13:25 CDT, 27 May 2008 - iMsg
Ok, so im driving to work listening to chris moyles and hes playing clips from the above show, which turns out is hilarious!

go watch it on bbc iplayer if u can, else find it on torrents and watch!

Basically, its hot birds looking like total dumb asses!

I never thought Lucy Pinder was that hot before i watched this, turns out shes of average intelligence and is quiet nice to listen too and much prettier on tele.. (shes just made it onto my desktop). At the other end of the scope is Charley from big bro.... and i still want her to die tbh!

For some reason Amii Grove got prettier the most stupid she looked.

Brb tissue!

[edit] esr is comment system is fucked still.........................................................................
Edited by d3c4y at 16:40 CDT, 27 May 2008 - 1428 Hits
gzd -vs- [EYE] (8 comments)
Posted by exp! @ 11:24 CDT, 24 May 2008 - iMsg


0 1 2 3 4 5 6 7 8 9 10
Rating: 7.5 (1 vote)
Gametype: Team Game
Map: Various Maps
Mod: Capture The Flag
Viewpoint: thefou
Version info: 1.32
How to play back Q3 demos




Another great match from Eurocup 2005 between gzd and EYE semifinal.

Lineups:

- gzd: France thefou, France appleseed, United Kingdom derfel, United Kingdom deus, Netherlands blade

- EYE: Sweden doo, Sweden nace, Sweden desp, Sweden anakin, Sweden link


Match's best quote on cp9: Sweden desp: can even kill thefou when i got quad and reg mfksmfksoamfas
Edited by exp! at 03:57 CDT, 31 May 2008 - 4017 Hits
Germany -vs- Sweden (2 comments)
Posted by exp! @ 09:02 CDT, 24 May 2008 - iMsg


0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
Gametype: Team Game
Map: q3wcp1 - Japanese Castles
Mod: Capture The Flag
Viewpoint: dioxin
Version info: 1.32
How to play back Q3 demos


Nationscup 2004 final between Sweden and Germany

Lineups:

- Sweden Sweden: foggen, link, doo, kicker, ooze

- Germany Germany: zine, knipser, dioxin, roach, gayboy

Pov: dioxin, one of the best ger q3 ctf player ever.
2626 Hits
cloud9 -vs- aaa (1 comment)
Posted by exp! @ 08:47 CDT, 24 May 2008 - iMsg


0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
Gametype: Team Game
Map: q3wcp9 - Spider Crossings
Mod: Capture The Flag
Viewpoint: ultrono (czm)
Version info: 1.32
How to play back Q3 demos


An impressive cp9 by czm vs against all authorities.
Also check out the funny last seconds of the map :)
2466 Hits
FOE -vs- gzd (8 comments)
Posted by exp! @ 08:37 CDT, 24 May 2008 - iMsg


0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
Gametype: Team Game
Map: Various Maps
Mod: Capture The Flag
Viewpoint: various
Version info: 1.32
How to play back Q3 demos


Eurocup 2005 final between gdz and FOE.

Lineups:

-FOE: Sweden kicker, Sweden ooze, Sweden zonic, Sweden prozpect, Germany zine, Sweden dibbe

-gzd: France thefou, France appleseed, United Kingdom derfel, United Kingdom deus, Netherlands blade

gdz superstars couldn't handle foe's teamplay.

This match can't be forget by any q3 ctf player.
Edited by exp! at 03:42 CDT, 26 May 2008 - 3049 Hits
aAa -vs- cloud9 (5 comments)
Posted by exp! @ 08:23 CDT, 24 May 2008 - iMsg


0 1 2 3 4 5 6 7 8 9 10
Rating: 7.5 (1 vote)
Gametype: Team Game
Map: Various Maps
Mod: Capture The Flag
Viewpoint: various
Version info: 1.32
How to play back Q3 demos


The memorable final between aAa and cloud9 at quakecon 2004.
The demo contains all 3 final maps: cp9, cp15 and cp1
Edited by exp! at 09:06 CDT, 24 May 2008 - 3874 Hits
S? -vs- sh (9 comments)
Posted by exp! @ 08:17 CDT, 24 May 2008 - iMsg


0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
Gametype: Team Game
Map: q3wcp1 - Japanese Castles
Mod: Capture The Flag
Viewpoint: thefou
Version info: 1.32
How to play back Q3 demos


Probably one of the best cp1 performance i've ever seen done by thefou.
4688 Hits
Italy -vs- Russia (27 comments)
Posted by exp! @ 04:22 CDT, 15 March 2008 - iMsg


0 1 2 3 4 5 6 7 8 9 10
Rating: 6 (3 votes)
Gametype: Team Game
Map: Various Maps
Mod: Challenge ProMode Arena
Viewpoint: mvd
Version info: cpma 1.45
How to play back Q3 demos



Quake nations cup winner brackets:
http://www.quake.cz/q3nc/?page=winners

Lineups:
- Italy italy: polter, exp, cdv, fatman
- Russia russia: cooller, mikes, frozen, genocid

Maps:
- pro-q3dm6 (ru)
- q3dm7 (it)

Screen:
- 1
- 2
Edited by Nicky at 04:32 CDT, 15 March 2008 - 7991 Hits
Overrated (81 comments)
Posted by exp! @ 07:09 CST, 6 December 2007 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 5.8 (64 votes)
After a few months of work (with long pauses lol) i release my personal first q3 fragmovie, bringing out the best from my last 2 years of gaming.
Video is captured at 50fps and contains frags/quadrun/flagcaptures from duel/tdm/ctf on OSP and CPMA vQ3.
I preferred to keep a lot of pov actions (enemymodel keel ftw \o/) and a minimum of cams and effects for a better in game feeling.
Greetings to my clan (#vinco) and a big thanks to Italy cicc1o for beta testing this video.
If anyone has problems reproducing this movie try to use VLC player.

Creator: Italy exp
Game: Quake 3 Quake 3 Arena
Featuring: Italy exp
Length: 18m36s
Resolution: 720x576 @ 50 fps
Codec: x264
Size: 428mb

(More mirrors incoming....)
Edited by Nicky at 09:21 CST, 6 December 2007 - 25070 Hits
vinco -vs- iNDsd (1 comment)
Posted by exp! @ 18:36 CDT, 1 November 2007 - iMsg


0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
Gametype: Team Game
Map: q3dm7 - Temple of Retribution
Mod: Challenge ProMode Arena
Viewpoint: exp
Version info: 1.32
How to play back Q3 demos


Clanbase q3tdm opencup group.
Another 90 kills game.
1827 Hits
Next Page >>
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners, Report a Bug