r_mapoverbrightbitscap 220 is ok for DM6 and ZTN for instance and it gives it the look I want that I used to have in Q3, but it's a clusterfuck of brightness in other maps like House of Decay, Asylum, Trinity... so i've been forced to change this r_mapoverbrightbitscap value pretty much every time the map is changed which is hell.

Was there a good workaround for this? I don't want to resort to using this dark nonsense setup. I like my Q3 to look nice and clean like it's 2001