The Reflex League is a platform for competitive league play in Reflex Arena. Players will have persistent profiles along with match history, trophy history, and stats.
This initial season will definitely run in EU and NA. If there are sufficient numbers, it'll run in AU too. If you want an additional region and your region has enough players to fill at least one division, get in touch and we might be able to work something out.
For each season, players will be separated by region and then grouped into divisions based on their skill level, so there's no minimum skill requirement to enter. Each division will have up to 8 players who will each be matched against every other player twice over the course of the season.
Every week, players will be expected to schedule matches against two opponents. The scheduling process is partially automated; players can list periods of time when they're available and the scheduler will then generate a mutually convenient match time if possible.
Matches will be Bo3. The map pool for each match will consist of 5 maps drawn (by the matchmaker) from the total pool of 7. Picking order (W denotes cointoss winner, L denotes cointoss loser): L ban, W ban, W pick, L pick, decider. Players will receive 1 point for each map they win, plus an additional point to the winner if the third map isn't played (so winning 2-0 awards you 3 points).
Signups close at 00:00 UTC on 27th October 2016
Divisions will be allocated over the next few days. You may be asked to provide some sort of input here! Keep screenshots of results from games played against other entrants because that'll be helpful for us to figure out where to place you. In the absence of screenshots, you might be asked to play a couple of placement matches.
The matchmaker will run on 5th November, creating the fixtures for the whole season.
The first week of the main part of the season will start on 12th November, in order to give players time to schedule their first games (and to give some leeway in case of delays).
Map Group 1 (Global)
Map Group 2a (EU/NA/EAS)
Map Group 2b (AU)
Map system info:
Each player will meet each other player in their division twice, for a total of two BO3 matches per opponent. Each match will have a fixed map pool, and players will each choose a map from this pool, with the third being used as a decider. Cointoss winner will select who picks first in the first match. Whoever picks first in the first match will pick second in the second match.
For the first half of the season, every round (there are two simultaneous rounds per week) the map pool will be randomly or semi-randomly selected with one group 1 map and one group 2 map, and the third map being randomly chosen from all remaining maps.
For the second half of the season, rounds will use the complement of the map pool from the first half - that means that any maps that weren't in the pool for a pairing's first match will be in the pool for the second match.
Maps can be substituted with visual variants (eg The Blue Catalyst can be used in place of The Catalyst) or performance versions. Performance versions and visual variants must be identical in geometry and items, and they must all be official (ie, created or endorsed by the map's author). In the event of a disagreement regarding versions, the performance version will be used if either player requested it, and otherwise the primary visuals will be used unless otherwise instructed by a league official.
Players will be allowed to choose from Experimental or Competitive rulesets. If players cannot agree on which ruleset to play with they must default to Experimental.
Some high level games will be streamed. If you're interested to stream matches, get in touch with an admin and it can probably be arranged.
Links: Official Announcement, Reflex Arena, Reflex League Discord.
Edited by CrazyAl at 05:58 CDT, 19 October 2016 - 18190 Hits