Name: Disrepute
Location: London
Posts: 1444
This past week saw Quake finally listen to the community.

Instead of the usual focus on a tiny number of players battling it out for the title of the best introvert, we had a competition in the format most people actually enjoy playing.

Team modes.

Finally the focus was taken off the celebrity glamour of duel and placed on the community that actually supports the game.
Was the format perfect? No.

Are the team modes the best they could be for spectators? No.

Did the unenthusiastic commentary, lack of games streamed and poor analysis elevate the entertainment? No.

But for anybody with half a brain, this event was different. We actually brought back that excitement we had when Quake was worth a mention in ‘esports’.

Team modes built the community that encouraged players to fly thousands of miles and play for a realistic chance of ZERO dollars prize money.

I should not need to highlight the importance of focusing on making Quake an engaging and welcoming environment for team games. I outlined those obvious points previously.

All I must do is first thank ‘id’ (I presume Sync Error and Sponge) for listening to the community and finally giving the game some direction towards potential growth.

And secondly ask this question…is it all just too late?