Was a text written by suntzu in the VI century B.C (Before Cooller). It explains the principles of Quakeness and how to win a war. Let me show you some of its principles.


1. “Appear weak when you are strong, and strong when you are weak.”


2. “The supreme art of war is to subdue the enemy by IRC without fighting.”

3. “If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.”

4. “Supreme excellence consists of breaking the enemy's stack without fighting.”

5. “Let your plans be dark and impenetrable as night, and when you move, fall like a Cypher.”

6. “Victorious duelers win first and then go to war, while defeated duelers go to war first and then seek to win”

7. “All dueling is based on deception. Hence, when we are able to attack, we must seem lagging; when using our forces, we must appear AFK; when we are near, we must make the enemy believe we are camping far away; when far away, we must make him believe we are tracking him.”

8. “The art of dueling is of vital importance to the dueler. It is a matter of life and respawn, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.”

9. “There is no instance of a dueler benefitting from prolonged duel.”

10. “In the midst of rapha, there is also opportunity”

11. “Treat your items as you would your own beloved sons. And they will respawn for you into the deepest valley.”

12. “who wishes to fight must first count the item”

13. “The wise warrior avoids the preshoots.”

14. “Great results, can be achieved with small plasma cells.”

15. “mystify, mislead, and surprise the evil”

That is it for now. May your wisdom guide you into the glorious camp grounds.


Amen.