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Quake Live Forum
Hit style damge color
(
10 comments
)
( Forum: QL)
Posted by
chace
@ 18:02 CDT, 5 May 2014 -
iMsg
Anyone know the damage ranges for the colors?
Edited by cha0tic90 at 18:03 CDT, 5 May 2014 - 4575 Hits
<< prev QL thread
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next QL thread >>
<<
Comment #1 @ 18:23 CDT, 5 May 2014
>>
(
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)
By
horf
25 per colour
<<
Comment #2 @ 18:37 CDT, 5 May 2014
>>
(
Link
,
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)
By
steffo
as a reference, there's Lorfa's
cvars bible
.
<<
Comment #3 @ 19:15 CDT, 5 May 2014
>>
(
Link
,
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)
By
melba
- Reply to
#2
TheMuffinMan86 is who started that list, lorfa contributed and made his own guide hosted at
http://www.regurge.at/ql/lorfa/
:D
<<
Comment #4 @ 01:25 CDT, 6 May 2014
>>
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)
By
vurun
Lol, since i am partially color blinded, i rarely see anything except 75+ dmg :)
<<
Comment #5 @ 02:20 CDT, 6 May 2014
>>
(
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)
By
Lorfa
'
If you're talking about cg_crosshairHitStyle values of 1, 4, or 7:
0-24 cyan
25-74 yellow
75-infinity red
Keep in mind that this is HP and armor absorbs 2/3.
10%
<<
Comment #6 @ 06:02 CDT, 6 May 2014
>>
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By
chace
- Reply to
#5
Thank you.
<<
Comment #7 @ 04:30 CDT, 13 May 2014
>>
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)
By
ihve
- Reply to
#5
Keep in mind that this is HP and armor absorbs 2/3.
? a rocket full hit will always give you a red crosshair, but it is only 33 hp damage?
i dont understand your statement
<<
Comment #8 @ 05:02 CDT, 13 May 2014
>>
(
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By
Latvietis
- Reply to
#7
It does 100 damage. 33hp and 66 armour
<<
Comment #9 @ 05:37 CDT, 13 May 2014
>>
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By
Lorfa
'
- Reply to
#7
HP meaning health+armor, of which armor absorbs 2/3.
HP being "hit points".
<<
Comment #10 @ 04:26 CDT, 14 May 2014
>>
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By
M1zzu
- Reply to
#7
He worded that weirdly, implying that the hit color is depending on the dmg done to HP, which it is not. Was a reminder of the absorption ratio, I guess.
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