So the year 2010 has been quite (sp) gaming intensive for my standards ...

my 2 favourite games of 2010 are Mario Galaxy 2 and Donkey Kong Country Returns for the wii ... tbh. I think the category of games I like the most are jump n runs ... I prefer them over fps ... and I think these 2 games are the best 2D Jump'n run and the best 3D Jump'n run so far.
Tbh. I don't think there is a single FPS from a Singe Player point of view, which really is as interesting for me ... I played bioshock this year, at the beginning this game really felt fresh, but halfway through it became too repetetive and I just played it through for the sake of playing it through ... I don't know but games like Donkey Kong Country or Mario Galaxy still feel fresh and creative even in the last stages of playing these games through ...
the best SP fps I played so far is Metroid Prime, it combines fps elements with jump n run elements, I think this is what most fps lack, they try to build some depth in the game by making a story with dialogues, etc., but in the end the story is not part of the game, you just run around and shoot everyone, and this becomes repetetive, I think it would be better to do just a very limited story in fps just like in jump and run games and focus more on the gameplay ... try to make more intelligent enemys, integrate jump 'n run elements into the game, add some extras like needing to have special strategys for beating enemys instead of just blasting them away with all you got ...

list of games I played this year:

Wii:

- Super Mario Galaxy 2

- Donkey Kong Country returns

- New Super Mario Bros (only until 5th world, it really sucks the game is only saved after beating a castle and if you are gameover before beating a castle, you have to go through the previous levels again and again ... besides the game just doesn't feel as fun as DKCR)

XBox360:

- Bioshock

- Street Fighter IV (only until endboss, learning button combinations for special moves just feels like a waste of time, and anyway I don't see any evolution in these beat em up games)

- Bayonetta (only until 3rd level, dunno just feels like Devil May Cry, I just mash buttons and really don't know what I am doing)

PS3:

- Call of Duty Modern Warfare 2 (Played it at a friend in very easy difficulty, really impressive graphics and settings, but the game feels more like an interactive film than a game)

PC:

- Secret of Monkey Island Remake (Nice remake, but the game is just too unlogic, it sometimes is only trial and error to find a solution, but thanks god there is a hint function, otherwise it really would suck if you were stuck in this game for hours not doing any progress, just because you can't solve some completely unlogic puzzle, otherwise the game is still funny, even today)

- Ultimate Doom (my 5th run through this Game)

- Doom 2 (My 2nd run)

- Duke Nukem 3D

Doom is the better sp fps, tbh., DN3D might have some funny duke sentences, but doom offers the better gameplay

SNES Emu:

- Super Metroid (2nd run)

Super Metroid is still one of the best games ever, would love to see a remake of this game ...

Tbh. I think this was my last year where I really gamed a lot, I won't have so much more time from now on, but I think I have seen the major ideas of this generation of games ...
but in a way I think gaming as we know it with controllers will stagnate from now on, because I think the major ideas have been found, be it 2D or 3D gaming, and I think MG2 and DKCR are quite close to the best what is possible in 2D and 3D jump'n run games ... just like music and films (music since the 80s and films since Mid 2000 with computer animation, inception for example didn't feel like a fresh film at all, if you have seen matrix, existenz, 6th sense or vanilla sky) ... but of course there will still be interesting games, there just won't be any new concepts ... but of course for the younger generation who don't know so many games, these new games will still be interesting ...
although I think there still could be a better fps, with less story and more jump'n run elements, more intelligent strategys for beating the enemys, but it wouldn't really be an evolution in gaming ...
the only real evolution for gaming I can see is in including real movements by the player for controlling the game ...