Bassically i just want to know if ID is planning on fixing ql's crap net codeing or should I just give up on ql now.

Being from israel, I always pinged relativly high to europe (68+). With cpma it wasnt perfect but it was totally playable. Now with quake live i ping atleast 85 (yes i checked with cl_shownet 3) and it still spikes up to the 100+ zone whenever i have an lg fight and thats not even when taking into consideration that 85 ping in cpma is 10x more playable then in ql. I'm so annoyed with ID, i mean considering you guys hired arqon from the beggining why couldnt u just build ql around cpma's net codeing?

I really enjoyed playing quake but unless u guys do something about this horrible netcodeing i guess im going to have to find a diffrent game as atm it's just totally fucked. I mean, if u want u a game to succed doesnt it occure to you it needs to be playable with relativly high ping? I'm tired of games being released with crap net codeing. People have proven before that games can be playable with high ping (saurbraten being the best example, though its a shit game) and warsow/cpma also come to mind so why not make an effort to improve the shit net codeing??

If syncerror or any of u guys could just update me wether or not you plan on changing the net codeing i'd really appreciate it becuase i really feel like im wasteing my time here...