I did not know till I played it; really:
-if you play single player campaign, you find out that police or SWAT or whatever is always ambushed by enemies comeing from nowhere all around you; that's the way it is hapenning in reality too, police and antiterrorist troups never plan their actions, so they are always ambused and when they are taken by surprise they do just fine; the fantasy scenarios are wonderful
NOW talking about single missions: I think I have some kind of paranormal enemies
-if you play the single missions, you have there the lone wolf option; still terrorists say "aim for their leader" which makes me think there are some invisible powers accompanying me; vodoo magic, I could swear; seems they see these powers, too
-after some tough firefights, I managed to kill one more enemy, making a lot of noise with my mg, still a close enough enemy that I could hear his voice said "I think they left"; obvious it was not talking about me so it must be a philosophical argument regarding his mates; magic philosophical terrorists, I like it
-after being involved in some close range fights, I managed to escape my surrounding enemies by climbing up a ladder; a few seconds later one terrorist was climbing the ladder after me, with the logical intention to eliminate me; but after climbing up the ladder, he just stopped looking to some agnostic wall; philosophy kill us all; this happening confirms me once again I am right about the deep education and implication of the terrorists into philosophy
-it seems they have some kind of device appearing in front of me from nowhere, maybe some teleportstion device, also these teleporters seems to be trigged by some invisible alarm trap I step into
-they must have some paranormal sense of knowing my position, doesn't matter how hard I try to hide by changing my position-example with the ladder is concludent: as soon as I was climbing the ladder, doesn't matter no enemy was able too see me, they all came right to me, defying the general survival rule of self preservation, through other things
-terrorists all have some secret code, they don't use regular grenades, only flashbangs and rarely incendiary grenades
-seems the terrorists are not walking, but flowing through air, as most times you don't hear their footsteps, even if they are running behind you
-they know all locations like their own pocket so they are able to round you and shoot you from behind just a few seconds after you initiated the attack
I could complain that FEAR enemies have much more realistic behaviour, but now I understand RV 2 must be based on some Tolkien novel