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Flickspeed
Flickspeed
Posts: 11
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Registered:  16 Sep 2014
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Recent Posts

Topics Replies Type
Re: Input lag tests QL/CSGO/Q3A
Posted @ 21:36 GMT 21 Sep 2014
Well it was always like that, even in source and I had a crt back then at lower
(3)
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Re: Input lag tests QL/CSGO/Q3A
Posted @ 22:19 GMT 20 Sep 2014
added to that post.
(5)
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Re: Input lag tests QL/CSGO/Q3A
Posted @ 06:41 GMT 20 Sep 2014
Ok well here are the tests all at 120Hz. 120 FPS max was buttery smooth while
(7)
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Re: Input lag tests QL/CSGO/Q3A
Posted @ 20:42 GMT 18 Sep 2014
Well if the statement by the user below is true about tear lines moving around m
(9)
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Re: Input lag tests QL/CSGO/Q3A
Posted @ 09:10 GMT 18 Sep 2014
I have v-sync off and always had it off. I just did visual tests and I can see w
(24)
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Re: Input lag tests QL/CSGO/Q3A
Posted @ 07:22 GMT 17 Sep 2014
noacc that also applies to when VSYNC is off ofcourse
(26)
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Re: Input lag tests QL/CSGO/Q3A
Posted @ 07:21 GMT 17 Sep 2014
noacc can you somehow check if rawinput bypasses hidusbf driver? meaning in case
(3)
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Re: Input lag tests QL/CSGO/Q3A
Posted @ 07:21 GMT 17 Sep 2014
What I can say for sure is 250Hz is most stable and best choice.
(0)
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Re: Input lag tests QL/CSGO/Q3A
Posted @ 21:37 GMT 16 Sep 2014
Maybe that's because in that case your mouse may be reporting only 125hz and so
(0)
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Re: Input lag tests QL/CSGO/Q3A
Posted @ 21:17 GMT 16 Sep 2014
That is not true, it is a known fact, not only I have seen my self with the CRTs
(28)
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Re: Input lag tests QL/CSGO/Q3A
Posted @ 17:29 GMT 16 Sep 2014
I don't understand why you test CS:GO at 250 FPS when using 144Hz? As far as
(30)
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