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C.Brutail
C.Brutail
Posts: 69
Popularity: Nobody (0%)
Level:  Regular
Registered:  5 Dec 2011
Email:  Undisclosed
Full Name:  
Age:  Undisclosed
Location:  
iM Replies:  Y
Timezone:  Europe/Budapest
Country:  Hungary
Avatar:  Default
Homepage:  www•xonotic•org
Config:  None uploaded
Drafts:  0
Judgements:  3 made, 43 received
Bets Placed:  0 (Rank: -)
E$ Money:  500 (500 available)
E$ Savings:  1000
Buddied by:  2 users
Last Login:  16 Oct 2012
Theme:  Custom theme

Description:
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Recent Posts

Topics Replies Type
Re: KILLING X ZONE - Xonotic Community M
Posted @ 21:26 GMT 5 Oct 2012
I'm honored :D
(0)
Movie
Re: KILLING X ZONE - Xonotic Community M
Posted @ 18:34 GMT 5 Oct 2012
On a developer's POV: Dunno, you have to ask the players, I'm nowadays only doi
(0)
Movie
Re: KILLING X ZONE - Xonotic Community M
Posted @ 15:35 GMT 5 Oct 2012
"right now it doesn't look like it nor looks finished." Simply because it is
(8)
Movie
Re: KILLING X ZONE - Xonotic Community M
Posted @ 15:15 GMT 5 Oct 2012
I wonder how many more times you edit this reply :D On your first statement,
(10)
Movie
Re: KILLING X ZONE - Xonotic Community M
Posted @ 15:01 GMT 5 Oct 2012
Awesome video, not to mention I'm featured 3 times :D Notes about some stuff
(3)
Movie
Re: xonotic configs
Posted @ 22:29 GMT 29 May 2012
There's only one guy who works on the stats system IIRC (called Antibody), with
(1)
Forum
Re: xonotic configs
Posted @ 22:27 GMT 29 May 2012
I cannot even tell how many times I already said this, but here it goes n+1:
(0)
Forum
Re: xonotic configs
Posted @ 22:17 GMT 29 May 2012
On the first note, for us, there's no easy and clear difference between develope
(0)
Forum
Re: xonotic configs
Posted @ 21:31 GMT 29 May 2012
I fear this is not a proper way to ask for a feature. For me, I cannot tell wha
(3)
Forum
Re: xonotic configs
Posted @ 21:28 GMT 29 May 2012
I love how you like to ride your "removeredundantweapons" horse, when it was alr
(3)
Forum
Re: couple of xonotic questions
Posted @ 12:45 GMT 29 May 2012
IDK if this is allowed, if not, don't hurt me :D Szerintem hagyd a fenébe az
(0)
Forum
Re: couple of xonotic questions
Posted @ 12:36 GMT 29 May 2012
You're mostly welcomed. If you'd like to keep in touch with the rest of the more
(0)
Forum
Re: couple of xonotic questions
Posted @ 12:34 GMT 29 May 2012
asyyy already told you about our antiwallhack protection. Also, the engine has b
(1)
Forum
Re: couple of xonotic questions
Posted @ 12:28 GMT 29 May 2012
I don't understand the question fully, could you please elaborate? Btw. we ship
(2)
Forum
Re: couple of xonotic questions
Posted @ 12:25 GMT 29 May 2012
I woulnd't recommend the game to be run on 512, the very very minimum I think is
(1)
Forum
Re: couple of xonotic questions
Posted @ 12:21 GMT 29 May 2012
1. somehow my fullbright playermodels have greyheads? You used gl_picmip I as
(2)
Forum
Re: Do you think xonotic has a future?
Posted @ 15:55 GMT 17 May 2012
Also does QW and Ut99!!!oneoeneleven
(0)
Forum
Re: Do you think xonotic has a future?
Posted @ 12:11 GMT 17 May 2012
nope.avi I'm not against being buchered by better players. The game is all ab
(5)
Forum
Re: Do you think xonotic has a future?
Posted @ 15:36 GMT 15 May 2012
Future as is? I think you don't understand to main principles and idea behind Xo
(9)
Forum
Re: Xonotic 0.6 released
Posted @ 22:28 GMT 14 Mar 2012
Yep, I had that today too.
(0)
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