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AlexMax
AlexMax
Posts: 263
Popularity: Nobody (0%)
Level:  Regular
Registered:  21 May 2006
Email:  Undisclosed
Full Name:  
Age:  Undisclosed
Location:  
iM Replies:  N
Timezone:  America/Chicago
Country:  United States of America
Avatar:  QuakeLive.cz
Homepage:  alexmax•unidoom•org
Config:  None uploaded
Drafts:  0
Judgements:  139 made, 45 received
Bets Placed:  0 (Rank: -)
E$ Money:  500 (500 available)
E$ Savings:  2000
Buddied by:  3 users
Last Login:  29 Apr 2012
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Recent Posts

Topics Replies Type
Re: ZDaemon Duel League Takes Off!
Posted @ 03:50 GMT 8 Oct 2009
You're welcome to try. I run a Chocolate Doom dedicated server (relay actually,
(0)
News
Re: ZDaemon Duel League Takes Off!
Posted @ 03:47 GMT 8 Oct 2009
Never say never, but I really highly doubt it.
(0)
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Re: ZDaemon Duel League Takes Off!
Posted @ 03:44 GMT 8 Oct 2009
Here you go http://www.doomworld.com/idgames/?id=11595 You seem to have good
(1)
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Re: ZDaemon Duel League Takes Off!
Posted @ 20:31 GMT 7 Oct 2009
Might wanna turn off bullet decals, it's kinda distracting.
(2)
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Re: ZDaemon Duel League Takes Off!
Posted @ 20:19 GMT 7 Oct 2009
Actually it depends on if you're playing "Oldschool" maps or "Newschool" maps.
(3)
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Re: ZDaemon Duel League Takes Off!
Posted @ 20:15 GMT 7 Oct 2009
Skulltag has an OpenGL renderer with correct perspective when looking up and dow
(3)
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Re: ZDaemon Duel League Takes Off!
Posted @ 20:12 GMT 7 Oct 2009
Doom has historically always had a 35fps cap (one frame per tic), and ZDaemon is
(0)
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Re: QUAKE Live support will go on
Posted @ 04:17 GMT 27 Jun 2009
exactly, if id software is going to scuttle quake live or quake 5 they're going
(0)
News
Re: id Software Acquired by ZeniMax Medi
Posted @ 23:51 GMT 25 Jun 2009
The sooner id gets away from Activision, the better
(0)
News
Re: id Software Acquired by ZeniMax Medi
Posted @ 23:48 GMT 25 Jun 2009
Doom 3 completely forgot what made classic Doom a good game in the first place
(2)
News
Re: 6 Maps in 6 Weeks #5:Courtyard Conun
Posted @ 16:09 GMT 14 Jun 2009
Given Quake Live's past track record of new maps and the size of the team involv
(0)
News
Re: 6 Maps in 6 Weeks #5:Courtyard Conun
Posted @ 14:58 GMT 13 Jun 2009
this is esreality, you expect anything other than reactionary "destined to fail"
(0)
News
Re: spontangames.de present QLive 1v1 Cu
Posted @ 04:13 GMT 9 Jun 2009
You might get lucky and the matches might get some Quakelive.tv lovin: http:/
(0)
News
Re: New Map will be Hidden Fortress
Posted @ 23:32 GMT 18 May 2009
tourney7, ctf7, ca1, ca2, all good maps edit: also made edits to many of the
(0)
News
Re: Quake-Live.tv - Beta Launches
Posted @ 01:02 GMT 17 May 2009
"the obvious stuff like "heyyyyy and a nice air rocket from player A" etc is som
(1)
News
Re: Quake Live is dying fast
Posted @ 18:44 GMT 10 May 2009
People were proclaiming that it would be DOA for months because of one or two wh
(10)
Forum
Re: Mozilla Prism for ql
Posted @ 18:31 GMT 10 May 2009
I already do this because I don't want to feel like I'm running two web browsers
(0)
Forum
Re: Quake Forever Signups
Posted @ 03:00 GMT 7 May 2009
Even a broken clock is right twice a day.
(1)
News
Re: Quake Forever Signups
Posted @ 06:19 GMT 6 May 2009
+++++++++++++++++++++++++++++++++++++++++++
(3)
News
Re: Further Quakelive update plans annou
Posted @ 02:02 GMT 3 May 2009
what good does awesome netcode do if nobody is going to be playing in a year or
(1)
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