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Recent Posts

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Re: HLDM, GARPY STYLE
Posted @ 12:10 GMT 8 Feb 2006
You were right the first time though. You can hold it down to bunny. You have to
(0)
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Re: HLDM, GARPY STYLE
Posted @ 11:28 GMT 8 Feb 2006
You were right man. You have to time the jump it perfectly in HL (probobly in th
(4)
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Re: HLDM, GARPY STYLE
Posted @ 22:37 GMT 7 Feb 2006
It's the same movement physics as quakeworld (HL is the qw engine with better gf
(1)
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Re: HLDM, GARPY STYLE
Posted @ 21:56 GMT 7 Feb 2006
That's funny. I just recently added garpy to my msn to get one of these demos fr
(13)
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