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arQon
arQon
Posts: 270
Popularity: Nobody (0%)
Level:  Regular
Registered:  17 Dec 2001
Email:  Undisclosed
Full Name:  
Age:  Undisclosed
Location:  California
iM Replies:  N
Timezone:  America/Los_Angeles
Country:  England
Avatar:  Default
Homepage:  
Config:  None uploaded
Drafts:  0
Judgements:  93 made, 1376 received
Bets Placed:  0 (Rank: -)
E$ Money:  500 (500 available)
E$ Savings:  2000
Buddied by:  44 users
Last Login:  21 Jan 2017
Theme:  Custom theme

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Recent Posts

Topics Replies Type
Re: I've had enough, ql vs q3 sensitivit
Posted @ 09:24 GMT 21 Jan 2010
> My intellectual side has brought my cpma settings to: - in_mouse 2 obvious
(1)
Forum
Re: QL new maps
Posted @ 00:31 GMT 2 Jan 2010
no, he means exactly what he said - around a million real-life females getting t
(5)
Journal
Re: Who do you blame...
Posted @ 22:47 GMT 1 Jan 2010
there's no gloating in that post of mine: just the facts, from someone who was a
(4)
Journal
Re: QL new maps
Posted @ 19:19 GMT 1 Jan 2010
either your math skills or your comprehension are seriously lacking if you thoug
(8)
Journal
Re: QL new maps
Posted @ 18:46 GMT 1 Jan 2010
err, yeah - i blame jetlag and new year's for the time confusion :P rather t
(14)
Journal
Re: Who do you blame...
Posted @ 15:39 GMT 1 Jan 2010
i know you weren't serious, but: we've SEEN how vq3'ers react to new maps. th
(61)
Journal
Re: QL new maps
Posted @ 14:27 GMT 1 Jan 2010
no it fucking wasn't. it was a critical issue, and the knock-on effects of it we
(17)
Journal
Re: Quake 3 Mapping Competition *Winners
Posted @ 00:26 GMT 1 Jan 2010
(more a reply to 71, but there's a time-critical piece you need to take of so...
(1)
News
Re: ChallengeQuake3 CNQ3 1.46 released
Posted @ 04:14 GMT 15 Dec 2009
sif care about people who use -1... :P fixed it, but you're gonna have to wa
(0)
News
Re: ChallengeQuake3 CNQ3 1.46 released
Posted @ 01:06 GMT 15 Dec 2009
"scale" is even more correct - and as meaningless as the other two. it's m_ b
(28)
News
Re: ChallengeQuake3 (CNQ3) 1.46
Posted @ 17:53 GMT 14 Dec 2009
Someone move this to news and major it please. Thanks for taking care of this
(2)
File
Re: Quake Live Update December 8th
Posted @ 00:56 GMT 10 Dec 2009
what he said, roughly. i went into this in painful detail in the cpm forums y
(2)
News
Re: Quake Live Update December 8th
Posted @ 18:50 GMT 9 Dec 2009
it had nothing to do with bandwidth, even wayyyyy back when doug first tried run
(4)
News
Re: promode.org gone?
Posted @ 18:41 GMT 4 Dec 2009
apparently the vhost - dk's trying to get it fixed
(1)
Forum
Re: Fixed hitboxes next week.
Posted @ 01:38 GMT 3 Dec 2009
now that you understand at least a little more than before: "the netcode" is
(9)
Forum
Re: Fixed hitboxes next week.
Posted @ 01:16 GMT 3 Dec 2009
> or am i wrong here? you are. this is a complex issue that involves about a
(52)
Forum
Re: ZTN starting spawns: bad luck or bug
Posted @ 12:08 GMT 24 Nov 2009
10 *is* awful for a 4v4 map. but dm6 isn't one, and only a bunch of morons would
(1)
Journal
Re: CNQ 1.45
Posted @ 01:01 GMT 24 Nov 2009
hmm... i MAY change my mind about this. like i said way back, raw is a placeb
(0)
Forum
Re: ZTN starting spawns: bad luck or bug
Posted @ 22:24 GMT 23 Nov 2009
#79 - yes: i mean i expect it has the same root bugs, only now with better code
(3)
Journal
Re: QL's amazing duel spawn system.
Posted @ 21:49 GMT 23 Nov 2009
one stair, no. many stairs, yes. :) the breakpoint is actually pretty intere
(0)
Journal
                                                                                                                                                                                                                                                                                                                                                                                                               
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