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newborn
newborn
Posts: 854
Popularity: Wannabe (1%)
Level:  Regular
Registered:  13 Mar 2004
Email:  Undisclosed
Full Name:  
Age:  Undisclosed
Location:  Sydney
iM Replies:  Y
Timezone:  Australia/Sydney
Country:  Australia
Avatar:  Default
Homepage:  www•reflexfps•net
Config:  Awaiting approval
Drafts:  0
Judgements:  167 made, 1215 received
Bets Placed:  3 (Rank: 230)
E$ Money:  500 (500 available)
E$ Savings:  2058
Buddied by:  18 users
Last Login:  19 Oct 2016
Theme:  Custom theme

Buddy list: Description:
REFLEX:
http://www.reflexfps.net

CPMA:
www.playmorepromode.org


Recent Posts

Topics Replies Type
Re: Reflex Update 0.40
Posted @ 01:43 GMT 23 Mar 2016
No engine, no lighting, no gameplay, no modes, no mouse settings but have stats.
(0)
News
Re: Reflex Update 0.40
Posted @ 11:53 GMT 20 Mar 2016
Using the stats that aren't actually persisted anywhere yet and the ELO we don't
(8)
News
Re: Reflex Update 0.40
Posted @ 00:43 GMT 20 Mar 2016
Yup. It was put in for calculating average speed.
(0)
News
Re: Item timers in competition
Posted @ 06:39 GMT 19 Feb 2016
"Fix that shit first, then let's put it in" Welcome to early access. By defin
(7)
Forum
Re: Reflex 0.39 - Arbitrary gibberish
Posted @ 16:57 GMT 15 Feb 2016
So I'll elaborate on this since it turned into a big discussion. There's a few t
(1)
News
Re: Reflex 0.39 - Arbitrary gibberish
Posted @ 16:24 GMT 15 Feb 2016
Probably not unfortunately. The tech isn't really set up for modding and it woul
(2)
News
Re: Reflex 0.39 - Arbitrary gibberish
Posted @ 16:36 GMT 14 Feb 2016
It's not going to happen.
(4)
News
Re: Reflex 0.39 - Arbitrary gibberish
Posted @ 14:12 GMT 14 Feb 2016
Not all that universal judging by the comments when its discussed (reasonably fr
(1)
News
Re: Reflex 0.39 - Arbitrary gibberish
Posted @ 12:50 GMT 13 Feb 2016
I didn't realize I'd forgotten to think of a naff update name until I had to typ
(3)
News
Re: Going about change
Posted @ 05:05 GMT 22 Jan 2016
I laughed, because this got bumped and meanwhile over on the subreddit there's a
(0)
Forum
Re: Reflex Update 0.38 - Gooey
Posted @ 02:38 GMT 16 Dec 2015
I'm going to be doing some more debugging, but it definitely treats second close
(0)
News
Re: Item timers in competition
Posted @ 20:57 GMT 15 Dec 2015
We've actually toyed with the idea of being able to see players HUDs while you'r
(58)
Forum
Re: Reflex getting buyable melee weapons
Posted @ 14:17 GMT 15 Dec 2015
Haven't really decided yet to be honest. It might also differ depending on ranke
(0)
Forum
Re: Reflex getting buyable melee weapons
Posted @ 04:28 GMT 11 Dec 2015
Bingo.
(0)
Forum
Re: Reflex getting buyable melee weapons
Posted @ 14:18 GMT 9 Dec 2015
We don't really consider it a major feature from the development side Code w
(2)
Forum
Re: Reflex getting buyable melee weapons
Posted @ 14:10 GMT 9 Dec 2015
It's only for the gold one (the blue one is the same price as all the other weap
(4)
Forum
Re: How has reflex changed?
Posted @ 06:06 GMT 28 Nov 2015
We increased the player size (primarily) because we changed from standard AABB h
(0)
Forum
Re: REFLEX 0.37.3 Update & Birthday Stre
Posted @ 11:03 GMT 8 Nov 2015
I'm not talking shit about it -- it's a good game. I was just making the point t
(0)
News
Re: REFLEX 0.37.3 Update & Birthday Stre
Posted @ 09:12 GMT 8 Nov 2015
Meanwhile, QuakeLive continues to [url=http://steamcharts.com/cmp/730,440,282440
(22)
News
Re: Reflex 0.37 Update Released
Posted @ 05:22 GMT 5 Nov 2015
The thing is, development (especially with gameplay) is iterative -- it's not li
(0)
News
                                                                                                                                                                                                                                                                                                                                                                                                               
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