When I play on my prefered sens, which is 10 without accel, I get a lot of control loss with the smaller movements, my lg drops a lot. I believe having a higher dpi would cure this, since it would actually register my smaller movement.
How about pitch\yaw, perhaps its the reason why cypher and some other pros like keeping their sens around 5 and changing the pitch\yaw accordingly.Or it could work the same way |]
An update on this, I bought a mouse with a higher resolution, and found that I preferred playing with accel... so I'm still using the new mouse on 450 dpi.
How the fuck can you like, move around the map with such low sens.
I have a WMO 1.1 which has basically the same sensor, tried your sens and accel settings and it was just ridiculous. I use in_mouse 2 aswell.
btw whats the difference between in_mouse 1 and 2? I remember I changed it from 1 to 2 for some reason. I think 2 ignores the Windows drivers cursor speed setting or something. So the sens depends only on the game settings and is not affected by external drivers.
-1 : windows pointer based, dependant of win sens and accel
1 : directx, supposed to be independant but still goes through a buffer ( remember the buffer overflow that used to force people to use -1 ? )
2 : raw, bypasses this buffer and windows but not the drivers unfortunately.
2 : raw, bypasses this buffer and windows but not the drivers unfortunately.
You sure? Mine is ignoring at whatever speed I put the sliding-bar in "cursor speed" on the drivers. I mean, I can set it to the fastest speed and the cursor would go nuts fast on windows. Then I open QL and it would have always the sens, ignoring if the cursor on Windows set is really fast or slow.
I actually didn't play with that sens for very long. At the beginning of the year I completely ripped around what I was playing with to attempt to play with accel. I started with 4.7 sens 0.32 accel, and then dropped the m_pitch and m_yaw over time until it got to that point. After that I bought the abyssus and started playing around with my sens again. I've mostly been playing with 4.7, 0.32 since I got the abyssus, but I took off accel again last week. (So it's just 4.7,) I found I had no problems turning with the mouse since it's so light. (Problems with turning was the reason why I was playing with accel anyway).
You can easily improve the buttons by adding 1-2 layers of electrical tape to the switches inside.
In addition to this simple step you can take it a bit further and completely fix the side buttons as well as mouse 1 and 2.
Side Buttons:
Remove the side buttons from the mouse and bend the plastic springs (two curved arms on the inside of the side buttons) further. For some reason the mouse comes with the plastic springs not bent far enough, resulting in a collapsed feel. You have to be careful here because the plastic springs are delicate and bending them too far will weaken them greatly. Instead of bending the springs too much you will want to wrap one or two pieces of electrical tape around the tips of the springs where they make contact with the inside of the mouse. This will add extra resistance without bending the arms any further. Finally tape the two buttons together on the inside right above where the springs protrude from them, 1-2 layers of electrical tape will add some extra durability, holding the buttons in place and taking some of the pressure off the plastic springs. It will also help keep the buttons flush with each other and the outside of the mouse when you reassemble it.
Mouse 1 and Mouse 2
Completely disassemble the top portion of the mouse. Here you will see once again Microsoft has used plastic springs which collapse over time. Their own weight will eventually be enough to keep the buttons down. You can fix this by taping a bit of plastic/card stock underneath the buttons' springs to prop them up. A little bit goes a long way here, if you prop them up too high the buttons will not easily make contact with the switches, forcing you to press them harder and causing quick degredation of the plastic springs.
If you have the original ms3.0 and the latest ms3.0, switching the mouse wheel from the old one into the new one will improve the mouse wheel. I discovered a couple weeks ago that the plastic on the axle of the old wheel was thicker than the new one, resulting in a tighter fit when placed into the more recent ms3.0.
If you aren't fortunate enough to own both, you can add electrical tape to the piece of curved plastic that holds the axle in place. This will give you a snug fit and some more resistance while turning the wheel. You may have to do this even if you are lucky enough to have the original ms3.0 wheel in hand, it seems after a couple weeks the extra friction that I achieved by replacing the wheel with the old one has subsided some. I will probably combine both methods, or maybe not I don't use the mouse wheel in game.
My original ms3.0 cable went out prior to the latest release of the ms3.0. Luckily the usb cables are replaceable. In my original mouse I opted to use an intellimouse 1.1 cable as a replacement. In my current ms3.0 I switched cables with my death adder. The smaller and thinner cable prevents me from having to use a mouse cord weight, before with the longer thicker cable my 3.0 cable would continuously fall off the desk due to it's own weight. Preferably I would like to have a cloth covered cable such as the one found on some logitech mice, I do not know if those are removable but if someone has one it's worth a try. I'll just add that these cables are really tightly fit into their female counterpart on the board of the mouse. It's best if you complete remove the board so you can use one hand to hold the female end against the board, this will prevent you from ripping it off/causing it damage. If you have a small flat head screw driver, you can probably pry the two ends apart easier than you can pull them apart.
On a side note, I want this fucking mouse so bad lol. On the best buy website they have the ORIGINAL ms3.0, how bizarre.
Joke aside, there's nothing wrong with it apart from 400 dpi and that annoying see through back end that makes you(me) cover the mouse when watching movies.
> they have the ORIGINAL ms3.0
You mean the black one?
BTW how bad is that mouse1/2 problem? I mean how long does it take for springs to become damaged beyond the point of repairing with tape/plastic.
Don't get me wrong, the buttons are fine, people have complain about the feel that's all. I have had my original ms3.0 for 7 years probably, and it still works fine. The buttons are collapsed directly onto the switches for the buttons which I don't mind at all. I do prefer what I've done with my newer ms3.0 though, propping the springs up slightly and adding extra tape to the switches to match the raised position of piece of plastic that makes contact with the switches. It makes the button feels more tight and you can press it down a little deeper. I can't see the modifications I made with tape and plastic ever leading to the collapsed position the buttons rest at with no modification.
OK so I got it now. It fits the hand perfectly, just like I expected. I wonder if you could tell me how to get 1000 Hz for it in Win7? Couldn't find frequency setting in drivers.
NVM got it already. Had to sign 1000 Hz drivers with a specific utility to make them legible for install :/
Concerning the cord, be aware that the threaded cord you find on the SteelSeries Xai for instance will not work that easily on a 3.0.
This is due to the green and white data cables have been swiched around in the Xai. So one would have to cut those two cables and resolder them.
Don't use one anymore but those old microsoft mice (WMO, IMO1.1 & 3.0) were build to be awesome. Obviously being as old as they are they've got lots of faults nowadays. If they sorted them out they'd be spot on. They tried with that horrible Razer Habu but it was nowhere near :[
You can get plenty of custom coated ones on various websites though
Yep, IMO the classic MS mouses are the top three for FPS's. The MX518 and Deathadder are tied for fourth. Maybe the DA has an edge because you can turn correction off.
They had a Xai on display while I was at the store. I was surprised by the size. It feels bigger in your hand than it looks. Not good, IMO. I also didn't like the rubber texture because it can wear off over time. I prefer smooth plastic. And it also felt too heavy.
The MS mouses are literally perfect. The only thing that can make them better is if they were 800 dpi and in the case of the 3.0, perhaps higher quality scroll wheel and side buttons. :)
They need to do a Legends Edition WMO and IMO. Both with the shiny plastic surfaces. I've been playing with this LE 3.0 and the shiny plastic feels good. It gives you a better grip when your palms are sweating.
plus better quality overall, including scroll wheel, buttons, mouse cord, etc.
It should be a premium or better quality version of this office-use mouse that is wmo (400 dpi, simple shape, weightless, etc), and not a gaming version
(this was discussed on the cooller's mouse thread)
To be honest, the 400 DPI problem is a lot bigger than people make it out to be. Back in 2000, when everyone used resolutions like 1024x768 (I used this too), 400 DPI was just fine, and standard. But nowadays, when you're using resolutions like 1680x1050 or 1920x1200 or higher, using 400 DPI in games and windows is just painful. And increasing the resolution (or windows slider) just sacrifices too much precision. Sure you can still drop the resolution down (and this is fine in something like Quake), but unless you're using a CRT (For the glass smooth framerate), using a monitor with a native 1680+ resolution and having to go down to 800x600 is just....ahem... :/
BTW, the intellimice had NO prediction at all. This stuff wasn't added till the MX 510/Diamondback days....
The mouse input code doesn't look at resolution. You turn in angles, not in pixels.
But to talk in term of 'pixel skipping'. People have the odd thought that at a higher resolution you would have to make use of every 'pixel' in the width. By raising your resolution, you can increase the amount of 'pixel skipping' being visible. Also the opposite can happen, as in a lower resolution it would take more mouse movement to move a pixel, so raising a resolution makes it possible to not skip mouse movements (I coined this term first!)
And that's why a part of the pixel skipping stuff is simply bs. The game keeps track if the angle in which you are turned and not in pixels. The resolution just affects how it is drawn.
Depending on sens. If someone plays with high sensitivity he can reach the point where the mouse does not offer enough resolution to cover the screen resolution, that's what Sujoy talked about in mousescore and that's what I was rererring to.
this is not about in game sens; it's about windows sens.
Windows sens has a problem regarding pixel skipping when rising it above it's default value. This means if you use a wmo with a native lcd resolution (or even worse multiple screens) you are forced to have pixel skipping on windows (everyday/office use) unless you really love low sens.
on the other hand if wmo sensor gets changed then problems will arise like with any other "new" sensor, therefore not being as awesome as it is now.
The best solution would be to have a dpi changer below the mouse (400 to 2000 dpi for example, just 2 positions) but again that would require to change the sensor itself.
edit: is there a program that can fix that issue on windows xp sp3 and/or 7?
You can easily avoid that by using either direct input or raw input, both read the mouse input directly without the win multiplayer added by win slider setting, all fps I ever played offered either one or even both. But I thought sc00T talked about pixel skipping based exclusively on low (400) cpi.
you didn't read it correctly. The issue is only about using it on windows while not playing but working or doing anything else (the main use of a pc btw). There're no problems when playing, and actually I'm so used to 800x600 that I'll never change it if isn't mandatory.
also the solution is not to change your peripherals just for playing you know
This is exactly the problem. While 400 dpi is fine for fps, even high sens, problem is everyday use in 2d, many ppl find it way too slow for high resolution desktop.
But you can't benefit from a higher screen res that way which you would with a mouse with higher dpi. That's why you lose precision compared to a mouse with higher dpi and that's why you need higher dpi with high screen resolutions, or the movement will look yerky. It doesn't when the screen res is covered by the input res, that's the difference.
Also there can be situations where you actually lose precision in that situation, because the gemometry of the 3D world is rendered finer but you cannot navigate it that fine, but that is besides the point, just saying.
I would get all stabby if they mess with my MS IE 3.0 and make it higher DPI than it already is.
It is, in my opinion, the only worthwhile gaming mouse on the market. If you want more DPI go buy some razer/logitech bs. Thanks.
Or have any information on how it compares to a normal ie 3.0.I know it cost nearly twice as much and i know that the mouse feet are different and the coating on the mouse is different,but is the dpi and hz the same as the ie 3.0?And did they improve the quality of the side buttons?
Seems impossible to buy now too,anyone know where to get one?
Yup, and even then you need to watch out since a lot of people mod them on their own, so they might look like Steeleries mice but someone just modded it themselves.
I love this mouse, but it really needs an update at this point. Just a few changes and I'd use it for another ten years:
- 1000Hz by default.
- Fix the negative acceleration issues.
- 800dpi (400dpi doesn't cut it for bigger screens).
- Cloth cable.
- Better side and front buttons (not so lose and with a sharper click).
- Better wheel.
- Better feet.
At 1000 hz you only gain 1 ms plus it uses more system resources so 500 hz to me is perfect.
500 hz and 800 dpi and I would buy this mouse again! Not with a cloth cord, though. I never liked those and I think they just add to the cost. The greatest strength of Microsoft mice is their ultra low cost (in terms of price, system resources, and simplicity) and light weight.
Yes I know that, but the problem is that the microsoft mice are unstable at 1000hz, people reported a lot of problems with them. That's why everyone recommends 500hz. If they WERE to make it 1000hz, they'd probably need to remake the sensor, or change hardware somehow. With 500hz they wouldn't need to :)
500hz is a more popular setting since alot of people don't go to 1000hz because they feel it's unstable.
Personally I don't really care. I always used 1000hz but when someone pointed out the 'unstable' numbers in the mouse hz test thingy, I went down to 500hz and it does feel more 'controllable' but it's pure placebo so who cares, I just leave it
Right, which means the current sensor would need to be changed. The problem is that if they re-make or change the sensor, they risk somehow fucking it up like many other companies.
1000hz when 500hz is possible isn't worth the risk of creating a shit mouse.
bought a new IE3.0 last week (Oct 2010), was pissed off that the the largest side-button was unbelievably loose and too easy to click accidentally. Sent it back, and ordered the IMO 1.1 hoping that this model might be better. It's not a problem if you don't use the side-buttons in-game, but I do use them. A quick search on google revealed it seems to be a common issue on new IE3.0 mice, just wish I had visited this thread earlier, I would have opened up the mouse and done the "fix" for the side-button issue. ( Comment #7)
I think the MS quality control is rubbish. Wish I had one of the original IE3.0 X06's, or X08's.