This Sunday, 27th of March, will see the first matches of the HoQ TDM Spring Season 2016!
With 3 divisions and 20 teams, this new season features 2 more teams than the previous. So far, the prize money consists of 455 EUR. The details of the prize distribution will be announced later.
Here are the matches for the first round of the league. The news will be updated if the teams are rescheduling. We really urge the teams to reschedule as soon as possible when needed, and contact the admins about it.
Tonight is the night! As it was already announced the HoQ CA 4v4 Spring Season 2016 kicks off tonight at 21:00 CET with first CA matches of the season. A total of 21 teams, across three divisions will be battling to crown themselves as the HoQ CA champions.
To keep you entertained before match start, I set on a quest to get every team's predictions and thoughts about the league and upcoming matches. I have conducted interviews with team leaders spanning all three divisions. I managed to cover almost all of them. Some couldn't be reached, some didn't want to participate but overall it was an interesting experience. I've been working in fifth-gear for the past 24 hours to get this done as soon as possible, so please excuse any mistakes or typos that you might encounter while reading. I'm still editing on-the-go and getting some more interviews in. So keep checking this page.
Other than that, I would like to express my deep gratitude to all who agreed to be interviewed and to those who have helped me along this hectic journey. I have met many new and interesting people along the way and have really enjoyed interacting with you all. I hope you had a good time doing this as well as I did. Thank you again! Furthermore, each page of the article represents a Divison, so page 1 is div 1, page 2 div 2 and so on. Well... What are you waiting for? Start reading and enjoy!
Scheduled: 20:00 GMT, 24 March 2016 to 22:59 GMT, 24 March 2016 Schedule: Passed
The signups for Quake Live House of Quake CA 4v4 Spring Season 2016 have been closed. The draft groups have been released but do take note that these are draft groups, meaning it is still subject to possible changes. In total 22 teams have signed up for this season. The matches start at 21:00 CET on March 24th and will be played on Thursday's every week.
Bracket http://125fps.challonge.com/sundaycup31 When: 27 Mar 2016, 16:00 BST MapPool: Battleforged, Blood Run, Cure, Furious Heights, Hektik, Sinister, Silence Mapchoice - drop first. PrizePool: 2500RUB+500RUB and season points for top-8 Rules:Full Double Elimination, Winner Bracket: BO1 till the semifinal, BO3 WB semi, WB final and Grandfinal (two BO3 if it will be needed); Low Bracket: BO1 all matches (including LB final).
Scheduled: 21:00 BST, 27 March 2016 to 23:00 BST, 27 March 2016 Schedule: Passed
The signups of Quake Live TDM 4v4 Spring Season 2016 have been closed. Here are the draft groups. Division 1 will play Sundays 21:00 CEST, Division 2 will play Mondays 21:00 CEST and Division 3 plays Tuesdays 21:00 CEST. The Spring Season will start Sunday 27th of March. We continue the donations to build up some more prize money. Donate forthe league.
- 150€ from huehuehuehue
- 50€ from kodisha
- 50€ from Drayan
- 30€ from doz3r
- 30€ from xou
- 25€ from proZaC
- 25€ from fearz
- 25€ from nyshak
- 25€ from Prophy
- 20€ from abad
- 15€ from xgo
- 10€ from hox
- 10€ from Sinus
Bracket http://125fps.challonge.com/sundaycup30 When: 20 Mar 2016, 16:00 BST MapPool: Battleforged, Blood Run, Cure, Furious Heights, Hektik, Sinister, Silence Mapchoice - drop first. PrizePool: 2500RUB+500RUB and season points for top-8 Rules:Full Double Elimination, Winner Bracket: BO1 till the semifinal, BO3 WB semi, WB final and Grandfinal (two BO3 if it will be needed); Low Bracket: BO1 all matches (including LB final).
Bracket http://125fps.challonge.com/sundaycup29 When: 06 Mar 2016, 16:00 BST MapPool: Battleforged, Blood Run, Cure, Furious Heights, Hektik, Sinister and donator's choice - Silence Mapchoice - drop first. PrizePool: 2500RUB+500RUB Rules:Full Double Elimination, Winner Bracket: BO1 till the semifinal, BO3 WB semi, WB final and Grandfinal (two BO3 if it will be needed); Low Bracket: BO1 all matches (including LB final).
G. – Honestly, you first somehow managed to make us worry about your readiness today when playing in the beginning vs k1llsen and having lost to him 2-0. We were about to think you were not in shape. Tell us about your first games with him.
B. – Those were still the group matches and by the moment I sort of forgot the idea of playing it right vs k1llsen. The last time I’d been playing against him was the previous league in December. He was in the beginning similarly winning 2-0 but I managed to do a come-back then. It takes time to get adjusted to his very cautious play style. He is prone very often to merely stand still and keep waiting. This time the first map was Delirium and I had again to get accustomed to his style. Notwithstanding my efforts, he was yet stronger on this map, even then again during the grand-final games. When playing on Cure, he managed to grasp the control over the map while I was ahead by only three frags and then he succeeded in catching up with me and win. During the grandfinal I managed to win because I was keeping all the time quite large a pool of frags ahead of him and turned on the plus-back mode after he managed to overcontrol me. To cut it short, during the grandfinal while playing on some maps I was using the strategy of standing still to even a larger extent than k1llsen himself. So to speak, when I felt k1llsen was playing immobile again, I was doing that myself trying to spam him out. And k1llsen doesn’t like when somebody plays vs him in that manner. He gets quickly irritated and starts rushing. Right in this way I was lucky to stack up my frags when starting playing on some maps. He rushed too very often, even though it was very painful for me at times as he hits hard.
G. – Ok, well, tell us now something about the semifinal game vs evil, as it was even a bigger sensation for everybody since people got used to take evil as a champion figure
B. – Hey, why, we had already played with him quite often on plenty of occasions, including some bo3 recently at some league when he had won 3-2 very narrowly in fact. Have to acknowledge though, my arms were shaking strong that time, simply because I kept in mind the idea of him as standing too high there. During the current event I felt myself much more relaxed and even looked ‘emancipated’ according to the commentary by iddqd. Well, honestly, I believe something was not right about evil this time. His dodge skill today was uncharacteristically not as good as mine.
G. – Well, you see, we were here thinking when watching evil play vs other players right before he played against you, that he looked real strong and warmed-up, entitled to win.
B. – I heard he’d recently been experiencing troubles with his mouse and config. Might have affected his efficiency.
G. – But those problems were valid as far as a week ago. And he must have had all things fixed up by the moment. He didn’t happen to complain about things today. Even the pings were alright.
B. – I was talking to him before the tourney and he mentioned he was playing recently not from his place. This must have influenced him in a way. In any case, I felt it like he was not really himself today. His dodge was definitely off, might it be because he was distracted by somebody or thinking about some other things or something else... have no idea.
G. – What did look odd by the way, he had a banner of Sweden, not Russia. Might that be because he is currently far off there...
B. – No, he’s playing sitting at some office or like. Might be the reason for him playing not that good. Anyway, those shouldn’t be my problems, right?
G. – Of course, not. He looked pretty good to my thinking. And you were hitting really hard.
B. – The point is that my tactics of playing with evil is based upon extensive use of rockets. You see, when playing with k1llsen I usually resort to plus-backing and shafting. With evil, I can’t rely on the lightning-gun since you can’t normally expect to win against his shaft. At such moments, he’s dodging very much in that specific manner that I can’t shaft him as much as he does. K1llsen is easier to deal at that because his pattern of movement is back-forward-back-forward just as if he had no the keys to move left and right. To play with evil, I was deliberately seeking for a server with the ping close to 8-9 to have a lan type of connection, to be sure my rockets land momentarily. Nico first gave me a good server link, located in Saint-Petersburg, though I failed to join it. But without a doubt I wasn’t going to play at any high-ping servers. The 8ms ping would be ideal to rain rockets at evil. So to speak, I managed to win against evil exclusively by virtue of nicely placed rockets. Besides, there were a few moments when he was failing with the timing which let me steal some items. Would you give him a full control over the map, he’d feel himself free to turn into a machine which can’t be stopped. I can’t stop him when he’s controlling the map. His rushing pattern is very specific in that he’s doing that using the technique of calculated micro pauses and strafes which are almost impossible to be read ahead. K1llsen is easy to read because he rushes ahead in a linear manner, quite opposite to evil. Keeping that in mind, I was trying to maximally stack my armor up. There was an occasion on Sinister while the score showed 2-2, when he was coming out of the teleport being stacked 200/200, I luckily managed to stuff him up with rockets. Were it not for that episode, I’d definitely lose in the end. So as to display the importance of a good server choice. With k1llsen I had a higher ping, and had to rely more on my shaft rather than rockets. Shaft works very well in such circumstances effectively hitting the player’s model. And railing was also a right choice. By the way, k1llsen had a surprisingly weak rail today. I was watching him play vs proximo: he was showing much sweat at his forehead missing his rails here and there. Later on I managed to exploit this fact when having less than 80 hp with the shaft in my hands while k1llsen trying to rail me. I remembered at the moment he was missing his rails often today, and dared to risk my butt having fragged him as a result. All these details can be very deciding in the meantime, and I was trying to exploit them as much as possible.
G. – I remember many situations when evil was fragging you very narrowly or fleeing from you with a few hp.
B. – This is quite normal for the pro-level. You see, the pattern is usually as follows. One player is trying to play number two, running and stacking himself up with minor items. The second player is trying to actively attack. The number two is always seeking to hit the attacker as the latter is nearing major items, shooting the place in advance. The number one can choose not to do it straight-forward but, still trying to follow the item spawn cycle, to be more patient and spam around to decipher the enemy’s location by sounds. As a result, when they finally meet, the winner is usually the one being highly stacked. Hard overshooting by one another between players is quite rare on the pro-level. The decider might also be a good splash hit causing an uncontrolled movement. The time when strenx was dominant at overshafting other players is long gone. Everyone is hitting today quite alike. If we take k1llsen, he shafts in fact very good, but he often doesn’t use lg effectively. I mean the situations when he was trying to race me down. He was using rockets and rails while lg would be a much better choice. That’s his problem as I see it. Back to the topic, it’s absolutely normal to have a few hp after encountering an opponent. This number usually reflects the stack difference between the players right before they meet. The main idea is about finding a way on being respawned anew to use this opponent’s low stack to hunt him down. Having a full range of weapons, he won’t try to catch you at picking weapons but will try to stack back little by little while moving around silently. So you have an option either to try to kill him, or to take a position at a major item.
G. – Did you have specific goals or expectations before the tournament today?
B. – The group was very difficult. I was quite afraid of not getting through at all. I remembered that spart1e had won recently two games against me. Oh, by the way! I was recently playing using a different config and sensitivity. So, I got tired of that everyone was winning when playing with me, and rolled back to my old config (av3k’s one).
G. – You did that today!?
B. – No, not today. A day before yesterday [both laughing]. Not that much of a difference honestly. The sensitivity is the same: 2.5. What I changed (from av3k’s config): added the acceleration which I set to 0.1, and changed m_yaw down to 0.14 (0.154 before). The main effect of course was about implementing acceleration. Besides, there was a different mod. Well, this is just my thingy – fine-tuning the config. So, I got tired of losing with this config and rolled back to the old one. For the two days-off I was trying to get used to this change. Of course it wasn’t a big problem because I’d been utilizing it before for as much as five years. So, I was afraid of not taking one of the two top places in the group. Once again to mention, spart1e won against me twice in the last two Sunday Cups, even though those were only bo1’s. Agent regularly wins when playing with me. And the same thing with k1llsen who currently practices very much. So my fear was about not getting through the groups at all. Besides, in case I would get through after all, I wasn’t expecting to meet evil next. Frankly, I somehow didn’t get right the rule according to which the 1st place in group A is to play against the 2nd place in group B. And here he is, evil himself. But I somehow felt the map very well. When I had the acceleration on, I felt it like I couldn’t hit ideally since I couldn’t predict the accel behavior well, my brain was failing at that. But now, without accel, after the two days of practicing I feel like I have the full control of the mouse. As a result, I wasn’t even thinking about an option of not hitting, well maybe except the games vs k1llsen when the ping was high and hence the rockets were not as good.
G. – Were not you trying to find a sever with a lower ping?
B. – Well, I wasn’t allowed by Nico. There was a low ping sever but the ping difference between us was bigger than the lower ping itself. But, in any case, it wasn’t that much critical at the moment since the game was not versus evil, so no need to rely on rockets as much.
G. – Any plans for the winner prize? Gonna buy a new keyboard in place of the one being held in the freezer?
B. – Nope, no new keyboard for me. Perhaps, will go to Moscow to visit some museum with my wife…
G. – Hold on. Don’t you live in Moscow?
B. – Not exactly. I live in the vicinities of Moscow. The rest of the money I’m going to save. International financial analysts always recommend saving 10% of one’s salary. And 20% of any other earnings. I’m going to spend the 50% of it and the rest is meant for saving … (couldn’t discern the rest)
G. – The next question is about your wife. What does she think about you hobby of playing quake and taking part in the tourneys? [both laughing] I believe many people would like to know that.
B. – I can’t honestly say she supports me at that. She has just nothing to do with quake. And of course this looks a bit weird: a guy constantly sitting and playing… Well, not constantly, but, for example, during the weekend like today, all day long. She understands I’m participating in the tourney and am willing to play. One has to accept things at times as they are. What would she do in fact? Besides, I’m not at some unknown place drinking alcohol and such. It’s just about me wishing to do what I like. I will do the things I like, like any other normal person. Especially, as long as it doesn’t affect my health.
G. – Any plans for new videos or something alike?
B. – If talking about game streaming, my computer is not powerful enough to do that. And honestly I don’t even have such a desire. Regarding making videos, sure, I’d be glad to. It’s just all about spare time. For the last days I just couldn’t do that having invested all my time into training. I have a job of course which consumes the most part of my time. I really do love to create various video stuff. Besides, I have to covert my wedding party. A lot of projects I’m having in my mind waiting to be realized. I simply like to do this, just for myself.
G. – Let’s get back to the games. Regarding agent. Seemed like you did everything easily there. However I expected to watch quite sweaty battles.
B. – I have sort of an explanation. I hold him honestly as a genius of a quake player. He is prone to not play for a long time. Like this time, when he didn’t play for a week. Quite naturally he’d be not as good in timing, feeling the map and the game. He didn’t ever practiced delirium before, that’s why he kept forfeiting it in 10 seconds after the first frag. On dm13, he easily outplayed me. So we had then a one-by-one score. On t7, I just managed to hit important rails. Couldn’t understand why he was strafing at those moments, well, he was just running by. So I hit those rails, having taken the control… well, I just have no idea. I believe he just wasn’t prepared. He usually practices very well on the eve of tournaments.
G. – I have a question about Delirium. No one playing it, kicking it off. And you, you were playing it tough, real tough.
B. – In fact, I was practicing recently to play on it. For the last 4-5 days. 5 days ago I and nitrino started playing it together. Nitrino made me run a lot. Then, it was… I don’t remember… was it z4muz… he… she… durapha… I don’t remember.
G. – I saw somebody with that name on the server.
B. – To cut it short, he was good at playing the map. He played it with k1llsen and with me. He was winning vs me often. I had 20-30 games with him there. Well, I don’t really like the map. All the fights there are alike. No wow-effects like come-backs. Very long corridors, not very nice. No cool staff like on t7 for example, where it’s possible to shaft an opponent jumping to the mega. Or like on Sinister, when I stuffed one with rockets. No such things for Delirium. Everything is based on an override. The respawn system is also not to my liking. And no way to make a full item cycle. Almost impossible to collect all the items in line. And there are places to hide either up or down in there. I don’t like it at all.
G. – Here is a weird question in the chat. A guy asking whether you were jogging before the tourney wearing some sauna-suit. He’s writing you’d understand.
B. – Oh, you don’t know the stuff? In December, when playing the league, I jogged then on purpose to sweat as much as possible thanks to wearing the sauna-suit which prevents any oxygen coming to your body. As a result, having done that right before the tournament, during the event itself I wasn’t sweating at all. Well, for today, I haven’t done the procedure. It’s hot here in my apartment by its own.
G. – I honestly thought you were simply great at how you were playing vs evil. And was afraid of that you’d get exhausted later on, having invested all your effort into that. I was worrying you wouldn’t keep on par with k1llsen then. But you proved otherwise.
B. – No, I didn’t give all my efforts away for evil. I felt myself quite ok. Well, k1llsen… The moment I won bf exploiting that special ratty style I understood I could do the rest, just using the ‘stand still’ technique.
G. – Didn’t you have the feeling after having kicked evil off the tournament, that the remaining part with k1llsen would be easier?
B. – Certainly not. K1llsen is very strong, champion of numerous Zotacs, champion of IEM 2010. His experience is much bigger than that of mine. Well, this time I was playing very calmly and my brain worked good. Just in a few moments my hands were trembling.
G. – Listen, do you really have all those timings in your head when playing? Or how do you play? By hunch maybe?
B. – After playing numerous games it’s happening naturally, no need to think. On the pro-level it’s very important to track the timing for red and mega exactly the second they spawn, to make it possible for example to plummet down at it precisely the moment it’s appearing. When you play real much, you learn to keep in mind the whole picture regarding possible location and route of an opponent. As a result you have the overall picture of possible successive events regarding the enemy and items. Agent does that ideally, counting items and reading the opponent’s mind, because he has an enormous playing experience, so normally one just can’t overthink him at that. Personally I can’t overthink him, only overshoot.
G. – Regarding nitrino. You were saying you played with him recently. What’s about him, why doesn’t he play tournaments?
B. – He sort of retired. He doesn’t practice at all. It was just a rare occasion when I played with him on Delirium.
G. – I believe, every player has his weak spots, be it agent, evil or k1llsen.
B. – Yep, sure.
G. – In the chat, many people are wondering whether you have any plans for Quakecon.
B. – Well, it’s complicated. Sure, I’d be glad to participate. This would be great. I haven’t still attended such big events so far. Besides, I started playing good quite recently as a matter of fact. The main problem is about the ruble being devaluated so much recently. So the expenses would be enormous. I understand of course that the prize money is not small and so on. But one can’t be confident enough to be able to take one of the first three places to make it up for the money spent. This is the first, financial point. The second moment regards an option of making a donation pool. But I can’t go alone there, I’ll take my wife with me which doubles the expenses. Furthermore, I don’t want to take a responsibility like once cooller, pavel, latrommi. They collected donations but failed in a way to deliver. They looked quite strong of course but… I just don’t want to burden myself with such a responsibility. Some people would invest in the fund which brings naught in the end. I don’t want this. I’m not ready to take such risks.
G. – In general, do you have any predictions for the Quakecon? What can there be of interest?
B. – How the heck would I know? Everything depends on how much one has practiced before. This time k1llsen and myself practiced quite hard. As a result, we are top two at the moment. Proximo also practiced hard. But, you see, he lacks experience. His skills got increased very much to date. He could have even reached the final this time. He played with k1llsen and had the 2-2 score before the 5th map. He played it in an arcade manner though… Ooops, I’ve lost my thought… …Ah, the predictions for the QC. You see, I don’t know how good rapha is at the moment… I can’t really prognosticate. The top is always the same. Evil, rapha… Evil, I don’t know, he loses against rapha all time…
G. – Do you watch demos by other players like people did often before? Or your own demos?
B. – No, quite rarely. And even if I do, those are my own demos, to find my mistakes. But I’m watching the streams.
G. – Do you play something else, not quake-related?
B. – Yes. But not recently. Right before, I played Red Alert 2 with my brother. I like WarCraft 3. Watching some foggy playing it. The guy advertised at Goodgames. He plays real much, doesn’t work, doesn’t study, plays real hard. It’s very interesting to watch a guy who is a professional cyber athlete. His goal is to go to China and get a place in top 15 on China ladder. It’s interesting for me. I played Warcraft myself before. Other than that. Only quake. Red Alert. I don’t really like single-player games. Doesn’t catch me anymore. As an exception, to play Sega, some Battle Toads… that’s it.
G. – Well, ok, don’t want to delay you anymore. You were awesome today. Congratulations!
The sign-ups for Quake Live TDM 4v4 Spring Season are open from Tuesday 1st March until Sunday 20th of March 2016.
The League start will be Sunday 27th of March, duration depends on the sign-ups (1 match per week). Division 1 plays Sunday at 21:00 CET, Division 2 Monday at 21:00 CET, Division 3 Tuesday at 21:00 CET.
Check below for all needed informations and sign-up! If you already have player and clan account on House of Quake, feel free to sign-up right away. Otherwise make sure to register yourselves and your clan first.
You can also now donate forthe league. This should help to build some prize money for the competition and to attract / motivate more teams to sign up!
There are few things new players should make sure to remember when applying for House of Quake:
1. All players should double check if their SteamID is entered for Quake Live.
2. Clan leaders, after creating clan, must create squad and add players from clan to that particular squad.
Failure to follow any of these instructions will result in your team not being able to join the league.
If further help is needed contact admin(s) on #HoQLeagues @ Quakenet..
Bracket http://125fps.challonge.com/sundaycup28 When: 06 Mar 2016, 16:00 BST MapPool: Battleforged, Blood Run, Cure, Furious Heights, Hektik, Sinister and donator's choice (Aerowalk, Elder, Silence) Mapchoice - drop first. PrizePool: 2500RUB+500RUB Rules:Full Double Elimination, Winner Bracket: BO1 till the semifinal, BO3 WB semi, WB final and Grandfinal (two BO3 if it will be needed); Low Bracket: BO1 all matches (including LB final).
Time has come for new Clan Arena season at House of Quake ! Signups will be open from 1st of March to the 20th of March. The first league match starts at 20:00 GMT, 24 March 2016.
Cup day for CA league will remain at Thursday as with previous seasons. Rules have been updated and similar as with TDM cup, there will be a squad player limit. Limit is set at 8 players per squad. Mappool is changed from last season: Asylum, Trinity, Overkill, Quarantine, Hidden Fortress, ra3map9, ra3map20.
Also players and team managers should make sure that all players in squad have their steamid entered in profile's designated field, otherwise they will not be eligible to play any matches.
The sign-ups for the TDM HoQ Spring 2016 Season will be opened from the 1st to the 20th of March. The league will start on the 27th of March.
The rules has been freshened up a bit : A TDM squad now has a maximum limit of 6 players. The map pool almost remains the same : Deep Inside, Dreadful Place, Grim Dungeons, Limbus, Purgatory, Ragnarok and a 7th map that hasn't been decided yet (Tornado or Intervention).
Given the success of the donation campaign from the previous season (see the details), we've decided to run a new one for the coming TDM Spring 2016 season. You can donate at Paypal@xou or just use the plain old Paypal link.
First #capickup draft cup has finished with a success. There were a couple of issues at the very start of signup stage which were resolved swiftly, by our bot developer wdx2. However, for next draft there will be a better method of deliveries of servers for the players to ensure even faster game starts.
Important to mention is that requirements of games played will be raised for the next draft cup, to ensure players ratings are much more stable, which will result in better games for all potential players in future draft cups.
Below you can check final standings, lineups with brackets and some demos & VODs.
Quake-Con 2016 is getting closer day after day, every year we see players compete for the title of the best Quake player and win a trophy. Talking about trophies, today we invite Brett " cobalt " Barrow, the guy behind those awesome Medals and Trophies since 2009, to do an interview and tell us more about himself, how he got into making trophies for Quake-con and many more. Here is a preview :
L33genD : How did you get introduced to idsoftware guys ? and how did they accept to let you make the trophies of the biggest current Quake tournament ?
cobalt : I hadn't gotten to know any of the Quakecon staff of id Software folks at that point, but I came up with a trophy proposal for Quakecon 2008, which T-Dawg delivered on my behalf. That proposal was denied, so when Quakecon 2009 planning started.......
Bracket http://125fps.challonge.com/season28final When: 28 Feb 2016, 16:00 BST MapPool: sinister, cure, t7, bloodrun, battleforged, lostworld and delirium. Mapchoice - Group stage bo3 (++----+); Playoff BO5 (++--+++); FInal BO7 (cointoss 1st map, loserchoice next maps) PrizePool: 1st 25000 RUB; 2nd 12000 RUB; 3--4th 4500RUB; 5-8th 1000RUB Rules: Two groups 4+4 players, 2 from every group will pass to playoff.