The popular QuakeWorld server software package nQuakesv has had its bundled versions of QuakeWorld server software updated. The included server software is now MVDSV v0.32 as well as server mod KTX v1.38.
This update is a delayed one as new MVDSV and KTX versions were released at end of June earlier this year and as it kind of escaped the news i thought it's definitely worth a mention. The changelogs bring us a bunch of interesting changes such as:
Bots support in KTX, i.e. can now have bots on standard online servers (they were pretty much only localhost before)
Web server integration for reporting match results (some servers do this to Badplace.eu under servers tab)
Smoother teleports on high ping (making the classic Aerowalk teleporter jump work like on localhost)
As fall of 2018 is approaching it is time to tuck away the sunglasses, rinse off the sun screen and crawl back into the man caves. The QuakeWorld scene is usually quiet during the summer, however things are starting to pick up again with a few different initiatives coming up in the near future.
For the team deathmatch lovers there will be a 4on4 allstars match played on the weekend around 20th October with familiar names such as Milton, Bps, Xantom and Rikoll putting on a show for spectators to enjoy. There will be streaming arrangements and lots of games played.
For the players more into dueling the 2018 QuakeWorld Duel Showdown might be a better cup of tea. This is a online 1on1 tournament played over four consecutive Sundays from 4th to 25th November. The tournament comes with two divisions based on player's skill levels with separate community funded prize pools for each of them. The map pool consists of dm2, dm4, dm6, aerowalk, ztndm3, bravado and skull.
Another 1on1 opportunity coming up is the 10th edition of the classic Thunderdome 1on1 tournament with its familiar division based setup. The map pool consists of Aerowalk, Bravado, DM4, Monsoon, ZTNDM3, DM2 and DM6.
Edited by Åke Vader at 10:31 CDT, 28 September 2018 - 3638 Hits
There is a survey going on in an attempt to narrow the ping gap between regions that could benefit from servers in the pacific. This may make it possible to have sub 100ms gaming between places such as the US West, East Coast Australia and New Zealand which would probably be of great value to communities like QuakeWorld, CPMA and Quake Live etc.
"I am trying to gauge some interest on whether a gaming service that bridged the pacific ocean and allowed for sub 100ms gaming between East Coast Australia, New Zealand and West Coast USA would be viable. In the future it could be expanded to include Japan, Guam and Polynesian Islands. West Coast USA based players would achieve around ~50ms ping with Central states being higher.
The setup of such a service would require physical servers to be hosted in a Hawaiian Datacenter, Internet connectivity with multiple ISP's (to ensure direct routing to each country) and this would come at a considerable cost.
The initial goal would be to have permanent servers for games which would benefit the most with the expansion of their player base such as the Quake series and its derivatives.
The end goal would be to allow game developers could also rent service space to give their games a permanent server in this unique location and in addition to permanent servers, a service would be offered where tournament admins could rent server time on a temporary basis for other popular games in order for players to compete in specific tournaments or events with a larger player base spanning the Pacific."
nQuake is the number one game/client bundle for anyone who wants to get started with QuakeWorld on an amateur or even highly competitive level. It features a convenient installer that automatically downloads the shareware version of Quake along with the modern ezQuake client along with some other goodies and a tuned config etc. Recently some configuration updates have been made to improve the user experience even further as there have been a few usability issues creeping into the package. These are now ironed out, so check out the changelog, sample screenshot and download the game to get started!
Fixed an issue where config values that requires a vid_restart were not set correctly after a client restart. The values would only show up as "latched" values and requiring another manual vid_restart after launching the client. Examples of affected commands could be resolution and gl_no24bits. Fixing this makes for a less broken experience. (Thanks to Meag for hinting that wait commands in autoexec.cfg may be the issue)
Removed HUD config execution in triggers on_enter, on_enter_ffa, on_enter_ctf and on_spec_enter and also removed the vid_vsync toggling when going spectator. The config execution removal should also lead to a less broken experience. There are still game mode specific configs triggered that overrides some keys though, i'm tempted to remove those as well.
Added a HUD element between the armor and health bars showing the equipped weapon and its ammo. This is for improved visibility which is extra important when running out of ammo, which was not so visible before. (Old version and new version)
Slight adjustment to the score elements of the HUD so they don't overlap with health bar in 1024x768.
Disabled cl_weaponhide and cl_weaponpreselect. I guess this is a bit of my personal taste but i just think it's confusing for new players and veterans don't seem to use them anyway (they use custom scripts). Weaponpreselect also gets a bit odd with the new current weapon HUD item as it's possible to "preselect" a weapon you haven't picked up yet, resulting in the HUD element showing no gun icon and only the ammo count.
Changed default crosshairimage from 3 to 1. (3 wouldn't display anything in 1024x768)
Updated the readme with mainly information about Discord instead of IRC and updated dead links (qtv.quakeworld.nu instead of quakeworld.tv and also mentioning badplace.eu for server/qtv purposes)
Changes on 2017-11-04
New keybinding scheme (see keyboard image for most important binds):
Weapons now have traditional binds, i.e. no weapon scripts by default
Teamplay messages incorporated to greater extent
Teamplay powerup time script on scrollwheel (activate on F3 or F4 depending on powerup)
Shownick command is now used on same key as tp_point command (also made sure tp_point does not trigger on teammates)
Powerup glow enabled (gl_flashblend)
Fullbright skins not on by default for a more coherent look:
Teamskin changed to non-fullbright white
Enemyskin changed to non-fullbright green
v_viewheight changed to -6 (this is the "pixel perfect" setting)
Gameclock now counts up by default
Added correct QTV API URL (otherwise it uses the currently incorrect version from the ezQuake config, gets rid of the JSON error message in console at startup)
Moved team/enemy scores from bottom right to top right corner for better low-resolution compatibility (avoid overlap with weapons)
Included sample configs from the following players in configs/samples directory (thanks to supplier Dirtbox)
A new season of the modern classic Thunderdome, scheduled to start around the 5th of November, now takes signups from players of all skill levels. Thunderdome is an online QuakeWorld 1on1 duel tournament which aims to bring equal games under competitive circumstances by separating players according to their evaluated skill levels. Games are typically played best-of-three in a double elimination bracket format. The top division is the "Open" to which players of any skill can volunteer to join in.
Players are encouraged to read through the rules before signing up and with regards to the rules the map pool is still subject for some discussion and about to be finalised. It will however "be based on" DM2, DM4, AEROWALK, BRAVADO and ZTNDM3 according to the current wording in the rules section.
It was recently revealed that the mysterious "Quake" tournament listed among the BYOC tournaments on the Dreamhack Summer website is indeed a QuakeWorld 1on1 tournament. People going to Dreamhack Summer 2017 in Jönköping, Sweden, between 17th - 20th of June are thus going to be able to battle it out for a 15,000SEK (~$1650) prize purse.
Tournament format is group stages with a single elimination playoff, with matches being played best of three maps (except final which is best of five). The map pool is the classic selection of DM2, DM4, DM6, ZTNDM3 and Aerowalk.
The QuakeWorld crowd has seen the eight season of Thunderdome go live today as the registration closed at a number of 80 contestants. These players will compete in six different tiers (divisions) through a double elimination bracket to decide who is the Quake champion. The match-ups for the first round of the bracket have been generated and people have until Tuesday 4th of April to play their first game.
As mentioned in a previous news report about Thunderdome 8, this season features a map pool consisting of DM2, DM4, ZTNDM3, Aerowalk and the fairly recent addition Bravado by Foogs.
For QuakeWorld players feeling an urge to do some competitive dueling there are good news coming as a new season of Thunderdome is taking signups. Thunderdome has for the last years been one of the staple tournaments in QuakeWorld, running for seven consecutive seasons in a row now and one of the main factors behind its popularity has been the way that players are matched against opponents of similar skill in a judgement made primarily by head admin VVD. Season eight will be no different with the skill span ranging from divisions with elite players to divisions where duelers may be more or less starting from scratch.
The map pool has featured a bit of controversy the last years as one of the big five maps - DM6 - has been replaced by Bravado (made by Foogs). The map pool is thus DM2, DM4, Aerowalk, ZTNDM3 and Bravado.
Another interesting addition this season is that the highest division is called the "Open Division". In this division any player can decide to step up and play with the big guys in case he/she think they got what it takes. This is in addition to playing in their regular division. Besides the open division consisting of the best opponents there are, it also features more games than the other divisions as best-of-five match format is used earlier than for the other divisions. To find out about any other changes you are advised to skim through the rules section before the tournament.
The new season does not have a 100% set start date yet but it is expected to be in about a week's time.
Last weekend we saw one of the biggest QuakeWorld events in modern times as QHLAN2017 took place in Haninge, Stockholm. With an extensive list of known names among the signups it was bound to be a great event, and with the results at hand i think noone can be disappointed by the great show nor the quality of the gaming on display.
The tournaments arranged at the event were QuakeWorld 1on1, 2on2 and 4on4 deathmatch. There was also a special prize awarded - the Warzon Trophy - to the most entertaining player at the event, and the winner of this honourable feat was the Ronaldinho of QuakeWorld known as GT who made the audience simply laugh out loud several times during the event with his flamboyant and fast paced play style.
With nine days left to QHLAN2017 it is, in the case of the unfortunate event that you cannot attend, time to make other plans for any girlfriends or family for next weekend so you can enjoy the streamed show under ideal circumstances.
For those of you who want details a preliminary schedule has been released so you know when the tournaments will take place. With an almost 100 man strong signup list, it is packed with big names and people are hyped to find out who will end up victorious with players like Bps, Locktar, Rikoll, Milton, GT, Locust, Bulat etc traveling towards Stockholm to duke it out.
The crowdfunded prize pot currently stands at ~15,500SEK when writing this and the possibility to donate is still there for anyone wanting to throw in an extra carrot for their favorite player to grab.
Scheduled: 10:00 CST, 2 March 2017 to 05:00 CST, 5 March 2017 Schedule: Passed
The Quake-o-Holics LAN, better known as simply "QHLAN", was for long an institution in the QuakeWorld scene. The LAN was being hosted annually between the years of 2000 - 2011 and five years after the last event, the LAN is set to make a comeback in 2017.
The event will be held during 2-5 March 2017 at the Fredrika Bremergymnasiet venue (which is a school) in Haninge just outside of Stockholm in Sweden. While the event is a BYOC LAN, some arrangements can be made for players coming from very far away with regards to equipment.
Previously the QHLAN tournaments have been contested mainly for pride and glory, featuring 1on1, 2on2 and 4on4 competitions throughout the weekend. This year, however, it is stepped up a notch as a crowdfunded prize pool is present (currently at ~12,500SEK and counting) as well as high quality casting by Andeh and Jehar. Players with flair can look forward to contesting the Warzon trophy which is also making a return.
As the $25,000 QuakeCon 2on2 TDM tournament in Dallas, Texas is approaching (4-7th August), the ezQuake development team has been hard at work getting the QuakeWorld client ready for the action. Just a few weeks ago we saw the release of ezQuake 3.0 which brought a plethora of changes, with some being major overhauls of important parts of the client. Other changes were made to accommodate requests from the QuakeCon tournament crew with regards to rules and regulations, ensuring a fair tournament while still taking into consideration how the game has evolved over the years.
The ezQuake 3.0.1 version features no revolutionary changes but rather, as the version number suggests, aims to smash any remaining bugs and potential stability issues. To install the new version, simply download and place the executable in your Quake folder.
On a related note it should be mentioned that the nQuake installer still features a ezQuake 2.x version but will also be updated in time for Quakecon as it will be used on the tournament PC's.
Allowing alternate player models now determined by ruleset
Ruleset qcon reports the new player model (CapNBubs) as modified
Changing ruleset or /allow_scripts now releases all protected keys. Blocks /cl_idrive workaround.
Added /con_toggle_deadkey cvar as a workaround for SDL2 deadkey-handling. Should stop first character typed at the console being corrupt when using a keyboard layout where the console toggle key is also an operating system deadkey.
Bugfix: keyboard operating system layout is used if the program is started and /cl_onload is set to a console command (was previously set to QWERTY until game started).
Bugfix: /cl_keypad cvar operational again, if set (default) then keypad & basic number keys can be bound independently. If turned off, keypad keys converted to standard keys, bindable as per QWCL.
/gl_loadlitfiles now controls loading of all colored lighting, regardless if from .lit file or stored in the .bsp file. Hidden cvar /gl_noinlinergb removed.
Bugfix: horizontal fov was being increased when /viewsize caused effective aspect ratio to change. /scr_fovmode cvar controls how ezquake keeps the fov correct.
/scr_fovmode 0 (default) will use the aspect ratio of the monitor and then crop the image vertically. This matches the approach taken in QWCL
/scr_fovmode 1 will introduce horizontal letterboxing to keep the aspect ratio constant.
Ruleset qcon now available through menu
Sound: desired samples available through menu
"Light Mode" renamed to "Darken Map"
Bugfix: F2-F12 are now bindable in menu
Bugfix: When unbinding through menu, only keys that match the command are unbound (rather than all keys starting with the corresponding command)
Various documentation corrections and updates.
Bugfix: Various memory leaks patched
Bugfix: /playdemo could crash client
Bugfix: console background resizes as console width/height changes.
Bugfix: ambient sound would not change volume if cl_maxfps was sufficiently high (leads to ambient sounds always playing or never playing)
Bugfix: on Linux systems, keyboard input will be grabbed as well as mouse when /in_grab_windowed_mouse set. Should stop window manager shortcuts from firing during game.
Bugfix: /connectbr will default to port 27500 if no port specified
Bugfix: No longer looks for files in root of the current drive if /userdir is empty
Windows: can now access https:// server browser sources (libcurl library updated)
OSX: binary should now be compatible with OSX 10.9
Today it has been 20 years since the gateways to other dimensions went operational as id Software released Quake to the masses. Featuring fascinating technological advancements and a gameplay that could turn anyone into a online gaming addict, collectively generating billions in revenue for the internet service providers, it took the players by storm.
Throughout the years the game has been maintained, polished and played by a dedicated community which has made it stand the test of time. Development of the client and server software is going on still today, with ezQuake 3.0 being released just a couple of weeks ago with numerous improvements featuring also changes made in collaboration with the Quakecon tournament organizers. The latter changes made in order to fulfill ruleset requirements in time for the Quakecon 2on2 anniversary tournament in August this year.
It is suggested that you celebrate this special day by simply enjoying some free for all action or similar, playing the game, which can be downloaded from nquake.com in a neat installer.
Edited by Åke Vader at 05:29 CDT, 22 June 2016 - 16414 Hits
As it was discovered that South Africa, the country where lions roam the streets and the rugby players are so butch they look like they're gonna explode from testosterone overload, did not have any QuakeWorld servers anymore, the situation has been remedied.
The following servers are located in Johannesburg, South Africa:
za.refragged.com:27500 - Free For All
za.refragged.com:28501 - Allround #1
za.refragged.com:28502 - Allround #2
za.refragged.com:28503 - Allround #3
za.refragged.com:28504 - Allround #4 http://za.refragged.com:28000/nowplaying/ - QTV
The servers are not yet listed on qtv.quakeworld.nu but will hopefully show up in a not too distant future.
If you're in South Africa and looking for QW servers then there are now:
za.refragged.com:27500 - Free For All
za.refragged.com:28501 - Allround #1
za.refragged.com:28502 - Allround #2
za.refragged.com:28503 - Allround #3
za.refragged.com:28504 - Allround #4
Edited by Åke Vader at 14:51 CDT, 29 May 2016 - 3862 Hits
A heads up for all the QuakeWorld lovers out there regarding the fact that the 21st edition of the European Quake League is under way. This season features, after a couple additional teams were added after signup deadline, two divisions with nine teams in each. Interesting changes to the league this season can be found in the map rules section where we have the traditional maps DM2, DM3 and E1M2 supplemented by the custom maps CMT1B, CMT3 and CMT4.
Regarding the teams they remain similar to last season in division 1 with the exception of Keystompers which consists of familiar faces making a comeback on the 4on4 scene; Xerial, Javve, Dimman, Messi/ET and Dahmer among others.
In division 2 one can see that the Division 99 team, a breeding ground for new or returning oldschool players, has gone from two to four teams. Another addition is the Outdated team consisting of old school players Link, Sniket (from Clan 9) and the official inventor of the rocket boosted bunnyjump, Sectopod, among others.
Some time ago the next edition of DuelMania was announced. This time it comes with a bit of a twist as it bears the name DuelMania WorldWide, an online QuakeWorld duel tournament that aims to gather the best duel players around the globe for one final showdown. The tournament will take advantage of the project that has been going on for around 18 months, initiated by Dirtbox and Mushi, with the goal of getting key servers in strategic servers in place to make matches on fair ping between contestants from different continents possible. So far there are players from Europe, North-America and all the way down to South America signed up.
The tournament will be played on the classic maps DM2, DM4, DM6, ZTNDM3 and Aerowalk. The major differences compared to previous incarnations of DuelMania is the server selection procedure and for a complete statement on that, please refer to the official Duelmania website.
A while back the QuakeWorld players Mushi and Dirtbox initiated a quite ambitious project to increase the amount of QuakeWorld servers in the world. Not only did they think there should be more of them, but they have also done certain investigations as to whether there are specific locations that are particularly advantageous with regards to routing, so players in these areas can take full advantage of the re-routing feature QWfwd available in QuakeWorld. In the best cases, this can decrease the ping not only within the community, but also bridge the gap between two communities.
One example has been the start-up of some North American servers that decreased the ping to Europe. Another important recent addition, with help from Claw, is a bunch of servers located in South America. These babies bring down the ping below 50ms between Chile, Argentina and Brazil. This should be a good step to once again unite the South American players on the same battle grounds. If you're from this area, then make sure to try them out!
Stupid question but i just installed QL today again. Am i blind or is there no proper "FIND MATCH" button in this game? I expected something like CS:GO/SC2 matchmaking. Now i have to join a server and hope someone join and ready up and don't leave after two minutes of prewar?
I thought it would show up after my 20 beginner's games but no...
Too much waiting time going on now. And how can i choose what maps to play? Only with pro? :(
Scheduled: 12:00 CDT, 1 June 2014 to 16:00 CDT, 1 June 2014 Schedule: Passed
On Sunday 1st of June there will be a single elimination cup played on the classic QuakeWorld maps for players who want to keep going in the summer. Games are played best of three maps on DM2, DM4, DM6, ZTNDM3 and Aerowalk. Notable signups so far include Locktar, Locust, Rikoll and bps.
To participate in the cup you need to register on the site and then also sign up for the cup itself. Before the cup you are also required to check-in to show that you're indeed available and ready to participate. Also join the #refragged channel on Quakenet IRC to ease communication throughout the evening.
Check-in opens: 10:30 CST / Check-in closes: 11:00 CST
Cup starts: 11:00 CST / Cup ends: 15:00 CST (estimated, depends on participants)
Earlier today Dopeskillz revealed that a brand new instance of the famous Duelmania 1on1 tournament has just opened up for player registrations. Duelmania dates back as far as 2001 and has seen many champions come and go throughout the years. This time we look forward to see if Rikoll can defend his title he claimed last season or if runner-up Bps & co. can stop him from plowing through the competition this time. Historical winners can be browsed on the QuakeWorld wiki for a trip down memory lane.
The signups are open during this week and the intention is to start the tournament already next week. Duelmania will as usual feature a double elimination system where the games are battled out on the classic maps DM2, DM4, DM6, Aerowalk and ZTNDM3 in a best of three maps series. More information can be found either on the Duelmania website or in the #Duelmania channel on Quakenet IRC.
Scheduled: 13:30 CST, 1 December 2013 to 15:00 CST, 1 December 2013 Schedule: Passed
The 17th season of the European Quake League that is about to end has gone under the radar in terms of ESReality coverage. However, it is time for everyone to open up a time slot this upcoming Sunday evening 1st of December at 13:30 CST as Suddendeath will face off against The Viper Squad in the grand final of EQL17 division 1.
This season the division 1 consisted of five premier QuakeWorld teams which faced each other twice in the ground stage. Four of those advanced to a playoff starting from the semifinal and in those games we saw The Viper Squad prove to be too much of a powerhouse for The Norse to overtake, and Suddendeath defeating Firing Malfunction in a straight 3-0 series.
The upcoming grand final will also be a best of five maps series on the classic maps DM2, DM3 and E1M2. For those of you who for some reason won't tune in via QTV there will also be a stream with commentary present to enjoy.
The spring season of European Quake League (EQL) has just started as we saw the 20 teams signed up getting sorted into two separate divisions last Sunday, with the league officially starting this week.
Division 1 consists of 11 teams and will feature an A and a B playoff where the teams ending up on spot 1-4 advance to the A playoff, while the teams ending up on spot 4-8 goes through to the B playoff. In division 2 there are 9 teams and there will be one big playoff featuring all the top 8 teams, leaving one poor team missing out on the fun. In the group stages the teams play eachother once in best of three maps while playoff games are played best of five maps. The playoffs are scheduled to begin on the 12th of May.
The premier game is yet to be played, but if one is curious to know what to expect then Hooraytio has had a look at the contenders in division 1 of the European Quake League, sharing his view on the strengths and weaknesses in the various participating teams this season. Head on over to his column on the EQL website to read his thoughts on what there is to expect from the Premier League of the QuakeWorld 4on4 scene.
The European Quake League (EQL) is now taking sign ups for the 16th edition of the league. EQL is a QuakeWorld team deathmatch 4on4 league which has been around since 2005, featuring all the top teams in the QuakeWorld scene. The last EQL season ended in spring 2012 and thus there has been a void for all 4on4 players during the fall, up until now that is. The signup process started yesterday and ends at the 31st of March. The league will then start at the 1st of April.
The games will be battled out on the traditional maps DM2, DM3 and E1M2. The teams will as usual be split up into divisions divided by skill and anyone is allowed to sign up to take part of the action. For players without a team, the QuakeWorld.nu transfers forum is recommended to post one's resume and hope to get lucky!
The third season of the Thunderdome tournament now takes signups. Thunderdome is a QuakeWorld duel tournament with divisions which allows players with different skill levels to compete with those of similar skill, while still crowning the king of QuakeWorld in the premier divisions. The skill levels range all the way from the complete rookie who just installed the game to seasoned players who call DM4 their second home. There are both a European and a North American section to cater for optimal conditions regarding latency as opposed to playing on European servers as an American.
The tournament follows double elimination format, which gives you a second chance in the lower bracket should the inevitable happen that the spawns are not on your side at match day. The games will be played on the classic maps DM2, DM4, DM6, Aerowalk and ZTNDM3. Matches are played in best of three maps for all divisions except for the premier division where they battle it out on best of five maps, i.e. more of the good stuff for the audience to enjoy.
Signups are open right now until the 28th of February and then the games will begin on the 4th of March.
Scheduled: 12:00 CST, 11 December 2011 to 15:00 CST, 11 December 2011 Schedule: Passed
Tomorrow (Sunday) at 19:00CET it's time for the grand final in division 1 of European Quake League. In this fourteenth edition it's the European union Slackers that are taking on the Swedish powerhouse Fragomatic in a best of five map series.
Slackers have as always been a solid team throughout the season, only losing three maps in total with two of those being against Fragomatic themselves in the group stage match. Their last game was against Suddendeath in the semifinal whom they managed to fend off in a straight 3-0 win. However, Fragomatic are by many the favourites to prevail in this final and judging from their performance against Crazy 88 in their last match where they totally dominated their opponents, this is not off the chart at all. They have only lost one map this season, against Slackers, and have an incredible lineup including finnish star player Milton.
Although Slackers are most probably missing one of their core players in Murdoc, this game might turn out to be a real classic. Make sure to keep an eye on qtv.quakeworld.nu when it is about to start in order not to miss out on the action!
Late Edit: Division 2 Final is also scheduled for tonight. The teams fighting for the championship are OClan and Immortals! The game is at 21 CET! Division 1 Bronze game will aswell be played tonight, schedule isn't exact but starting earliest at 22CET. The bronze game will be played between Suddendeath and Crazy 88!
I wrote a piece about this on the front page but also thought i'd mention it here so people don't miss out. The sign ups have opened up for a rookie tournament that will kick off in two weeks. Check out the Ignition website for more information.
It's time for another edition of the famous Ignition rookie tournament in QuakeWorld. The goal of the Ignition tournament is to introduce new players to this game under fun and fair, yet competitive conditions.
The tournament format is 1on1 deathmatch in a double-elimination bracket playoff and the matches will be played on the maps Aerowalk, ZTNDM3, VDM3V3, Hate and Skull in best of three maps series. The tournament will last between 7th November and 20th December 2011 with matches scheduled in specific weeks - you agree with your opponent on when to play - rather than on a set date to allow for flexibility for players.
You can get started with QuakeWorld today by downloading nQuake which is a quick-starter pack that includes everything you need to play QuakeWorld and participate in this tournament. The nQuake pack is based off of the Quake shareware version and thus only includes the maps from the first episode and custom maps. If one wants to play the classic DM maps, then the pak1.pak that can be found on your original Quake CD is required.
We hope that the tournament will see many rookies signed up and we encourage current established players, both from QuakeWorld and other games, to tell their rookie friends to sign up for this frag fest! (bear in mind that we have a strict rookies-only policy though)
It's a classic Sweden vs Finland match-up and although OJOJ won their two first group games very convincingly, their last game against CCCP showed that there are possibilities to shake them. Will this very important game be the one where Suddendeath pulls the ace out of their sleeve; Reppie?
Scheduled: 13:00 CST, 16 January 2011 to 14:00 CST, 16 January 2011 Schedule: Passed
The third round of EQL:Pro is coming up in just one day and this is when it will be settled what teams move onto the semifinals. In time for the games tomorrow, which are scheduled for 20:00CET, Refragged has taken a look at what will be the likely scenarios and also interviewed the coach of one of the teams that will be in the spotlight. In the preview article of the games it is concluded that Suddendeath vs Quakeklan will be the most exciting game in the last round of the group stages;
The most interesting game of the evening is the one between the two Swedish teams Quakeklan and Suddendeath. This game is a direct decider as to which of the teams snatches the second spot behind Slackers in Group A and after having beaten Teamkillers with a 2-0 map score. Quakeklan finds themselves in the position they probably have aimed for and desired before the tournament started; beating Slackers was never really realistic and there was the possibility of losing against an ambitious Teamkillers match-up, which they had actually done in their two previous encounters.
Make sure to buckle up at 20:00CET tomorrow to follow the games either via QTV or the live streams that will be provided.
CCCP has a last chance to fight their way into the semifinals but it will be a close to impossible task. They are on the same amount of points as Fusion - but better frag difference - and could theoretically make it. In practice it probably won't happen though as Fusion has an easier game against Easy to Kill.
Rosters Fusion: Valla (aka Nitram), Rikoll, Chris (aka Serox), Lacsap, Kingpin, Skillah Easy to Kill: Derek, Niw, Pericles, Slabi, Tom, Kat, Lobo
Fusion finds themselves with everything in their own hands. They have slightly worse frag difference than CCCP (i'm not sure whether internal wins counts higher, the EQL rules aren't clear on that) but should be able to make that up in this game against an unmotivated team that will be too easy to kill.
One thing is for sure; should Fusion even come close to losing a map in this game, Valla will make his teammates wish they were somewhere else via the voice com.
The Swedish derby has turned out to be an incredibly important game for Quakeklan and Suddendeath in Group A. In the first two rounds both teams lost to Slackers and won against Teamkillers (Quakeklan won 2-0, Suddendeath 2-1). Will the motivated Quakeklan - who can probably see the hard-to-get second spot in front of them - prevail against a somewhat shaky Suddendeath, judging from their last game against Teamkillers?
You thought Christmas was over already? Well, this Sunday Santa got some juicy, late arrival gifts for all you well behaving kids out there. The qualifications have been played, and the eight currently best teams are ready to battle it out for fame and glory. Not one, but TWO rounds of hot QW TDM 4on4 action in the prestigious EQL:Pro tournament are going to take place during tomorrow's Sunday evening, starting at 19:00CET.
In this article Rikoll takes a look at the teams in EQL:Pro in general and the games taking place tomorrow, when round 1 and 2 are being played, in particular. Enjoy the read and don't forget to let us know what you think of the games in the comments!
While it may not deserve its own major news item, i still figured that you guys deserved to be updated about Bulat's whereabouts as people seemed to like him here ("He's like Cooller, but 100x better!").
Rosters Fusion: Nitram, Rikoll, Chris (aka Serox), Lacsap, Kingpin, Skillah (note: lineup taken from EQL12) OJOJ VITUN HELPPO!: Diki, Blaze, Darkki, Hlt, Fix, Marklar (Fifi), Creature
The top contenders in EQL the last years, Fusion, will probably have three tough maps against the Finnish mix team. Will the probable teamplay advantage of Fusion crack the individual skill of the sauna lovers from the east?
Rosters CCCP: Meshuggah, XN (aka Unnamed), Xpr, Moltas, Votary Easy to Kill: Derek, Niw, Pericles, Slabi, Tom
A prestigious game between big brother Mother Russia and Poland in which the Russians must be considered the favourites considering their roster. As mentioned before though, the activity of the Russians - or rather the lack thereof - combined with Polish strength on DM2 might make this an interesting game.
Bets placed: E$5017, betting open: 16:34 CST 5 Jan 2011 to 11:00 CST 9 Jan 2011
Winner:OJOJ VITUN HELPPO!, Odds: 88% (1.1:1)
Bets placed: E$36463, betting open: 16:34 CST 5 Jan 2011 to 11:00 CST 9 Jan 2011
Matchup: Easy to Kill vs OJOJ VITUN HELPPO!
Tournament: EQL:Pro Season 1
Group: Group B
Scheduled for: 2011-01-09 19:00
Rosters Easy to Kill: Derek, Niw, Pericles, Slabi, Tom OJOJ VITUN HELPPO!: Diki, Blaze, Darkki, Hlt, Fix, Marklar (Fifi), Creature
A Polish team that might surprise on DM2 but will have a rough time on any other map against this Finnish powerhouse which is a mix-up between the current top clan The Viper Squad and legendary, but semi-retired, Clan Malfunction. The Polacks will have to have a really good day even to avoid getting raped.
The initial odds (0.1/0.9) are probably generous...
Rosters CCCP: Meshuggah, XN (aka Unnamed), Xpr, Moltas, Votary Fusion: Nitram (aka Valla), Rikoll, Chris (aka Serox), Lacsap, Kingpin, Skillah (note: lineup taken from EQL12)
The sneaky Russians in CCCP, a clan that has underperformed the last couple of years due to lack of practice, will try to take down one of the top four clans in QuakeWorld nowadays. Will CCCP be able to put in enough practice to shake Valla & Co in Fusion?
The fairly new kids on the block in Teamkillers face off against Suddendeath. Can Teamkillers pull off an upset against the, probably, second best team in the group after Slackers? The game against Suddendeath will turn out to be a very important game for Teamkillers/Quakeklan as they're aiming for the spot in the playoff behind Slackers.
The classic QuakeWorld clan Slackers, with the legend Paradoks backed up by recent star players Murdoc, Zero and Krab, face off against the outsiders Quakeklan with a couple of players - Dimman and TheEvilDog - who have a history with Slackers. Will it be another day at work for Slackers or can the Quakeklan pull of a very sweet upset?
The somewhat new kids on the block in Teamkillers faces the almost-as-new-kids-on-the-block in Quakeklan. It will most likely be a very tough match-up between what must be admitted as the two weakest teams in the group with Quakeklan being slight favourites considering their routine.
Rosters Slackers: Paradoks, Murdoc, Zero, Shove it(aka Krab), En_karl, Striker, Mja (note: lineup taken from EQL12) Suddendeath: Reppie, Razor, Molle, Bps, Mawe, Lakso, Goblin, Arnette, Andeh (Note: lineup taken from EQL12)
The runners-up in the 12th edition of European Quake League and reigning champions of QHLAN - Slackers - face off against the Swedish pride Suddendeath in what should be a fairly tight game unless the Slackers are having a really good day.
This Sunday the 9th of January it's time for the first QW Super Sunday[tm] of the new year 2011. The European Quake League will then kick off its new branch EQL:Pro and yesterday the two groups of four teams each were revealed to the masses. Also the schedule for the games has been set and as mentioned in previous news items this will aid the coverage part of the tournament, so make sure to keep an eye on the schedule in order not to miss out on any action. The rule of thumb is that the games happen on Sundays.
Regarding the groups, the mix up of the teams invites for a prestigious Swedish derby between Suddendeath/ Quakeklan and a hot game between Slackers/ Suddendeath in group A. The other group has exciting matchups aswell between Fusion, OJOJ VITUN HELPPO! and CCCP in particular where it will be very interesting to see what damage the Russians can do.
Something to take note about is that the first two rounds will be played on this Sunday, the 9th of January, so make sure to stay tuned for that!
Scheduled: 11:00 CST, 19 December 2010 to 16:45 CST, 19 December 2010 Schedule: Passed
The European Quake League recently presented their new initiative in the form of EQL: Pro, which is a league that caters towards the top eight 4on4 teams in the QuakeWorld community and features the classic ruleset that consists of DM2, DM3 and E1M2. The main idea behind this league is to ensure high quality QW 4on4 action every Sunday as they have a fixed schedule for playing the games, which makes it possible to provide better coverage for every single game and gives the spectators full awareness of when the games will take place.
The four top teams from the 12th season of the European Quake League are automatically qualified for this new league, which starts in January. The four remaining teams will have to qualify in order to participate and this will take place tomorrow. In fact there are five qualification spots to fight for as the EQL12 champions, the Viper Squad, unfortunately are unable to take part in EQL: Pro.
the Viper Squad, 1st place finishers in EQL12 (have declined to participate in EQL: Pro though)
Slackers, 2nd place finishers in EQL12
Fusion, 3rd place finishers in EQL12
Suddendeath, 4th place finishers in EQL12
From qualification rounds on 19th December 2010
CCCP, 1st in qualification group 1
Easy to Kill, 2nd in qualification group 1
OJOJ VITUN HELPPO!, 1st in qualification group 2
Teamkillers, 2nd in qualification group 2
Quakeklan, winner of 3rd place game against DC
You can watch the matches using QuakeTV and use Mumble to listen to the commentators.
Tired of browsing various random sites for the latest QW news and risk missing out on the most important games when being too busy with work or whatever? Then I can recommend becoming a fan of the QuakeWorld page on Facebook: http://www.facebook.com/QuakeWorld
Since a few days ago it is possible to sign up for what might become the best QuakeWorld event in this millennia as QHLAN has revealed that it will run its 14th edition during 4th - 7th November.
This time a serious effort is made to get as many QuakeWorld players as possible to this event in Haninge, Stockholm. A joint effort with the Hazard LAN, website and sign ups launched well in advance, a prize purse of 22,500SEK and a moved date will hopefully make this LAN a great success. In addition to this, the usual 1on1, 2on2 and 4on4 tournament will of course take place and some well renowned players and clans have already announced that they will indeed make it there!
Scheduled: 13:00 CDT, 15 May 2010 to 15:00 CDT, 15 May 2010 Schedule: Passed
On Saturday it's time for one of the greatest duels of the whole year as the grand final in the online tournament Ownage takes place. It's the Swedish player Locktar, coming from loser's bracket where he beat Bulat, who takes on the Finnish star player Milton.
It's a best-of-five-maps series on DM2, DM4, DM6, Aerowalk and ZTNDM3. There will be commentary by Jehar, so make sure to prepare yourself with good food and enough beer for an exciting thriller!
The most prestigious duel tournament in Quakeworld features one of it's key games tonight as the Swedish player Locktar takes on Milton from Finland in a best of five map series on DM2, DM4, DM6, ZTNDM3 and Aerowalk. You can watch the game on QTV or tune in via the live stream that will be available.
13:00 CST - Ownage Winner Bracket Final: Locktar vs Milton
Scheduled: 13:00 CST, 5 January 2010 Schedule: Passed
After four days of massive carnage the 1on1 and 2on2 tournaments on QHLAN will come to an end in two mind blowing finals played during this very evening. First up will be the 2on2 finals between Locktar / Bps and OK98 / Lethalwiz (link to match on Goldrush) which will be played in a best of five series on DM2, DM4, DM6, Aero and ZTNDM3. After the 2on2 final the last games in the 1on1 will hopefully be played depending on how far that tournament has come by then.
Live coverage will be available through a stream and QTV with Jehar and Adde in the virtual commentary booth.
QHLAN is the biggest Quakeworld LAN in the world and is hosted once each year in Stockholm, Sweden. It is a BYOC event and one can expect top players and teams which will provide good games for the masses to follow.
Edited by xou at 03:58 CST, 24 February 2010 - 2301 Hits
Yesterday the new site stats.quakeworld.nu went live after being in the development stage for quite some time. The site is developed by Pleuraxeraphim and Johnny_cz and keeps track of all the games you play on the Quakeworld servers in the world. A feature list can be found on the website itself:
(1) QW Match Results for 1on1, 2on2, 4on4 and FFA Matches played on KTX servers
(2) Weekly Stats: Provides a day by day breakdown of figures for each game Mode.
(3) Map Statistics with breakdown of matches played on a map per Game Mode (1on1, FFA etc)
(4) Weekly Leaderboard rankings of players for each Game Mode.
(5) Awards section for Top 3 ranked Leaderboard players each week in each Game Mode.
(6) Player Database: Complete list of all players that have played on KTX/FFA Servers.
(7) Player Comparison: Load up all matches played between a pair of players.
(8) Player Profile: View all matches and statistics for any individual player.
(9) Server Lists: List of KTX Servers and FFA Servers scanned.
The site can thus be used to keep track of your own games, scout players/teams, compete for weekly awards, see general statistics on activity on Quakeworld servers and much, much more.
Scheduled: 03:00 CST, 2 January 2009 to 13:00 CST, 5 January 2009 Schedule: Passed
Today the QHLAN crew launched their new website with useful information about their next event. The 12th edition of the biggest Quakeworld LAN in the world will as usual be taking place between 2-5 of January 2009. The venue will be Vikingahallen in Märsta (just outside of Stockholm) this time.
The entrance fee for this spectacular event is merely 250SEK (€28) and included in this is loads of gibs for a whole weekend along with at least a 1on1 and a 4on4 tournament, so make sure to sign up your team! There are quite a few known players signed up already, which should make for a great action packed event.
Today the main Quakeworld portal Quakeworld.nu reports about advancement in the area of ping related issues in Quakeworld. Previously the cmd minping command has been used to adjust pings if players in a big tournament game insist on having a fair ping. The drawback of this method is that all players in a game are affected even if it's only one player that needs to "ping up", as this feature introduces a bunch of unwanted effects.
Another method is be to use a Qizmo proxy to re-route the Quakeworld packets to reach a higher ping, but this is not as realiable and is a quite time consuming method as one needs to search for a suitable Qizmo proxy server.
The new feature, added by the russian prodigy Qqshka, that is up for testing in the ezQuake client is a client side command called cl_delay_packet <ms> which basically lets you add as many milliseconds to your ping as you like. This makes it possible to set a stable ping in situations where the ping may be jumpy, which sometimes causes the sensitive players to whine for hours when there is a big game coming up with thousands of spectators watching.
I'm doing a bit of a survey at the moment to see what people think are necessary features on a top notch tournament website. What i'm after is suggestions on the whole functionality of the site; everything from what kinds of tournaments can be hosted to what kind of statistics that can be generated after a game to what kind of user roles that are possible to have on the site and so on.
What would you demand if you could make up the tournament website of your dreams? Please be as specific as possible.
Are there any current tournaments that you think have excellent functionality? What makes them good or bad? Link please. :)
Edited by Åke Vader at 15:44 CST, 6 March 2008 - 3960 Hits
Quake 1 is the first game in the popular Quake series. The Quake 1 played today goes by the name Quakeworld, which is a modification to the original game that enhances the online performance. It's probably the fastest and most action packed shooter around that offers a solid experience to any player that decides to venture upon the lovely, dark and hardcore world of Quake.
Quake 1 was developed by id Software and released back in 1996. The Quakeworld modification was not released until a year after though, in 1997. Quakeworld is available for Windows, Mac OS X and Linux. To get the best Quakeworld experience today, it is recommended that a new player use the popular nQuake package which is an installer that includes the necessary things.
Most tools, as in servers, clients, websites and what not, that are used in Quakeworld today are continously updated, which keeps the game fresh and up to par with any other shooter there is. A sample of the gameplay can be seen in the video below.
Besides the big spectator arena i noticed they had projectors showing something on the wall...and you noticed the pic of Locktar and Reppie before - yep, they were watching the crazy bastards on DM2. :) (along with, possibly, some WC3)