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animated md3 (4 comments)
Posted by ornitology @ 11:53 CDT, 8 October 2018 - iMsg
just have managed to produce some extremely simple rotating cube animated sequence in obj files series. then exported it to md3 using blender with special plugin. trying to put new model to map using misc_model function in Gtk Radiant. After compiling map with full final setting my model appears but does not move. What is the problem? Anybody got idea?
By the way, when i am trying to set a stock model models/mapmodels/bitch/fembot.md3 it appears and moves up and down.
4977 Hits
map making new textures missing (5 comments)
Posted by ornitology @ 07:00 CDT, 1 October 2018 - iMsg
i am pulling my hair out. some textures work and some not. i put some jpg textures in different sizes smaller then 1024 in textures/mytex/ folder and they work. i use radiant 1.6. then i am putting another jpg similar size to my folder. apply texture in radiant... compile... and i got black surface in quake3. or sometimes quake3 wont run at all. is that dependent of texture size/16 or what..? all tex i have are smaller then 1024 of course. is that some issue to different kinds of jpg files or what...
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is pak3 file essential when working on new map (10 comments)
Posted by ornitology @ 09:24 CDT, 29 September 2018 - iMsg
just switching to q3 from w2 map making. i see i cannot have map to work without having everything assets packed into pk3 file. am i right?
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