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New spec-hud feedback. (39 comments)
Posted by daytripper @ 18:14 CDT, 23 July 2015 - iMsg
6724 Hits
Is WTFast a scam? (10 comments)
Posted by daytripper @ 10:27 CDT, 4 April 2015 - iMsg
"WTFast is the Gamers Private Network (GPN), a global data network designed specifically for MMO Gamers and their game data. The WTFast GPN ensures you always have the optimal game connection - increasing your game speed, reducing your game disconnects, response deviation & lag."

from www.wtfast.com

Are they only using proxies and if so could that possibly help?
Are they just faking the ping?
Anybody have any input on this?

Some reviews:

"I tried WTFast in attempt to lower my ping for LoL"
WTFast promises to destroy lag in online games; we’re skeptical
No WTFast, You Can't Bribe Customers For Positive Steam Reviews
WTFast on Steam
8337 Hits
Dawn of the dumb (22 comments)
Posted by daytripper @ 09:42 CDT, 26 August 2014 - iMsg
IQs have not only plateaued in many developed countries around the world – including the UK, Australia, US and in Scandinavian countries – they are actually measurably dropping.

It’s an important enough development for it to be the cover story of this week’s New Scientist magazine, which hits newsstands today.

Dawn of the dumb – scientists say IQs are beginning to fall in the UK

New Scientist: Brain drain: Are we evolving stupidity? (paywall)

I knew it! ;)
Edited by daytripper at 09:46 CDT, 26 August 2014 - 4192 Hits
The future of Quake Live (4 comments)
Posted by daytripper @ 20:19 CDT, 22 August 2014 - iMsg
The recently leaked update has broken many hearts and rudely put us face to face with the fact that maybe something needs to be done or the long awaited death of Quake might finally become a reality.

Here's my take on the situation.

Quake is not too hard for newbies, it's just a fast paced game. Which means that you get fragged a lot, and quickly. You either like that or you don't, and many don't. But you can't change that aspect of the game or you'd have a different game. Easy to learn, hard to master. Real-time strategy games like LoL require a lot more learning in the beginning.

Back in the day there were few games competing with each other, now there are millions.
Quake has not gotten worse, the competition has gotten bigger, better and more varied.
There's no fix for this, it's just a new reality.

That doesn't mean arena shooters are a dying breed, but it's a breed that will have to content itself with a much much smaller piece of the pie. All a game like Quake can do is find a business model that allows it to survive.

Steam is a good move in that regard: more exposure, more promotion, the ability to do things that would be too hard on one's own - like VAC for example. Changing the game play however is not because then you're trying to fix what isn't broken.

Minor improvements like better matchmaking and anti-cheat are welcome sure, but they will only have a very small effect on the overall popularity of the game; they won't change the fact that more people today prefer to play games like DotA instead of arena shooters like Quake.

Feel free to disagree with the above; but maybe we should focus more on ideas for a survivable business model as opposed to arguing about minor game improvements that won't make a difference in the grand scheme of things.
Edited by daytripper at 21:03 CDT, 22 August 2014 - 2970 Hits
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