Posted by nsx0r @ 06:02 CST, 8 December 2016 - iMsg
"The South Korean parliament has passed an amendment to a law on promoting the gaming industry . Based on this law, manufacturing and distributing programs that are not allowed by the game company and its Terms of Service is now directly illegal.
That would include aimbotters, hacking programs, scripters, or anything not allowed by the ToS.
The punishment? A maximum of 5 years jail time or $43,000 in fines (50 million KRW)."
Posted by nsx0r @ 01:25 CST, 8 November 2016 - iMsg
The BenQ ZOWIE XL2540 is the first monitor with a 240Hz native refresh rate (no overclocking or tweaking needed).
Of course it's a TN panel, with a resolution of 1920x1080 and a diagonal of 24.5" for a 16:9 aspect ratio and 1ms GtG response time.
It also has "Shields", which are some kind of adjustable blinders that used to be cool in the late 90's offices, but we all know that real gamers have no idea what sunlight is.
There are all kinds of connectors: DVI-DL, HDMI (x2), DP (1.2) for the video, an integrated USB hub, and for audio the now-defunct headphone and microphone jacks.
Posted by nsx0r @ 03:45 CDT, 7 September 2016 - iMsg
Frag like it’s 1996 – this time with even more asses to kick! Join the world’s greatest action hero in Duke Nukem 3D: 20th Anniversary World Tour as he saves Earth once again, kicking alien ass and saving babes across the globe along the way.
Duke Nukem 3D: 20th Anniversary World Tour brings classic Duke Nukem 3D, plus an ALL-NEW 8-Level fifth episode from the original episode designers, to PlayStation 4, Xbox One, and Windows PC on October 11.
First known as FileLeech then FileFront and finally GameFront, this website is one of the oldest for hosting and sharing game demos, mods, maps, patches/updates/point releases, etc.
Here's the official statement:
To all of our loyal fans and site users:
We are sorry to announce that GameFront will be closing its doors permanently as of April 30, 2016. Since our founding as FileLeech almost 20 years ago, we have always strived to offer the best file hosting alongside quality gaming content. To all of our fans who have supported us throughout the years, we thank you for making us your destination for gaming files. Despite name changes, ownership changes, and staff changes, you have always made our jobs rewarding and fun.
If you have files that you would like to save from the site, you will need to make sure that you have downloaded them prior to April 30. Any files not downloaded by that time will no longer be accessible.
Again, thank you all for your support through the years. Game on!
TL;DR: If you want/need to download old files, do it now or never!!!!!!
Posted by nsx0r @ 05:26 CDT, 14 August 2015 - iMsg
You've probably heard about the Adderall drama that was started by pro CS player Kory "SEMPHIS" Friesen when he openly admitted that all the members of his team ( Cloud9) were using this stimulant drug during the ESL One Katowice tournament.
Although none of the team members have been punished, mainly because the Electronic Sports League couldn't prove they actually took amphetamines, Anna Rozwandowicz, ESL's Head of Communication, announced a program in partnership with NADA and WADA (respectively German and worldwide anti-doping agencies) to help create an anti-PED (Performance Enhancing Drugs) policy that is "fair, feasible and conclusive while also respecting the privacy of players".
The official rules and guidelines will be updated with the new measures, meanwhile the first saliva tests will randomly take place in ESL Cologne next week-end, and will be extended to all competitions organized, hosted or produced by ESL (Intel Extreme Masters, ESL One, ESEA Pro League, etc.).
As eSports continue to grow in visibility and popularity, ESL, one of the oldest and largest organization, wants to pave the way to a new integrity standard in order to protect the players and the sport as a whole. Will this become the new norm for every eSport organisation? If professionnal gamers want the same recognition as traditional sport athletes, it will certainly have to.
Edited by Badb0y at 14:50 CDT, 14 August 2015 - 33785 Hits
QUAKECON TOURNAMENT FORMAT?
<syncerror> [swiss brackets] was a one time thing.
<syncerror> Next year will most likely be Quad Damage Duel with a double elim format.
<syncerror> Q1, Q2, QL, Q4
NEXT UPDATE, WHEN?
<syncerror> fall, septemberish
<syncerror> [...] this is the apology update.
<syncerror> Hope you accept it.
<syncerror> We'll be leveraging Steam accounts instead of QL accounts.
<syncerror> How we're doing that, will be explained later.
<syncerror> While we're still profitable, I don't think enough people subscribe to justify keeping that system in place forever. It requires too much time and money to maintain the infrastructure.
<syncerror> I'm told all of our servers are crap, which is why we look forward to turning most of them off.
<syncerror> Let the community run their own and sort it out.
<syncerror> We will keep running our own, but not sure for how long.
<syncerror> But I imagine that the majority of the servers in the future will be hosted by players/community.
<syncerror> End of our reign, beginning of the communities.
<syncerror> Besides, freeing us up isn't a bad thing.
<syncerror> There are better things we could be doing than maintaining a fragile infrastructure for a 16 year old game.
DOES THAT MEAN... LAN SUPPORT?
<syncerror> Yes, there will be LAN support.
<syncerror> Both dedicated and listen servers.
<syncerror> Listen servers are also improved and nothing to be scared of in LAN situations.
<syncerror> Although by improved, I mean more the experience of joining/browsers, etc. Nothing overly technical.
<syncerror> You can just launch a map and people can connect to you.
<syncerror> Loadouts are mostly being made optional, defaulted off, and easily enabled by either the server owner or via callvote.
<syncerror> QLRanks could be rebuilt using our new Stats API
<syncerror> But they probably won't, instead some other community group will most likely create something similar.
<syncerror> No reason they couldn't.
<syncerror> And now servers can opt-in.
<syncerror> I've always wanted transparent rankings.
<syncerror> Even from the early design.
<syncerror> Servers would have to opt into a stats collector.
<syncerror> So you can run servers that are off-the-record.
<syncerror> Basically you can run stats just for small leagues, or the community could create a hugely popular one that everyone joins into.
<syncerror> Dunno, I hope
<syncerror> They will be back.
<syncerror> Removed maps will be in officially.
<syncerror> Oddball maps like Space Camp or Campgrounds Intel [without branding] will be official workshop items that players/servers can opt into.
<syncerror> Private servers can run custom maps, via Steam Workshop.
<syncerror> Gibs coming in an 18+ DLC
<syncerror> But we're not allowed to sell it in Germany due to the current rating of QL.
<syncerror> We're not using the Q3 blood.
<syncerror> It's Q3 gibs + new blood effects.
<syncerror> It's jibs.
LG DMG BACK TO 7?
<syncerror> Not clear yet. I personally like the idea of 7 again.
<syncerror> I think our lower damages are worse for pubs, but 6dmg is better for competition.
<syncerror> Not happening
<syncerror> We don't have the time, resources, for either the development or QA.
<syncerror> We already have VAC in the beta build.
<syncerror> Yeah, most F2P games just close and vanish.
<syncerror> We don't want that to happen to QL.
Edited by xou at 13:15 CDT, 31 July 2015 - 134864 Hits
This is it, YouTube is launching its dedicated gaming platform.
YouTube (Google) wanted to buy Twitch at some point, but it was Amazon who got top bid.
And instead of backing off, Google transformed YouTube over the past year to create what could potentially be a serious contender.
Posted by nsx0r @ 01:28 CST, 16 January 2015 - iMsg
tl;dr, it's a EC with Avago 3310 sensor (like the FK).
Features and Specification:
- Ergonomic right-handed design
- Plug and play - no driver needed
- Perfect lift-off distance: Only 1.5 ~ 1.8 mm
- 24-step scroll wheel
- DPI ( Dots Per Inch ): 400 / 800 / 1600 / 3200
- Adjustable USB report rate 125 / 500 / 1000 Hz
- Connector: USB
- Buttons: 5
- Length of cable: 2m / 6.6 ft
- Operating system: Win2000/XP/VISTA/7/8
- Mac OS X v10.2 after
Posted by nsx0r @ 11:15 CDT, 30 August 2013 - iMsg
Tower of Guns is a splendid first-person robot-shooter with randomised elements and power ups that stack, creating weaponry and skill sets that are ludicrously powerful and ludicrously ludicrous. A work in progress build is available to those willing to pay $7.50 for a preorder and I’ve spent forty five minutes ascending the tower this morning, pinging circular saws off angled walls, trashing hordes of robots and triple jumping to safety as avalanches of chunky, cartoonish bombs threaten to crush me. Levels are stitched together from a selection of predesigned rooms, some cramped and packed with whirling dervish-bots, others requiring vertical navigation and precision aiming. It’s the Borderlands of Isaac, a roguish Quakelike delight. But you probably shouldn’t play it. Not yet.
The game’s designer, Joe Mirabello, kind of agrees with me:
Tower of Guns is the kind of game that’s more fun the more surprises there are for you. That said, if you want the “full ToG experience”, you might want to wait until the bar above reaches 70-80% complete [it's currently at 42%] or so before you try it. It’ll be more fun for you then.
It’s the kind of experience that requires variety to keep the player interested. Short bursts of play, different every time. At the moment, there’s little variation in enemy types, with the same turrets and spinning blades appearing in every other room. The bosses, some of which turn their lairs into first-person bullet hell contraptions as soon as they start their assault, are mightily impressive, but when the final opponent in any given set of rooms becomes harder to predict, the player’s skills will be more thoroughly tested.
As in Isaac, your weaponry and skills are usually discovered rather than purchased, removing decision-making from the process. You don’t choose a build, apart from an initial skill and gun, instead it’s necessary to learn the best use for whatever the game throws in your path. Flexibility and speedy reactions are the tools for survival.
The more robots you kill without taking a hit, the more chance you have of levelling up your gun, which deteriorates in power when damage is taken. Never stop moving, that’s the key.
Lewie P told me to try this while we were drinking a glass of grown-up pop and I’m glad he did. There are far worse ways to spend time and money, but holding back and waiting for a more complete version does seem sensible. That’s not to say there are problems with the current build – its stable, attractive and entertaining – but best not to burn out the excitement factor before there’s more to see. And it’s not as if there aren’t plenty of other games to play while you wait.
Posted by nsx0r @ 16:04 CDT, 25 August 2013 - iMsg
SyncError recently talked a bit in Zoot's chat about different topics, so I tried to keep the essential parts for your informative pleasure.
*** about Mac support:
[18:24] <fr0zzen> Syncerror will you ever be able to fix Quake Live crashing for mac, i'm not mad, didnt have any crash for one week, what bugs me is that I only have 90 fps max.
[18:24] <syncerror> Mac support is really up in the air.
*** about a "new quake"?:
[18:25] <shabadoo_> When will we hear anything Syncerror, because with the rise of esports people are forgeting about Quake, its not what most want, but sadly its true
[18:25] <syncerror> Shabadoo_ yeah, we hope to usher in a new age though, and maybe bring back that attention.
[18:26] <fearghas_> the only way to usher in a new era would be quake 5, quake live had it's chance and failed
[18:26] <syncerror> Fear, you have the right idea.
[18:26] <syncerror> I wouldn't go as far as to say Q5
[18:26] <syncerror> but something along those lines.
[18:27] <agonnie> QL 2.0
[18:27] <kodisha> M F G
[18:27] <testostronk> \o/
[18:27] <jolonnar> Dear god. Syncerror is full of stars.
[18:27] <shabadoo_> 2GD said sopmehing about a new game I believe
*** about Steam:
[18:27] <kodisha> if it was on stream - where would they put stats?
[18:27] <syncerror> Steam is something our internal team likes, but is a debated business move... given that they take 30% of your income.
[18:29] <scrbr> what won't you gain with steam
[18:29] <rgp_> ql in steam would fail just like q3 failed on STeam
[18:29] <x0ut> millions of potential clients
[18:30] <rgp_> you should know that by now
[18:30] <syncerror> Q3 doesn't use steamworks.
[18:30] <syncerror> It's just 'on steam'.
[18:30] <agonnie> QL on steam would mean nothing
[18:30] <syncerror> There's a huge difference.
[18:30] <mass_hysteria> Nothing really changes. It's just on a client.
[18:30] <mass_hysteria> That is popular
[18:30] <inkorp> QL's too good for Steam
[18:30] <syncerror> There is 'on steam' and 'using steam'. You can a lot from using steamworks.
*** about maps:
[18:23] <syncerror> we have much better ideas
[18:23] <syncerror> than worrying about how to improve those pools.
[18:24] <syncerror> We'd rather just rebuild the entire game/system to have a better model
[18:24] <jolonnar> Sync, sounds great. Care to share? :)
[18:24] <syncerror> No. :)
[18:24] <syncerror> Yes, but no.
[18:43] <testostronk> syncerror, could you kindly recreate wcp16
[18:43] <syncerror> We don't recreate others maps, because that's essentially stealing. :p
[18:43] <testostronk> naaaah
[18:44] <grabthemegar> same creator as wcp9
[18:44] <grabthemegar> which is in the game
[18:44] <syncerror> Grab, we're sure trying.
[18:44] <syncerror> We've been speaking with him to buy them..
[18:44] <syncerror> but he's been busy / unresponsive.
[18:44] <syncerror> We're fully willing to buy them though, and he's been willing to sell them.. it just hasn't happened yet.
[18:44] <syncerror> I've been pestering him kindly for the past 4 months especially.
[18:44] <supermario2k> does id own dreamcast map pack rights?
[18:45] <syncerror> Yes we own the dreamcast maps.
[18:45] <syncerror> Hidden Fortress, House of Decay are Dreamcast maps
[18:47] <pjanoman_of_4s> syncerror, q2 pack! we already have the edge and warehouse but let's add tokeys towers and the fragpipe!!
[18:47] <syncerror> Yup, you pretty much named the last two remaining decent Q2 maps, not including the ctf maps..
[18:48] <syncerror> Although I'd rather rip out the dumb TA runes and replace them with Q2 runes first. :)
[18:48] <grabthemegar> yep, chastity belt
[18:48] <syncerror> Chastity Belt is a bit overrated. We could add it, but it doesn't really hold up as well.
[18:48] <naymlis> its not overrated, it just sucks in q3
[18:48] <noobindahouse> YES
[18:48] <syncerror> Regardless there are higher priorities atm.
*** Impact of Todd leaving id:
[18:45] <grabthemegar> hey sync another question: has QL's situation changed in any way after Todd left?
[18:45] <syncerror> Grab, yes it has.
Note: I tried to keep everything in context, but if there is anything that wasnt supposed to be read/known, let me know and I'll take it down.
Edited by nsx0r at 08:34 CDT, 26 August 2013 - 53233 Hits
Again, it's NOT the streamer's fault NOR Twitch's (direct) fault, it probably is your ISP not wanting to spend too much bandwidth during internet rush hours, like a lot of them already do for YouTube for example (resulting in endless buffering).
If you plan to contact your ISP, ask them to "peer" (ie, direct connect) with Twitch.
As some of you may know, I try to stream some Quake from time to time.
Since Own3d.tv died, I'm using Twitch.tv and my channel is /nsx0r.
I've also started using hashd.tv since Twitch seems to have more and more issues recently, but the following tests were run using Twitch.
As Twitch only allows 1 stream per channel, I also have a secondary channel /nsx0r_LQ for the laggers.
The main, high quality stream is constant 3.5Mbps and the low quality is constant 1.5Mbps (btw streamers: DO NOT USE VBR FOR STREAMING. EVER.).
Anyhow, the nerd inside me wanted to try a capture card, more out of curiosity than a real need, and here is how it went.
There are two important things for a nice stream:
1/ Computing power
2/ Internet bandwidth
At the time of writing I would qualify my computer as 'pretty good' for a 4-year-old setup, and I'm lucky enough to have my own 100/100Mbps fiber access.
Here are its tech specs from the manufacturer's website:
Max. Resolution 1080p
Game Type Console & PC
Input HDMI/DVI & 3.5mm Audio
Output HDMI/DVI & 3.5mm Audio
Recording Format H.264
• Hot Button
• DVI to HDMI Adapter
• HDMI Cable
• HDMI to DVI Cable
• 3.5mm Audio Cable
OS Windows 7/Vista SP2
- Capture 1080p@60 HD Gameplay
- Recoding by H.264 Hardware Encoder
- Super Low CPU Consumption
- Graphics Card Resolution Support
- Pass-thru Video While Recording
- Dedicated Record Button Included
- Exclusive Functions of RECentral:
1.Record Commentary with Gameplay
2.Stream Your Live Gameplay on TwitchTV
Installation is very simple:
- plug the card in a PCI-E slot (screw not included)
- plug the HDMI cable (included) from your graphic card to the capture card
- install the drivers
The record button looks pretty cool too, it works like a gameshow buzzer: press it and the light tells you that you are live!
Well, kind of, see below.
OK now we can try to stream from the PC!
OS = Windows 7 Ultimate x64 (all updates OK on May 3rd 2013)
Video = NVIDIA GeForce GTX570, drivers v320.00
Driver = v220.127.116.11 (2013/01/22)
Firmware = v17 (2012/09/04)
(Device = PCI\VEN_1AF2&DEV_A001&SUBSYS_A0011AF2&REV_00)
Once everything is in place, the OS should detect a new "monitor".
Chose the "duplicate" option so the cepture card will reflect exactly what's on your main screen, working as a camera.
Out of the box, you have 2 software options:
- RECentral, the proprietary tool.
- XSplit, in the form of a 3-month premium licence coupon.
Here's a quick presentation of RECentral:
Unfortunately the 'hot' button only works with RECentral, apparently you can't use it for XSplit, OBS, or anything else.
By the way, OBS does NOT support hardware encoding for now, the card can only be used for capture.
*** THE STREAM ITSELF
This card can capture or encode, but not both at the same time: it's one or the other.
And you can only encode 1 channel at a time, so bye bye secondary stream.
As I'm streaming a PC game, I only used the encoding option.
Basically that means your CPU doesn't need to encode anything and thus the workload will be minimal while streaming, so everything will be smoother.
Most of today's streams are 16:9 aspect ratio, and this card supports 1080p and 720p, but nothing under at this ratio.
That means it CANNOT encode a 16:9 video in 640p/560p/480p/360p/240p for people having lags in HD streams...
I tested different bitrates, and I can safely and honestly say that encoding with this card is complete SHIT.
(clic for full size)
It just looks like shit.
After many disappointing results, I did some research (that I should have done before buying the card anyway) and for many reason hardware H.264 will always look like shit, unless you use a bitrate 999x higher than with x264 library, which would result in something virtually impossible to stream with a reasonable bandwidth.
Conclusion : this card is fine if you want to capture a slow game and stream it in shit quality.
Like UNO on XBOX360 or something.
I sent the card back and got a refund, it's not a good solution for PC FPS streaming.
What I really need as a PC streamer is a x264-like hardware encoder, which doesnt exist yet as far as I know.
Looking forward to proper uses of technologies like OpenCL or NVCUVENC.
For now, CPU encoding with the x264 library is just more efficient and flexible.
Edited by wn at 13:07 CDT, 6 June 2013 - 14294 Hits
So, little Poopsie is dead, and you're very very sad, and he will be missed, blah blah blah.
And you would very much like to have him back and pet him again, right?
This is where our new company is the best.
Logisteelzowizersoft presents: THE COMPUTER GAMING MOUSE THAT IS ACTUALLY A REAL STUFFED MOUSE AND POSSIBLY YOUR RECENTLY DECEASED ONE
Featuring a state of the art LAZERPOTAT9000 sensor (LP9k) that offers a consistent and reliable performance.
The LP9k boasts 9000.1 megapixel HD image correlation at up to 9,000,000 frames per second and the ability to handle tracking movements of up to 9000 harosh per second (hps).
USB 3.0 compatibility.
Solid ambidextrous furry control grip.
It keeps your hand warm and steady with the fluffy sweat-absorbant body.
Multicolor LEDs in eyes sockets (pro model only).
If you prefer a rubbery surface, get a razor and shave this shit (sold separately).
What's more, we're launching a selection of Pro Models in partnership with esports greatest athletes:
fatal1ty: supercharged mouse
spart1e: hardstyle epileptic swedish weasel with integrated 2x5W stereo speakers dum tss dum tss dum tss 24/7
cooller: frozen tarbagan marmot with authentic russian fur + "sell a car" side button
k1llsen: standard mouse but still alive for maximum flickering
evil: dead bobak marmot, eyes ripped and mouth sewn so it cannot smile.