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Early Access Update - 28.8.17 (28 comments)
Posted by son1dow @ 09:10 CDT, 28 August 2017 - iMsg
A new patch is out for Quake Champions, it contains some minor fixes:


- Steam: Fixed a problem with an account already linked to another Bethesda game.
- Steam: Allowed special symbols in the password field.
- Removed spam from logs.
- Removed Double XP
- Removed QuakeCon Lightning Gun
- Fixed: Wrong lootbox highlight for rare armor shaders for BJ Blazkowicz and DOOM Slayer
- Fixed: Wrong legendary Machinegun drop.
- Fixed: DOOM Slayer's Thak Rune Challenge cannot be completed.

Source
Edited by son1dow at 09:10 CDT, 28 August 2017 - 1552 Hits
Quake Champions - Early Access Starts Soon (208 comments)
Posted by son1dow @ 09:46 CDT, 17 August 2017 - iMsg
Quake Champions will be ending closed beta on August 22nd and moving into Steam Early Access. Players who already have or claim their closed beta accounts will be able to play the free version, others will have to buy the 29.99$ (25% off of later retail price) Champions pack to play. The pack includes all champions, an exclusive skin for Ranger, all future Champions and 3 Reliquaries (loot boxes). Other content for the game announced:

Quake Champions is about to exit its Closed Beta phase and officially enter into Early Access on Steam and the Bethesda.net launcher. Starting on August 22, the game will receive a whole host of content, including new maps, features and a special new Champion: the mighty DOOM Slayer from the DOOM series.


Official source
Edited by Lam at 10:33 CDT, 17 August 2017 - 10142 Hits
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Quake World Championship NA Duel Qualifier #4 (27 comments)
Posted by son1dow @ 18:00 CDT, 21 July 2017 - iMsg
Scheduled: 13:00 CDT, 23 July 2017 to 21:00 CDT, 23 July 2017
Schedule: Passed

The Quake World Championship Duel Qualifier #4 for North America will start on 18:00 CDT, 21 July 2017. The duel portion of the Championship will have $340 000 up for grabs. You can find more information about the Online Qualifiers at the ESL page. This will be the last NA Duel Qualifier.

The Qualifier will be played in Single Elimination format, with the players competing until the top 16 players have been identified. Starting 13:00 CDT, 23 July 2017, each Ro16 match will be played and live streamed. Each of the 8 winners advances to the Quake World Championship Regional Finals.



Streams:
twitch Official Stream
twitch Other streams twitch VoDs (as they appear)
Edited by son1dow at 15:22 CDT, 23 July 2017 - 3852 Hits
Quake World Championship European Duel Qualifier #4 (86 comments)
Posted by son1dow @ 13:22 CDT, 19 July 2017 - iMsg
Scheduled: 05:00 CDT, 23 July 2017 to 13:00 CDT, 24 July 2017
Schedule: Passed

The Quake World Championship Duel Qualifier #4 for Europe Europe will start on 11:00 CDT, 20 July 2017. The duel portion of the Championship will have $340 000 up for grabs. You can find more information about the Online Qualifiers at the ESL page. This will be the last European Duel Qualifier.

The Qualifier will be played in Single Elimination format, with the players competing until the top 16 players have been identified. Starting 05:00 CDT, 23 July 2017, each Ro16 match will be played and live streamed. Each of the 8 winners advances to the Quake World Championship Regional Finals.




Streams:
twitch Official Stream
twitchRussia Official RU stream
twitchOther streams twitch VoDs (as they appear)
Edited by Nukm at 12:57 CDT, 23 July 2017 - 7523 Hits
QUAKE WORLD CHAMPIONSHIP NA Duel Qualifier #3 (60 comments)
Posted by son1dow @ 15:38 CDT, 14 July 2017 - iMsg
Scheduled: 13:00 CDT, 16 July 2017 to 16:00 CDT, 16 July 2017
Schedule: Passed

The Quake World Championship Duel Qualifier #3 for NA will start on 18:00 CDT, 14 July 2017. The duel portion of the Championship will have $340 000 up for grabs. You can find more information about the Online Qualifiers at the ESL page.

The Qualifier will be played in Single Elimination format, with the players competing until the top 16 players have been identified. Starting 13:00 CDT, 16 July 2017, each Ro16 match will be played and live streamed. Each of the 8 winners advances to the Quake World Championship Regional Finals.



Streams:
twitch Official Stream,
twitch Other streams, twitch VoDs (as they appear)
Edited by son1dow at 09:30 CDT, 17 July 2017 - 6162 Hits
QUAKE WORLD CHAMPIONSHIP European Duel Qualifier #3 (99 comments)
Posted by son1dow @ 11:19 CDT, 13 July 2017 - iMsg
Scheduled: 05:00 CDT, 16 July 2017 to 14:00 CDT, 16 July 2017
Schedule: Passed

The Quake World Championship Duel Qualifier #3 for Europe Europe will start on 11:00 CDT, 13 July 2017. The duel portion of the Championship will have $340 000 up for grabs. You can find more information about the Online Qualifiers at the ESL page.

The Qualifier will be played in Single Elimination format, with the players competing until the top 16 players have been identified. Starting 05:00 CDT, 16 July 2017, each Ro16 match will be played and live streamed. Each of the 8 winners advances to the Quake World Championship Regional Finals.


Streams:
twitch Official Stream
twitchRussia Official RU stream
twitchOther streams twitch VoDs (as they appear)
Edited by son1dow at 09:27 CDT, 17 July 2017 - 7859 Hits
Quake World Championship European Sacrifice Qualifier #2 (16 comments)
Posted by son1dow @ 14:10 CDT, 7 July 2017 - iMsg
Quake World Championship Europe European Sacrifice Qualifiers #2 will be starting on July 8th. Once again, you can find information about them on the ESL page.

The Europe EU Sacrifice Qualifier #2 will begin 07:00 CDT, 8 July 2017, and will be played in Single Elimination format. Matches will be played until the top 4 teams have been identified. The winners advance to the Quake World Championship Regional Finals. Note that this will be the final European Sacrifice Qualifier to the Quake World Championship Regional Finals.



Streams: twitch Official , twitch Official RU, twitch Other streams, twitch VoDs, (as they appear)
Edited by son1dow at 12:07 CDT, 8 July 2017 - 2890 Hits
QUAKE WORLD CHAMPIONSHIP North American Duel Qualifier #2 (45 comments)
Posted by son1dow @ 13:28 CDT, 7 July 2017 - iMsg
Scheduled: 15:00 CDT, 9 July 2017 to 16:30 CDT, 9 July 2017
Schedule: Passed

The Quake World Championship Duel Qualifier #2 for North America will start on 18:00 CDT, 7 July 2017. The duel portion of the Championship will have $340 000 up for grabs. You can register and find more information for the Online Qualifiers at the ESL page.

The Qualifier will be played in Single Elimination format, with the players competing until the top 16 players have been identified. Starting 15:00 CDT, 9 July 2017, each Ro16 match will be played and live streamed. Each of the 8 winners advances to the Quake World Championship Regional Finals.


twitch Official Stream,twitchOther streams, twitch VoDs (as they appear)
Edited by Badb0y at 16:53 CDT, 15 July 2017 - 5224 Hits
Alliance signs a Quake Champions Team (58 comments)
Posted by son1dow @ 11:22 CDT, 6 July 2017 - iMsg
On July 4th, Sweden Alliance has announced signing a Quake Champions team for Duel and Sacrifice with the lineup:

Sweden Spart1e
France strenx
Poland syndrom
United Kingdom Busdriverx

For those unfamiliar with the team, Sweden Alliance is now a player-owned organization that was originally created as another brand for United States of America Evil Geniuses owners. Statements by Sweden Spart1e and France strenx:
“I am really happy to be a part of Alliance, and its going to be awesome to represent a Swedish organisation. I’m really looking forward to Alliance helping me to get back to the top in Quake Champions.” – Sweden Sebastian “Spart1e” Siira

“I am really happy to join Alliance, and I hope that I will perform well and succeed!. Thank you to Alliance for putting their trust in me, so that I can focus 100% on the game! " - France Kevin “Strenx” Baéza
Links: Statement by Alliance
Edited by Badb0y at 16:52 CDT, 15 July 2017 - 5178 Hits
Quake World Championship European Duel Qualifier #2 (92 comments)
Posted by son1dow @ 21:45 CDT, 5 July 2017 - iMsg
Scheduled: 05:00 CDT, 9 July 2017 to 09:00 CDT, 9 July 2017
Schedule: Passed

The Quake World Championship Duel Qualifier #2 for Europe Europe will start on 11:00 CDT, 6 July 2017. The duel portion of the Championship will have $340 000 up for grabs. You can register for the Online Qualifiers at the ESL page.

The Qualifier will be played in Single Elimination format, with the players competing until the top 16 players have been identified. Starting 05:00 CDT, 9 July 2017, each Ro16 match will be played and live streamed. Each of the 8 winners advances to the Quake World Championship Regional Finals.


Streams: twitch Official Stream, twitch Official RU, twitch Other streams, twitch VoDs (as they appear)
Edited by Badb0y at 16:51 CDT, 15 July 2017 - 8960 Hits
Rapha streaming Quake Champions last night (46 comments)
Posted by son1dow @ 11:50 CDT, 4 July 2017 - iMsg
did some duels for an hour, answered questions as well. Confirmed will be participating in the next duel qualifier.

When asked JustHufflepuff : Confirmed 4th for sac? says can't really talk about sacrifice yet, but yes there should be a confirmed one. Implying he's making a team from what I understand.

https://www.twitch.tv/videos/156432711

Edit: he also says top2 are him and Cypher (once he starts practicing, implying he will!), then toxjq, fourth is really contested; and that he will be streaming a lot of duels starting soon, perhaps within a week
Edited by son1dow at 15:00 CDT, 4 July 2017 - 3166 Hits
Grand final of the Cooller cup going on right now (7 comments)
Posted by son1dow @ 15:54 CDT, 2 July 2017 - iMsg
https://www.twitch.tv/zlive

Agent going to try and MrDestructoid fazz
1319 Hits
QWC Qualifiers: EU & NA Duel #1, EU Sacrifice #1 concluding (205 comments)
Posted by son1dow @ 20:28 CDT, 1 July 2017 - iMsg
Three Quake World Championship Qualifiers will be concluding, or starting their final stage at least, on the 2nd of July: the Europe European Duel Qualifier #1, the North American Duel Qualifier #1, and Europe European Sacrifice Qualifier #1. Once again the information from the source directly is available on the ESL page.

The Duel Qualifier #1 for both Europe Europe and North America will conclude with the remaining 16 players in each playing out their respective matchups. All matches will be streamed. The winners move on to the Quake World Championship Regional Finals, no further matches will be played. The losers can, of course, participate in the next three Qualifiers.

The EU Duel Qualifier #1 Ro16 matches will be starting on 05:00 CDT, 2 July 2017. The NA Duel Qualifier #1 Ro16 matches will be starting on 15:00 CDT, 2 July 2017.

The Europe European Sacrifice Qualifier #1 will conclude by finishing the Ro8 matches starting at 11:00 CDT, 2 July 2017. Once again, the winners move on to the Quake World Championship Regional Finals, the losers can participate in the remaining European Sacrifice Qualifier #2 on July 8-9. Ro4 matches will not be played.



Streams: twitch Official Stream, twitch Official RU, twitch Other streams, twitch VoDs (as they appear)
Edited by Badb0y at 08:36 CDT, 7 July 2017 - 14565 Hits
Edited by son1dow at 18:43 CDT, 1 July 2017 - 645 Hits
Quake World Championship European Sacrifice Qualifier #1 (26 comments)
Posted by son1dow @ 07:14 CDT, 1 July 2017 - iMsg
Quake World Championship Europe European Sacrifice Qualifiers #1 will be starting today. Once again, you can find information about them on the ESL page.

The Europe EU Sacrifice Qualifier #1 will start on 07:00 CDT, 1 July 2017, and will be played in Single Elimination format. Matches will be played until the top 8 teams have been identified. Then, on Sunday, 2nd of July - Starting 11:00 CDT, each Ro8 match will be played and live streamed. The winners advance to the Quake World Championship Regional Finals.


Streams: twitch Official Stream, twitch Other streams, twitch VoDs, (as they appear)
Edited by son1dow at 10:58 CDT, 2 July 2017 - 3487 Hits
QWC Qualifiers: NA Duel #1 and EU Sacrifice #1 (4 comments)
Posted by son1dow @ 18:09 CDT, 30 June 2017 - iMsg
Two Quake World Championship Qualifiers will be starting in the next 24 hours, North American Duel Qualifiers #1 and EuropeEuropean Sacrifice Qualifiers #2. Once again, you can register for either on the ESL page.

The NA Duel Qualifier #1 will start on 19:00 CDT, 30 June 2017 and be played in Single Elimination format, with the near 400 players competing until the top 16 players have been identified. On Sunday, 2nd of July, starting 15:00 CDT, each Ro16 match will be played and live streamed. Each of the 8 winners advances to the Quake World Championship Regional Finals.


The EuropeEU Sacrifice Qualifier #1 will start on 07:00 CDT, 1 July 2017, and will too be played in Single Elimination format. Matches will be played until the top 8 teams have been identified. Then, on Sunday, 2nd of July - Starting 11:00 CDT, each Ro8 match will be played and live streamed. The winners advance to the Quake World Championship Regional Finals.


Streams: twitchOfficial StreamtwitchOther streams
twitchVoDs (as they appear)
Edited by son1dow at 18:19 CDT, 30 June 2017 - 841 Hits
Starcraft: Remastered Gameplay (15 comments)
Posted by son1dow @ 07:22 CDT, 30 June 2017 - iMsg
1353 Hits
Quake World Championships European Duel Qualifier #1 (149 comments)
Posted by son1dow @ 08:07 CDT, 29 June 2017 - iMsg
The EuropeEuropean Qualifiers for the Quake World Championships start today, June 29th at 12:00 CDT. The duel portion of the Championships will have $340 000 up for grabs. You can register for the Online Qualifiers at the ESL page.

The Qualifier will be played in Single Elimination format, with the 550 and counting players competing until the top 16 players have been identified. On Sunday, 2nd of July, starting 05:00 CDT, each Ro16 match will be played and live streamed. Each of the 8 winners advances to the Quake World Championship Regional Finals.



Streams: twitch Official Stream, twitch Zoot, twitch Other streams, twitch VoDs
Edited by Badb0y at 08:15 CDT, 2 July 2017 - 10628 Hits
How busy are the Quakers who play overwatch with overwatch? (2 comments)
Posted by son1dow @ 05:53 CDT, 24 June 2017 - iMsg
I'm curious what commitments rapha, DaHanG, cooller, cypher etc have with overwatch. I assume not only I am curious about this, given that we want them participating in and practicing for the upcoming QC tournaments ;p This summer and beyond.
955 Hits
2066 Hits
Floyd Mayweather vs Conor McGregor announced for Aug 26 (28 comments)
Posted by son1dow @ 23:00 CDT, 14 June 2017 - iMsg
Not a competitive fight, not a particularly interesting fight as a fight, but I sure won't be missing it! The circus will be happening in Las Vegas & on pay-per-view.

http://www.mmafighting.com/2017/6/14/15685124...-las-vegas
Edited by son1dow at 23:50 CDT, 16 June 2017 - 3305 Hits
2GD showcasing diabotical progress again (54 comments)
Posted by son1dow @ 11:09 CST, 24 February 2017 - iMsg
Edited by son1dow at 11:45 CST, 24 February 2017 - 7630 Hits
Carmack is finally an equal to Jamerio (26 comments)
Posted by son1dow @ 10:10 CDT, 25 March 2016 - iMsg
John Carmack getting BAFTA’s highest honour

The British Academy of Film and Television Arts – BAFTA – has announced it will be handing this year’s Fellowship award to none other than John Carmack.

http://www.pcgamer.com/john-carmack-getting-b...er_pcgamer
4616 Hits
USM Holdings invest 100M into Virtus pro (8 comments)
Posted by son1dow @ 06:33 CDT, 15 October 2015 - iMsg
http://www.hltv.org/news/16170-virtuspro-gets-100m-investment

I really thought this was fake until I realized they have quotes from the man behind it.

No more NaVi poaching players from VP lmao

Thought I admit it looks more sane now that I realize it isn't just about the team, the brand Virtus Pro is going to be used to launch a huge esports business, rather than just run a team
Edited by son1dow at 06:36 CDT, 15 October 2015 - 2367 Hits
Thorin on Cooller (6 comments)
Posted by son1dow @ 17:51 CDT, 31 August 2015 - iMsg
Who was the player who changed your opinion of them after you interacted with them/interviewed?


Almost every player has changed my opinion of them following the interview, as I can see the emphasis they place on certain ideas and gain an understanding of their reasoning and perspective. Being able to empathise with the player is an important part of my approach.

I think the two most startling examples would be Cooller and Flame. Interviewing Cooller allowed me to unlock the poetic soul of Russian culture. I realised that sometimes his words were off how someone would express something in English, but that they were often misinterpreted, as a result, and that he in fact often thought in a very philosophical and subtle manner.

Source:
https://www.reddit.com/r/leagueoflegends/comm...ng/cl8q74e
Edited by son1dow at 18:06 CDT, 31 August 2015 - 4993 Hits
Reflections with Thresh incoming (7 comments)
Posted by son1dow @ 05:11 CDT, 29 August 2015 - iMsg
https://twitter.com/Thooorin/status/637445042039197696

Reflections is a series of long in-depth interviews. This time, it's with Thresh.

<3 Thorin



If you can't wait, here's a recent long interview with Thresh done by a a popular podcaster
http://esreality.com/post/2630198/new-thresh-interview/
1845 Hits
wanted to say kickstarter to bribe (17 comments)
Posted by son1dow @ 05:07 CDT, 8 March 2015 - iMsg
polish police

bu this is too sad :(

Not defending what he may have done, but such things never happen without poor circumstances and bad influences.

2622 Hits
Books Thread - Excession (44 comments)
Posted by son1dow @ 08:23 CST, 19 December 2014 - iMsg
Just finished of Excession by Ian M. Banks. I can't get enough of his descriptions on what humanoids make of their lives in a post-scarcity world. On many occasions I'm walking, listening to the audiobook and wondering how crazy I look with that grin on my face. The minds aren't any worse either. The sleeper service must be the most romantic ship ever. At least all the previous Culture novels are the same, though the first one, Consider Phlebas, is probably my least favourite.

What have you been reading?

PS. Please include some comments on what you liked as well, list threads are boring.
Edited by son1dow at 06:14 CST, 20 December 2014 - 5848 Hits
SF V coming (23 comments)
Posted by son1dow @ 06:35 CST, 5 December 2014 - iMsg
announced for PS4 and PC.

5267 Hits
Best shit internet produced in a while (12 comments)
Posted by son1dow @ 14:17 CDT, 7 October 2014 - iMsg


Feel free to offer up second place contenders.
2715 Hits
DDK new vlog regarding QL changes (116 comments)
Posted by son1dow @ 05:38 CDT, 12 August 2014 - iMsg


thanks to neeple for posting this stuff to reddit :)
17827 Hits
They're not making vq3 premium only (18 comments)
Posted by son1dow @ 15:42 CDT, 8 August 2014 - iMsg
It's never, ever going to happen.

Fucking over a community that stood by you for 15 years so bad that you're basically guaranteed they're not sticking with you wouldn't make any business sense at all. Especially since QL is probably kept alive at a loss for the value of the brand.

So calm down, even if they're dumb enough to do this and kill the game, you can still at least play free vq3. Not that you'll have anyone to play with.
3110 Hits
Checkmate, sane people (6 comments)
Posted by son1dow @ 05:43 CDT, 7 August 2014 - iMsg
Explain this.

Edited by son1dow at 05:44 CDT, 7 August 2014 - 1813 Hits
New thresh interview (3 comments)
Posted by son1dow @ 08:40 CDT, 30 July 2014 - iMsg
Edited by son1dow at 08:40 CDT, 30 July 2014 - 1556 Hits
New Cliff Bleszi BlueStreak interview (No comments)
Posted by son1dow @ 15:39 CDT, 23 July 2014 - iMsg
http://www.pcgamer.com/2014/07/23/interview-c...ddability/

Mentions a reddit thread you can check out too, if you haven't already.

He doesn't seem to say much. A bit of praise for Dota, LoL, and he says he likes some aspects of Halo, which is worrying. He mentions some good gameplay aspects, but keeps it very vague. I don't know what to think.

Nothing much, really, but I guess it's relevant, so I'll keep tabs.
Edited by son1dow at 16:29 CDT, 23 July 2014 - 3767 Hits
So, microtransactions are evil (14 comments)
Posted by son1dow @ 16:36 CDT, 21 July 2014 - iMsg
They're a cancer for esports and Quake should never use them.



Explanation here.
2583 Hits
The International 4 (168 comments)
Posted by son1dow @ 07:17 CDT, 8 July 2014 - iMsg
* dota 2 blasphemy below - if you don't care for it, move on *

So, in case any of you haven't head, the biggest eSports tournament ever with over 10.5 million dollars (and growing) for grabs is starting today, and will span until July 21st.

I pondered on creating a formatted thread for it, but I figured you guys would feel harassed, so a forum thread will do.

Reddit survival guide http://www.reddit.com/r/DotA2/wiki/events/ti4

There you will find everything you need. What teams are you cheering for?
12603 Hits
Is this truly Quake Live 2.0? (6 comments)
Posted by son1dow @ 15:35 CST, 7 November 2013 - iMsg
Even since the mention of QL 2.0 I allowed myself to expect a few things: ranked matchmaking (ladder, with rank shown or not) for duel and other mods, an automated tournament creation system, free freezetag (this one's edited in) or something else of similar importance, expecting that the developers understood that that was what the game needed.

Now, I can't be absolutely sure how this pertains to the idea of the QL 2.0, or even if it's associated. However, considering the relatively slow pace of development for QL, I wouldn't expect a standalone version to coincide with something else that's big, so it seems likely that this is the same thing.

So what can understand from this?
Well, it seems like they're forced to create a standalone version due to changes in plugin support. They're doing what they're forced to do, not creating something better with the ambition to revive the game.

The interface isn't going to be recreated. The same inherently laggy browser interface is going to be continued, describing their level of interest perfectly, I fear.

No game-breaking features are announced or even mentioned. The whole post is nearly void of any actual promises, and the magnitude of described day-1 features seems to confirm this.

What could actually give hope is this sentence, in two parts:

change will allow us to have greater control over the game environment
A more free system for maps, or mods perhaps? Can't read anything from this,

more tightly integrate the game with the online components going forward
At best, a gloriously anticipated automated tournament system. Or, more likely, some way to get more statistics from tournaments and an interface/page to follow their progress.

The problem with these two is that with the lack of the sense of ambition in the whole announcement doesn't allow us to expect anything big, so the more modest conclusions seem more likely. Leaving the standard practice of claiming excitement about your announcement to sound cheap, ironic and cruelly automated.

Alternatively, they're just announcing what they have to without giving out anything and they will actually get more people for a couple of months and develop the few fairly simple things the lack of which deemed the game a failure with it's release. Then they're going to make sure a rerelease of the game is not going to be dampened by its previous disappointing history, and promote it to get the same amount of people they got coming out of beta. Containing their promises within one sentence in the whole announcement is just there to make sure we don't expect it.

As I type this post though, SyncError is messing with my mind. But if it isn't QL 2.0, then why waste an opportunity to create a true rerelease, and why give away the impression that they're not ramping up development? Seems counter-intuitive, but I hope that's just me.

Of course, this disappointment of mine is wholly associated with my expectations for QL 2.0 - a healthy playerbase and Quake's entrance into the modern world of esports with money and spectators. I'm not saying I won't enjoy the few neat features, as frustrated at the ineptitude of a big company that couldn't realize it had something great as I may be.
Edited by son1dow at 15:39 CST, 7 November 2013 - 4330 Hits
Real Talk with 2GD EP04 (58 comments)
Posted by son1dow @ 08:46 CDT, 6 June 2012 - iMsg
itmeJP's personal interview show with a very, very interesting guest. Lots of interesting opinions about different tournament organizers, games and many other esports matters. Quite lengthy, of course, but probably much more informative than the vast majority of esports shows. As always, 2GD delivers.



(it's weird that I didn't see this posted anywhere)
Edited by son1dow at 08:50 CDT, 6 June 2012 - 7125 Hits
The cycle of progress (28 comments)
Posted by son1dow @ 06:30 CDT, 31 May 2012 - iMsg
Reading recent discussions on QL's chances to become a popular game made a wretch for a little while.
I'd consider this usual, as there has always been the sorrow of the people longing for the hardcore DM gameplay and not getting it in the way they want it due to QL's lack of features and activity.
There have always been the usual requests for GTV, balance tweaks and other minor changes that don't belong in a discussion about the game's accessibility to the general public.

However, right now, more than ever, there seems to be a vibe of the game being either utterly doomed altogether, or simply in need of marketing and nothing else.

I consider both of these opinions to be short-sighted.

Firstly, the fact that some people are still discussing the game and playing it clearly proves that there's interest for it. Even more so, the many lows and highs in Quake's popularity prove that it's not just a question of gameplay.. For anyone still in doubt, I dare you to look at the difference of popularity of League of Legends and Heroes of Newerth and tell me it's a difference of core gameplay.

The argument of lows and highs in Quake's popularity also proves that marketing can't solve everything. The game should have a convincing ability to retain new players before getting a full-blown marketing campaign. Right now, it clearly does not.

For this reason I'd like to look at some of the more popular games and discuss a core set of features that they seem to rely on. Let's give it a shitty name, like "The cycle of progress", and go with it.

In League of Legends, with a click of a few buttons you can enter a queue that will find you a 5 vs. 5 match. The matchmaking system finds a match for your skill level, and the process for finding a match remains largely the same for the majority of the playerbase.
The first match you play, you already have a few champions to choose from, and you play the same format and the same map that nearly everybody plays.
As you finish games, you get points. If you win, you get more, but you still get some even if you lose. This gives you new runes, champions and spells to unlock, which all give a taste for content you can obtain quicker with some cash. Even if you're not active, you still get a rotating batch of heroes.

In Starcraft II, the process of finding the next match only really involves pressing one button. The matchmaking system seems very decent at keeping you at a 50% winrate as you get better.
As you win games, you get ranking points and advance leagues.
It's also possible to enter a party of two or more people and play 2v2 or 3v3 games just as easily.

You might notice that unlike in quake live, you aren't destined to get raped in every server you enter to. You don't have to enter a server, wait for it to fill up before having everybody ready up with shitty teams, you get a match prepared for you without any of that.
Your progress, unlike in quake live, is easy to measure and feel, and you can be easily set into a trap of clicking "Find a match" even at times you shouldn't, because it's just that easy.
The above games allow you to start the game in the way it's enjoyable to play it. QL simply let's you hop into a server and hope for the best, which usually isn't very good.

I could give a lot of my own examples by how people get turned away by this, but all is already known by anybody reading ESR. QL doesn't offer a way to enjoy the game for new players.

So let's look at what we could do. If we analyze the differences between LoL and SC2, we can conclude that while both are benefiting from this, the former is more fit for such a addictive experience.
Yes, it's easier, more pretty, contains more clicking around and less action.
However, it's also based on teamplay. And it's not retail - this allows it to have extra content that can be unlocked or bought.

Kind of Quake Live, right? So, I'd suggest:
- add a proper, simple matchmaking system for teamplay modes. The matchmaking has to work - no getting trapped in games you don't like or other shenaningans, just a button to find you an enjoyable match
- add a visible ELO ranking system. Perhaps divide it into leagues.
- add an anticheat, there's no argument for ruined games
- give neophytes a taste of the premium content. It might involve a rotation, but there's probably enough of it so as to allow id to give some of it away for activity. Why not both?

This, unlike taking away features new users should have by right (a jab at some of the suggestions), will not alienate the playerbase and allow QL to retain new players. Then, it can benefit from a marketing campaign. And if a marketing campaign is not to be, at least the game will be enjoyed by those who play it.

When some of us have played the game for more than a decade, it's hard to see use in a marketing before the game can retain new players for longer than a month. Even more so, there's no use in adding premium content that even premium players can't play due to inactivity.
Edited by son1dow at 16:40 CDT, 1 June 2012 - 3972 Hits
Recommend VoDs of recent QL games (1 comment)
Posted by son1dow @ 14:27 CDT, 2 April 2012 - iMsg
Usually, recommendations are scattered over many different threads, and there's no tool to pinpoint VoDs (note that I'm not saying demos - it's a different thing) people like. Is such a topic needed or not? I, personally, would prefer watching a recommended VoD to a random Zotac recording.

Player names, tournament, bracket stage, a link to the game and no spoilers would make this a lot easier and more enjoyable to browse.

I'll start:
[do not look to much further if you don't want to spoil yourself]
Zotac Duel Cup #126 - Round 4 - strenx vs guard
http://esreality.com/?a=post&id=2241963#pid2241963
Edited by son1dow at 14:30 CDT, 2 April 2012 - 948 Hits
[TL Subs] BoxeR's Wings Episode 1 (4 comments)
Posted by son1dow @ 14:11 CST, 18 February 2011 - iMsg
Yet another starcraft (2) show; subbed by these guys from teamliquid.

For those following the sc2 scene it's no secret that The Emperor, the biggest legend of Brood War has initiated a comeback and is practicing to become the best he can possibly be. This show is set to give us a scoop on how it's going for him in terms of results, which, unfortunately, will be already known for most of the viewer-base, and more importantly, in terms of actual emotions and experiences that playing a new game professionally brings up.
Edited by son1dow at 16:37 CST, 18 February 2011 - 4502 Hits
Darkseed - Poison Awaits (67 comments)
Posted by son1dow @ 05:17 CDT, 24 July 2010 - iMsg
<3
Edited by iNkind at 07:15 CDT, 24 July 2010 - 5602 Hits
the 2 years in prison thread (77 comments)
Posted by son1dow @ 08:50 CDT, 21 July 2010 - iMsg
esr lacked one, so here you go (I have no idea how to dig out the original thread, so I'll just post the TL.net one):

http://www.teamliquid.net/forum/viewmessage.php?topic_id=136858
Edited by son1dow at 08:50 CDT, 21 July 2010 - 8052 Hits
ESL matters (4 comments)
Posted by son1dow @ 14:08 CDT, 5 July 2010 - iMsg
First of all:
http://www.esl-world.net/masters/season5/shanghai/
This will probably be followed by SC2. Most people somewhy tend to disagree but seeing the numbers SF4, IMO, is likely too - then we'd have 3/4 games that are actually hardcore.

Now, the other one is the EMS poll. Shame on you people. The numbers of votes for other games are quite low, the quake community probably could have handled 2k if somebody bothered telling the Russians that Quake Live stands for Cooller and all the others are Fatal1ty fakenicknames. Even some of ESR (671 users online) visitors voting could've been enough. Lame excuses like 'their site's a mess' don't count, not after buying lots of premiums and watching all of their shows at least.

tl;dr version - QL is in IEM, LMAO@ 205 votes at EMS poll vs 671 users online
2197 Hits
The MLG (mix of gametypes) format for QL (8 comments)
Posted by son1dow @ 04:16 CDT, 28 May 2010 - iMsg
For those of you that don't know, MLG uses BoX out of a few gametypes for its tournaments and obviously, they're fairly successful with it. Now, with QL's competitive teamgames lacking maps, players and unity (quakecon for CTF, ESL for TDM and ENC for nations TDM - doesn't sound too good for a fragile community) this seems as interesting choice but would probably need a bigger tournament to force it.

Let's say it's a Bo3 with TDM, 2v2 and CTF, players drop maps until one remains.

It would certainly be more interesting for newbies to watch and probably less repetetive for the TDM haters, and I'm not even talking about no lack for maps. Just think of the rivalries!
Practise problems could kind of be fixed with only leaving 3 maps for each gametype, maybe only leaving 1 map for 2v2 (I'd suggest ZTN in that case) or perhaps going with only TDM and CTF. Duel could also be integrated, but why spoil it for team players when there's enough duel tournaments already. This looks best for QuakeCon as TDM is clearly taking the edge while they're the ones keeping the american bias.

Your opinions?
Edited by son1dow at 12:07 CDT, 28 May 2010 - 2284 Hits
Nal_rA's Oldboy LAST EPISODE (54 comments)
Posted by son1dow @ 07:27 CDT, 1 April 2010 - iMsg
After MBC's launch of "Hyungjoon becomes a progamer" show, OGN has decided to use Nal_rA's recently announced comeback as a progamer to create one that, while very similar in style,gives the viewer a very different perspective. The foreign community, lucky enough to have dedicated translators, is presented an instant translation, found in this forum thread. Hats off to them!








PS. In case there's any unlazy admins willing update it when I fall asleep, feel free to do so.
Edited by son1dow at 07:17 CDT, 10 September 2010 - 15382 Hits
How was painkiller? (32 comments)
Posted by son1dow @ 06:34 CDT, 28 July 2009 - iMsg
With PK: Resurrection coming out, I along with a lot of other people got interested in painkiller overall. I wasn't around when the game was a CPL WT game, so I hardly know anything about it. Obviously, now it is dead, but when was it alive, what was it like? I would like to hear standard arguments that I hear about vq3\cpm\etc daily: was it about movement, aiming, how was it overall and so on.
Edited by son1dow at 06:35 CDT, 28 July 2009 - 5046 Hits
Quake Live will return shortly... (9 comments)
Posted by son1dow @ 13:39 CDT, 30 August 2008 - iMsg
http://www.quakelive.com/offline.php

The website was down for quite some time, and now it displays this message. It may be simple maintenance, but it may be something big too (Open Beta?). What do you ppl expect?
Edited by w0rt3x at 13:40 CDT, 30 August 2008 - 3278 Hits
How to get the timing "feeling" ? (No comments)
Posted by son1dow @ 09:58 CDT, 16 July 2008 - iMsg
Ok, afaik most of the pros have a "feeling" when armor and stuff spawns. What im asking is how to learn it? Can u learn it from playing and timing using clock, or do you need to hide it and try doing without it?
1486 Hits
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