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my pass is 223223 (53 comments)
Posted by 05/08/1945 @ 04:40 CDT, 20 September 2014 - iMsg
dont forget to change email

I'm still gay.
Edited by 1945 at 12:01 CST, 18 February 2015 - 28728 Hits
autism (144 comments)
Posted by 05/08/1945 @ 16:23 CDT, 18 June 2014 - iMsg
i have autism, its scary to go outside and make friends. how is it possible to become independent.
Edited by 1945 at 07:28 CDT, 2 July 2014 - 44270 Hits
painkiller on sale (16 comments)
Posted by 05/08/1945 @ 21:14 CDT, 12 March 2014 - iMsg
good game its on sale i bought it for 24 roubles (less than a dollar)

i noticed the graphics when adjusted remind me of ut3, the textures are very similar, there are bots also so you can addbots and play by yourself, i also read its compatible with original pk maps. couldnt afford the black edition, not really sure if its any better than overdose, same engine and pretty much same features. its very similar to ut3
Edited by 1945 at 07:26 CDT, 2 July 2014 - 3766 Hits
doom 4 qcon 2014 (11 comments)
Posted by 05/08/1945 @ 20:52 CST, 25 December 2013 - iMsg
i wonder if rage engine would be capable to deliver good multiplayer, not going all hardcore, but doom to me is the last hope to see anything new in games that really make me feel something new.
Edited by 1945 at 04:44 CDT, 2 July 2014 - 8326 Hits
r_picmip >2 restriction (62 comments)
Posted by 05/08/1945 @ 07:13 CDT, 29 August 2013 - iMsg
man up people, remove r_picmip >2 from the game, it makes the game ugly for almost every average gamer. its everywhere, on the quake live streams.

-its not limited by hardware anymore, there is almost no pc that cant handle r_picmip 0-2 at this point

-high picmip has no fps gain at all, aside from better visibility

-its very cheat-like, completely uncompetitive attitude towards people who dont like to play with high picmip

-very bad for spectators watching a quake live stream and getting bad first impression

-makes the game look much older than it is

-very bad for overall presenetation of the game
Edited by 1945 at 07:27 CDT, 2 July 2014 - 11278 Hits
pussy riot (36 comments)
Posted by 05/08/1945 @ 23:30 CDT, 10 July 2013 - iMsg
too much drama, removing it for now,
Edited by 1945 at 04:55 CST, 20 December 2014 - 12850 Hits
feelings (56 comments)
Posted by 05/08/1945 @ 19:58 CDT, 10 October 2012 - iMsg
does anyone feel emptiness
Edited by eksy at 05:35 CDT, 18 May 2013 - 13881 Hits
working at id (6 comments)
Posted by 05/08/1945 @ 07:08 CDT, 19 July 2012 - iMsg
i was wondering if it is very hard to get a job at id, given legal issues leaving another country, i need a job, i really can work hard, i have doubts is that violent games scare me a lot lately and i dont like being in the public eye very much
Edited by 1945 at 18:12 CST, 2 January 2015 - 9453 Hits
storm alpha (44 comments)
Posted by 05/08/1945 @ 23:15 CST, 6 December 2011 - iMsg
i give up, project deleted.
Edited by 1945 at 18:05 CST, 11 February 2015 - 32850 Hits
rage will own (107 comments)
Posted by 05/08/1945 @ 09:57 CDT, 13 June 2011 - iMsg
i know its kinda late.... but i just got it... rage graphics are amazing... never really payed that much attention to it perhaps because of lowres video quality.. that game above all looks amazingly beatiful... graphics by far is rage's biggest selling point. never really thought about it that way but id are still the king at graphics no doubt about it.
19234 Hits
if rage fails (114 comments)
Posted by 05/08/1945 @ 11:30 CDT, 5 June 2011 - iMsg
to me it looks like a really great game, but seeing lowish youtube viewcounts is not comforting, or maybe its too early too tell. but anyways... is this a sign that art driven games like rage are loosing to "realistic" shooters. or i have too high expectations for it to be popular like in the old days of dooms and quakes?
17790 Hits
ql singleplayer campaign (10 comments)
Posted by 05/08/1945 @ 12:51 CDT, 30 May 2011 - iMsg
i was really impressed with daikatana, what if we could do something similar today
Edited by 1945 at 04:52 CDT, 20 September 2014 - 4908 Hits
Quake Live DLC (21 comments)
Posted by 05/08/1945 @ 06:54 CDT, 10 July 2010 - iMsg
i like quake very much, seeing those small numbers of players is really disappointing considering the quality of the game. what's even more frustrating is seeing developers doing nothing productive to increase those numbers. what we see is a bunch of gimmick updates and tweaks with no real improvement in terms of new content and gamemodes. first off lets look at bf:heroes, tons of dlc is being pumped to the audience. dlc is not just so that ea can rip people off, dlc is there so that people who are dedicated to the game would be able to pay for more content of their favourite game thus prolonging their interest in the game. i am not playing quake for competition, i am playing quake for the game itself, once the game becomes stale and nothing ever changes i get very bored and i believe that there are many people like me, besides being competitive at quake is very tough. so why doesn't id dedicate a couple of artists to the game who would be able to constantly pump out dlc and coders who are willing enough to create gamemodes like ra3 and 1v1 ca, afterall quake live was created for the mainstream, we don't want another q3 scenario with 20 people playing the game.
4481 Hits
esr account deletion (8 comments)
Posted by 05/08/1945 @ 15:15 CDT, 4 July 2010 - iMsg
why isnt it possible?
Edited by 1945 at 17:16 CST, 2 January 2015 - 7016 Hits
First Screenshot of Quake Arena Arcade (9 comments)
Posted by 05/08/1945 @ 20:46 CDT, 1 July 2009 - iMsg
The first screenshot for the Xbox Live Arcade version of Quake III: Arena has been released.

The image shows several new levels to be included in the Pi Studios port, with Arena Gate being the only holdover from the original Quake III.

Up to 16 players will be supported across 40 multiplayer maps. Modes include Deathmatch, Team Deathmatch, Capture the Flag, Tournament, Harvester and Overload.

No launch date for the title has been announced, but Pi notes that a new build has been sent to Microsoft recently.

Source: Shack News
Edited by iniiiiiiii at 06:01 CDT, 2 July 2009 - 3124 Hits
id Software Acquired by ZeniMax Media (258 comments)
Posted by 05/08/1945 @ 11:06 CDT, 24 June 2009 - iMsg
ZeniMax Media, the parent company of Bethesda Softworks (Morrowind, Oblivion, Fallout 3), has completed its acquisition of id id Software (Doom, Quake, Wolfenstein).

"id Software will continue to operate as a studio under the direction of its founder, John Carmack," vowed ZeniMax. "No changes will be made in the operations of id Software in the development of its games. All the principals at id Software have signed long-term employment contracts, assuring they will continue in their the studio."

Founded as an independent game developer in 1991, id Software is currently working on the post-apocalyptic shooter RAGE (PC, PS3, 360) and the long-awaited Doom 4.

Sources: ZeniMax Media, id Software, Kotaku
Edited by Badb0y at 00:08 CDT, 25 June 2009 - 82995 Hits
Bored with multiplayer shooters? (14 comments)
Posted by 05/08/1945 @ 09:19 CDT, 17 September 2008 - iMsg
Seriously guys, go, see, and play!

I personally use vanilla ezquake and i think its really one of the best and my favorite mutiplayer game to spectate, its only very sad that not a lot of people play this games as its really awesome and makes me think why it wasnt rereleased.
Edited by 1945 at 07:40 CDT, 2 July 2014 - 6494 Hits
DooM 4 Multiplayer > Quake Arena 2 (21 comments)
Posted by 05/08/1945 @ 18:48 CDT, 16 August 2008 - iMsg
id Software is a pretty small company and I think it was the best decision to incorporate a good multiplayer component into a great singleplayer game rather than risk time and effort into a standalone multiplayer focused deathmatch title like UT3.
Edited by eksy at 12:10 CDT, 26 May 2013 - 4437 Hits
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