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I did it guys (No comments)
Posted by gSTRUCTOR @ 20:54 CDT, 15 April 2024 - iMsg
Born, grew, had kids and before dying, whenever it happens, i can die happy now.




long live quake brothers, im playing QL duel every night with couple friends and enjoying it like its 2010.

thanks

btw cooller stream now with cam and cool blue lighting woohoo (RickFlair.gif)
Edited by gSTRUCTOR at 21:04 CDT, 15 April 2024 - 86 Hits
Day One (3 comments)
Posted by czm @ 12:07 CDT, 15 April 2024 - iMsg
Got some weird skin thing on my knee, should I get it checked out?

Also wasn’t it cool back when we just hit a few keys in a row to communicate in game via text? Pretty sure that’s what I spent most of my time thinking about while getting driven home from middle school

But back to the skin issue. Think it’s related to this time I fell in that gravel parking lot in Neely, Alaska while running in flip flops and scraped my knee real bad. Not sure tho, cuz that was like 18 years ago
117 Hits
My 2nd PQL frag movie (4 comments)
Posted by Maga-pql @ 10:34 CDT, 5 April 2024 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 8 (3 votes)
Don't take your girl to the cinema, better save money and check the tape:
Youtube
Edited by Lam at 12:57 CDT, 8 April 2024 - 423 Hits
GA-LOO-GA-LOO (6 comments)
Posted by Jamerio @ 18:12 CDT, 26 March 2024 - iMsg
Kinda scary, whichever side you're on, if you don't see the severity of a company like google doing this, you're one of the bad guys..

Wonder how long it will take until they start editing your emails, whatapp and creating sinister simulations of your browsing history to frame you as whatever they want.

Edited by Jamerio at 18:24 CDT, 26 March 2024 - 657 Hits
project velocity is officialy dead, blaming DoS attacks (20 comments)
Posted by hc @ 07:06 CDT, 26 March 2024 - iMsg
Just found on r/quakelive: https://old.reddit.com/r/QuakeLive/comments/1...abandoned/

Some dude quoted their discord:

Hi @everyone I've spent some time organizing my thoughts around the future of Project Velocity and our role in the Quake Esports space. Over the past 6 months we've spent countless hours creating a brand and product that captured the essence of the AFPS experience, thanks to <@&1171941457976905778> <@474545543784169482> <@539930087496351759> <@761697558648324156> and <@518268101218009120> <@101829452719198208> <@111593347063263232> and <@359426104760729602> we achieved something remarkable in our short time here in the Quake scene. Our vision was always a bold and creative one, one that combined the sounds and sights of the earlier days of gaming into a modern package that could attract new viewers into the AFPS space. While we were able to pivot around and more or less secure the Project Velocity tournament servers, it was widely known that the attacker spread his efforts into other community servers and impacted play for hundreds of players. The AFPS space is too small for us to try and force a round peg into a square hole - if the security of Quake Live is not conducive to rebuilding a healthy player base, then I see no reason to pour resources into a space that is so easily jeopardized. Project Velocity was entirely funded out of my own pocket, and while I was happy to do so I also have a family that have an obligation to make wise life decisions on behalf of. I do not see a world in which I can confidently sell sponsorship offerings into a league that faces constant attacks. Unfortunately, Quake Live servers are some of the flimsiest game servers I've ever come across. Frustrated is an understatement - I poured my heart into soul into organizing a project that I held so close to my heart. For now, we will keep the Project Velocity Discord server alive in the event of our return. With somewhat credible rumors of Quake 6 in the mix, we are keeping our eye on the franchise and will happily return in the event that we feel we can provide value to the community. Thank you to the thousands of players who tuned in, our incredible <@&1193666215974019173> and <@&1172304310504259604> for allowing us to explore the option of dedicated servers. We will always be rooting for the AFPS space, and will always remain a fan of the genre &#128578;

that's all folks
1931 Hits
Boris the Crow x Jenny Jinya (No comments)
Posted by Ins0mnia @ 18:36 CDT, 21 March 2024 - iMsg
Sinds it's been a while for an update about the crow. Boris doing great. Recently featured in a comic from Jenny Jinya.

https://www.webtoons.com/en/canvas/loving-rea...irect=true
308 Hits

<< Comment #1 @ 03:24 CST, 19 November 2017 >>
By ._o filo 
.... what if, you would think this thru a little bit more, since the whole point is to bring CTF in/faster. Yet no ctf options in your poll, none, njente, nada, nema. .... i mean cmon. ... so vocal against CA, he forgot to add ctf before CA.
Edited by filo at 04:32 CST, 19 November 2017
<< Comment #3 @ 07:49 CST, 19 November 2017 >>
By Lithuania son1dow  - Reply to #1
I was under the impression the wish for CTF was quite universal and nobody really doubted it, so what's the point of that....

I pondered adding instagib or freezetag, however it would be clunky to add and less would vote on it. But seriously, who in their right mind doesn't agree we need CTF :)
<< Comment #4 @ 09:25 CST, 19 November 2017 >>
By 2k2_2 Nukm  - Reply to #3
i think there are few people who dont want ctf in qc, but there are a lot of people who do not care either way. havent played ctf in the last 10 years of playing quake games, i doubt that qc ctf will change that
Edited by Nukm at 09:25 CST, 19 November 2017
<< Comment #5 @ 12:19 CST, 19 November 2017 >>
By Lithuania son1dow  - Reply to #4
That's possible, but then how many of them prefer it over Sac?

They might want TDM over both, but it doesn't seem like the devs want it to be the main mode, at least it seems so to me.
<< Comment #2 @ 05:39 CST, 19 November 2017 >>
By Moldova slm 
thunderstuck
<< Comment #6 @ 10:04 CST, 20 November 2017 >>
By Denmark syXzor 
The community just isn't big enough for ca, ctf, 2v2 etc. Only Duel and Sacrifice should be ranked and played competitively.
<< Comment #8 @ 11:27 CST, 21 November 2017 >>
By ._o filo  - Reply to #6
also 2v2 tdm at least.
<< Comment #25 @ 09:27 CST, 26 November 2017 >>
By Q3 harosh  - Reply to #8
<< Comment #27 @ 13:58 CST, 26 November 2017 >>
By ._o filo  - Reply to #25
we did, we lost 2:0 to a tight games, dm6 and burial. - we were under fischo.

next match would be with 2z latromini and xron lul :D
Edited by filo at 14:01 CST, 26 November 2017
<< Comment #7 @ 08:15 CST, 21 November 2017 >>
By Sweden Qvist 
I would rather have bots or at least a training map with moving targets to test stuff in. I think it would be good for new players as well to be able to test weapons, abilities and movement without having to worry about competing with other players.

I don't mind CA but I have never enjoyed it.
<< Comment #11 @ 07:42 CST, 22 November 2017 >>
By France boNz  - Reply to #7
Yes.

When I'm trying new characters, I feel like the last 10 seconds of warmup, when you cant use weapons, are the most important of the game. This is when you can try new jumps ect...
<< Comment #55 @ 18:33 CST, 26 February 2018 >>
By Germany mattered_  - Reply to #11
Yea, its not like you can load a map without players and check out jumps by yourself...
<< Comment #9 @ 16:22 CST, 21 November 2017 >>
By frozen Freiya 
I don't want Quake Champions.
<< Comment #10 @ 01:07 CST, 22 November 2017 >>
Clan Arena is the only way to play high player count matches

16v16 makes it much easier to ELO balance teams

Clan Arena is also an important mode for training because you don't have to search for weapons, you can always pick the right weapon for the situation

Most casuals will never move beyond CA into the real game but that's OK - it's like BGH was back in the Starcraft days, something everyone can pick up and play and feel slightly useful no matter how bad you are, and if you get really good maybe you move on to duel and other modes, most people never will, but the mode is popular enough it keeps bringing new blood in

The fact that CA wasn't the highest priority when it the game launched just goes to show that id has their head in the sand and has no clue what modes the average person who plays Quake have actually been playing for the past decade
<< Comment #12 @ 07:42 CST, 22 November 2017 >>
By France boNz  - Reply to #10
this 100%

And Epic made the same mistake when they started UT4

+ it's easy to spectate/follow, and noobs can Watch how people are playing when they are dead.

It's also a mode where people actually talk/write to each other when they are dead, and that's actually something quite important. Because at the moment you kinda feel alone in QC when you dont have friends playing it.
<< Comment #13 @ 08:08 CST, 22 November 2017 >>
By Quake 3 (black) storm  - Reply to #10
This also 100%. Even Quake fans shoot themselves in their stupid fucking feet by going on the 'LOLCA' rollercoaster. Anyone who actually KNOWS the history of Quake and what kept it afloat all of these years will know that RA3 kept Quake going - why? Because it allowed 'newbies' to enjoy the game, get better, and then progress to CTF, TDM, Duel. Without RA3 a LOT of players would never have emerged, the game would have died so much earlier. Lets face it, only the noobest of noobs played FFA all of the time, it was basically the dung flinging assbergers arena. RA3 was actually a step up on that, it created a massive community across Europe, leagues and tournaments. This is the kind of entry level, enjoyable mod QC needed. But the hardcore Quake players actually did effect ID - ID actually listened to Quake players, and guess what? They ended up being misinformed by fucking stuck-up-their-own-ass idiots.
<< Comment #15 @ 12:11 CST, 22 November 2017 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #10
Certainly 32 players wouldn't fit in any QC map. 6v6 would be stretching it.

TBH, what they should do is to just revive Rocket Arena. Multiple maps inside one server, so that there's actually 32 players in one server. Makes matchmaking soooo much faster, and in RA there's no need to go back to searching for another server all day long.

Actually, in RA there's no need for even intermission screens. Right now in QC it takes a whole two minutes of waiting time from match to match, when in previous Quakes it was at most 20 seconds.
<< Comment #14 @ 11:11 CST, 22 November 2017 >>
By Denmark Linkyyy 
I dont understand why people even vote no? I mean, no one forces you to play it so why the fuck do you give a shit? Or do you just vote no because there is no CTF yet?
<< Comment #34 @ 14:38 CST, 30 November 2017 >>
By Unset quakeplayer  - Reply to #14
you mean just like no one forces me to play CA in ql? because nowadays if i want to play some quake i have no choice, i can either join a CA server or sometimes you find a ffa/ca hybrid.

if they add CA alot of players will just play CA because its more convinient for then, and then the ctf and tdm people can either wait even longer to find a game, or join a populated CA server.

but i dont care either way because im not playing this abomination of a game anyway
<< Comment #35 @ 13:43 CST, 1 December 2017 >>
By Denmark Linkyyy  - Reply to #34
So because YOU dont like the gamemode, no one should have it?
<< Comment #36 @ 11:43 CST, 2 December 2017 >>
By Unset quakeplayer  - Reply to #35
because its shit, its full of crybaby's hiders and spammers

you either have the player that baits his teammates and hides, so that his team can then watch him die like a cunt as he tries to clutch the round.. by doing useless damage so that he can later say "man look at my damage, this team is at fault"

then you have those guys that be like "ALL TOP LETS GO"
then the round starts and after the first shot is fired he jumps down and backs out to teleport on Overkill, then he complains to the other team "lol 3v1 and camp"

really its like only ape-brains play this mode
<< Comment #52 @ 11:46 CST, 14 February 2018 >>
By United States of America QkumbR  - Reply to #36
I can guarantee I will beat you 99-0 without hiding or 'spamming'.
Edited by QkumbR at 11:47 CST, 14 February 2018
<< Comment #53 @ 22:15 CST, 16 February 2018 >>
By Unset quakeplayer  - Reply to #52
99-0 you say? in what? clan arena?
are you willing to pay money if u dobt achieve what u claim?

„without spaming“ and hiding? so what u wanna lg vs lg?
bring it bitch
<< Comment #60 @ 14:00 CDT, 21 July 2018 >>
By Brazil Lejionator  - Reply to #36
I could not have described this disgusting and RETARDED gametype in such a simple and objective way.

When they infect this disease in the game, it will be decreed the DEATH of the community of true Quake players and the stillborn of the future true Quakers.

R.I.P true community Quake players.
<< Comment #40 @ 13:18 CST, 7 December 2017 >>
By frozen Freiya  - Reply to #34
You can also come to #tdmpickup, both western european and / or russian, preferably late afternoon or evening hours.
<< Comment #16 @ 16:23 CST, 22 November 2017 >>
By Denmark Vium 
we don't need ca, QC-duel is basically ca now.
<< Comment #17 @ 17:35 CST, 23 November 2017 >>
By Germany garz  - Reply to #16
we need duel with multiple players
<< Comment #18 @ 17:02 CST, 24 November 2017 >>
By Canada ChillOut 
Do what overwatch does and pool most of the players into quickplay(1 game mode) or niche things temporally(with their changing arcade thing). Theres a reason overwatch was very shy with CTF and deathmatch(their version of CA I guess).

They should have more interactive tutorials(I really like the whole shooting colored bubble things). And a more passive way of getting small rewards like lore, to keep people logging in everyday. Not every flavor of gamemode, at least not atm.
Edited by ChillOut at 17:03 CST, 24 November 2017
<< Comment #19 @ 08:16 CST, 25 November 2017 >>
By rpnew telly 
How the hell is clan arena supposed to work in Quake Champions anyway?
It's going to be impossible to balance the champions for game modes both with items and without items simultaneously.

It's practically guaranteed to be shitty and broken.
Edited by telly at 08:17 CST, 25 November 2017
<< Comment #20 @ 09:58 CST, 25 November 2017 >>
By Lithuania son1dow  - Reply to #19
Good point.
<< Comment #21 @ 17:29 CST, 25 November 2017 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #19
Yep, and the devs know this. They have the same problem with instagib, as talked about on the most recent interview.

But they also know QC needs players, badly. Now it's time to go for broke, rather than watching it die.
<< Comment #33 @ 07:19 CST, 30 November 2017 >>
By rpnew telly  - Reply to #21
QC is already dead.
<< Comment #23 @ 03:57 CST, 26 November 2017 >>
By Unset quakeplayer  - Reply to #19
but the game alteady IS shitty, is it not?
i mean they could have just added passive and active abilities, but instead they chose to give all the champs different movement speeds and hitboxes and health.. its just a joke trough and trough
<< Comment #29 @ 19:49 CST, 26 November 2017 >>
By United States of America erok  - Reply to #23
I still don't comprehend why they haven't nixed different hitboxes and health yet, game would be 50000x better if it just had these stupid abilities
<< Comment #31 @ 10:29 CST, 27 November 2017 >>
By Lithuania son1dow  - Reply to #29
You can't balance the abilities properly without the health and speed changes. You'd have to make some of them really underwhelming, possibly useless.

IMO it's really an issue at the core of the game, sadly. I hope they find a way to make it competitive with some stack on all champions.
<< Comment #50 @ 09:28 CST, 14 February 2018 >>
By lightninggun g0uken  - Reply to #23
Never understood this either. It's not like some heroes in e.g. dota runs faster than others.

Use the 200/200 system from q3 with the same limits and same decaying speed, so timing actually matters, same hitboxes and speed, no speed limit and then give the champions passive/active abilities. Would be much better I think and a lot easier for Id to balance.

Bunch of retards.
<< Comment #43 @ 05:41 CST, 9 December 2017 >>
well why shouldn't ca have classes? the abilities and ability constellations could allow some funky tactical plays. wouldn't be the same ca as with noclasses for sure though, and maybe not pub-friendly. (also i can't predict too well how it would play, not having played qc at all)
<< Comment #44 @ 07:38 CST, 9 December 2017 >>
By rpnew telly  - Reply to #43
A CA with classes could work for sure. CA with Quake Champions' classes though, that I can't see.
<< Comment #22 @ 03:52 CST, 26 November 2017 >>
the moment they add CA they can at the same time remove all other modes, because CA will be all that is played..

the bad thing about it is that it has no objective, and therfore you will always have people not showing up to bridge/top and then the tears in chat start rolling.

they should add something to it, like attack and defend.. you know, like there should be a flag or something that if you manage to steal it you wil the round.. so it forces people to attack/defend an area, which also gives you some kind of tactical approach to attack the base, instead of waiting for that timer 3,2,1 and ROCKET SPAM everywhere
<< Comment #24 @ 08:29 CST, 26 November 2017 >>
By Lithuania son1dow  - Reply to #22
it needs an objective that is an incentive to move, I agree. Except we have those modes already, they are not CA. So in essence you're saying we don't need CA?
<< Comment #28 @ 15:23 CST, 26 November 2017 >>
By Unset quakeplayer  - Reply to #24
yes
<< Comment #37 @ 12:58 CST, 6 December 2017 >>
By Canada trepunkt  - Reply to #22
I agree about the objectives, adding something as simple as heavy armor spawning at one end of the map every minute, and mega spawns at the other offset by 30 seconds, could at least get people moving as a team

the other thing I liked in qwca was servers that had self-armor damage, meaning the round would start with people being cautious about self damage, and then when you took enough damage that your armor was gone, you could start rj-ing like mad
<< Comment #45 @ 03:06 CST, 2 February 2018 >>
By Quake 3 (black) Kapiter  - Reply to #22
Competite RA3/CA was played with timelimit in leagues, endless camping was doomed, and games were fine. Just need to be configurable.
<< Comment #26 @ 09:29 CST, 26 November 2017 >>
By Cheese M1zzu 
This might make people migrate away from QL to QC. Therefore, in solidarity with the QL playerbase, no.
<< Comment #30 @ 04:14 CST, 27 November 2017 >>
The community is absolutely incapable of facing simple truths, incorporating one of the most popular game modes is a concrete necessity. I won't argue with anyone, but if someone says otherwise, they are either delusional, nitpicking for lesser arguments or bluntly finding problems in solutions that don't require any debate.
<< Comment #32 @ 15:01 CST, 27 November 2017 >>
By Germany garz 
qc will die
<< Comment #38 @ 06:43 CST, 7 December 2017 >>
what i don't understand, asking those that voted "no": what does adding a game mode take away from your experience? it's not like because there's no clanarena people are all of a sudden going to play more of the other modes. coming from my personal experience i can say that's not how it works. the more game modes the better imo.
<< Comment #39 @ 10:04 CST, 7 December 2017 >>
By Lithuania son1dow  - Reply to #38
I think streamlining gamemodes has historically done wonders for CS, Dota, LoL, other games. And I think the horrible fragmentation of the other community has been quite bad for deathmatch games.
<< Comment #41 @ 18:00 CST, 7 December 2017 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #38
Splitting the playerbase and devs into many modes =

1. Longer MM times, for all gametypes. Say players pick either CA or DM, that means now DM takes twice as long.
MM times are already absurdly long in NA and everywhere else other than in EU. The game is already practically unplayable for non-hardcore Quake players, the only ones willing to accept 30 mins of waiting for 30 mins of gameplay, and with more gametypes it's going to be even worse.

2. There's no main gametype of the game, in order to promote it. Is Quake a deathmatch game? Because I haven't seen deathmatch in events promoting the game but duel and Sacrifice, niches in public play.

3. Devs split their focus into many projects, therefore never really finishing one well. One mapper making a CTF map means he is not making a duel map. The actually popular games (LoL, CS, PUBG, etc.) all have one main gametype, that gets the most focus, is featured in the game menu/etc., more supported in content patches balance changes, and is the most played. Quake has never had a main gametype.

4. CA in particular killed QL. The least engaging gametype gathered all the casual players, killing the others in pub play as the servers were always empty.
Also, while most pub players preferred CA, the devs chose to never focus on CA when making updates or hosting tournaments, but rather on improving and promoting the pub play niches of duel, CTF, TDM and adding like 10 other gametypes that nobody ever touched. Or for example, in QC in pub play the most played modes are clearly deathmatch and TDM, but they haven't been updated once or had tournamenrs in the history of QC.


I just want QC to have one main gametype, team-based while fun to play solo because that's what sells. And then, once it's fully developed and featured as the main one, then they could make instagib or whatever else as side mods, just using the same maps (faster to make) and getting way less support than the main mode.

Even better, just have one main well made gametype whether new or improving something existing (4v4), then TDM 2v2 (no more than that), FFA (1), duel (1) and that's it; no more. If you notice, the last three are practically the same in terms of content needed tor them to work so it's not a burden to support them, therefore can work as side modes. That is unlike other modes that require special dedication, like CTF (needs special maps), CA (needs big maps and CA-only champion balances) or Sacrifice (needs to be remade from scratch in order to be fun in pub play).

Or if it comes down to it, just promote CA as the main gametype. It's better than having none, like today. But the devs have to support it, in terms of making it the main one, getting updates, not making it too simpleton like QC modes currently are.
Edited by megaman3 at 18:55 CST, 7 December 2017
<< Comment #42 @ 07:03 CST, 8 December 2017 >>
By ._o filo 
hahaha ... so now we saw like we saw in every poll before, that CA is a viable option. GG.
<< Comment #46 @ 16:08 CST, 7 February 2018 >>
By Germany garz 
its quake clan champions arena pro mode
<< Comment #47 @ 16:08 CST, 7 February 2018 >>
By Germany garz  - Reply to #46
qccapm
<< Comment #48 @ 16:09 CST, 7 February 2018 >>
By Germany garz  - Reply to #47
successor of cpma but with a nicer name
<< Comment #49 @ 04:19 CST, 9 February 2018 >>
By Ukraine z3ct4d 
Freeze and chickenmode!
Oh wait! It already presented in Q3 for decades.
<< Comment #51 @ 11:30 CST, 14 February 2018 >>
By Canada-Ontario system187 
They need to allow the community to make mods. Quake has always been about mods. The community will make the game better for free. I'd software should go back to the basics while everyone else is dlc and lootboxing us to death.
<< Comment #54 @ 14:37 CST, 26 February 2018 >>
Fuck off this CA bullshit! It's a CANCER that killed all Quake games!
<< Comment #56 @ 14:22 CST, 9 March 2018 >>
By Germany r4pe 
they fucked up the game... no need for CA with the MOBA shit.

if classic CA, i am in.. but only if the game has more players than QL yet.
<< Comment #57 @ 17:19 CDT, 30 April 2018 >>
By United States of America aau 
Yes, so that the clan arena players in ql will come over to qc
<< Comment #59 @ 15:41 CDT, 11 July 2018 >>
Bring RA(Ranger Arena), all Rangers, no active ability, same old RA/CA rules.
<< Comment #58 @ 15:41 CDT, 11 July 2018 >>
There doesn't really need to be a bar for no preference - they could just not vote.
<< Comment #61 @ 12:59 CDT, 13 August 2018 >>
By Unset KiLiK2k1 
all ranger, no abilities for CA.

simple as that.
<< Comment #62 @ 20:04 CDT, 18 August 2018 >>
By q2cz gojira_ 
Thundercuck and cumgriunds Rocket arena pls
<< Comment #63 @ 09:45 CDT, 19 August 2018 >>
I want Q3 with better graphics to keep zoomers on twitch happy.
<< Comment #64 @ 11:24 CST, 11 November 2018 >>
By Unset readread 
slipgate is kinda ca but real ca would be fun for noobs like me. that's why i often switch to q3 when i feel to it
<< Comment #65 @ 15:19 CST, 14 February 2019 >>
By Poland Cwiru 
I want ql back. QC i shit (for me)
<< Comment #66 @ 18:41 CDT, 11 May 2019 >>
By United Kingdom flake^ 
Why isn't CA in it as a mode?!?! Why vote No? Of course there should be CA in QC!
<< Comment #67 @ 20:44 CDT, 11 May 2019 >>
By Lithuania son1dow  - Reply to #66
people voted no so it's not in, democracy
<< Comment #68 @ 12:11 CDT, 12 May 2019 >>
By US-Nevada Vig1lante  - Reply to #67
Adding CA after people voted no is like saying lets add socialism where millennials don't know how to play Quake.
<< Comment #69 @ 09:03 CDT, 13 May 2019 >>
By Lithuania son1dow  - Reply to #68
that's a bit of a non sequitur
<< Comment #70 @ 07:36 CST, 19 February 2020 >>
By Poland therm 
question should be do we want quake champions at all but this wouldnt require a poll to know the answer
<< Comment #71 @ 11:47 CST, 26 February 2020 >>
<< Comment #72 @ 14:39 CST, 26 February 2020 >>
By Lithuania son1dow  - Reply to #71
oof
<< Comment #73 @ 18:18 CST, 26 February 2020 >>
By Australia CaptainTaichou  - Reply to #72
So much for democracy! :D
<< Comment #74 @ 10:50 CST, 27 February 2020 >>
By Lithuania son1dow  - Reply to #73
The trust in our institutions has completely collapsed

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